| Accelerated Learning Programme, posted on Thu Jun 4 08:38:31 2026 | | Posted by: Presto | | Category: Special | | Pay attention class! There have been a couple recent updates to teaching. First, as you may have noticed, there are syntaxes for teaching/learning all the commands that the teacher can teach the student, all at once. Second, after analyzing data from the log, it turned out that a little over half of all teaching was taking the maximum possible time to complete. This seemed excessive, so the time delay has been rescaled such that the maximum time will occur at a higher XP threshold than it did... Read The Rest Of This Entry |
| Thousands And Thousands, posted on Tue May 19 05:10:11 2026 | | Posted by: Presto | | Category: Special | There is a new option available under "options output numbers separators". This will allow you to control whether large numbers will be displayed with thousands separators in certain contexts. Currently this applies to xp and rating messages in the teach, learn, and score commands and in the combat monitor. If enabled, the numbers will be displayed using the British standard of commas separating the groups.
Note the current "options output numbers" option has been moved to "options output num...Read The Rest Of This Entry |
| My Eyes Are Up Here, posted on Mon May 11 00:22:54 2026 | | Posted by: Presto | | Category: Special | The "describe" command now has a new syntax that allows you to control the order that zone descriptions will appear when someone looks at you. If, for example, you want your eyes description to appear first, then your hair, then your legs, you can use "describe zone order eyes, hair, legs".
In addition, the MUD will try to be a bit smarter about how many spaces it inserts between zone descriptions, so things should look a bit better.
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| Chatty Chatty Change Change, posted on Sun Apr 26 07:20:58 2026 | | Posted by: Presto | | Category: Special | Hello!
As a result of collaboration with the Guild of Mysterious Things With Eyes Inside Magical Communication Objects, there have been some changes to the talker.
Thing one: The old "talker {brief|verbose}" syntax has been given an optional extra argument which allows you to set the brief/verbose state of chats, or of the "history" or "list" commands. The brief mode for "list" is the same as the old "list brief <channel>" command. The brief mode for "history" leaves off the timestamps for ev...Read The Rest Of This Entry |
| Sheathing And A Peek Ahead, posted on Wed Oct 22 06:15:07 2025 | | Posted by: Presto | | Category: Special | A few small things (that's what this blog is for, right?):
1. I made a small change to the sheathe command a few weeks ago so that if you don't give it a specific scabbard, it will try your worn scabbards before unworn ones.
2. I also updated the sheathe help file, because there was a feature from 2009 about using 'identify' that I suspect few people, if any, knew about. (I wasn't aware of it!)
3. At some point in the near future I'll be removing the restriction that you can only get one handfu...Read The Rest Of This Entry |
| Get At Most 1 Bit Of Information From Blog Post, posted on Mon Nov 18 04:29:44 2024 | | Posted by: Presto | | Category: General | Bing.
Ye olde 'get' command has gotten a small upgrade. The 'get at most' syntax should now work for money and continuous items (like ash) ... with a few restrictions:
1. The syntax hasn't changed; it's still "get at most <number> <things> [from <containers>]. This means you can't do something like 'get at most 1 handful of ash, 3 carrots from sacks'
2. You can't mix 'n' match different types of continuous objects. This means if you have grey ash and black ash, and you say 'get at most 20 p...Read The Rest Of This Entry |
| Concentration!, posted on Sat Jan 20 00:09:11 2024 | | Posted by: Presto | | Category: Special | After some discussion with The Defeater of Empires, the Swallower of Oceans, the Thief of Years, the Ultimate Reality, the Harvester of Mankind, the Assassin 'Gainst Whom No Lock Will Hold (better known as Death), he has agreed that once something has crossed into his jurisdiction, as it were, then if someone was focusing their attention upon said thing, that attention should then be lost.
In practical terms, what this means is that if you are concentrating on an enemy, and the enemy dies, you c...Read The Rest Of This Entry |
| Player Shop Money Changer Improvements, posted on Tue May 16 06:03:55 2023 | | Posted by: Presto | | Category: Special | Playershop money changers have some new features!
First, for shop owners, the 'withdraw' command now allows you to withdraw multiple denominations at once by separating them with ", " (both the comma and space are required). So for example you can "withdraw 10 crowns, 5 rhinu from changer". This has actually been available for a while, but now it's officially announced. The only catch is that for Ankh-Morpork money it's recommended to use the area name (eg "Ankh-Morpork pence" or "am dollars"...Read The Rest Of This Entry |
| Two Random Updates..., posted on Fri Apr 16 05:05:00 2021 | | Posted by: Presto | | Category: Special | Hello! A couple of updates to note:
1. The 'draw' command has been updated, and the syntax is a little different. This mostly affects drawing multiple weapons at the same time, but whether it affects you or not depends on your "options input andascomma" setting. Bottom line is if you used to use something like "draw knife and dagger into left hand and right hand" and it doesn't work now, try "draw knife,dagger into left hand and right hand".
2. Clocks and watches have been updated so that gl...Read The Rest Of This Entry |
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