Skip to main content

Developer Blogs

Recent Developments

This is a blog for all the cool, but minor, things that your creators do for you.

[ Am | Council | Cwc | Developers | Fluffos | Forn | General | Guilds | Klatch | Learning | Liaison | Mudlib | Playerkillers | Playtesters | Quiz | Ram | Special | Sur | Underworld | Waterways | Web ]

In Hot Pursuit, posted on Sat May 12 14:16:40 2018
Posted by: Pit
Category: Special
Bing!

Due to the discovery and subsequent fixing of a bug, you may find that pursuing has now become a little easier.

The effect should not be extreme, but may well be enough to be noticeable.

Your diligent bugfixer team.

New Zmp/gmcp Data, posted on Wed May 9 14:26:57 2018
Posted by: Pit
Category: General
Bing!

Those of you who like to develop plugins or enjoy fiddling with client features for their own benefit may want to look into the new zmp/gmcp features:

* new commands char.login and char.info will be sent on character logins

* the room.info mapping also includes whether a room is terrain or not

* Char.Vitals has been renamed to char.vitals and now also includes alignment

Full information regarding zmp and gmcp commands is available in help zmp / help gmcp.

Please note that while we will c...

Read The Rest Of This Entry


The New Get, posted on Fri Aug 4 18:02:38 2017
Posted by: Pit
Category: General
further updates to get

Bing!

The get command has been further updated. Most importantly, there are now syntaxes to get a limited number of items from multiple containers, and it is possible to get an item that is too heavy to lift out of a container.

Pit.

Changes To Get, posted on Fri Jul 7 21:14:10 2017
Posted by: Pit
Category: Mudlib
The "get" command has received some bugfixes; it is now no longer possible to get objects inside objects inside objects inside ...

Divine Hand Weight Changes, posted on Sat Oct 15 16:46:23 2016
Posted by: Pit
Category: Guilds
Divine Hand has been updated to follow the changes to Remember Place and Modify Memento, as was announced at the time. These changes follow the plans as discussed on the boards before:

- only items remembered before the change to remember place are affected, and only those which (now) have a weight below 1/9 pound (50 grams)

- if you have the skills to succeed remember place on such an item, then nothing will happen

- if you do not have those skills, the item will have its weight upped to a valu...

Read The Rest Of This Entry


Colourful Killers, posted on Sat Oct 8 14:53:16 2016
Posted by: Pit
Category: Mudlib
Playerkillers who wish to be on guard for others of their own kind may now set "options colour playerkiller" to a value of their choice!

Note For Plugin Developers, posted on Sat Oct 8 14:48:14 2016
Posted by: Pit
Category: Mudlib
The information sent over ZMP and GMCP now includes room information, which provides a unique identifier for each room.

In addition, it is possible to request both the written map and ascii art map. Details are available in "help zmp" and "help gmcp".

(If this doesn't mean anything to you: don't worry! It's most relevant for those players who like to hack new features into their clients. :))

Remembering Places, posted on Mon Sep 19 22:13:04 2016
Posted by: Pit
Category: Guilds
As previously announced on the boards, an additional weight check has been added to divine hand.

This concerns only items with a weight below 1/9 of a pound. For these, the lighter an object, the harder it is to use remember place on.

To support moving from a heavy collection to a lighter-weight one, a ritual "Modify Memento" is available to priests of all gods.

P.S. Existing items with remember places are not affected at the moment. However, to be fair to younger priests who do not already ...

Read The Rest Of This Entry


Charming Bracelets, posted on Mon Sep 19 20:43:40 2016
Posted by: Pit
Category: General
Jewellery lovers may find their charm bracelets a little easier to store now: the bracelets count only as a single item towards item limits, regardless of any charms on them.

P.S. You may need to SU (with the bracelet in your inventory) for this to take effect.

Some Default Colours, posted on Mon Sep 19 15:37:00 2016
Posted by: Pit
Category: Mudlib
In order to help newbies distinguish playernames from surnames/titles/NPCs, the colour options for playername and groupmember now have a default value set (other than "none").

This may also affect the colours for existing players who had not manually set these options before.

If you want to get back to your previous colour settings, just use "options colour playername = none" nad "options colour groupmember = none". :)

RSS feedRSS

Archives

1 | 2 | 3 | 4 | 5 | 6

Subscribe to this blog through RSSRSS


Back to list of blogs.