Index of q
letters can change the world, remove the l from world and you have word
- qdd_cb(string, string); /obj/handlers/map.c
- qdes_cb(string, string, string); /obj/handlers/map.c
- qdir_cb(string, string); /obj/handlers/map.c
- qinfo(cached, cached, cached); /obj/handlers/guild_things/lib.c
- qinfo(quests, quests); /obj/handlers/library.c
- qinfo(quests, quests); /obj/handlers/library_t.c
- query_ac(string, string, string); /std/living/armour.c
This function returns the amount of damage that can be blocked
by the armour on a specified zone.
- query_access_control(); /std/room/inherit/terrain_map/handler_base.c
This returns the current access control for this terrain.
- query_access_history(string); /obj/handlers/playerinfo.c
- query_account(string, string); /obj/handlers/bank_handler.c
Find out how much a player has at a given bank.
- query_account_allowed_people(string, string); /obj/handlers/inherit/club_elected.c
This method returns the people which allowed to manipulate the
account.
- query_account_allowed_positions(string, string); /obj/handlers/inherit/club_elected.c
This method returns the positions which are allowed to manipulate the
account.
- query_account_info(string, string); /obj/handlers/inherit/club_elected.c
This method returns the information about the specified account.
- query_account_names(string); /obj/handlers/inherit/club_basic.c
This method returns the names of all the accounts in the club.
- query_account_names(string); /obj/handlers/inherit/club_basic.c~
This method returns the names of all the accounts in the club.
- query_accounts(string); /obj/handlers/bank_handler.c
Query the accounts a player has.
- query_achat_chance(); /obj/monster.c
This method returns the current chat chance for attack messages on
the npc.
- query_achat_chance(); /obj/monster.c
This method returns the current chat chance for attack messages on
the npc.
- query_achat_string(); /obj/monster.c
This method queries the current chat string for attack messages on the
npc.
- query_achat_string(); /obj/monster.c
This method queries the current chat string for attack messages on the
npc.
- query_action_defecit(); /std/living/combat.c
- query_activated(string); /obj/handlers/quest_handler.c
- query_active_handler(); /obj/handlers/secure_handlers/am_inhume.c
- query_active_handler(); /obj/handlers/secure_handlers/cwc_inhume.c
- query_active_handler(); /obj/handlers/secure_handlers/fang_inhume.c
- query_active_handler(); /obj/handlers/secure_handlers/genua_inhume.c
- query_active_handler(); /obj/handlers/secure_handlers/hong_inhume.c
- query_active_handler(); /obj/handlers/secure_handlers/inhume_inherit.c
- query_active_handler(); /obj/handlers/secure_handlers/inhume_inherit.wtf
- query_active_handler(); /obj/handlers/secure_handlers/klatch_inhume.c
- query_active_handler(); /obj/handlers/secure_handlers/mcsweeney_inhume.c
- query_active_handler(); /obj/handlers/secure_handlers/sung_inhume.c
- query_active_handler(); /obj/handlers/secure_handlers/tang_inhume.c
- query_active_npc_contracts(); /obj/handlers/secure_handlers/inhume_inherit.c
This method returns an array of all the NPCs with an active contract.
- query_active_quest_points(string); /obj/handlers/guild_things/lib.c
This method returns the current number of quest points gathered
by the player for active quests.
- query_active_quest_points(string); /obj/handlers/library.c
This method returns the current number of quest points gathered
by the player for active quests.
- query_active_quest_points(string); /obj/handlers/library_t.c
This method returns the current number of quest points gathered
by the player for active quests.
- query_active_quests(); /obj/handlers/quest_handler.c
- query_actor(string); /obj/handlers/script_processor.c
- query_actors(); /obj/handlers/script_processor.c
- query_address(string); /obj/handlers/housing.c
Find out the address of a house.
- query_adjacent_terrains(); /std/room/inherit/terrain_map/handler_base.c
- query_adjective(int); /obj/handlers/guild_things/description.c
Returns adjective
- query_adjective(string); /obj/handlers/guild_titles.c
- query_adjectives_for(string); /obj/handlers/money_handler.c
This method returns all the current adjectives for the given type of money.
- query_admin(string); /obj/handlers/newbiehelpers.c
- query_admins(); /obj/handlers/newbiehelpers.c
- query_admins_and_helpers(); /obj/handlers/newbiehelpers.c
- query_admins_info(); /obj/handlers/newbiehelpers.c
- query_aggressive(); /obj/monster.c
This method returns the current aggressive level of the npc.
- query_aggressive(); /obj/monster.c
This method returns the current aggressive level of the npc.
- query_aka(string); /obj/handlers/deity_handler.c
This method queries an alternate deity as the recipent for points
and such.
- query_al(); /std/living/living.c
This method returns the current alignment of the living
object.
- query_al_lower(string); /obj/handlers/deity_handler.c
This method returns the lower alignment limit for the
given deity.
- query_al_middle(string); /obj/handlers/deity_handler.c
This method returns the middle alignment for the
given deity.
- query_al_upper(string); /obj/handlers/deity_handler.c
This method returns the upper alignment limit for the
given deity.
- query_alerts(); /obj/handlers/playerinfo.c
@return The alerts mapping.
- query_alerts_for(string); /obj/handlers/playerinfo.c
- query_aliases(); /std/room/basic_room.c
This method returns the current exit aliases for the room.
- query_aliases_for(string); /obj/handlers/money_handler.c
This method returns all the current aliases for the given type of money.
- query_aliases_for_place(string); /obj/handlers/money_handler.c
This method returns an array containing all the place aliases for a given place.
- query_aliases_of(string); /obj/handlers/money_handler.c
This converts a currency type's alias (i.
- query_all_alts(string, string); /obj/handlers/playerinfo.c
Return all of a player's alts, with option of including this character.
- query_all_area_children(string); /obj/handlers/quest_handler.c
- query_all_banished_books(); /obj/handlers/book_handler.c
This method returns all the banished books.
- query_all_bounties(); /obj/handlers/bounty.c
- query_all_clothing_types(); /obj/handlers/clothing_handler.c
This method returns a mapping of the current clothing types.
- query_all_clothing_zones(); /obj/handlers/clothing_handler.c
This method returns the clothing zones.
- query_all_collectors(); /obj/handlers/bounty.c
- query_all_contracts(); /obj/handlers/secure_handlers/inhume.c
Return a list of all the current contracts.
- query_all_contracts(); /obj/handlers/secure_handlers/inhume_inherit.c
Return a list of all the current contracts.
- query_all_contracts(); /obj/handlers/secure_handlers/inhume_inherit.wtf
Return a list of all the current contracts.
- query_all_creator_set_data(string); /obj/handlers/deity_handler.c
- query_all_deity_favour(); /std/living/living.c
Return the deity favour mapping.
- query_all_discussion_items(string); /obj/handlers/inherit/club_discuss.c
This method returns all the current discussion items for this
club.
- query_all_equivalent_types(); /obj/handlers/clothing_handler.c
This method returns all the equivalent types.
- query_all_equivilant_types(); /obj/handlers/clothing_handler.c
- query_all_hints(string); /obj/handlers/quest_handler.c
- query_all_housing_area_citizenships(); /obj/handlers/housing.c
This method returns all of the current mappings between the housing
area and the citizenship.
- query_all_ignoring(); /global/communicate.c
THis method returns all the peopel we are ignoring.
- query_all_item_states(mixed); /obj/handlers/item_tracker.c
This method returns all the information about quest items
owned by a player.
- query_all_key_names(string); /obj/handlers/key_handler.c
This method returns all the key names for the given key group.
- query_all_key_permissions(string, string); /obj/handlers/key_handler.c
This method returns all the permision types associated with the key.
- query_all_keys(string); /obj/handlers/key_handler.c
This method returns all the keys in the current group.
- query_all_known(string); /obj/handlers/philosophies.c
This method returns all the arguments known to the person.
- query_all_messages(); /obj/handlers/secure_handlers/inhume.c
Get a list of all currently-active messages.
- query_all_messages(); /obj/handlers/secure_handlers/inhume_inherit.c
Get a list of all currently-active messages.
- query_all_messages(); /obj/handlers/secure_handlers/inhume_inherit.wtf
Get a list of all currently-active messages.
- query_all_module_methods(string); /obj/handlers/smack_handler.c
This returns all module methods, or only those of guild g if g is specified.
- query_all_motions(string); /obj/handlers/inherit/player_council.c
This method returns all the new rules for the specified area.
- query_all_nomic_rules(string); /obj/handlers/inherit/nomic_rules.c
This method returns all the nomic rules for the area.
- query_all_options(); /obj/handlers/options_handler.c
- query_all_papers(); /obj/handlers/newspaper.c
This method returns the list of all the papers.
- query_all_places(); /obj/handlers/money_handler.c
This method returns the current set of areas in which types can
be found.
- query_all_player_quest_info(string); /obj/handlers/guild_things/lib.c
This method returns all the quest information for a player.
- query_all_player_quest_info(string); /obj/handlers/library.c
This method returns all the quest information for a player.
- query_all_player_quest_info(string); /obj/handlers/library_t.c
This method returns all the quest information for a player.
- query_all_player_set_data(string); /obj/handlers/deity_handler.c
- query_all_projects_info(); /obj/handlers/project_management.c
- query_all_pts(string); /obj/handlers/project_management.c
- query_all_relationships(); /obj/handlers/inherit/club_family.c
This method returns all the possible relationships, including the
gendered ones.
- query_all_settings(string); /obj/handlers/inherit/player_council.c
Returns the setting array for an area.
- query_all_valid_relationships(); /obj/handlers/inherit/club_family.c
This method returns all the valid relationships.
- query_all_values(); /obj/handlers/money_handler.c
This method returns the mapping containing all the values of the currently valid money types.
- query_all_zodiac(string); /obj/handlers/zodiac.c
- query_allowed(string); /obj/handlers/multiplayer.c
Returns the current allowed multi player IP list
- query_allowed_multiple_titles(); /obj/handlers/title_handler.c
This method returns the list of allowed multiple titles.
- query_allowed_riders(int); /obj/handlers/transport_handler.c
Queries the riders allowed to use the transport associated with an id
number
- query_allowed_to_access(); /obj/handlers/secure_handlers/inhume_inherit.c
- query_allowed_to_access(); /obj/handlers/secure_handlers/inhume_inherit.wtf
- query_alt_of(string); /obj/handlers/playerinfo.c
Return which player this player is an alt of (if any).
- query_alts(string); /obj/handlers/playerinfo.c
- query_always_return_to_default_position(); /obj/monster.c
This method returns the status of the flag that makes the npc return
to the default position if its position is changed.
- query_always_return_to_default_position(); /obj/monster.c
This method returns the status of the flag that makes the npc return
to the default position if its position is changed.
- query_always_use_default_position(); /std/living/living.c
This method sets the always the flag to always use the default position.
- query_am_hour(int); /obj/handlers/am_time_handler.c
This method returns the hour of the day in Ankh-Morpork.
- query_am_minute(int); /obj/handlers/am_time_handler.c
This method returns the minute of the day in Ankh-Morpork.
- query_am_time(int, int); /obj/handlers/am_time_handler.c
This method returns the amtime for the input time number.
- query_am_time_array(int); /obj/handlers/am_time_handler.c
This is a simple way to get a helpful array of values
for the time in Ankh-Morpork (depreciated).
- query_am_time_class(int); /obj/handlers/am_time_handler.c
This is a simple way to get a helpful array of values
for the time in Ankh-Morpork.
- query_am_time_from_array(int *); /obj/handlers/am_time_handler.c
This method takes an array generated from am_time_array() as an input
to create the return string.
- query_am_time_from_class(class am_time, class am_time); /obj/handlers/am_time_handler.c
This method takes an array generated from am_time_array() as an input
to create the return string.
- query_ammo(); /obj/weapons/inherits/fired_weapon.c
This will return the ammo object to be fired.
- query_ammo_type(); /obj/weapons/inherits/fired_weapon.c
This returns the ammo type this weapon uses.
- query_announcement(string); /obj/handlers/inherit/club_elected.c
This method returns the current announcement string.
- query_announcement_time(string); /obj/handlers/inherit/club_elected.c
This method returns the time at which the current announcement
was added.
- query_appeal_player_file_name(string); /obj/handlers/player_handler.c
This method returns the path to the pending appeal player file.
- query_applicable(object, object); /obj/food.c
This queries applicability of the food.
- query_application_vouches(string, string); /obj/handlers/applications_handler.c
This method returns the vouches for the specified application.
- query_applications_accepted(string); /obj/handlers/applications_handler.c
This checks to see if the domain is accepting applications at all.
- query_arcane_shields(); /std/living/armour.c
- query_arcane_shields(); /std/living/combat.c
- query_arcane_shields(); /std/living/living.c
This method can be shadowed by all forms of magical and
religious shields so that the shields command will give
the player a nice description.
- query_archchancellor(); /obj/handlers/guild_things/position_handler.c
- query_archive(string); /obj/handlers/board_handler.c
Return the archive file location for the board.
- query_archive(); /obj/handlers/top_ten_handler.c
The complete archived top ten table.
- query_archives(string); /obj/handlers/inherit/club_elected.c
This method returns the archives for this club.
- query_area(string); /obj/handlers/armoury.c
Returns the list of domain armoury items.
- query_area_children(string); /obj/handlers/quest_handler.c
- query_area_map(); /std/room/inherit/terrain_map/handler_base.c
- query_area_parents(string); /obj/handlers/quest_handler.c
- query_areas(); /obj/handlers/armoury.c
- query_areas(); /obj/handlers/quest_handler.c
- query_armour_callbacks(); /std/living/armour.c
Query all the callback data.
- query_armours(); /std/living/armour.c
This method returns all the armours that the is currently being
worn.
- query_article_text(class article); /obj/handlers/newspaper.c
This method reads in the data associated with the specified article.
- query_article_text_html(class article); /obj/handlers/newspaper.c
This method reads in the data associated with the specified article
in html.
- query_article_text_plain(class article); /obj/handlers/newspaper.c
This method reads in the data associated with the specified article
in plain output.
- query_artifact(string); /obj/handlers/artifact_handler.c
Returns the information about the named artificats.
- query_artifact_bonus(string); /obj/handlers/artifact_handler.c
Find the bonus to make associated with the artifact.
- query_artifact_file(string); /obj/handlers/artifact_handler.c
Find the file associated with the artifact.
- query_artifact_level(string, string); /obj/handlers/artifact_handler.c
Find the level of the artifact.
- query_artifact_max(string); /obj/handlers/artifact_handler.c
Find the maximum level associated with the artifact.
- query_artifact_min(string); /obj/handlers/artifact_handler.c
Find the minimum level associated with the artifact.
- query_artifact_value(string, string); /obj/handlers/artifact_handler.c
Determine the value of the artificant.
- query_artifact_value_info(string); /obj/handlers/artifact_handler.c
Find the value associated with the artifact.
- query_artifacts(); /obj/handlers/artifact_handler.c
This method returns the artifacts mapping.
- query_attack_data(); /obj/weapons/inherits/fired_weapon.c
- query_attackable(string); /std/living/combat.c
Is this object attackable or not?
- query_attacker_list(int); /std/living/combat.c
This method returns the current list of people in the attacker list
on the object.
- query_attrs_at(int *); /obj/handlers/potion_space.c
- query_auto_dismiss(string); /obj/handlers/playtesters.c
- query_available_datatypes(); /obj/handlers/cpi_handler.c
- query_average(); /obj/handlers/top_ten_handler.c
Some sort of weight average used in the rating calulation.
- query_background_enchant(); /std/room/basic_room.c
This method returns the background enchantment of the room.
- query_balance(string, string); /obj/handlers/inherit/club_basic.c
This method returns the balance of the club.
- query_balance(string, string); /obj/handlers/inherit/club_basic.c~
This method returns the balance of the club.
- query_banished_book(int); /obj/handlers/book_handler.c
This method returns the banish string for the book.
- query_bank(string); /obj/handlers/housing.c
Return which bank account rent will be removed from for a house.
- query_bank_data(string); /obj/handlers/bank_handler.c
This method is to be used for testing.
- query_bank_default_cost_per_month(string); /obj/handlers/bank_handler.c
This method returns the new cost for opening a franchise for the bank.
- query_bank_default_cost_per_new_account(string); /obj/handlers/bank_handler.c
This method returns the new cost for opening a franchise for the bank.
- query_bank_default_cost_to_open(string); /obj/handlers/bank_handler.c
This method returns the new cost for opening a franchise for the bank.
- query_bank_franchise_cost_per_month(string, string); /obj/handlers/bank_handler.c
This method returns the new cost for opening a franchise for the bank.
- query_bank_franchise_cost_per_new_account(string, string); /obj/handlers/bank_handler.c
This method returns the new cost for opening a franchise for the bank.
- query_bank_master_office(string); /obj/handlers/bank_handler.c
This method returns the master office of the bank.
