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This is a blog for all the cool, but minor, things that your creators do for you.

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Combat, Briefly, posted on Sun May 10 15:43:00 2009
Posted by: Drakkos
Category: Mudlib
Combat brief no longer suppresses the mention of NPCs moving aggressively towards you, since that's information you Need To Know

Generally Concise, posted on Sun May 10 15:29:32 2009
Posted by: Drakkos
Category: Mudlib
General shops now have a 'list brief' option that gives a more compact notation for the contents of their inventory

Spell Fixes, posted on Sun May 10 13:28:42 2009
Posted by: Kaylar
Category: Guilds
A couple of ideas have been implemented and bugs fixed with some spells:

Using "shields" or looking at yourself/someone with a chalk skin created by

Chrenedict's Calcareous Covering now gives some indication of how many

layers are left. There has been no change in the strength etc.

A bug was fixed with sentient cabbages which means that eating several quickly won't

over-inflate the achievements progress, nor should the unpleasant side-effects be

so extreme.

The component problems with Calm Em...

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Achievements Syntax, posted on Sat May 9 21:28:39 2009
Posted by: Drakkos
Category: General
A new syntax has been added to the achievements command - 'progress'. It shows only your progress in the specified achievement, without all the other details.

Moonlit Market Item Restrictions, posted on Wed May 6 00:54:10 2009
Posted by: Touchstone
Category: Am (domain pages)
The Moonlit Market peddlers have become a bit fed up with other people reselling their stock at inflated prices, and banded together.

You'll now have to wait a short while after buying something (up to five minutes) before you can buy another of the same item.

So you'll still be able to buy up items for your vaults or player-shops (or just to acquire a matched set), but it will take longer and require you to negotiate with other players who might be there instead of spamming "buy" and hoping ...

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Go On, Don't 'ave A Drink Wif Me, posted on Sun May 3 10:25:15 2009
Posted by: Drakkos
Category: Mudlib
Ignore will now be honoured when people attempt to buy drinks for you. Additionally, you can no longer be bought a drink if you have switched off your autoaccept give option.

Evasion, posted on Thu Apr 30 22:41:29 2009
Posted by: Drakkos
Category: General
After reading through several idea reports about how pursue works, I've added an option for you to be able to suppress your evasion.

options combat suppress_evade = on

This will stop you actually trying to escape pursuers. They get a skill check to see whether they notice they are actually being led around.

Drakkos

PK Ladder: More Targets!, posted on Thu Apr 30 10:05:45 2009
Posted by: Dasquian
Category: Playerkillers
A quick change: for every 10 ranks below the top ten, you'll get an extra target. So four targets for ranks 11-20, five for 21-30, and so on. This is to keep things more fluid in the lower end of the ladder while keeping things competitive higher up.

Enjoy!

Never Too Early To Plan For The Future, posted on Tue Apr 28 21:10:58 2009
Posted by: Kake
Category: Ram (domain pages)
Wolfgang "We put 'em six feet under" Weidendorf, the coffin maker in Uberwald's unnamed town, has made a few modifications to his coffins to let them be placed as playerhouse furniture. He's also made sure that corpses can now be hefted _out_ of them as well as in!

All Bazaar Exits Lead In..., posted on Mon Apr 27 07:25:14 2009
Posted by: Jewels
Category: Klatch (domain pages)
A couple of minor bug fixes happened today that will make entering or exiting stalls (aka tents) in the bazaar a little more sensible. In particular you will notice the enter message is a bit nicer if you're following someone into a tent. Also you can refer to the stalls as tents..so enter stall could be enter tent. Lastly you can leave a tent with 'leave' or 'out'. Whatever your point of view it should be easier to get in or out of the stalls at the bazaar! If you previously idea'd this, co...

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