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squint

Discworld command help

squint

Name

Name

squint - Look at someone Wyrdly

Syntax

Syntax

squint research by <method> [at] <target>
squint <squint> at <target>
squint from scratch
squint at <target>
squint dub <new name>
squint info <squint>
squint info [current squint]

Description

Description

Squint will let you research and use "squints" - ways of Staring at people in order to get your way. You can research by using various methods as building blocks, and thus affect all manners of aspects of the finished squint.

You can plant a squint you've researched into your memory by dubbing it something. You can then use that name to squint in that particular way at people. Squints you have in your memory can also be taught to other witches, and of course they can teach you their creations as well.

Simply squinting at someone will use the last squint you used, whether it was a researched one or one from memory. Squints that are being researched will not be affected by squinting like this, only the research syntax can do that.

Squint info will give you some idea of how the squint in question is built up. Without arguments the squint you're researching is checked, otherwise your memory is checked for matching squints.

By squinting from scratch you can begin the researching process anew. Dubbing will also let you start from the beginning with researching, but squinting from scratch won't put the squint in your memory first.

Effects from squints include making noses drop off, putting the Evil Eye on people and mentally damaging them.

Millie Hopgood over in Slice might have more information on the various methods available.

Examples

Examples

> squint at woom
You squint at A Woom With A View.

> squint research by eyeing woom
You squint critically at A Woom With A View.

> squint research by winking at woom
You squint critically at A Woom With A View.

> squint from scratch
You decide to start again from the beginning.

> squint dub Evil Eye
> squint Evil Eye at woom

See also

squints