- query_banks(); /obj/handlers/bank_handler.c
This method returns the current list of banks.
- query_bans(); /obj/handlers/bank_handler.c
Query a copy of the current bank gits.
- query_base_room(int, int, int, int); /std/room/inherit/terrain_map/handler_base.c
This returns the destination room in the given directoin, initially
it tries for a normal exit type.
- query_base_value(); /std/basic/misc.c
This method returns the vase value of the object.
- query_base_weight(); /std/living/stats.c
- query_benefactors(); /obj/handlers/secure_handlers/inhume.c
- query_benefactors(); /obj/handlers/secure_handlers/inhume_inherit.c
- query_benefactors(); /obj/handlers/secure_handlers/inhume_inherit.wtf
- query_best(); /obj/handlers/login_handler.c
This returns the player name with the best alignment.
- query_birthdate(int); /obj/handlers/zodiac.c
- query_bite_weight(); /obj/food.c
Returns the weight -- in the default metric weight units -- of a single
bite.
- query_bites_gone(); /obj/food.c
This returns the number of bites that have been taken out of the food object.
- query_bits(); /obj/handlers/bits_controller.c
- query_blocking_template(int, int, int); /obj/handlers/world_map.c
Find the template to use for the area blocked by an obstacle.
- query_blood_relationships(); /obj/handlers/inherit/club_family.c
This method returns all of the blood relationships.
- query_board_name(string); /obj/handlers/mail_handler.c
This function returns the actual name of the board that is referenced by the
given alias.
- query_board_name(string); /obj/handlers/mail_track.c
This methods returned the actual name of the board that is referenced
by the given alias.
- query_board_order(string); /obj/handlers/board_handler.c
Retrieve someones chosen board order.
- query_boards(); /obj/handlers/board_handler.c
Returns the names of all the boards.
- query_boards(); /obj/handlers/inherit/club_elected.c
This method returns all the clubs which currently have boards.
- query_bonus_cache(); /std/living/skills.c
This method returns the current bonus cache for the living thing.
- query_bonus_con(); /std/living/stats.c
- query_bonus_dex(); /std/living/stats.c
- query_bonus_int(); /std/living/stats.c
- query_bonus_str(); /std/living/stats.c
- query_bonus_wis(); /std/living/stats.c
- query_book_exists(int); /obj/handlers/book_handler.c
This tests to see if the given book number exists.
- query_book_owner(int); /obj/handlers/book_handler.c
This method returns the owner associated with the book of a given
number.
- query_book_pages(int); /obj/handlers/book_handler.c
This method returns the pages associated with the book of a given
number.
- query_bounty(string); /obj/handlers/bounty.c
- query_bounty_info(string); /obj/handlers/bounty.c
- query_bounty_value(string); /obj/handlers/bounty.c
- query_bright_mess(); /std/room/basic_room.c
This method returns the message to use when it is too bright to see in
the room.
- query_bug_squishes(string); /obj/handlers/playtesters.c
This adjusts the number of bugs squished by a playtester.
- query_bugs(string); /obj/handlers/playtesters.c
This will return bug information for a given playtester.
- query_burden(); /std/living/living.c
This method returns the current burden level of the living
object.
- query_burden_limit(); /std/living/living.c
- query_burners(); /obj/handlers/fuel_handler.c
Returns the complete list of the burner array.
- query_busy(string); /obj/handlers/converter.c
- query_cache(); /obj/handlers/board_handler.c
- query_cache(); /obj/handlers/guild_things/receipt_handler_old.c
- query_cache(); /obj/handlers/map.c
This method returns the current cache stores in the map handler.
- query_cache(); /obj/handlers/map2.c
This method returns the current cache stores in the map handler.
- query_cached_message(string, string); /obj/handlers/message_cache.c
- query_callingdeath(); /std/living/health.c
- query_can_attack(); /std/living/combat.c
Decide if we will attack this round or not.
- query_can_change_rule(string, string); /obj/handlers/inherit/nomic_rules.c
This method checks to see if the specified rule can be changed.
- query_can_chat(object); /obj/handlers/newbiehelpers.c
- query_can_defend(); /std/living/combat.c
Decide if we are able to defend ourselves this time or not.
- query_can_vote_for(string); /obj/handlers/inherit/citizen_elections.c
This method retuns the list of people that can be voted for.
- query_cannot_change_position(); /obj/monster.c
This method returns the current value of the unable to change
position flag.
- query_cannot_change_position(); /obj/monster.c
This method returns the current value of the unable to change
position flag.
- query_cap_name(string); /obj/handlers/player_handler.c
This method returns a players cap_name.
- query_cap_name(); /obj/monster.c
This method returns the current capitalized name of the npc.
- query_cap_name(); /obj/monster.c
This method returns the current capitalized name of the npc.
- query_capacities(string); /obj/handlers/guild_things/nwizard_orders.c
List how many spots are availible for wizards to occupy in a
given order.
- query_capacities(string); /obj/handlers/guild_things/wizard_orders.c
List how many spots are availible for wizards to occupy in a
given order.
- query_capacity(string, string); /obj/handlers/guild_things/nwizard_orders.c
List how many spots are availible for wizards to occupy in a given
order, at a given level.
- query_capacity(string, string); /obj/handlers/guild_things/wizard_orders.c
List how many spots are availible for wizards to occupy in a given
order, at a given level.
- query_capacity(); /obj/weapons/inherits/fired_weapon.c
Returns the amount of ammo the weapon can hold.
- query_case_file_name(int); /obj/handlers/inherit/case_control.c
This method returns the file name for the case given the id.
- query_casting_spell(); /std/living/magic.c
- query_categories_for_soul(string); /obj/handlers/new_soul.c
This returns the categories associated with the specific soul command.
- query_changed(); /obj/handlers/research_handler.c
- query_changetimes(string); /obj/handlers/map.c
This method returns all the change times for the specified directory.
- query_changetimes(string); /obj/handlers/map2.c
This method returns all the change times for the specified directory.
- query_changetimes(string); /obj/handlers/map_helper.c
This method returns the mapping of rooms to last modified dates.
- query_channel_history(string); /obj/handlers/broadcaster.c
This message returns the current history list for the channel.
- query_channel_members(string); /obj/handlers/broadcaster.c
This method must only be used for debugging purposes.
- query_chant(string); /obj/handlers/potion.c
This method returns the chant of the potion name.
- query_char_map_real_coord(int, int); /std/room/inherit/terrain_map/handler_base.c
This is used by the terrain system to work out what is beside
us.
- query_char_maps(); /std/room/inherit/terrain_map/handler_base.c
- query_chat_chance(); /obj/monster.c
This method returns the current chat chance for messages on
the npc
- query_chat_chance(); /obj/monster.c
This method returns the current chat chance for messages on
the npc
- query_chat_history(string); /obj/handlers/hist_handler.c
Returns the current chat channel history.
- query_chat_string(); /obj/monster.c
This method queries the current chat string for messages on the
npc.
- query_chat_string(); /obj/monster.c
This method queries the current chat string for messages on the
npc.
- query_chats_enabled(); /obj/monster.c
are chats enabled
- query_chats_enabled(); /obj/monster.c
are chats enabled
- query_chatter(); /std/room/basic_room.c
This method returns the current chatter object.
- query_chatters(); /obj/handlers/room_handler.c
This method returns the current list of rooms that are enabled for
chatting.
- query_check_player(object, object); /obj/handlers/newbiehelpers.c
- query_citizen(string); /obj/handlers/inherit/citizens.c
This method checks to see if the specified person is a citizen and
where they are a citizen.
- query_citizen_board(string); /obj/handlers/inherit/citizen_elections.c
This method returns the board for the specified area.
- query_citizenship_areas(); /obj/handlers/inherit/citizens.c
This method returns all the areas for citizenship.
- query_citizenships(string); /obj/handlers/inherit/citizens.c
This method checks to see where a person has citizenships.
- query_city(string); /obj/handlers/housing.c
Query the city name for this house
- query_city(); /std/shops/real_estate_auction.c
Returns the city the real estate place thinks it lives in.
- query_cloned_by(); /std/object.c
Who cloned the object.
- query_cloned_locations(string); /obj/handlers/terrain_handler.c
This method returns the cloned_locations mapping for a given terrain.
- query_closed_case(string, string); /obj/handlers/inherit/case_control.c
This method returns the case associated with the specified closed
case.
- query_closed_cases(string); /obj/handlers/inherit/case_control.c
This method returns the cases which are currently closed.
- query_clothing_cannot_remove(string); /obj/handlers/clothing_handler.c
This method returns the items you would be unable to remove the
type with.
- query_clothing_depth(mixed); /obj/handlers/clothing_handler.c
This method returns the depth of the clothing type.
- query_clothing_hiding(string); /obj/handlers/clothing_handler.c
This method returns the types which hide this type of thingy.
- query_clothing_maximum_depth(mixed); /obj/handlers/clothing_handler.c
This method returns the depth of the clothing type.
- query_clothing_type(string); /obj/handlers/clothing_handler.c
This method returns the information associated with the clothing
of a particular type.
- query_clothing_zone(string); /obj/handlers/clothing_handler.c
This method returns the array of clothing types in the particular
zone.
- query_cloud(object); /obj/handlers/weather.c
Find out the cloud cover of a given room
- query_club_board(string); /obj/handlers/inherit/club_elected.c
This method checks to see if the club has a board.
- query_club_board_name(string); /obj/handlers/inherit/club_elected.c
This method returns the name of the board for the club.
- query_club_cost_per_period(string); /obj/handlers/inherit/club_basic.c
This method determines how much the club will cost to run each
pay period.
- query_club_cost_per_period(string); /obj/handlers/inherit/club_basic.c~
This method determines how much the club will cost to run each
pay period.
- query_club_cost_per_period(string); /obj/handlers/inherit/club_family.c
This method determines how much the club will cost to run each
pay period.
- query_club_description(string, string); /obj/handlers/inherit/club_basic.c
This method returns the description of the club.
- query_club_description(string, string); /obj/handlers/inherit/club_basic.c~
This method returns the description of the club.
- query_club_info(string); /obj/handlers/inherit/club_basic.c
This method either loads the data into the cache or it
reads it from the cache.
- query_club_info(string); /obj/handlers/inherit/club_basic.c~
This method either loads the data into the cache or it
reads it from the cache.
- query_club_info(); /obj/handlers/top_ten_handler.c
- query_club_info_num(); /obj/handlers/top_ten_handler.c
- query_club_name(string); /obj/handlers/inherit/club_basic.c
This method returns the capitalised and un messed name of the club.
- query_club_name(string); /obj/handlers/inherit/club_basic.c~
This method returns the capitalised and un messed name of the club.
- query_club_office(string); /obj/handlers/inherit/club_basic.c
This method returns the name of the office from which mails should
be sent about club fees and the like based on its region of origin.
- query_club_office(string); /obj/handlers/inherit/club_basic.c~
This method returns the name of the office from which mails should
be sent about club fees and the like based on its region of origin.
- query_club_office_signatory(string); /obj/handlers/inherit/club_basic.c
This method returns the name of the signatory on the bottom of mails
from the club office.
- query_club_office_signatory(string); /obj/handlers/inherit/club_basic.c~
This method returns the name of the signatory on the bottom of mails
from the club office.
- query_club_region(string); /obj/handlers/inherit/club_basic.c
This method returns the region of the club.
- query_club_region(string); /obj/handlers/inherit/club_basic.c~
This method returns the region of the club.
- query_club_reserve(); /std/shops/real_estate_auction.c
Returns the reserve price for club properties
- query_club_secret(string); /obj/handlers/inherit/club_basic.c
This method checks to see if the club is secret or not.
- query_club_secret(string); /obj/handlers/inherit/club_basic.c~
This method checks to see if the club is secret or not.
- query_club_type(string); /obj/handlers/inherit/club_basic.c
This method returns the club type of the club.
- query_club_type(string); /obj/handlers/inherit/club_basic.c~
This method returns the club type of the club.
- query_clubs(); /obj/handlers/inherit/club_basic.c
This method returns the names of all the clubs currently in the list
of clubs.
- query_clubs(); /obj/handlers/inherit/club_basic.c~
This method returns the names of all the clubs currently in the list
of clubs.
- query_cluster(string); /obj/handlers/map.c
This method returns the cluster number for the specified room.
- query_cluster(string); /obj/handlers/map2.c
This method returns the cluster number for the specified room.
- query_clusters(string); /obj/handlers/map.c
This method returns the current clusters for the specified dir.
- query_clusters(string); /obj/handlers/map2.c
This method returns the current clusters for the specified dir.
- query_clusters(string); /obj/handlers/map_helper.c
This method returns the cluster mapping for the specified directory.
- query_co_ord(string); /obj/handlers/map.c
This method returns the coordinates for the specified room.
- query_co_ord(string); /obj/handlers/map2.c
This method returns the coordinates for the specified room.
- query_co_ord(string, string); /obj/handlers/terrain_handler.c
This method returns the coordinates for a given terrain and fixed location
filename.
- query_co_ord(); /std/room/basic_room.c
Returns the current co-ordinates of the room.
- query_co_ord_calculated(); /std/room/basic_room.c
This tells us if the co-ordinates were set or if they were calculated.
- query_co_ords(string); /obj/handlers/map.c
This method returns the coordinates for the specified directory.
- query_co_ords(string); /obj/handlers/map2.c
This method returns the coordinates for the specified directory.
- query_co_ords(string); /obj/handlers/map_helper.c
This method returns the mapping of coordinates to rooms.
- query_coffer(); /obj/handlers/secure_handlers/inhume.c
Check how much money is in the Guild coffers.
- query_coffer(); /obj/handlers/secure_handlers/inhume_inherit.c
Check how much money is in the Guild coffers.
- query_coffer(); /obj/handlers/secure_handlers/inhume_inherit.wtf
Check how much money is in the Guild coffers.
- query_colour(string); /obj/handlers/guild_things/description.c
Returns colour
- query_colour(); /std/object.c
The colour of the object.
- query_colour_codes(); /obj/handlers/term.c
This method returns the array of usable colours.
- query_colour_details(string); /obj/handlers/cmr_handler.c
Returns the array of information stored about a particular colour.
- query_colour_exists(string); /obj/handlers/colour_handler.c
- query_colour_names(); /obj/handlers/cmr_handler.c
List all the known colours in the handler.
- query_combat(); /std/living/combat.c
- query_combat_actions(); /obj/monster.c
This method returns the current array of combat actions on the
npc.
- query_combat_actions(); /obj/monster.c
This method returns the current array of combat actions on the
npc.
- query_combat_attack(); /std/living/combat.c
- query_combat_attitude(); /std/living/combat.c
- query_combat_burden(); /std/living/living.c
This method returns the current combat burden level of the living
object.
- query_combat_distance(); /std/living/combat.c
- query_combat_focus(); /std/living/combat.c
- query_combat_mercy(); /std/living/combat.c
- query_combat_parry(); /std/living/combat.c
- query_combat_response(); /std/living/combat.c
- query_combat_testing(); /std/living/combat.c
- query_commands(string); /obj/handlers/deity_handler.c
Thie method queries the commands given to priests.
- query_committee(string); /obj/handlers/inherit/club_elected.c
This method returns the committee of the club.
- query_complete_float_weight(int); /std/basic/misc.c
This method queries the weight of an object in the given weight
unit; for containers, the weight of inventory is added.
- query_complete_metric_weight(); /std/basic/misc.c
This method returns the current weight of the object in centigrams.
- query_complete_skill_branch(string); /std/living/skills.c
This method fills out a complete skill branch, complete with ALL child skill
s.
- query_complete_skill_tree(); /std/living/skills.c
This method fills out a complete skill tree, complete with ALL child skills.
- query_complete_weight(int); /std/basic/misc.c
This method queries the curent weight of the object, in the given
unit; for containers, the weight of inventory is added.
- query_completion_time(string, string); /obj/handlers/inherit/player_council.c
This method figures out the compleion time for the specified motion.
- query_component_list(); /obj/handlers/guild_things/component_list.c
Returns the list of components that are used in wizard and witch spells.
- query_component_list_without_articles(); /obj/handlers/guild_things/component_list.c
Returns the list of components used in wizard and witch spells, but without
the prefixed 'a' or 'an'.
- query_con(); /std/living/stats.c
- query_concentrating(); /std/living/combat.c
- query_connected(string, string); /obj/handlers/terrain_handler.c
This method returns wether the given coordinates is connected to another
room in the terrain handler system.
- query_connection(string, string, string); /obj/handlers/terrain_handler.c
This method returns the connecting room for the given coordinates and
direction.
- query_continue_probabilities(); /obj/handlers/terrain_things/dungeon_maker.c
- query_contract(string); /obj/handlers/secure_handlers/inhume.c
Admin function to check the status of a contract
- query_contract(string); /obj/handlers/secure_handlers/inhume_inherit.c
Admin function to check the status of a contract
- query_contract(string); /obj/handlers/secure_handlers/inhume_inherit.wtf
Admin function to check the status of a contract
- query_contract_date(string); /obj/handlers/secure_handlers/inhume.c
Admin function to check the date of a contract.
