Skip to main content

Developer Blogs

Recent Developments

This is a blog for all the cool, but minor, things that your creators do for you.

[ Am | Council | Cwc | Developers | Fluffos | Forn | General | Guilds | Klatch | Learning | Liaison | Mudlib | Playerkillers | Playtesters | Quiz | Ram | Special | Sur | Underworld | Waterways | Web ]

Mano Rossa Tweaks, posted on Sat Aug 13 13:46:33 2016
Posted by: Aristophanes
Category: Guilds
As per discussions with various members of the Mano Rossa guild, we've changed the name of their AGMs and updated their offices to reflect their new distinct titles.

We have also added a (relatively) safe room to the Mano Rossa guild, similar to the AM book room. Be warned that if you are considered Persona Non Grata by the Mano Rossa there are likely to be consequences to invading their personal space.

Couture-al Change, posted on Thu Jun 16 21:41:44 2016
Posted by: Aristophanes
Category: Guilds
Some changes have been made to Gapp's personal shopper. As such, Gappic followers/priests will notice some cosmetic changes to various things that depended on current fashion.

As a part of this, Gapp's passage room has been rewritten. You will need to adjust any aliases you might have for exiting :)

There will likely be some further cosmetic changes in the near future.

In particular, if you spot anything that used to change according to fashion, and it now does not do so, please let me know by ...

Read The Rest Of This Entry


Assassin Guildhouse Defenses., posted on Tue Jan 12 21:55:23 2016
Posted by: Aristophanes
Category: Guilds
The existing defences for the Assassin specialisations' guildhouses have been upgraded.

All specialisations now have the ability to ban players from their grounds entirely. This is in addition to the previous ability to ban other specialisations or individuals from using guild facilities.

All specialisations have also had their guard NPCs upgraded so that bans can be better enforced.

The AM assassins also now possess stronger guard assassin NPCs. An extra feature of these is that they can al...

Read The Rest Of This Entry


Broadening The Mind, posted on Fri Dec 25 19:18:32 2015
Posted by: Aristophanes
Category: Special
A new means of single-player transportation has been put into game on this rainy (for me, at least) Christmas day.

There are travel agencies in Ankh-Morpork, Djelibeybi, Ephebe, Bes Pelargic, Ohulan Cutash, and Genua.

Each agency transports you in a thematically different way, and most have quirky - and hopefully fun -features beyond the actual transportation functionality.

Typing ‘help here’ in the room should give you all the assistance you need to use them.

A few warnings, though...

Read The Rest Of This Entry


Account Settled, posted on Thu Nov 5 11:16:21 2015
Posted by: Aristophanes
Category: Klatch (domain pages)
The smugglers under Ephebe have decided to be nice.

From now on, when they catch an enemy on their turf and kill them they will consider all debts paid.

Have fnu :)

Su Shi (Not Squishi) And Fishing Supplies., posted on Sat Sep 5 11:14:43 2015
Posted by: Aristophanes
Category: Cwc (domain pages)
Morporkian businessman Graham Shi - and his Agatean wife, Su - have taken over the lease

for the harbourside fishing supply shop on the west part of Tuna Walk in Bes Pelargic.

Having already managed to push their collusive trade along the bay, the family have used these

new-found profits to revamp the adjoining building as their family restaurant, "The Lobster Pot".

A Morporkian at heart, Graham always welcomes those of ill repute.

Bugfix Weekend!, posted on Tue Mar 31 19:50:48 2015
Posted by: Aristophanes
Category: Developers
Bing!

You may have noticed a flurry of bug replies this past weekend.

This is because we have resurrected Bugfix Weekends.

Below is a list of some of the things various creators have fixed this weekend:

* Players can now set their club channels to be coloured like talker channels (that is, the entire

message rather than just the club name) by setting "options output clubcolour = full".

* When active, the wizard spell Sageroff's Sentry Summoning will now show up in "shields".

* Failing to t...

Read The Rest Of This Entry


Pfffffffffffffffffffffhut. Ach, There Goes Another One., posted on Fri Feb 27 18:52:22 2015
Posted by: Aristophanes
Category: Guilds
I was originally intending, when implementing the "seal distortion" idea, to make it suck people in once in a while when they failed.

I've found a way around the problem that stopped me from doing this initially (and people told me they thought it would be fun!), so I've added it.

In short: If you fail a distortion, you might get sucked inside!

Have MORE fnu. :)

Distorted Reality, posted on Thu Feb 26 18:59:22 2015
Posted by: Aristophanes
Category: Guilds
Wizards are now able to seal distortions shut in the Unseen University's library.

This uses your magic.spells.special skill, costs a reasonably large number of magic GP per attempt, and varies in difficulty.

Have fnu :)

No, No... Stoppit. Get Out From There! Arrrrgh., posted on Sun Jan 11 18:25:16 2015
Posted by: Aristophanes
Category: Guilds
The witch spell Mother Feelbright's Busy Bees - better known as bees or beesargh - has undergone some changes further to the ones back in 2013:

1) Bees are easier to control than before.

2) Merging casts is slightly easier.

3) The additional GP drain per round has been removed.

Enjoy! Unless you have bees in your underwear, in which case it might not be quite so enjoyable. Unless you like that kind of thing. Ahem.

RSS feedRSS

Archives

1 | 2 | 3 | 4 | 5

Subscribe to this blog through RSSRSS


Back to list of blogs.