Skip to main content

Developer Blogs

Recent Developments

This is a blog for all the cool, but minor, things that your creators do for you.

[ Am | Council | Cwc | Developers | Fluffos | Forn | General | Guilds | Klatch | Learning | Liaison | Mudlib | Playerkillers | Playtesters | Quiz | Ram | Special | Sur | Underworld | Waterways | Web ]

I Think I See The Floor In This Plan, posted on Sun Feb 15 10:34:14 2009
Posted by: Hagi
Category: Klatch (domain pages)
Good news for Djelian residents; Jewels has added three new characters to furbish your properties with new floorings.

Though you might want to be careful about putting carpet in if you live on the flood plain.

Hashishim Cliff Climbing Changes, posted on Sun Feb 15 07:16:46 2009
Posted by: Kaylar
Category: Guilds
Climbing in the Hashishim cliff has now changed to the method using "climb assess".

There is now a chance of injury if you fall while climbing.

Temple Toys Tweaked, posted on Sat Feb 14 22:52:18 2009
Posted by: Kake
Category: Ram (domain pages)
Being a little fed up of a few things not working properly, the Monks of Cool and the Listening Monks recently called in their maintenance teams, and a couple of long-standing issues have been fixed.

Firstly, the impball table in the temple of Cool now lets you "abandon" a game, so it should no longer be possible for the table to get into a state where nobody can play. Secondly, the high score table for the Exclusive Possession board in the temple of the Listening Monks is now registering hig...

Read The Rest Of This Entry


Decorating The Djelian Domiciles, posted on Wed Feb 11 10:23:32 2009
Posted by: Hagi
Category: Klatch (domain pages)
Jewels has been busy and has not only added a bunch of new colours to the Djelian paint store, but also a new wallpaper stall to the bazaar. Next time you're in Djelibeybi during the day - check out the new designs.

If your house is below the flood level in Inundation[1], be sure to use water resistant paste!

[1] Don't worry, we won't be flooding your houses[2].

[2] Any time soon.

Klatch Bug Blitzing, posted on Tue Feb 10 01:36:41 2009
Posted by: Hagi
Category: Klatch (domain pages)
The Klatch bug blitzing team (Jewels, Hagi, Dryade and Kake) have been doing lots of fixes here and there, here's a few of them:

* Maps should now work in the oasis

* The merchant sapphire quest should behave properly now

* You can now search in the Djelibeybi Harbour

* The Klatch webpages have had a bit of an upgrade

* A new dinnerset has been added to the Djelian silversmiths

* You can now get washed in the Ephebe Embassy in Djelibeybi

* Various changes to the Chronides Farmstead, includ...

Read The Rest Of This Entry


Needles Mended, posted on Sun Feb 8 17:38:31 2009
Posted by: Kake
Category: General
The small silver needles for mending clothing have had a small upgrape, and can now be used to mend things made out of velvet, and also things made out of hair (e.g. wigs).

Similarly, the heavy-duty needles used for leatherworking can now be used to mend things made out of suede.

Finally, a long-standing issue where the small needles would mysteriously agree to mend certain leather items has been solved; the leatherworking needle is now the one to use for all leather items.

AM Crimes, posted on Sun Feb 8 16:30:48 2009
Posted by: Thoreksken
Category: Am (domain pages)
When you commit a crime in AM it can get added to your wrap sheet in two ways: either a watchman is present to see you commit it and he should act immediately, or a random law-abiding citizen notices it and reports it to the watch.

This does not mean there has to be an actual NPC present - it can just be one of the "people in the background". The chance of this happening is fairly small though.

This is not a completely new development as some code was already doing it. However I added it to t...

Read The Rest Of This Entry


Watchmen, posted on Sun Feb 8 16:27:31 2009
Posted by: Thoreksken
Category: Am (domain pages)
I implemented some changes in the way watchmen handle arrests.

It should now be far less likely that they arrest the poor victimised NPC's instead of the evil players that are trying to kill them.

They should also be able to cooperate with each other more easily.

Do note that it will require a reboot before every watchman in the city acts this way.

Polling Login Inforn, posted on Sun Feb 8 10:33:04 2009
Posted by: Drakkos
Category: General
Hola.

Those of you who hate the login inform for the polls may now choose to suppress them through 'options output suppress_poll = on'. However, bear in mind that polling is your chance to have a say in MUD development decisions, and as such it's better for everyone if you don't switch it off 'just because'.

Drakkos

BP Language Institute, posted on Fri Feb 6 22:50:35 2009
Posted by: Qna
Category: Cwc (domain pages)
There have been some changes to the dictionary and exams because of the evil, evil, Ephebian capitalisation methods. The idea is not to make the exams any harder (easier for Ephebian for certain) so if these seem suddenly much harder then the bug command is your friend.

RSS feedRSS

Archives

1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62

Subscribe to this blog through RSSRSS


Back to list of blogs.