- query_contract_date(string); /obj/handlers/secure_handlers/inhume_inherit.c
Admin function to check the date of a contract.
- query_contract_date(string); /obj/handlers/secure_handlers/inhume_inherit.wtf
Admin function to check the date of a contract.
- query_contract_info(string); /obj/handlers/secure_handlers/inhume.c
Admin function to check the details of a contract.
- query_contract_info(string); /obj/handlers/secure_handlers/inhume_inherit.c
Admin function to check the details of a contract.
- query_contract_info(string); /obj/handlers/secure_handlers/inhume_inherit.wtf
Admin function to check the details of a contract.
- query_contract_nodeath(string); /obj/handlers/secure_handlers/inhume.c
Admin function to check whether a contract is of the no-loss-of-life
variety.
- query_contract_nodeath(string); /obj/handlers/secure_handlers/inhume_inherit.c
Admin function to check whether a contract is of the no-loss-of-life
variety.
- query_contract_nodeath(string); /obj/handlers/secure_handlers/inhume_inherit.wtf
Admin function to check whether a contract is of the no-loss-of-life
variety.
- query_contract_value(string); /obj/handlers/secure_handlers/inhume.c
Admin function to check the value of a contract.
- query_contract_value(string); /obj/handlers/secure_handlers/inhume_inherit.c
Admin function to check the value of a contract.
- query_contract_value(string); /obj/handlers/secure_handlers/inhume_inherit.wtf
Admin function to check the value of a contract.
- query_contracts_by(string); /obj/handlers/secure_handlers/inhume.c
This method returns a list of all the people that this person has
put a contract on.
- query_contracts_by(string); /obj/handlers/secure_handlers/inhume_inherit.c
This method returns a list of all the people that this person has
put a contract on.
- query_contracts_by(string); /obj/handlers/secure_handlers/inhume_inherit.wtf
This method returns a list of all the people that this person has
put a contract on.
- query_contracts_in_state(int); /obj/handlers/secure_handlers/inhume.c
This method returns a list of all the people that have a contract
in a given status.
- query_contracts_in_state(int); /obj/handlers/secure_handlers/inhume_inherit.c
This method returns a list of all the people that have a contract
in a given status.
- query_contracts_in_state(int); /obj/handlers/secure_handlers/inhume_inherit.wtf
This method returns a list of all the people that have a contract
in a given status.
- query_controlled_title(string); /obj/handlers/title_handler.c
This method returns the blob for the controlled title.
- query_controller(string, string); /obj/handlers/mail_handler.c
This function checks to see if the given player is a controller of a list.
- query_controller(string, string); /obj/handlers/mail_track.c
This method checks to see if the given player is a controller.
- query_controllers(string); /obj/handlers/mail_handler.c
This function returns all the current controllers of the mailing list.
- query_controllers(string); /obj/handlers/mail_track.c
This method returns all the current controllers of the mailing list.
- query_counts(); /std/living/health.c
- query_cover_percentage(); /std/room/basic_room.c
This is the code to use to determine how much cover the room has.
- query_crafts_skill_tree(); /obj/handlers/inherit/craft_skills.c
This method returns the craft skill tree.
- query_cre_history(); /obj/handlers/hist_handler.c
Returns the current creator history.
- query_cre_solution(string); /obj/handlers/quest_handler.c
- query_creator(string); /obj/handlers/mail_handler.c
This function returns the creator of the list.
- query_creator(string); /obj/handlers/mail_track.c
This method determines the creator of the list.
- query_creator_set_data(string, string); /obj/handlers/deity_handler.c
- query_crime_level(string, string); /obj/handlers/hedgehog_handler.c
- query_crimes(string); /obj/handlers/guild_things/thieves_ledger.c
- query_crimes_list(string); /obj/handlers/guild_things/thieves_ledger.c
- query_criminal(string); /obj/handlers/guild_things/thieves_ledger.c
- query_criminals(); /obj/handlers/guild_things/thieves_ledger.c
- query_cured(); /obj/food.c
This returns the cured state of the bit.
- query_current_deities(); /obj/handlers/deity_handler.c
This method is the returns the current list of available deities.
- query_current_edition_num(string); /obj/handlers/newspaper.c
This method returns the current edition of the paper.
- query_current_language(); /global/communicate.c
This method returns the language the person is currently speaking.
- query_current_nationality_deities(string); /obj/handlers/deity_handler.c
This method returns the list of deities from a certain location.
- query_current_renter(string); /obj/handlers/room_rental.c
- query_current_room(); /std/living/living.c
This method returns the current room of the object.
- query_current_sign(); /obj/handlers/zodiac.c
- query_danger_areas(); /obj/handlers/blue_ring_handler.c
- query_dark_mess(); /std/room/basic_room.c
This is the message to print instead of the room description when the
room is dark.
- query_darkness(object); /obj/handlers/weather.c
return percentage of light
should be dependant on the base amount of light, day or night time and
cloud cover.
- query_data(string); /obj/handlers/guild_things/receipt_handler_old.c
- query_data_directory(); /obj/handlers/hospital.c
This method returns the directory to scan for new files.
- query_data_directory(); /std/hospital.c
This method returns the directory to scan for new files.
- query_day(); /std/room/basic_room.c
This method returns whether or not it is daytime.
- query_day_items(); /std/room/basic_room.c
These are the items only visible during the day.
- query_day_long(); /std/room/basic_room.c
This method returns the long description of the room during the day.
- query_day_of_week(int); /obj/handlers/am_time_handler.c
This method returns the string of the day of the week.
- query_days_per_month(); /obj/handlers/am_time_handler.c
This method returns an array of days per month.
- query_death_xp(); /obj/monster.c
This method returns the amount of death experiecne that would be
gained by killing the npc.
- query_death_xp(); /obj/monster.c
This method returns the amount of death experiecne that would be
gained by killing the npc.
- query_debug_map(int, int, int, int, int); /std/room/inherit/terrain_map/handler_base.c
This method returns a grid of the specified size around the center
point to give creators an overview of where they are currently.
- query_debug_map_char(int, int); /std/room/inherit/terrain_map/handler_base.c
This method returns the specific debug map character at the
given location.
- query_debug_map_feature(string); /std/room/inherit/terrain_map/handler_base.c
This method returns a grid of the specified size around the center
point to give creators an overview of where they are currently.
- query_debug_map_feature_distant(string); /std/room/inherit/terrain_map/handler_base.c
This method returns a grid of the specified size around the center
point to give creators an overview of where they are currently.
- query_debug_npc_info(); /obj/handlers/hospital.c
This returns all the npcs in the debug data array.
- query_debug_npc_info(); /std/hospital.c
This returns all the npcs in the debug data array.
- query_debug_real_coord(); /std/room/inherit/terrain_map/handler_base.c
- query_debug_types(); /obj/handlers/applications_handler.c
This returns the entire types array, used for debug purposes only.
- query_decay_divisor(); /obj/food.c
This tells us the current divisor used to determine decay.
- query_decay_level(); /obj/food.c
This returns the level of the decay.
- query_decay_speed(); /obj/food.c
This returns the decay speed.
- query_decays(); /obj/food.c
This query tells us whether the food decays.
- query_default_bank(string); /std/shops/real_estate_auction.c
This returns the default bank for a region.
- query_default_language(); /global/communicate.c
This method returns the default language to use for the person.
- query_default_position(object); /std/living/living.c
This method sets the default position of the object.
- query_default_position(); /std/room/basic_room.c
This method returns the current default position asigned to this
room.
- query_defend(); /std/living/combat.c
Is this object prepared to try to defend someone else at this time?
- query_defenders(); /std/living/combat.c
This method returns the current array of defenders on the living
object.
- query_deities(); /obj/handlers/hospital.c
This function returns an array of the gods in Ankh-Morpork
- query_deities(); /std/hospital.c
This function returns an array of the gods in Ankh-Morpork
- query_deity(string); /obj/handlers/deity_handler.c
This method tells us if the deity exists.
- query_deity(); /std/living/living.c
This method returns the current deity the living object is
worshipping.
- query_deity_cap_name(string); /obj/handlers/deity_handler.c
- query_deity_favour(string); /std/living/living.c
If there is no mapping for deity favour, or if the God is not mentioned,
return 0 as 'no favour'.
- query_deity_finger(string); /obj/handlers/deity_handler.c
This method returns the string used when fingering a deity.
- query_deity_nationalities(); /obj/handlers/deity_handler.c
This method returns the list of nationalities currently noted
against deities.
- query_deity_short(string, string); /obj/handlers/deity_handler.c
- query_delete_player_file_name(string); /obj/handlers/player_handler.c
This method returns the path to the deleted player file.
- query_deleter_ok(string, string); /obj/handlers/playerinfo.c
Check if the request to delete an event came from the valid source.
- query_denied_parcels(); /obj/handlers/multiplayer.c
Returns the current list of players denied use of the parcel system.
- query_deposit_fee(string); /std/shops/real_estate_auction.c
This method sets the deposit required to be deposit * number of rooms
- query_description(string); /obj/handlers/project_management.c
- query_dest_coordinate_string(int, int, int, int, int); /std/room/inherit/terrain_map/handler_base.c
This method finds the co-ordinates to use for getting to the
next room.
- query_dest_dir(string); /obj/handlers/map.c
This method returns the destination directory array for the specified
room.
- query_dest_dir(string); /obj/handlers/map2.c
This method returns the destination directory array for the specified
room.
- query_dest_dir(object); /std/room/basic_room.c
Returns an array containing just the destinations and directions used to
get there.
- query_dest_dir_cb(string, string); /obj/handlers/map.c
- query_dest_dir_with_flags(string); /obj/handlers/map.c
This method returns the destination directory array for the specified
room.
- query_dest_dir_with_flags(string); /obj/handlers/map2.c
This method returns the destination directory array for the specified
room.
- query_dest_dir_with_flags_map(string); /obj/handlers/map.c
- query_dest_other(string); /std/room/basic_room.c
This returns information about the exits in the room.
- query_destination(string, string); /obj/handlers/map.c
This method returns the destination associated with the exit in the
room.
- query_destination(string, string); /obj/handlers/map2.c
This method returns the destination associated with the exit in the
room.
- query_destination(string, string); /std/room/basic_room.c
This method returns the destination room for an exit.
- query_destination_cb(string, string, string); /obj/handlers/map.c
- query_details(); /obj/handlers/money_handler.c
This method returns all the details for the current set of coins.
- query_details_for(string); /obj/handlers/money_handler.c
This method returns the details for a specified type of money.
- query_dex(); /std/living/stats.c
- query_dimensions(); /std/room/inherit/terrain_map/handler_base.c
- query_direc(object); /std/room/basic_room.c
This method just returns all the directions available to leave from
the room.
- query_direction_distance(string); /std/room/inherit/terrain_map/handler_base.c
This method returns the distance that is moved if you go in the
specified direction.
- query_director_applications_accepted(string); /obj/handlers/applications_handler.c
This checks to see if the domain is accepting applications at all.
- query_director_domain_status(); /obj/handlers/applications_handler.c
This method returns the status of the director domains.
- query_directories(string); /obj/handlers/finderror_helper.c
- query_dirs_count(mixed, mixed); /obj/handlers/finderror_helper.c
This method returns the error counts for all the directories in the
list of directories to watch.
- query_disable_npc_generation(); /obj/handlers/hospital.c
This method returns the flag that disables the npc generation.
- query_disable_npc_generation(); /std/hospital.c
This method returns the flag that disables the npc generation.
- query_discussion_added_by(string, string); /obj/handlers/inherit/club_discuss.c
This method returns the person who added the discussion item.
- query_discussion_choices(string, string); /obj/handlers/inherit/club_discuss.c
This method returns all the choices for this discussion item.
- query_discussion_item(string, string); /obj/handlers/inherit/club_discuss.c
This method figures out the discussion item for the club with the
given id.
- query_discussion_item_by_type(string, string, string); /obj/handlers/inherit/club_discuss.c
This method figures out the discussion item for the club with the
given type.
- query_discussion_item_long_description(string, string); /obj/handlers/inherit/club_discuss.c
This method returns a nice little description of the discussion item.
- query_discussion_item_number_voted(string, string); /obj/handlers/inherit/club_discuss.c
This method returns the number of people who have voted for the
discussion item.
- query_discussion_item_quorum_number(string, string); /obj/handlers/inherit/club_discuss.c
This method returns the number of people needed for quorum
in this discussion item.
- query_discussion_item_short_description(string, string); /obj/handlers/inherit/club_discuss.c
This method returns a nice little description of the discussion item.
- query_discussion_nomination(string, string); /obj/handlers/inherit/club_discuss.c
This method returns the nomination mapping for the discussion item
if it exists.
- query_discussion_optional_data(string, string); /obj/handlers/inherit/club_discuss.c
This method returns the optional data of the discussion item.
- query_discussion_time_added(string, string); /obj/handlers/inherit/club_discuss.c
This method returns the timeout time of the current discussion item.
- query_discussion_time_finish(string, string); /obj/handlers/inherit/club_discuss.c
This method returns the timeout time of the current discussion item.
- query_distance(object); /std/living/combat.c
Query the distance from this object to the given opponent.
- query_distance_from_coords(int *, int *); /obj/handlers/inherit/distance_handler.c
This method figures out the distance between two co-ordinates.
- query_distance_from_rooms(mixed, mixed); /obj/handlers/inherit/distance_handler.c
This method figures out the distance between two rooms and returns the
result.
- query_distance_rating(string); /obj/handlers/deity_handler.c
- query_distracted(int, int); /std/living/living.c
- query_do_move_action(); /obj/monster.c
Sets an action to do when moving around the place.
- query_do_move_action(); /obj/monster.c
Sets an action to do when moving around the place.
- query_do_this_last(); /obj/handlers/mailer.c
This method returns the call back fuinction to use when
the mailer has finished.
- query_do_this_last(); /obj/handlers/mailer_new.c
This method returns the call back function to use when the mailer has
finished.
- query_do_this_last(); /obj/handlers/mailer_old.c
This method returns the call back fuinction to use when
the mailer has finished.
- query_document_handlers(string); /obj/handlers/inherit/player_council.c
Returns an array of document handlers for an area.
- query_doing_run(string); /obj/handlers/guild_things/run.c
- query_domain_status(); /obj/handlers/applications_handler.c
This method returns the status of the domain.
- query_domains(string); /obj/handlers/quest_handler.c
- query_door(mixed, mixed); /std/room/basic_room.c
This method determines if the specified exit is a door or not.
- query_door_control(string, string); /std/room/basic_room.c
This returns the information about the door in the specified direction.
- query_door_locked(string); /std/room/basic_room.c
This method checks to see if the door is locked.
- query_door_open(string); /std/room/basic_room.c
This method checks to see if the door is open.
- query_door_transparent(string); /std/room/basic_room.c
This method checks to see if the door is transparent.
- query_door_type(string, string, string); /obj/handlers/room_handler.c
This method returns information about the door type, the door has
extra information associated with it than the standard exit type.
- query_doors(); /obj/handlers/room_handler.c
This method returns the current list of doors handled by the room
handler.
- query_dossier(object, object, object); /obj/handlers/playerinfo.c
Print all entries from the given player's dossier.
- query_dragging(); /std/living/living.c
This method returns the object we are dragging.
- query_dragging_assisters(); /std/living/living.c
This method returns the people who are assisting us drag.
- query_dried(); /obj/food.c
This returns the dried state of the bit.
- query_drink_info(); /std/living/health.c
- query_dynamic_enchant(); /std/room/basic_room.c
This method returns the current dynamic enchantment of the room.
- query_easel(); /obj/handlers/terrain_things/dungeon_maker.c
- query_eat_effects(); /obj/food.c
The eat effects of the food.
- query_eat_functions(); /obj/food.c
This returns the set of functions to be called when this object is eaten.
- query_eat_mess(); /obj/food.c
This returns the eat message of the object.
- query_edible(); /obj/food.c
This tells us if the food is edible (i.
- query_edition_adverts(string, string); /obj/handlers/newspaper.c
This method returns the adverts in the specified edition of the
paper.
- query_edition_articles(string, string); /obj/handlers/newspaper.c
This method returns the articles in the specified edition of the
paper.
- query_edition_date(string, string); /obj/handlers/newspaper.c
This method returns the date at which the specified issue was
published.
- query_edition_num_sold(string, string); /obj/handlers/newspaper.c
This method returns the number of papers which have been sold.
- query_edition_num_web_hits(string, string); /obj/handlers/newspaper.c
This method returns the number of web hits for the editon.
- query_edition_revenue(string, string); /obj/handlers/newspaper.c
This method returns the total revenue for this edition.
- query_effect_at(int *); /obj/handlers/potion_space.c
- query_effect_vols(); /obj/handlers/potion_space.c
- query_effects(); /obj/handlers/firework.c
This method returns the list of fireworks currently available.
