Becoming a Creator
While discworld is always looking for new creators to help make the mud bigger and better, becoming a creator is a big step, and there's a few things you should think about first.
No going back
Becoming a creator on Discworld is a major state change which you should think carefully about before undertaking. Becoming a creator involves 3 main changes.
- It forever changes the way you see the game, so much so that some creators no longer play!
- It is a responsibility. To develop areas creators need god-like powers and are on their honour to behave appropriately.
- Finally it is a commitment to working and actually learning (there's a lot to learn) to develop the game.
That said, for many there is a great sense of achievement and reward in seeing people playing and enjoying something you helped to create.
Because being a creator is a responsibility, Discworld has certain requirements of its creators. Their character must be at least five days old and guild level 150. There is no requirement to know LPC (the language used to code) just a willingness to learn. If anything, a good grasp of English and a rich imagination are more important.
When you apply you are asked which domain you would like to join. For administrative purposes Discworld is divided into domains. Each domain is run by a Lord who manages the creators in that domain. The domains are generally organised by areas of the disc.
Some other players see liaison as being a soft-option or a way to ease themselves into creatorhood. This is not the case. Apply to liaison if you wish to help players and liaise with players. If you want to code, apply to one of the other domains.
Discworld MUD has what is effectively a Discworld Creator Manual. It is in four parts, two parts focussed on coding, one part on game design and one on working with others. If you want a good feeling for what being a creator is like, you should read these documents.