- query_efuns(); /obj/handlers/lpc.c
- query_elected_info(string); /obj/handlers/inherit/club_elected.c
This method returns the elected info associated with the club.
- query_elected_option(string, string); /obj/handlers/inherit/club_elected.c
This method queries the option in the club.
- query_election(string); /obj/handlers/deity_handler.c
This method queries the current election statistics.
- query_election_phase(string); /obj/handlers/inherit/citizen_elections.c
This method returns the phase of the election.
- query_election_status(string); /obj/handlers/deity_handler.c
This method tells us what state the election is in.
- query_election_status(string); /obj/handlers/inherit/club_elected.c
This method queries the status associated with the election.
- query_enchant(); /std/room/basic_room.c
Returns the current enchantment level of the room.
- query_end_of_phase_time(string); /obj/handlers/inherit/citizen_elections.c
This method returns the end of the phase time.
- query_enforcer(string); /obj/handlers/secure_handlers/inhume.c
Check if a given player is a Guild Enforcer.
- query_enforcer(string); /obj/handlers/secure_handlers/inhume_inherit.c
Check if a given player is a Guild Enforcer.
- query_enforcer(string); /obj/handlers/secure_handlers/inhume_inherit.wtf
Check if a given player is a Guild Enforcer.
- query_enforcers(); /obj/handlers/secure_handlers/inhume.c
List all Guild Enforcers.
- query_enforcers(); /obj/handlers/secure_handlers/inhume_inherit.c
List all Guild Enforcers.
- query_enforcers(); /obj/handlers/secure_handlers/inhume_inherit.wtf
List all Guild Enforcers.
- query_enter_commands(); /obj/monster.c
This method returns the current array of enter commands.
- query_enter_commands(); /obj/monster.c
This method returns the current array of enter commands.
- query_equivalent_race(string); /obj/handlers/clothing_handler.c
This method returns the primary race that is the same size as the
race queried.
- query_equivalent_type(string); /obj/handlers/clothing_handler.c
This method returns the equivalent type for the given type.
- query_equivilant_race(string); /obj/handlers/clothing_handler.c
- query_equivilant_type(string); /obj/handlers/clothing_handler.c
- query_errors_in_dirs(string *, string *, string *); /obj/handlers/finderror_helper.c
This method returns the error counts for all the directories in the
list of directories to watch.
- query_event(object, object, object); /obj/handlers/playerinfo.c
Print all entries from the given player's dossier with the given event
type.
- query_event_count(object, object, object); /obj/handlers/playerinfo.c
Get a count of the total number of event types.
- query_event_name(int); /obj/handlers/inherit/case_control.c
This method returns the short name of the event type.
- query_events(); /obj/handlers/playerinfo.c
Answer the list of all possible events.
- query_excommunicated(string, string); /obj/handlers/deity_handler.c
This method checks to see if the player has been excommunicated from the given deity
- query_excommunicateds(string); /obj/handlers/deity_handler.c
This method returns the names of everyone excommunicated from a priesthood.
- query_excommunication_reason(string, string); /obj/handlers/deity_handler.c
This method returns the given reason for a player's excommunication
- query_exec_access(string); /obj/handlers/playtesters.c
- query_exit(string); /std/room/basic_room.c
This method determines if there is an exit in the specified direction.
- query_exit_callbacks(); /std/room/basic_room.c
- query_exit_type(string, string); /obj/handlers/room_handler.c
This method returns the information associated with the exit type.
- query_exit_type(string); /obj/handlers/terrain_things/sample_passage.c
- query_exit_type(string); /obj/handlers/terrain_things/sample_passage_1.c
- query_exit_type(string); /obj/handlers/terrain_things/sample_passage_2.c
- query_exit_type(string); /obj/handlers/terrain_things/sample_room_1.c
- query_exit_type(string); /obj/handlers/terrain_things/sample_room_2.c
- query_exit_type(string); /obj/handlers/terrain_things/sample_room_3.c
- query_exits(); /std/room/basic_room.c
This returns the current array of exits.
- query_external_effects(); /obj/food.c
The external (splash, apply, rub) effects of the food.
- query_extra_finger_info(string); /obj/handlers/deity_handler.c
- query_extras(string); /obj/handlers/research_handler.c
- query_facing(); /std/living/living.c
- query_faculty(string); /obj/handlers/guild_things/position_handler.c
- query_faith_rods(string); /obj/handlers/deity_handler.c
- query_fame_str(string); /obj/handlers/quest_handler.c
This method returns a string associated with the fame level of the
player.
- query_family_handler(); /obj/handlers/secure_handlers/inhume_inherit.c
This function returns whether this handler is a CWC family handler.
- query_family_info(); /obj/handlers/top_ten_handler.c
- query_favour_rating(string); /obj/handlers/deity_handler.c
- query_feature_item_desc(string); /std/room/inherit/terrain_map/handler_base.c
This method returns the item description.
- query_feature_ob(string); /std/room/inherit/terrain_map/handler_base.c
This method returns the region used when calculating the extents of the
feature.
- query_feature_rooms(); /std/room/inherit/terrain_map/handler_base.c
- query_features(); /std/room/inherit/terrain_map/handler_base.c
- query_features_at(int, int); /obj/handlers/world_map.c
This method returns the list of all the features available at the
specific location.
- query_features_in_region(int, int, int, int); /obj/handlers/world_map.c
This method finds all the features inside the specified region.
- query_female(); /std/living/gender.c
- query_female(); /std/living/gender.old
- query_fight_type(); /obj/monster.c
This method returns the flag which allows the npc to join into fights.
- query_fight_type(); /obj/monster.c
This method returns the flag which allows the npc to join into fights.
- query_fighter_options(); /obj/monster/smart_fighter.c
- query_fighting(); /std/living/combat.c
Is the player currently fighting anyone.
- query_fighting_chats_enabled(); /obj/monster.c
are fighting chats enabled
- query_fighting_chats_enabled(); /obj/monster.c
are fighting chats enabled
- query_file(string); /obj/handlers/twiki.c
This method finds the specified file and shows it to us.
- query_file_name(string); /obj/handlers/nroff.c
Will attempt to find the name of the nroffed file.
- query_file_permission(string, string, string); /obj/handlers/project_management.c
- query_files(string); /obj/handlers/project_management.c
- query_filter(); /obj/handlers/gossip_handler.c
The current words we are filtering.
- query_fired_difficulty(); /obj/weapons/inherits/fired_weapon.c
This returns the minimum bonus needed for the weapon to be used.
- query_fired_skill(); /obj/weapons/inherits/fired_weapon.c
This returns the skill used to fire the weapon.
- query_fired_type(); /obj/weapons/inherits/fired_weapon.c
This returns the type of fired weapon it is.
- query_fired_weapon(); /obj/weapons/inherits/fired_weapon.c
- query_fixed_locations(string); /obj/handlers/terrain_handler.c
This method returns the fixed_locations mapping for the given terrain.
- query_fixed_rooms(); /obj/handlers/co_ordinate_handler.c
Returns the list of fixed rooms.
- query_flags(string); /obj/handlers/languages.c
Return all the flags for the language.
- query_float_length(int); /std/basic/misc.c
This method queries the length of an object in the given length
unit.
- query_float_weight(int); /std/basic/misc.c
This method queries the weight of an object in the given weight
unit.
- query_float_width(int); /std/basic/misc.c
This method queries the width of an object in the given length
unit.
- query_floating_locations(string); /obj/handlers/terrain_handler.c
This method returns the floating_locations array for the given terrain.
- query_folder_contents(string, string); /obj/handlers/mail_handler.c
This returns the mails in a specific folder.
- query_folders(string); /obj/handlers/mail_handler.c
This returns the list of folders a player has.
- query_folders(string); /obj/handlers/mailer.c
This method returns the list of folders associated with the player.
- query_folders(string); /obj/handlers/mailer_old.c
This method returns the list of folders associated with the player.
- query_follow_speed(); /obj/monster.c
This method queries the speed at which the npc will follow
after a player when they leave combat.
- query_follow_speed(); /obj/monster.c
This method queries the speed at which the npc will follow
after a player when they leave combat.
- query_followers(); /std/living/living.c
This method returns the current list of followers of the living
object.
- query_following(); /std/living/living.c
This method returns the current list of followings of the living
object.
- query_following_route(); /obj/monster.c
This method returns the current array of directions we are following
as a route.
- query_following_route(); /obj/monster.c
This method returns the current array of directions we are following
as a route.
- query_food_object(); /obj/food.c
This method returns 1 if the item is a food object.
- query_founder(string); /obj/handlers/inherit/club_basic.c
This method returns the founder of the club.
- query_founder(string); /obj/handlers/inherit/club_basic.c~
This method returns the founder of the club.
- query_fraction_cut(); /obj/food.c
This returns the fraction of the piece.
- query_franchises(string); /obj/handlers/bank_handler.c
This method returns the franchises for the specified bank.
- query_free_limbs(); /std/living/holding.c
This method returns the number of free limbs on the living object.
- query_fuel_left(); /obj/handlers/non_refuelling_lantern.c
- query_full_solution(string); /obj/handlers/quest_handler.c
- query_full_title(string); /obj/handlers/guild_titles.c
- query_funcs(); /obj/handlers/refresh.c
Return the current list of callback functions.
- query_garble_object(string); /obj/handlers/languages.c
Figure out the garble object.
- query_gender(string); /obj/handlers/deity_handler.c
This method returns the gender of the deity.
- query_gender(int); /obj/handlers/transport_handler.c
Queries the gender of the transport with a particular id number
- query_gender(); /std/living/gender.c
- query_gender(); /std/living/gender.old
- query_gender_name(); /std/living/gender.c
- query_gender_string(); /std/living/gender.c
- query_gender_string(); /std/living/gender.old
- query_gender_title(); /std/living/gender.c
- query_gender_title(); /std/living/gender.old
- query_git(string); /obj/handlers/secure_handlers/inhume.c
Return the git info for a given player.
- query_gits(); /obj/handlers/secure_handlers/inhume.c
Return a mapping with all the git-info.
- query_gmcp_data(object); /std/room/basic_room.c
This can be masked by inheriting objects to send more or less GMCP data.
- query_godmothers(); /obj/handlers/fairy_godmothers.c
Return an array of all the godmothers.
- query_gossip(); /obj/handlers/gossip_handler.c
Tell us all the gossip.
- query_gossip_says(); /std/living/response_mon.c
- query_gp(); /std/living/health.c
- query_graduates(); /obj/handlers/guild_things/run.c
- query_ground_room(int, int); /std/room/inherit/terrain_map/handler_base.c
This method returns the location of the ground room.
- query_ground_room_co_ords(int, int); /std/room/inherit/terrain_map/handler_base.c
This method returns the ground room for a specific co-ordinate.
- query_group_info(string); /obj/handlers/hospital.c
This returns the group info class for the group in question.
- query_group_info(string); /std/hospital.c
This returns the group info class for the group in question.
- query_group_short(string); /obj/handlers/group_handler.c
This returns the short description of a group.
- query_groups(); /obj/handlers/group_handler.c
This returns the names of all groups currently in the database.
- query_guild(string); /obj/handlers/smack_handler.c
This tells us what guilds a specific module is registered for.
- query_guild(); /obj/monster.c
This method returns the current guild of the npc.
- query_guild(); /obj/monster.c
This method returns the current guild of the npc.
- query_guild_data(); /obj/handlers/player_handler.c
This method is called by query_level() in the base guild
inheritable to determine the specialisation of the current
player.
- query_guild_ob(); /obj/monster.c
This returns the guild object associated with the npc.
- query_guild_ob(); /obj/monster.c
This returns the guild object associated with the npc.
- query_guild_specific(mixed); /obj/handlers/project_management.c
- query_guild_top_tens(); /obj/handlers/top_ten_handler.c
The mapping which is the guild top ten tables.
- query_guilds(); /obj/handlers/playtesters.c
This method returns a mapping which contains which the playtesters mapped
to their guild objects.
- query_handicap(); /std/living/living.c
This method returns the current handicap of the living
object.
- query_handler_size(); /obj/handlers/terrain_track_handler.c
- query_hedge(string); /obj/handlers/guild_things/nwizard_orders.c
Return whether this is a hedge order or a UU order.
- query_hedge(string); /obj/handlers/guild_things/wizard_orders.c
Return whether this is a hedge order or a UU order.
- query_height(); /std/living/stats.c
- query_height_in_hands(int); /obj/handlers/transport_handler.c
Queries the transport's height in hands associated with an id number
- query_help_file_directory(); /std/basic/help_files.c
This method is used to get the directory for the help files.
- query_help_files(); /std/basic/help_files.c
This method returns the help files for the current room.
- query_helper(mixed); /obj/handlers/newbiehelpers.c
- query_helper_access(mixed); /obj/handlers/newbiehelpers.c
- query_helpers(); /obj/handlers/newbiehelpers.c
- query_helpers_info(); /obj/handlers/newbiehelpers.c
- query_hidden_objects(); /std/room/basic_room.c
This returns the current array of hidden objects.
- query_high_priest(string); /obj/handlers/deity_handler.c
This method returns the current high priest for the deity.
- query_highpriest_commands(string); /obj/handlers/deity_handler.c
This method queries the commands given to the high priests.
- query_highpriest_prayers(string); /obj/handlers/deity_handler.c
This method queries the rituals given by this deity to high preists.
- query_hints(string); /obj/handlers/quest_handler.c
- query_holding(); /std/living/holding.c
This method returns the current holding array of the living object.
- query_holding_limbs(object); /std/living/holding.c
This method returns the list of limbs the object is being held in.
- query_hour_minute(int, int); /obj/handlers/am_time_handler.c
This method returns the hour/minute as a string.
- query_house(string); /obj/handlers/housing.c
Check if a given house is registered.
- query_house(string); /obj/handlers/zodiac.c
- query_house_rank(string); /obj/handlers/zodiac.c
- query_housing_area_bank(string); /obj/handlers/housing.c
This method returns the current mappings between the housing area and the
initial bank to use.
- query_housing_area_citizenship(string); /obj/handlers/housing.c
This method returns the current mappings between the housing area and the
required citizenship.
- query_housing_area_place(string); /obj/handlers/housing.c
This method returns the current mappings between the housing area and the
money area ("Ankh-Morpork", "Counterweight Continent", etc) to use.
- query_housing_areas(); /std/shops/real_estate_auction.c
This method returns all the areas in which the real estate office will
look for properties.
- query_hp(); /std/living/health.c
- query_idiot(string); /obj/handlers/board_handler.c
This method returns if they are an idiot and when their period of
idiocy runs out.
- query_idle_months(string); /obj/handlers/playtesters.c
- query_ignore_reason(string); /global/communicate.c
Returns the reason the user was ignored for.
- query_ignore_time_left(string); /global/communicate.c
This figures out how much time is left before the user expires
from the ignore list.
- query_ignored_by(object *); /global/communicate.c
This method returns the people in the array who are ignoring this
player.
- query_ignoring(object *); /global/communicate.c
This method returns the people in the array who this player is currently
ignoring.
- query_illusion(string); /obj/handlers/illusion_handler.c
- query_in_arrears(string); /obj/handlers/housing.c
Check to see if the house is in arrears.
- query_in_pieces(); /obj/food.c
If the food has been cut up (using the 'cut' command) then this will return
true.
- query_inactive_quest_points(string); /obj/handlers/guild_things/lib.c
This method returns the current number of quest points gathered
by the player for inactive quests.
- query_inactive_quest_points(string); /obj/handlers/library.c
This method returns the current number of quest points gathered
by the player for inactive quests.
- query_inactive_quest_points(string); /obj/handlers/library_t.c
This method returns the current number of quest points gathered
by the player for inactive quests.
- query_inc_rates(); /std/living/stats.c
- query_info(); /d/learning/master.c
The query_info function is used to return the descriptive text of
the domain.
- query_info(string); /obj/handlers/deity_handler.c
This method returns information about the deity.
- query_inhumations(string); /obj/handlers/secure_handlers/inhume.c
Used by the certificate.
- query_inhume_handler(); /obj/monster/smart_fighter.c
Figures out the handler to use for querying contracts to fulfill.
- query_inhume_record(string); /obj/handlers/secure_handlers/inhume.c
- query_inhume_record(string); /obj/handlers/secure_handlers/inhume_inherit.c
- query_inhume_record(string); /obj/handlers/secure_handlers/inhume_inherit.wtf
- query_insignia_path(string); /obj/handlers/inherit/club_basic.c
This method returns the insignia object associated with the club.
- query_insignia_path(string); /obj/handlers/inherit/club_basic.c~
This method returns the insignia object associated with the club.
- query_int(); /std/living/stats.c
- query_int_script_length(int, int); /obj/handlers/script_handler.c
- query_interact_with_room_objects(); /obj/monster.c
- query_interact_with_room_objects(); /obj/monster.c
- query_interleaved(object, object, object); /obj/handlers/playerinfo.c
Print all entries for this player and all alts, in chronological order.
- query_interval(); /obj/handlers/hedgehog_handler.c
This is the interval in seconds between bursts of singing.
- query_intro_text(string); /obj/handlers/applications_handler.c
This returns the intro text for the specific application type.
- query_invalid_properties(); /obj/handlers/property_tracker.c
This returns a list of all the properties that are marked as invalid.
- query_inventory(int); /obj/handlers/transport_handler.c
Queries the paths of all the inventory of the transport
- query_is_archchancellor(string); /obj/handlers/guild_things/position_handler.c
- query_is_guildmaster(string); /obj/handlers/guild_things/leadership_handler.c
- query_is_hospital(); /std/hospital.c
This function tells NPCs etc.
- query_is_master(string); /obj/handlers/guild_things/leadership_handler.c
- query_is_room(); /std/room/basic_room.c
Returns 1 to indicate that this object is a room.
- query_is_senior(string); /obj/handlers/guild_things/position_handler.c
- query_is_smart_fighter(); /obj/monster/smart_fighter.c
- query_it_them(); /std/living/living.c
This method returns the current array used for calculating 'it' and
'them' in the find_match code.
- query_item(string); /obj/handlers/gathering.c
This method will return an array of the information associated with
the item.
- query_item(); /std/room/basic_room.c
This method returns the current item object.
- query_item_copies(mixed, mixed); /obj/handlers/item_tracker.c
This method returns the total number of known copies of a specific quest item
owned by a player.
- query_item_hints(string); /obj/handlers/quest_handler.c
- query_item_state(mixed, mixed); /obj/handlers/item_tracker.c
This method returns the state/location of a specific quest item
owned by a player.
- query_items(); /obj/handlers/gathering.c
This method returns all of the current gatherable items.
- query_items(string); /obj/handlers/quest_handler.c
- query_items_blocking(object, object); /obj/handlers/clothing_handler.c
This method returns the list of things that are blocking the removal
of the specific object.
- query_jobs(); /obj/handlers/cron_handler.c
- query_join_fights(); /obj/monster.c
This method returns the message to use when joining into fights.
- query_join_fights(); /obj/monster.c
This method returns the message to use when joining into fights.
- query_journey(string); /obj/handlers/terrain_track_handler.c
- query_journey_array(); /obj/handlers/terrain_track_handler.c
- query_jump_destination(string); /obj/handlers/playtesters.c
This method finds the destination from the start location.
- query_jump_points(); /obj/handlers/playtesters.c
This method returns the current mapping of jump points.
- query_junction_clearance(); /obj/handlers/terrain_things/dungeon_maker.c
- query_keep_room_loaded(); /std/room/basic_room.c
This method returns the status of the keep room loaded flag.
- query_key_name(string, string); /obj/handlers/key_handler.c
This method returns the key name for a given key.
- query_key_permission(string, string, string); /obj/handlers/key_handler.c
This method will see if the given key perrmision exists for this
key in this particular group and key.
- query_key_property(string); /obj/handlers/room_rental.c
- query_key_string(string); /obj/handlers/guild_things/leadership_handler.c
- query_killfile(string, string); /obj/handlers/board_handler.c
Find out if a given board is in a player killfile
- query_known(string, string); /obj/handlers/artifact_handler.c
A person will not forget how to recognise an artifact (unless they
refresh, in which case all of them are forgotten, i.
- query_known(string); /obj/handlers/map.c
This method returns true if the room is known of to the map handler.
- query_known(string); /obj/handlers/map2.c
This method returns true if the room is known of to the map handler.
- query_known(string, string); /obj/handlers/philosophies.c
This method checks to see if the person knows the argument.
- query_known_material(string, string); /obj/handlers/cmr_library.c
Return whether the player knows a particular material.
- query_known_materials(string); /obj/handlers/cmr_library.c
Return the materials known by a player.
- query_language(); /std/shops/real_estate_auction.c
Returns the language the real estate place will use for its agreements.
- query_language_always_spoken(string); /obj/handlers/languages.c
Determine if the language is always able to be spoken.
- query_language_distance(string); /obj/handlers/languages.c
Determine if the language is spoken.
- query_language_for(string); /obj/handlers/newspaper.c
This function returns the language for the given newspaper.
- query_language_magic(string); /obj/handlers/languages.c
Determine if it is a magical language.
- query_language_size(string); /obj/handlers/languages.c
The size of the language.
- query_language_spoken(string); /obj/handlers/languages.c
Determine if the language is spoken.
- query_language_spoken_skill(string); /obj/handlers/languages.c
The skill for the spoken language.
- query_language_written(string); /obj/handlers/languages.c
Determine if the language is written.
- query_language_written_skill(string); /obj/handlers/languages.c
The skill for the written language.
- query_languages(); /obj/handlers/languages.c
Names of all the languages.
- query_languages(); /obj/handlers/random_names.c
The list of all the current languages known.
- query_last_action(); /std/living/combat.c
This method returns the last (combat) action performed.
- query_last_edition_num(string); /obj/handlers/newspaper.c
This method returns the last edition of the paper.
- query_last_election(string); /obj/handlers/inherit/club_elected.c
This method returns the time of the last election.
- query_last_high_priest(string); /obj/handlers/deity_handler.c
This method returns the former high priest for the deity, until a new one
is elected.
- query_last_list(); /obj/handlers/armoury.c
- query_last_opponent(); /std/living/combat.c
This method returns the last known opponent we attacked or defended
against.
- query_last_result(); /std/living/combat.c
This method returns the result of the last combat round.
- query_last_route_direction(); /obj/monster.c
This method tells us if the npc is currently following a route.
- query_last_route_direction(); /obj/monster.c
This method tells us if the npc is currently following a route.
- query_last_summary(); /obj/handlers/project_management.c
- query_last_weapon(); /std/living/combat.c
This method returns the last weapon we used for an attack or defense.
- query_lease(string); /obj/handlers/housing.c
Find out when the lease ends
- query_lease_reserve(); /std/shops/real_estate_auction.c
Returns the reserve price for leased properties
- query_leave(string); /obj/handlers/playtesters.c
This tests whether a playtester is "on leave".
- query_length(int); /std/basic/misc.c
This method queries the length of an object, in the given unit,
rounded up (units can be found in /include/units.
- query_level(); /obj/monster.c
This method returns the current guild level of the npc.
- query_level(); /obj/monster.c
This method returns the current guild level of the npc.
- query_limbs(); /std/living/holding.c
This method returns the an array of the names of the limbs
on the living object.
- query_linker(); /std/room/basic_room.c
This method returns the current linker object.
- query_liquid(); /obj/food.c
This function returns one if the food is a liquid.
- query_list(string); /obj/handlers/mail_track.c
This method checks to see if the specified list exists or not.
- query_list(object); /obj/handlers/newbiehelpers.c
- query_living_contents(int, int); /std/living/carrying.c
This method does the inventory of the living objects we all know and
love.
- query_living_owner(object); /std/living/living.c
Identify the living object this is contained within
directly or otherwise, if there is one
- query_local_name(string); /obj/handlers/mail_handler.c
This returns the right format of a local mail recipient.
- query_location_hints(string); /obj/handlers/quest_handler.c
- query_locations(string); /obj/handlers/quest_handler.c
- query_lockdowns(); /obj/handlers/login_handler.c
- query_loggers(); /secure/simul_efun/modified_efuns.c
Return a mapping of what files were the last to write to what log files.
- query_login_queue(); /obj/handlers/login_handler.c
This method returns the current list of people in the login
queue.
- query_long_decay_level(); /obj/food.c
This method returns the decay level for the object as a string,
it is used in the long() function.
- query_long_eat_level(); /obj/food.c
This method returns how much of the item has been nibbled on.
- query_long_exit(); /std/room/basic_room.c
This returns the long exit string.
- query_long_exit_mxp(); /std/room/basic_room.c
This returns the long exit string with mxp codeds added.
- query_look(string); /std/room/basic_room.c
- query_look_func(string); /std/room/basic_room.c
- query_lord(); /d/learning/master.c
- query_lord_history(); /obj/handlers/hist_handler.c
Returns the current lord history.
- query_made_uniques(); /std/hospital.c
This function returns an array of the defined names of all created
unique NPCs.
- query_magistrate_board(string); /obj/handlers/inherit/citizen_elections.c
This method returns the board for the specified area.
- query_magistrates(string); /obj/handlers/inherit/citizens.c
This method returns the current magistrates for the area.
- query_mail_counter(); /obj/handlers/mail_handler.c
This returns the mail counter, that is the number of the next free mail file.
- query_mail_ids_in_folder(string, string); /obj/handlers/mail_handler.c
This returns the mail IDs of the mails in a specific folder.
- query_mailer(string); /obj/handlers/mail_handler.c
This function finds the mailer associated with a particular player.
- query_mailing_list(string); /obj/handlers/mail_handler.c
This function checks to see if the specified mailing list exists or not.
- query_mailing_lists(); /obj/handlers/mail_handler.c
This function returns the current mailing lists available.
- query_mailing_lists(); /obj/handlers/mail_track.c
This method returns the current mailing lists available on the
handler.
- query_main_plural_for(string); /obj/handlers/money_handler.c
This method returns the main plural description of the money type.
- query_main_room(string); /obj/handlers/housing.c
Query the main registered room for a given room in a house.
- query_main_singular_for(string); /obj/handlers/money_handler.c
This method returns the main singular description of the money type.
- query_main_soul_categories(); /obj/handlers/new_soul.c
This method queries all the categories of souls.
- query_male(); /std/living/gender.c
- query_male(); /std/living/gender.old
- query_managed_specials(int); /obj/monster/smart_fighter.c
- query_mangle_accent(); /global/communicate.c
This method returns the mangle accents flag.
- query_map(string); /obj/handlers/map.c
This method attempts to return the map for the current directory.
- query_map(string); /obj/handlers/map2.c
This method attempts to return the map for the current directory.
- query_map(string); /obj/handlers/map_helper.c
This method returns the current destination direction mapping for
the given directory.
- query_map_file(); /std/room/inherit/terrain_map/handler_base.c
- query_map_template(int); /obj/handlers/world_map.c
This method returns the template for the specific size of the
map.
- query_mapped_values_in(string); /obj/handlers/money_handler.c
This method returns the values in the specified area.
- query_masked_efuns(); /obj/handlers/lpc.c
- query_master(string); /obj/handlers/guild_things/leadership_handler.c
- query_masters(); /obj/handlers/guild_things/leadership_handler.c
- query_material(); /std/object.c
This gives the primary material of the object, that is, the one listed first
in its materials array.
- query_material_adjective(string); /obj/handlers/cmr_handler.c
This returns a description (in fact a number of adjectives) for a given
material.
- query_material_ansi_colour(string); /obj/handlers/cmr_handler.c
Returns the ansi colour associated with the material eg.
- query_material_details(string); /obj/handlers/cmr_handler.c
Return the details of a material set with add_material
- query_material_names(); /obj/handlers/cmr_handler.c
List all the known materials by name.
- query_materials(); /std/object.c
This returns all of the materials of the object.
- query_max_fuel(); /obj/handlers/non_refuelling_lantern.c
- query_max_gp(); /std/living/health.c
- query_max_hp(); /std/living/health.c
- query_max_locations(); /obj/handlers/terrain_things/dungeon_maker.c
- query_max_points(string); /obj/handlers/deity_handler.c
This method returns the maximum number of points associated with the
deity.
- query_max_sp(); /global/communicate.c
This returns the maximum number of social points available.
- query_maximum(string); /obj/handlers/board_handler.c
Return the maximum number of message allowed on the board.
- query_maximum_bids(); /std/shops/real_estate_auction.c
This method returns the maximum number of bids that a player may have
open simultaneously at this auction house.
- query_member(string); /d/learning/master.c
- query_member(string, string); /obj/handlers/mail_handler.c
This function checks to see if the given player is in the given mailing list.
- query_member(string, string); /obj/handlers/mail_track.c
This method checks to see if the given player is in the selected
mailing list.
- query_members(); /d/learning/master.c
- query_members(string); /obj/handlers/inherit/club_basic.c
This method returns the members of the club.
- query_members(string); /obj/handlers/inherit/club_basic.c~
This method returns the members of the club.
- query_members(string); /obj/handlers/mail_handler.c
This returns the current members of the specified mailing list.
- query_members(string); /obj/handlers/mail_track.c
This returns the current members of the specified mailing list.
- query_message(int, int, int, int, int, int, int); /obj/handlers/attack_messages.c
- query_message(string); /obj/handlers/guild_things/leadership_handler.c
- query_message_status(string); /obj/handlers/guild_things/leadership_handler.c
- query_messages(); /obj/handlers/guild_things/leadership_handler.c
- query_metric_length(); /std/basic/misc.c
This method queries the length of an object in milimetres.
- query_metric_weight(); /obj/food.c
- query_metric_weight(); /std/basic/misc.c
This method returns the current weight of the object in centigrams.
- query_metric_width(); /std/basic/misc.c
This method queries the width of an object in milimetres.
- query_min_level(string); /obj/handlers/potion.c
This method returns the minimum level of the potion name.
- query_minimum(string); /obj/handlers/board_handler.c
Return the minimum number of message allowed on the board.
- query_minimum_next_election(string); /obj/handlers/inherit/club_elected.c
This method returns the minimum time between elections.
- query_minimum_skill_xp(int); /obj/handlers/change_skills.c
Figure out thge minimum amount of xp that could have been used to
get the skill level.
- query_mmsgin(); /std/living/living.c
THis is the message to be used when the person is teleported.
- query_mmsgout(); /std/living/living.c
THis is the message to be used when the person is teleported.
- query_mod_name(string); /obj/handlers/research_handler.c
- query_module_chars(string); /obj/handlers/smack_handler.c
This will tell us what module chars are available, or what chars of a
specific guild are available.
- query_module_methods(string); /obj/handlers/smack_handler.c
This returns all module methods that are currently in game, or only those of
guild g if g is specified.
- query_modules(string); /obj/handlers/research_handler.c
- query_money(string); /std/basic/misc.c
This method returns the number of coins of a certain
type that are in the value of the object.
- query_money(string); /std/living/money.c
This method returns all of the money of a certain type on the
money object.
- query_money_array(); /std/basic/misc.c
This method returns the value of the object as a money array.
- query_money_array(); /std/living/money.c
This method returns the money array associated with the money on
the player object.
- query_money_object(int); /std/living/money.c
This method returns the money object for the player.
- query_monitor_string(); /std/living/combat.c
Returns the raw monitor string.
- query_month(int); /obj/handlers/am_time_handler.c
This method returns the month passed in as a string.
- query_months(); /obj/handlers/playtesters.c
This returns a sorted list of months, earliest month first.
- query_moon_phase(); /obj/handlers/weather.c
Find out which phase of the moon we're currently in.
- query_moon_state(); /obj/handlers/weather.c
Query the state of the moon.
- query_moon_string(object); /obj/handlers/weather.c
Get the appropriate moon string.
- query_more_terrains_rooms_from(int, int, int, int, int, int, int, int, int); /std/room/inherit/terrain_map/handler_base.c
This method is used by connecting terrains to find the next room in
sequence.
- query_motion(string, string); /obj/handlers/inherit/player_council.c
This method returns a nice new rule.
- query_move_after(); /obj/monster.c
This method returns the current move after values.
- query_move_after(); /obj/monster.c
This method returns the current move after values.
- query_move_zones(); /obj/monster.c
This method returns the current list of move zones on the npc
- query_move_zones(); /obj/monster.c
This method returns the current list of move zones on the npc
- query_movezones(string); /obj/handlers/map.c
This method returns all the move zones for the specified directory.
- query_movezones(string); /obj/handlers/map2.c
This method returns all the move zones for the specified directory.
- query_movezones(string); /obj/handlers/map_helper.c
This method returns the mapping of move zones for the specified
room.
- query_moving_monster(object); /obj/handlers/wander_handler.c
Is this npc a moving npc?
- query_moving_monster(object); /obj/handlers/wander_handler2.c
Is this npc a moving npc?
- query_msgboards(); /obj/handlers/mail_handler.c
This returns all the registered messageboards.
- query_msgboards(); /obj/handlers/mail_track.c
This returns all the registered messageboards.
- query_msgin(); /std/living/living.c
This is the method used to query the current message to use when
entering a room.
- query_msgout(); /std/living/living.c
This is the method used to query the current message to use when
exiting a room.
- query_must_load(); /obj/weapons/inherits/fired_weapon.c
This returns whether the weapon must be loaded with ammunition.
- query_name(); /obj/handlers/newbiehelpers.c
- query_name(); /obj/handlers/playerinfo.c
- query_nationality(string); /obj/handlers/deity_handler.c
This method returns the deity's nationality.
- query_nationality(); /std/living/nationality.c
This method returns the nationality of the living.
- query_nationality_accent_ob(); /std/living/nationality.c
This method returns the accent to use for this nationality/region
setup on the player.
- query_nationality_data(); /std/living/nationality.c
This method returns the nationality data of the living.
- query_nationality_description(object); /std/living/nationality.c
This method returns the description of the nationality.
- query_nationality_name(); /std/living/nationality.c
This method returns the name of the nationality.
- query_nationality_region(); /std/living/nationality.c
This method returns the nationality region of the living.
- query_nationality_start_location(); /std/living/nationality.c
This method returns the start location for this player/npc.
- query_neuter(); /std/living/gender.c
- query_neuter(); /std/living/gender.old
- query_new_quest(string); /obj/handlers/quest_handler.c
- query_new_quests(); /obj/handlers/quest_handler.c
- query_newspaper_informs(string); /obj/handlers/newspaper.c
This method returns the list of objects that want to be informed about
this paper.
- query_newsrc(string); /obj/handlers/board_handler.c
Get someones newsrc
- query_next_case_id(); /obj/handlers/inherit/case_control.c
This method finds the next case id.
- query_next_channel_number(string); /obj/handlers/broadcaster.c
This method keeps track of an ever increasing number for a specified
channel type.
- query_next_corpse_id(); /obj/handlers/corpse_handler.c
This method returns the next corpse id.
- query_next_dir(object, object); /obj/handlers/finderror_helper.c
- query_next_election(string); /obj/handlers/inherit/club_elected.c
This method returns the time of the next election.
- query_next_election_time(string); /obj/handlers/inherit/citizen_elections.c
This method returns the time of the next election.
- query_next_event_time(string); /obj/handlers/inherit/club_elected.c
This method returns the time the next event will occur.
- query_next_note_id(); /obj/handlers/inherit/case_control.c
This method finds the next note id.
- query_nice_relative(string); /std/room/basic_room.c
This method checks to see if the exit is a relative one.
- query_night_items(); /std/room/basic_room.c
These are the items only visible at night.
- query_night_long(); /std/room/basic_room.c
This method returns the long description of the room at night.
- query_no_check(); /std/living/stats.c
- query_no_inform(string); /obj/handlers/board_handler.c
This method checks to see if the board is in a no inform mode.
- query_no_offences(string); /obj/handlers/guild_things/punishment_handler.c
A function to return the total number of offenses, or 0 if they're not an
offender.
- query_no_temp(); /obj/handlers/clothing_handler.c
This method returns a list of clothing types that should have no impact
on a persons temperature.
- query_nomic_rule(string, string); /obj/handlers/inherit/nomic_rules.c
This method returns a nomic rule for the specified area.
- query_nominated_by(string, string); /obj/handlers/inherit/citizen_elections.c
This method checks to see who has nominated a specified person.
- query_nominated_for(string, string); /obj/handlers/inherit/club_elected.c
This method returns the list of people that have been nominated for
the specified position in the specified club.
- query_nominators_for(string, string, string); /obj/handlers/inherit/club_elected.c
This method returns the people who nominated the specified person
to the position.
- query_non_blood_relationships(); /obj/handlers/inherit/club_family.c
This method returns all of the non blood relationships.
- query_non_masked_efuns(); /obj/handlers/lpc.c
- query_non_masking_sfuns(); /obj/handlers/lpc.c
- query_not_replaceable(); /std/room/basic_room.c
This method checks to see if the program is replaceable.
- query_not_replaceable_inherit(); /std/room/basic_room.c
This method checks to see if the inherit is replaceable (that is, only
setup() is replaceable, and not create()).
- query_note(int); /obj/handlers/inherit/case_control.c
This method return the exciting note associated with the case.
- query_note_file_name(int); /obj/handlers/inherit/case_control.c
This method returns the file name for the note given the id.
- query_notrack(); /std/room/basic_room.c
This method returns the value of no_track flag associated with the room.
- query_npc(); /std/living/mon-shadow.c
- query_npc_contract(string); /obj/handlers/secure_handlers/inhume.c
Get the information for an NPC contract.
- query_npc_contract(string); /obj/handlers/secure_handlers/inhume_inherit.c
Get the information for an NPC contract.
- query_npc_contract(string); /obj/handlers/secure_handlers/inhume_inherit.wtf
Get the information for an NPC contract.
- query_npc_contracts(); /obj/handlers/secure_handlers/inhume.c
List all the possible NPC contracts.
- query_npc_contracts(); /obj/handlers/secure_handlers/inhume_inherit.c
List all the possible NPC contracts.
- query_npc_contracts(); /obj/handlers/secure_handlers/inhume_inherit.wtf
List all the possible NPC contracts.
- query_npc_current_population(string, string); /obj/handlers/hospital.c
This method returns the current population of this npc
- query_npc_current_population(string, string); /std/hospital.c
This method returns the current population of this npc
- query_npc_hints(string); /obj/handlers/quest_handler.c
- query_npc_info(string); /obj/handlers/hospital.c
This returns the npc info class for the npc in question.
- query_npc_info(string); /std/hospital.c
This returns the npc info class for the npc in question.
- query_npc_max_population(string); /obj/handlers/hospital.c
This method returns the maximum population of this npc.
- query_npc_max_population(string); /std/hospital.c
This method returns the maximum population of this npc.
- query_npc_time(string); /obj/handlers/secure_handlers/inhume.c
Report the timestmp of this NPC's last inhumation.
- query_npc_time(string); /obj/handlers/secure_handlers/inhume_inherit.c
Report the timestmp of this NPC's last inhumation.
- query_npc_time(string); /obj/handlers/secure_handlers/inhume_inherit.wtf
Report the timestmp of this NPC's last inhumation.
- query_npcs(string); /obj/handlers/quest_handler.c
- query_npcs_waiting(); /obj/handlers/secure_handlers/inhume_inherit.c
- query_num(); /obj/handlers/board_handler.c
The current max board number.
- query_num_bits(); /obj/handlers/bits_controller.c
- query_number_coins(mixed *); /obj/handlers/money_handler.c
This method returns the number of coins in the object.
- query_number_of_citizens(string); /obj/handlers/inherit/citizens.c
This method returns the number of citizens in the given area.
- query_number_of_magistrates(string); /obj/handlers/inherit/citizens.c
This method returns the number of magistrates needed for the area.
- query_number_of_pts(mixed); /obj/handlers/project_management.c
- query_number_rotations(mixed); /obj/handlers/project_management.c
- query_objective(string); /obj/handlers/deity_handler.c
This method returns the objective for the deity.
- query_objective(); /std/living/gender.c
- query_objective(); /std/living/gender.old
- query_objective(); /std/living/living.c
This method returns the objective string of the living object.
- query_objective(); /std/object.c
The objective of the object.
- query_observers(); /obj/handlers/inherit/club_basic.c
This method returns the current list of observers.
- query_observers(); /obj/handlers/inherit/club_basic.c~
This method returns the current list of observers.
- query_occupancies(string); /obj/handlers/guild_things/nwizard_orders.c
This method returns the number of wizards at each level in a given order
- query_occupancies(string); /obj/handlers/guild_things/wizard_orders.c
This method returns the number of wizards at each level in a given order
- query_occupiers(string, string); /obj/handlers/guild_things/nwizard_orders.c
This method returns the wizards by name at the specified level in a given
order.
- query_occupiers(string, string); /obj/handlers/guild_things/wizard_orders.c
This method returns the wizards by name at the specified level in a given
order.
- query_octonite_crystals(); /obj/handlers/mag_eff_handler.c
This method returns the current list of octonite cystals handled
by this handler.
- query_offenses(string); /obj/handlers/secure_handlers/inhume.c
Return a nicely formatted list thingie of a person's offenses for
their Special contract.
- query_offenses(string); /obj/handlers/secure_handlers/inhume_inherit.c
Return a nicely formatted list thingie of a person's offenses for
their Special contract.
- query_offenses(string); /obj/handlers/secure_handlers/inhume_inherit.wtf
Return a nicely formatted list thingie of a person's offenses for
their Special contract.
- query_ok_turn_off_heart_beat(); /obj/monster.c
This method returns 1 if it is ok to turn of the npc's heart beat.
- query_ok_turn_off_heart_beat(); /obj/monster.c
This method returns 1 if it is ok to turn of the npc's heart beat.
- query_on_path(string, string); /obj/handlers/terrain_track_handler.c
- query_online_alerts(); /obj/handlers/playerinfo.c
- query_only_respond_to(); /std/living/response_mon.c
This method returns the current list of people we are only responding
to.
- query_open_case(string, string); /obj/handlers/inherit/case_control.c
This method returns the case associated with the specified open
case.
- query_open_cases(string); /obj/handlers/inherit/case_control.c
This returns the cases which are currently open.
- query_opposite_direction(string); /obj/handlers/room_handler.c
This method returns the opposite direction to this exit.
- query_opposite_relationship(string); /obj/handlers/inherit/club_family.c
This method returns the opposite relationship to the specified one.
- query_option_behaviour(object, object); /obj/handlers/options_handler.c
This function returns the types of the options in this category.
- query_option_help(object, object); /obj/handlers/options_handler.c
This method returns the help string of the specified option.
- query_option_value(object, object); /obj/handlers/options_handler.c
This method returns the value of the specified option.
- query_option_values(object, object); /obj/handlers/options_handler.c
This method returns the different values this option can be
set to.
- query_order_name(string); /obj/handlers/guild_things/nwizard_orders.c
Function to find out the full name of an order.
- query_order_name(string); /obj/handlers/guild_things/wizard_orders.c
Function to find out the full name of an order.
- query_order_room(string); /obj/handlers/guild_things/nwizard_orders.c
An order can have a room that is informed when a wizard is promoted or
demoted.
- query_order_room(string); /obj/handlers/guild_things/wizard_orders.c
An order can have a room that is informed when a wizard is promoted or
demoted.
- query_ordered_table(string); /obj/handlers/top_ten_handler.c
Returns the ordered list of people on the top ten list.
- query_orders(); /obj/handlers/guild_things/nwizard_orders.c
List all the orders.
- query_orders(); /obj/handlers/guild_things/wizard_orders.c
List all the orders.
- query_origin_of(string); /obj/handlers/money_handler.c
This takes a coin type and returns the place it is associated with.
- query_original_weight(); /obj/food.c
This function returns the weight of the original item, not counting bites
taken or cut into pieces.
- query_owned_transports(string); /obj/handlers/transport_handler.c
Queries the transports owned by a particular player
- query_owner(string); /obj/handlers/housing.c
Find out the current owner of this house.
- query_owner(int); /obj/handlers/transport_handler.c
Queries the owner of the transport associated with an id number
- query_owner_houses(string, string); /obj/handlers/housing.c
The list of houses owned by the specific person in the specific
region.
- query_pages(object); /obj/handlers/book_handler.c
This method returns the array of useful pages in a book.
- query_paper_cost(string); /obj/handlers/newspaper.c
This method returns the cost at which the paper will be sold.
- query_paper_description(string); /obj/handlers/newspaper.c
This method returns the description description of the paper.
- query_paper_headline(string, string); /obj/handlers/newspaper.c
This method returns the headline for the selected edition of the paper.
- query_paper_long(string); /obj/handlers/newspaper.c
This method returns the long description of the paper.
- query_paper_office(string); /obj/handlers/newspaper.c
This method returns the office of the paper.
- query_papers_in_area(string); /obj/handlers/newspaper.c
This method returns all the articles in the specified paper area.
- query_passage_files(); /obj/handlers/terrain_things/dungeon_maker.c
- query_passage_probabilities(); /obj/handlers/terrain_things/dungeon_maker.c
- query_passages(); /obj/handlers/terrain_things/dungeon_maker.c
- query_past(string); /obj/handlers/guild_things/thieves_ledger.c
- query_paths(); /obj/handlers/potion.c
This method returns the paths that are searched for potion
objects.
- query_pattern(string); /obj/handlers/pattern_compiler.c
Returns the compiled pattern to the caller.
- query_payments(object); /obj/handlers/secure_handlers/inhume.c
If the calling object is a cre, this will return a complete listing of
payments due.
- query_payments(object); /obj/handlers/secure_handlers/inhume_inherit.c
If the calling object is a cre, this will return a complete listing of
payments due.
- query_payments(object); /obj/handlers/secure_handlers/inhume_inherit.wtf
If the calling object is a cre, this will return a complete listing of
payments due.
- query_pcache_size(); /obj/handlers/new_soul.c
- query_pending_titles(string); /obj/handlers/title_handler.c
This method returns the list of titles pending for the specific person.
- query_people_nominated(string); /obj/handlers/inherit/citizen_elections.c
This method returns the list of people who have been nominated.
- query_permission(string, string, string, string); /obj/handlers/project_management.c
- query_person_payments(int, int, int, int); /obj/handlers/money_handler.c
This method makes a payment from one person to another.
- query_pet_paths(string, string); /obj/handlers/pet_handler.c
- query_philosophies(); /obj/handlers/philosophies.c
This method returns the current set of philosphies available.
- query_philosophy(string); /obj/handlers/philosophies.c
This method determines if the named philosphy exists.
- query_philosophy_all_arguments(string); /obj/handlers/philosophies.c
This method returns the arguments of the philosophy.
- query_philosophy_argument(string, string); /obj/handlers/philosophies.c
This method returns the values for the specific argument in
philosophy.
- query_philosophy_bonus(string); /obj/handlers/philosophies.c
This method returns the bonus of the philosophy.
- query_philosophy_effect(string); /obj/handlers/philosophies.c
This method returns the effect of the philosophy.
- query_philosophy_names(); /obj/handlers/philosophies.c
This method returns the names of all the current philosophies.
- query_philosophy_needed(string); /obj/handlers/philosophies.c
This method returns the needed string of the philosophy.
- query_philosophy_type(string); /obj/handlers/philosophies.c
This method returns the type of the philosophy.
- query_piece_description(); /obj/food.c
This returns the long description of the food object when it is cut up into
pieces.
- query_piece_plural(); /obj/food.c
- query_piece_short(); /obj/food.c
- query_piece_substance(); /obj/food.c
- query_pk_stats(); /obj/handlers/player_handler.c
- query_place_aliases(); /obj/handlers/money_handler.c
This method returns the mapping containing all the place aliases.
- query_place_from_alias(string); /obj/handlers/money_handler.c
This method returns the place for a given place alias.
- query_place_prefix(string); /obj/handlers/money_handler.c
- query_place_short(string); /obj/handlers/money_handler.c
Get the short for a place
- query_places(); /obj/handlers/hedgehog_handler.c
- query_plan(string, string); /obj/handlers/player_handler.c
This method returns the players .
- query_player_ability(string, string, string); /obj/handlers/deity_handler.c
This method returns whether a player has a specific ability.
- query_player_disk_file_name(string); /obj/handlers/player_handler.c
- query_player_fame(string); /obj/handlers/quest_handler.c
This method returns the fame of the player.
- query_player_file_name(string); /obj/handlers/player_handler.c
This method returns the path to the player file.
- query_player_map_internal_template(mixed *, mixed *, mixed *, mixed *, mixed *, mixed *, mixed *); /std/room/inherit/terrain_map/handler_base.c
This method does the updating of the map based on the template.
- query_player_map_template(int, int, int, int, int); /std/room/inherit/terrain_map/handler_base.c
This method generates a player map using templates instead of using
lines from the center point.
- query_player_position(string, string); /obj/handlers/deity_handler.c
This method returns the position help by a player.
- query_player_quest_info(string, string); /obj/handlers/guild_things/lib.c
This method returns the quest info for a specific quest.
- query_player_quest_info(string, string); /obj/handlers/library.c
This method returns the quest info for a specific quest.
- query_player_quest_info(string, string); /obj/handlers/library_t.c
This method returns the quest info for a specific quest.
- query_player_quota(string); /obj/handlers/guild_things/quota.c
This function is used to determine a non-thief's theft quota
- query_player_quota(string); /obj/handlers/guild_things/quota_old.c
This function is used to determine a non-thief's theft quota
- query_player_quota_data(string); /obj/handlers/guild_things/quota.c
This function returns all quota values for a non-thief player.
- query_player_quota_data(string); /obj/handlers/guild_things/quota_old.c
This function returns all quota values for a non-thief player.
- query_player_quota_exceeded(string, string); /obj/handlers/guild_things/quota.c
This function determines whether a given value will cause a player's
theft quota to be exceeded.
- query_player_quota_exceeded(string, string); /obj/handlers/guild_things/quota_old.c
This function determines whether a given value will cause a player's
theft quota to be exceeded.
- query_player_ram_file_name(string); /obj/handlers/player_handler.c
- query_player_reported(string); /obj/handlers/guild_things/quota.c
This function calculates the value of items stolen from a player that
have been reported to the guild.
- query_player_reported(string); /obj/handlers/guild_things/quota_old.c
This function calculates the value of items stolen from a player that
have been reported to the guild.
- query_player_set_data(string, string); /obj/handlers/deity_handler.c
- query_player_stolen(string); /obj/handlers/guild_things/quota.c
This function is used to calculate the value of items stolen from a player
that have not yet been reported to the guild
- query_player_stolen(string); /obj/handlers/guild_things/quota_old.c
This function is used to calculate the value of items stolen from a player
that have not yet been reported to the guild
- query_player_story(string); /obj/handlers/quest_handler.c
This method lists the stories for the quests the player has done.
- query_player_valid(string); /obj/handlers/guild_things/quota.c
This function is used to calculate the value of items stolen from a player
in the last hour that have not been reported to the guild.
- query_player_valid(string); /obj/handlers/guild_things/quota_old.c
This function is used to calculate the value of items stolen from a player
in the last hour that have not been reported to the guild.
- query_players(); /obj/misc/dart_board_inherit.c
- query_players_on(); /obj/handlers/login_handler.c
This method returns a list of the current players who are
online.
- query_playtester(string); /obj/handlers/playtesters.c
This method tests to see if the given name is a playtester.
- query_playtester_guilds(); /obj/handlers/playtesters.c
This method returns a mapping which contains which Guilds
the playtesters belong to.
- query_playtester_guilds_pk(); /obj/handlers/playtesters.c
This method returns a mapping which contains which Guilds
the playtesters belong to with a PK flag.
- query_playtesters(); /obj/handlers/playtesters.c
This method returns a list of the current play testers.
- query_playtesters(mixed); /obj/handlers/project_management.c
- query_plural_for(string); /obj/handlers/money_handler.c
This method returns the short plural description of the money type.
- query_points(string); /obj/handlers/deity_handler.c
This method returns the number of points associated with the
deity.
- query_position(string, string); /obj/handlers/deity_handler.c
This method returns the appointments for a position.
- query_position(string); /obj/handlers/guild_things/position_handler.c
- query_position(); /std/living/living.c
This queries the current position of the object.
- query_position_abilities(string, string); /obj/handlers/deity_handler.c
This method returns the abilities for a position.
- query_position_appointments(string, string); /obj/handlers/deity_handler.c
This method returns the appointments for a position.
- query_position_long(); /std/living/living.c
This method returns the string used in the long description of the
living object.
- query_position_members(string, string); /obj/handlers/inherit/club_elected.c
This method returns the members of the particular position.
- query_position_multiple(); /std/living/living.c
This returns fact that the object being referenced is one of many.
- query_position_name(string, string); /obj/handlers/inherit/club_elected.c
This method figures out the actualy index of the position in the mappings
and stuff associated with the position.
- query_position_on(); /std/living/living.c
This queries the current object being referenced.
- query_position_on_short(); /std/living/living.c
This method returns the short description of the object
we are referencing.
- query_position_short(); /std/living/living.c
This method returns the description used in the inventory listing
code.
- query_position_type(); /std/living/living.c
This returns way the object is being referenced.
- query_positions(string); /obj/handlers/deity_handler.c
This method returns all positions for this guild.
- query_possessive(string); /obj/handlers/deity_handler.c
This method returns the possessive for the deity.
- query_possessive(); /std/living/gender.c
- query_possessive(); /std/living/gender.old
- query_possessive(); /std/living/living.c
This method returns the prossessive string of the living object.
- query_possessive(); /std/object.c
The possessive of the object.
- query_potion(string); /obj/handlers/potion.c
This method clones up a potion object.
- query_potions(); /obj/handlers/potion.c
This method returns the potion mapping.
- query_power_level(string); /obj/handlers/research_handler.c
- query_practising(); /obj/misc/dart_board_inherit.c
- query_prayers(string, string); /obj/handlers/deity_handler.c
- query_preserved(); /obj/food.c
This tells us how the item is preserved.
- query_prevent_shadow(); /obj/handlers/board_handler.c
Prevents the object from being shadowed.
- query_prevent_shadow(object); /obj/handlers/player_handler.c
- query_previous_owner(string); /obj/handlers/housing.c
Query the previous owner (for while a house is up for auction)
- query_price(string, string); /obj/handlers/cpi_handler.c
- query_priest(string, string); /obj/handlers/deity_handler.c
This method checks to see if the player is a priest of the given
deity.
- query_priest_rating(string, string); /obj/handlers/deity_handler.c
This method returns the current rating for the priest.
- query_priesthood(string); /obj/handlers/deity_handler.c
This method returns the current ratings mapping for the deity.
- query_priests(string); /obj/handlers/deity_handler.c
This method returns the names of everyone in the priesthood.
- query_privilage(string); /obj/handlers/board_handler.c
This method returns the current privilage level of the board in
question.
- query_process(string); /std/living/crafts.c
This method finds the data for the spell of the specific name
- query_processes(); /std/living/crafts.c
- query_processes_nocase(); /std/living/crafts.c
This method returns the list of processes without any case issues.
- query_progress(string); /obj/handlers/research_handler.c
- query_project(string, string); /obj/handlers/player_handler.c
This method returns the players .
- query_project_completeness(string); /obj/handlers/project_management.c
- query_project_domains(string); /obj/handlers/project_management.c
- query_project_leader(string); /obj/handlers/project_management.c
- query_project_lock(string); /obj/handlers/project_management.c
- query_project_name(string); /obj/handlers/project_management.c
- query_project_notes(string); /obj/handlers/project_management.c
- query_project_subprojects(string); /obj/handlers/project_management.c
- query_project_tasks(string); /obj/handlers/project_management.c
- query_projects(); /obj/handlers/project_management.c
- query_projects_for_creator(string); /obj/handlers/project_management.c
- query_projects_for_creator_in_domain(string, string); /obj/handlers/project_management.c
- query_pronoun(string); /obj/handlers/deity_handler.c
This method returns the pronoun for the deity.
- query_pronoun(); /std/living/gender.c
- query_pronoun(); /std/living/gender.old
- query_pronoun(); /std/living/living.c
This method returns the pronoun string of the living object.
- query_pronoun(); /std/object.c
The pronoun of the object.
- query_protect(); /std/living/combat.c
Is this object prepared to try to protect someone else at this time?
- query_protectors(); /std/living/combat.c
This method returns the current array of protectors on the living
object.
- query_pt_cache(); /obj/handlers/project_management.c
- query_pt_data(string); /obj/handlers/playtesters.c
Returns the raw playtester data for processing!
- query_pt_exec(string); /obj/handlers/playtesters.c
- query_pt_execs(); /obj/handlers/playtesters.c
- query_pt_module_methods(string); /obj/handlers/smack_handler.c
This returns all module methods that are currently in playtesting, or only
those of guild g if g is specified.
- query_pt_notes(string); /obj/handlers/project_management.c
- query_pt_projects(string); /obj/handlers/project_management.c
- query_pt_suspended(string); /obj/handlers/playtesters.c
- query_punishment_in_place(string); /obj/handlers/hedgehog_handler.c
This method returns a string tuple consisting of an object and a
function defined in that object.
- query_quality(); /std/object.c
This method returns the quality of the object.
- query_quest_done(string, string); /obj/handlers/guild_things/lib.c
This method tells us if the player has completed the quest.
- query_quest_done(string, string); /obj/handlers/library.c
This method tells us if the player has completed the quest.
- query_quest_done(string, string); /obj/handlers/library_t.c
This method tells us if the player has completed the quest.
- query_quest_done(string); /obj/handlers/quest_handler.c
This method returns the name of the last person to complete the
quest.
- query_quest_factors(string); /obj/handlers/quest_handler.c
This method queries the factors that make up the quest points.
- query_quest_level(string); /obj/handlers/quest_handler.c
This method returns the level of the quest.
- query_quest_levels(); /obj/handlers/quest_handler.c
This method returns the levels of all the quests.
- query_quest_names(); /obj/handlers/quest_handler.c
This method returns the names of all the quests.
- query_quest_points(string); /obj/handlers/guild_things/lib.c
This method returns the current number of quest points gathered
by the player for active and inactive quests.
- query_quest_points(string); /obj/handlers/library.c
This method returns the current number of quest points gathered
by the player for both active and inactive quests.
- query_quest_points(string); /obj/handlers/library_t.c
This method returns the current number of quest points gathered
by the player for both active and inactive quests.
- query_quest_status(string); /obj/handlers/quest_handler.c
This method returns the status of a quest.
- query_quest_stories(); /obj/handlers/quest_handler.c
This method returns the stories of all the quests.
- query_quest_story(string); /obj/handlers/quest_handler.c
This method returns the story associated with the quest.
- query_quest_time(string, string); /obj/handlers/guild_things/lib.c
This method returns the time at which a quest is completed.
- query_quest_time(string, string); /obj/handlers/library.c
This method returns the time at which a quest is completed.
- query_quest_time(string, string); /obj/handlers/library_t.c
This method returns the time at which a quest is completed.
- query_quest_time_done(string); /obj/handlers/quest_handler.c
This method returns the time of the last time the quest was completed.
- query_quest_times(string); /obj/handlers/quest_handler.c
This method returns the number of times the quest has been
completed.
- query_quest_title(string); /obj/handlers/quest_handler.c
This method returns the title associated with the quest.
- query_quest_titles(); /obj/handlers/quest_handler.c
This method returns the titles of all the quests.
- query_questions(string); /obj/handlers/applications_handler.c
This returns all the questions for the specific application type.
- query_quests(string); /obj/handlers/guild_things/lib.c
This method returns the set of currently completed quests by the
player.
- query_quests(string); /obj/handlers/library.c
This method returns the set of currently completed quests by the
player.
- query_quests(string); /obj/handlers/library_t.c
This method returns the set of currently completed quests by the
player.
- query_quests(); /obj/handlers/quest_handler.c
- query_queue(); /obj/handlers/map.c
This method returns the current quere stores in the map handler.
- query_queue(); /obj/handlers/map2.c
This method returns the current quere stores in the map handler.
- query_queued_commands(); /obj/monster.c
You can use this function to see if there are any commands queued
for this NPC.
- query_queued_commands(); /obj/monster.c
You can use this function to see if there are any commands queued
for this NPC.
- query_quitroom(string); /obj/handlers/guild_things/run.c
- query_quota_data(string); /obj/handlers/guild_things/quota.c
- query_quota_data(string); /obj/handlers/guild_things/quota_old.c
- query_quote_num(int); /obj/handlers/pqf_handler.c
This returns the quote as an array.
- query_race(); /obj/monster.c
This method returns the current race of the npc.
- query_race(); /obj/monster.c
This method returns the current race of the npc.
- query_race_ob(); /obj/monster.c
This returns the race object associated with the npc.
- query_race_ob(); /obj/monster.c
This returns the race object associated with the npc.
- query_raining(object); /obj/handlers/weather.c
Find out if its raining in a given room.
- query_random_chats(); /std/room/inherit/terrain_map/handler_base.c
- query_random_descs(); /std/room/inherit/terrain_map/handler_base.c
- query_random_event_categories(); /std/room/basic_room.c
- query_random_gossip(); /obj/handlers/gossip_handler.c
Returns a random piece of gossip.
- query_random_quote(); /obj/handlers/pqf_handler.c
This returns a random quote.
- query_random_room(); /obj/handlers/blue_ring_handler.c
- query_ranged_power(); /obj/weapons/inherits/fired_weapon.c
This returns the ranged power of the weapon.
- query_rank(string); /obj/handlers/guild_things/leadership_handler.c
- query_ranks(); /obj/handlers/guild_things/leadership_handler.c
- query_rating(string); /obj/handlers/deity_handler.c
This method returns the rating for the deity.
- query_reaction(string, string); /obj/handlers/reaction.c
- query_reactions(); /obj/handlers/reaction.c
- query_read_only(string); /obj/handlers/board_handler.c
This method checks to see if the board is in a read only mode.
- query_real_con(); /std/living/stats.c
- query_real_coords(); /std/room/inherit/terrain_map/handler_base.c
- query_real_dex(); /std/living/stats.c
- query_real_from_terrain_coord(int, int, int); /std/room/inherit/terrain_map/handler_base.c
This method returns the real coordinates from the terrain coordinates.
- query_real_gender(); /std/living/gender.c
- query_real_int(); /std/living/stats.c
- query_real_max_sp(); /global/communicate.c
- query_real_str(); /std/living/stats.c
- query_real_wis(); /std/living/stats.c
- query_receipt_info(string); /obj/handlers/guild_things/receipt_handler_old.c
This function is called by the thief receipt book to query
information about a thief's receipts.
- query_recent_leave(string); /obj/handlers/playtesters.c
This tests whether a playtester was recently on leave.
- query_recently_closed_case(string, string); /obj/handlers/inherit/case_control.c
This method returns the case associated with the specified recently
closed case.
- query_recently_closed_cases(string); /obj/handlers/inherit/case_control.c
This method returns the set of recently closed cases.
- query_recruiters(string); /obj/handlers/inherit/club_basic.c
This method returns the recruiters of the club.
- query_recruiters(string); /obj/handlers/inherit/club_basic.c~
This method returns the recruiters of the club.
- query_reference(string); /obj/handlers/player_handler.c
This method returns the players .
- query_region(string); /obj/handlers/housing.c
Find out the region a house is in for sale/rental purposes.
- query_registered_board(string); /obj/handlers/mail_handler.c
This function checks whether the given name is a valid alias for a
messageboard.
- query_registered_board(string); /obj/handlers/mail_track.c
This method checks whether the given name is a valid alias for a
message-board.
- query_registered_for(object, object); /obj/handlers/chime_handler.c
Finds out if an object is registered for chimes in a specific interval.
- query_registered_npcs(); /obj/handlers/hospital.c
This function returns the ids of all the NPCs which are registered with the
hospital, ie the ones that have to be specified with add_hospital_npc().
- query_registered_npcs(); /std/hospital.c
This function returns the ids of all the NPCs which are registered with the
hospital, ie the ones that have to be specified with add_hospital_npc().
- query_relationship_gender(string, string); /obj/handlers/inherit/club_family.c
This method returns the genderised version of the relationship.
- query_relationships(string, string); /obj/handlers/inherit/club_family.c
This method returns the relationships the selected person has to
the other people in the family.
- query_relationships_to(string, string, string); /obj/handlers/inherit/club_family.c
This method returns how the first player is related to the second player.
- query_relative(string); /std/room/basic_room.c
This method checks to see if the exit is a relative one.
- query_rent_reserve(); /std/shops/real_estate_auction.c
Returns the reserve price for rental properties
- query_rental_length(string); /obj/handlers/room_rental.c
- query_rental_length_string(string); /obj/handlers/room_rental.c
- query_rental_value(string); /obj/handlers/room_rental.c
Returns the amount needed to pay for a rental
- query_request_desc(string); /obj/handlers/group_handler.c
This returns the description of a grouping request.
- query_requested_or_paid(string, string); /obj/handlers/secure_handlers/inhume.c
Check whether the bastard requested or paid for the contract on the sucker.
- query_requested_or_paid(string, string); /obj/handlers/secure_handlers/inhume_inherit.c
Check whether the bastard requested or paid for the contract on the sucker.
- query_requested_or_paid(string, string); /obj/handlers/secure_handlers/inhume_inherit.wtf
Check whether the bastard requested or paid for the contract on the sucker.
- query_requests(); /obj/handlers/group_handler.c
This returns the names of all requests currently in the database.
- query_resources(); /std/room/basic_room.c
- query_respond_command(string, string); /std/living/respond_cmd.c
This method returns the data associated with specified type
and object for a respondable command.
- query_respond_to_with(); /std/living/response_mon.c
This method returns the current responding to with array.
- query_response_allowed(object, object); /std/living/response_mon.c
This method checks to see if the response is allowed for this object.
- query_response_mon_debug_mode(); /std/living/response_mon.c
This method checks to see if the response monster code is in
debug mode.
- query_response_mon_ignore_linked_rooms(); /std/living/response_mon.c
This method returns the flag determining if the NPC will
ignore (not respond to) messages in rooms linked to its
environment.
- query_response_mon_regexp(); /std/living/response_mon.c
This method returns the current state of the flag that indicates whether
to use regular expressions instead of the traditional array of words.
- query_responsibility(string); /obj/handlers/applications_handler.c
This method returns the responsability of the position.
- query_restricted_access(string); /obj/handlers/board_handler.c
This method checks to see if the board is in restricted access mode.
- query_restricted_access_file(string); /obj/handlers/board_handler.c
This method checkes to see if the board is in restricted access file
mode.
- query_riding(); /std/living/riding.c
Query that returns whether or not the player is currently riding
a transport npc
- query_riding_transport(); /std/living/riding.c
Query that returns the transport id of the transport the player
is currently riding
- query_rituals(string); /obj/handlers/deity_handler.c
This method queries the rituals given by this deity.
- query_room(int, int, int); /std/room/inherit/terrain_map/handler_base.c
This method queries the path of a room.
- query_room_at(int, int, int); /std/room/inherit/terrain_map/handler_base.c
This method is used to find a room at the specified coordinates,
if one has already been cloned.
- query_room_based_of(string); /obj/handlers/co_ordinate_handler.c
This returns the room the co-ordinates for this room as based off.
- query_room_chats(); /std/room/basic_room.c
Returns the current set of room chats
managed by the chatter object.
- query_room_co_ords(string); /obj/handlers/co_ordinate_handler.c
Find the room's co-ordinates.
- query_room_day_chats(); /std/room/basic_room.c
This returns the set of chats visible only during the day.
- query_room_default_chats(); /std/room/basic_room.c
This returns the default set of chats, these are mixed with the night
and day chats to generate the current set.
- query_room_direction(string); /obj/handlers/co_ordinate_handler.c
This returns the direction the co-ordinates for this room as based off.
- query_room_entries(); /obj/handlers/terrain_things/dungeon_maker.c
- query_room_files(); /obj/handlers/terrain_things/dungeon_maker.c
- query_room_map(); /std/room/inherit/terrain_map/handler_base.c
- query_room_night_chats(); /std/room/basic_room.c
This returns the set of chats visible only at night.
- query_room_probabilities(); /obj/handlers/terrain_things/dungeon_maker.c
- query_room_size(string); /obj/handlers/map.c
This method returns the size of the room, it will attempt to load
the room if it is not in map handlers current rooms.
- query_room_size(string); /obj/handlers/map2.c
This method returns the size of the room, it will attempt to load
the room if it is not in map handlers current rooms.
- query_room_size(); /std/room/basic_room.c
This method queries the size of the room.
- query_room_size_array(); /std/room/basic_room.c
This method returns the size of the room as a three element array always.
- query_room_zones(); /std/room/inherit/terrain_map/handler_base.c
- query_rooms(); /obj/handlers/co_ordinate_handler.c
Returns the current list of stored rooms.
- query_rooms(string); /obj/handlers/housing.c
Get a list of the houses rooms.
- query_rooms(); /obj/handlers/room_rental.c
- query_rooms_in_block(int, int, int, int, int); /std/room/inherit/terrain_map/handler_base.c
This method is used to find all the rooms currently cloned within a
specified rectangular area.
- query_rooms_in_range(int, int, int, int, int); /std/room/inherit/terrain_map/handler_base.c
This method is used to find all the rooms currently cloned within a
specified distance of the specified coordinates.
- query_rooms_in_zone(string); /std/room/inherit/terrain_map/handler_base.c
This method is used to find all rooms currently loaded within the
specified room zone.
- query_rooms_to(int, int, int, int, int, int, int, int, int); /std/room/inherit/terrain_map/handler_base.c
This method find the specific squence of rooms in the given direction
with the given room jump.
- query_rooms_to_rent(object); /obj/handlers/room_rental.c
Returns a list of rooms available in a particular location.
- query_rotation(mixed); /obj/handlers/project_management.c
- query_rotten(); /obj/food.c
This tells us if the food has started to rot
- query_route_position(); /obj/monster.c
This is the position on the route the npc is currently at.
- query_route_position(); /obj/monster.c
This is the position on the route the npc is currently at.
- query_rumours(); /obj/handlers/gossip_handler.c
All of the current rumours.
- query_run_info(string); /obj/handlers/guild_things/run.c
- query_run_stage(string, string); /obj/handlers/guild_things/run.c
- query_run_trap(string, string); /obj/handlers/guild_things/run.c
- query_sale_reserve(); /std/shops/real_estate_auction.c
Returns the reserve price for sale properties
- query_save_calls(); /obj/handlers/smack_handler.c
This gives a list of functions called each time the handler saves.
- query_save_file(); /obj/handlers/hospital.c
This returns the location where hospital data will be stored.
- query_save_file(); /std/hospital.c
This returns the location where hospital data will be stored.
- query_say_log(); /std/living/response_mon.c
- query_scache_size(); /obj/handlers/new_soul.c
- query_schism(string); /obj/handlers/deity_handler.c
This method queries the current schisms statistics.
- query_script_length(class h_script); /obj/handlers/script_handler.c
- query_script_length_file(string); /obj/handlers/script_handler.c
- query_script_time(mixed); /obj/handlers/script_handler.c
- query_scripts(string, string); /obj/handlers/script_handler.c
This returns all scripts for a particular theatre.
- query_season(); /obj/handlers/weather.c
Return which of the 4 seasons we are in.
- query_security(string); /obj/handlers/board_handler.c
Returns the security array for the given board.
- query_seed(); /obj/handlers/random_num.c
Returns the currently specified seed.
- query_senior(string); /obj/handlers/guild_things/position_handler.c
- query_senior_playtester(string); /obj/handlers/playtesters.c
This method determines if they are a senior playtester.
- query_setting(string, string); /obj/handlers/inherit/player_council.c
Gets the value for a setting.
- query_setting_creator_short(string, string); /obj/handlers/inherit/player_council.c
Gets the creator string for a setting.
- query_setting_lower(string, string); /obj/handlers/inherit/player_council.c
Gets the player-visible short name for a setting.
- query_setting_short(string, string); /obj/handlers/inherit/player_council.c
Gets the player-visible short name for a setting.
- query_setting_upper(string, string); /obj/handlers/inherit/player_council.c
Gets the player-visible short name for a setting.
- query_setting_visible(string, string); /obj/handlers/inherit/player_council.c
Gets the player-visible short name for a setting.
- query_sfuns(); /obj/handlers/lpc.c
- query_shop(string); /obj/handlers/player_shop.c
Query a shop's path.
- query_shoplift_data(object, object); /obj/handlers/theft_handler.c
Get the difficulty modifier for this player in this shop based on
how much they've stolen over what time period.
- query_shops(); /obj/handlers/player_shop.c
Query the list of shops.
- query_short(); /obj/handlers/deity_handler.c
- query_short(string); /obj/handlers/map.c
This method returns the short description of the room.
- query_short(string); /obj/handlers/map2.c
This method returns the short description of the room.
- query_short_desc(mixed *, mixed *); /obj/handlers/money_handler.c
- query_short_exit_string(); /std/room/basic_room.c
This method returns the short exit string.
- query_short_exit_string_mxp(); /std/room/basic_room.c
This method returns the short exit string, but with MXP codes.
- query_short_for(string); /obj/handlers/money_handler.c
This method returns the short description of the money type.
- query_short_pattern(string); /obj/handlers/pattern_compiler.c
Returns the short pattern for the given pattern string.
- query_short_rotten_adjective(); /obj/food.c
This method returns the current rotten adjective that's used
in the short description for decaying objects.
- query_shorts(string); /obj/handlers/map.c
This method will return all the shorts for the specified directory.
- query_shorts(string); /obj/handlers/map2.c
This method will return all the shorts for the specified directory.
- query_shorts(string); /obj/handlers/map_helper.c
This method returns the mapping containing all the shorts for the
specified directory.
- query_shorts(mixed *, mixed *); /obj/handlers/money_handler.c
- query_shorts_from_proxy_data(class money_proxy_data *, class money_proxy_data *); /obj/handlers/money_handler.c
- query_show_bug_squishes(); /obj/handlers/playtesters.c
This is a nice way of showing a list of the current play testers.
- query_show_list(); /obj/handlers/playtesters.c
This is a nice way of showing a list of the current play testers.
- query_show_list_colour(); /obj/handlers/playtesters.c
This is a nice way of showing a list of the current play testers.
- query_show_pt_colour(string); /obj/handlers/playtesters.c
This is a nice way of showing a current playtesters' activity.
- query_show_pt_text(string); /obj/handlers/playtesters.c
This is a nice way of showing a current playtesters' activity.
- query_signature(string); /obj/handlers/player_handler.c
This method returns the signature to use on posts for the player
even when they are off line.
- query_signposts(); /std/room/inherit/terrain_map/handler_base.c
- query_single_shoulder_burden(); /std/living/living.c
- query_singular_for(string); /obj/handlers/money_handler.c
This method returns the short singular description of the money type.
- query_situation_changer(); /std/room/basic_room.c
This method returns the current situation changer object.
- query_size(int); /obj/handlers/guild_things/description.c
Returns power as string
- query_size(mixed); /obj/handlers/project_management.c
- query_size(string); /std/room/basic_room.c
This method returns the size of the exit.
- query_sizes(string); /obj/handlers/map.c
This method will return the sizes for all the rooms in the directory.
- query_sizes(string); /obj/handlers/map2.c
This method will return the sizes for all the rooms in the directory.
- query_sizes(string); /obj/handlers/map_helper.c
This method returns the mapping of sizes for rooms.
- query_skill(string); /obj/handlers/player_handler.c
- query_skill(string); /std/living/skills.c
This returns jus the skill level.
- query_skill_bonus(string, string); /std/living/skills.c
This method returns the skill bonus for the specified skill.
- query_skill_followers(); /std/living/living.c
This method returns the current list of skill based followers of the living
object.
- query_skill_following(); /std/living/living.c
This method returns the current list of skill based followings of the living
object.
- query_skill_successful(string, string); /std/living/skills.c
This method does a skill successful check.
- query_skills(); /obj/handlers/top_ten_handler.c
The skils list with weights.
- query_skills(); /std/living/skills.c
- query_skin(); /std/living/armour.c
This method returns the current skin of the living object.
- query_smack(mixed, mixed, mixed); /obj/handlers/smack_handler.c
This will give the store data of a particular smack in a particular player's
memory, if it exists.
- query_smack_names_known(mixed, mixed); /obj/handlers/smack_handler.c
This tells the names of the smacks someone knows.
- query_smack_names_known_nocase(mixed, mixed); /obj/handlers/smack_handler.c
This tells the names of the smacks someone knows, in all lower case.
- query_smacks_known(mixed, mixed); /obj/handlers/smack_handler.c
This gives a list of smacks someone knows.
- query_smallest_value_in(string); /obj/handlers/money_handler.c
This returns the smallest value in the specified area.
- query_smalls(string); /obj/handlers/armoury.c
This returns the list of small objects available for the area.
- query_snowing(object); /obj/handlers/weather.c
Find out if its snowing in a given room.
- query_soul_categories(); /obj/handlers/soul_categories.c
This method queries all the categories of souls.
- query_soul_command(string); /obj/handlers/new_soul.c
This returns the arrays that are used by the pattern
matcher in the player object.
- query_soul_command_data(string); /obj/handlers/new_soul.c
Used internally to get the soul command data.
- query_soul_command_stuff(string); /obj/handlers/new_soul.c
Returns the data associated with soul command.
- query_soul_commands(); /obj/handlers/new_soul.c
The name of all the soul commands.
- query_soul_stats(); /obj/handlers/new_soul.c
- query_source_ok(string, string); /obj/handlers/playerinfo.c
Check if the event has come from the valid source.
- query_sp(); /global/communicate.c
This method returns the current social points.
- query_spec_agm(string); /obj/handlers/guild_things/leadership_handler.c
- query_spec_gm(string); /obj/handlers/guild_things/leadership_handler.c
- query_special_contracts(); /obj/handlers/secure_handlers/inhume.c
Get a listing of all Special contracts.
- query_special_contracts(); /obj/handlers/secure_handlers/inhume_inherit.c
Get a listing of all Special contracts.
- query_special_contracts(); /obj/handlers/secure_handlers/inhume_inherit.wtf
Get a listing of all Special contracts.
- query_special_day(int, int, int); /obj/handlers/am_time_handler.c
This method returns the day of month as a string.
- query_special_day(); /obj/handlers/special_day.c
If it is a special day, return the type of special day.
- query_special_exit_base_room(int, int, int, int, int, int); /std/room/inherit/terrain_map/handler_base.c
This method returns the basic room as the specified location.
- query_specials(); /std/living/combat.c
List the specials currently registered for this npc/player.
- query_specific_gp(string); /std/living/health.c
- query_speed(int, int); /obj/handlers/guild_things/description.c
Returns a desc depending on how much energy we have now compared with
original conditions
- query_spell(string); /obj/handlers/research_handler.c
- query_spell(string); /std/living/spells.c
This method finds the data for the spell of the specific name
- query_spell_actions(); /obj/monster.c
This method returns the list of spell actions present on the
npc.
- query_spell_actions(); /obj/monster.c
This method returns the list of spell actions present on the
npc.
- query_spell_argument(); /std/living/magic.c
- query_spell_list(); /obj/handlers/guild_things/component_list.c
Returns the full list of spells in the format
([ "Spell Name" : "path/of/spell" ])
- query_spells(); /std/living/spells.c
This method returns the current bunch of spells for the object.
- query_spells_nocase(); /std/living/spells.c
This method returns the list of spells without any case issues.
- query_splashable(object, object); /obj/food.c
This queries splashability of the food.
- query_stabled(int); /obj/handlers/transport_handler.c
Returns the stabled time of the transport
- query_stage(); /obj/handlers/script_processor.c
- query_standard_exits(); /std/room/inherit/terrain_map/handler_base.c
- query_star_attri(string); /obj/handlers/zodiac.c
- query_star_desc(string); /obj/handlers/zodiac.c
- query_star_info(string); /obj/handlers/zodiac.c
- query_star_string(object); /obj/handlers/weather.c
Returns a string describing the current visible stars.
- query_stars(object); /obj/handlers/weather.c
Return the number of currently visible stars as a percentage.
- query_start_co_ord(); /obj/handlers/terrain_things/dungeon_maker.c
- query_start_time(string); /obj/handlers/group_handler.c
This function returns the time when the group was created.
- query_starting_location(int); /obj/handlers/transport_handler.c
Queries the transport's starting location
- query_stat_cache(); /std/living/skills.c
This method returns the cached values for the stats.
- query_stats(string); /obj/handlers/theft_handler.c
- query_status(string); /obj/handlers/project_management.c
- query_stop_responding(); /std/living/response_mon.c
This method returns the flag determining the toggling of the responses
of the npc.
- query_stopped(); /std/living/armour.c
This returns the object which stopped the blow.
- query_story(string); /obj/handlers/guild_things/lib.c
This method returns the story associated with the player.
- query_story(string); /obj/handlers/library.c
This method returns the story associated with the player.
- query_story(string); /obj/handlers/library_t.c
This method returns the story associated with the player.
- query_str(); /std/living/stats.c
- query_street_exit(string); /obj/handlers/housing.c
Query the non-player room to which trapped players can be transported
- query_sub_options(object, object); /obj/handlers/options_handler.c
This method returns all the sub options and option groups at this
level.
- query_substance(int, int); /obj/food.c
- query_summary_mapping(); /obj/handlers/project_management.c
- query_summary_page(); /obj/handlers/project_management.c
Return the details of projects that have been touched since the
last summary.
- query_sunrise(int); /obj/handlers/weather.c
Find out when sunrise will be on a given day of the year.
- query_sunset(int); /obj/handlers/weather.c
Find out when sunset will be on a given day of the year.
- query_surrender(); /std/living/combat.c
- query_surrender(); /std/living/health.c
- query_surrenderers(); /std/living/combat.c
This method returns the current list of people surrendering to us.
- query_suspended(); /obj/handlers/playtesters.c
- query_symbol_for(string); /obj/handlers/money_handler.c
This method returns the symboliser for the specified money area.
- query_symbols(); /obj/handlers/money_handler.c
This method returns all the symbols for the current money areas in the handler.
- query_synonym(string); /obj/handlers/new_soul.c
Find the synonyms for this specific synonym category.
- query_synonym_categories(); /obj/handlers/new_soul.c
This mehod returns the synonyms for the categories.
- query_table(); /obj/handlers/state_change.c
This method returns the entire lookup table.
- query_table_entry(string, string); /obj/handlers/state_change.c
This function determines if there is an entry for a specific medium alias
for a specific transformation or not.
- query_tactics(); /std/living/combat.c
This method returns the current tactics set using the tactics class.
- query_task_aims(string, string); /obj/handlers/project_management.c
- query_task_comments(string, string); /obj/handlers/project_management.c
- query_task_completion(string, string); /obj/handlers/project_management.c
- query_task_completion_date(string, string); /obj/handlers/project_management.c
- query_task_creators(string, string); /obj/handlers/project_management.c
- query_task_name(string, string); /obj/handlers/project_management.c
- query_teach_offer(); /std/living/skills.c
This method returns the current list of teach offerings on the
living object.
- query_tell_reply_list(); /global/communicate.c
This method returns the players tell reply list.
- query_temperature(object); /obj/handlers/weather.c
Find out the temperature of a given room
- query_term_types(); /obj/handlers/term.c
This method returns all the currently available types of terminals.
- query_terrain(); /std/room/basic_room.c
This method returns the current terrain object.
- query_terrain_from_real_coord(int, int, int); /std/room/inherit/terrain_map/handler_base.c
This method returns the room coordinates from the real coordinates.
- query_terrain_name(); /obj/handlers/terrain_things/dungeon_maker.c
- query_test_languages(); /obj/handlers/random_names.c
This is the list of test rules in the handler.
- query_tester(mixed); /obj/handlers/playtesters.c
This method tests to see if "person" is an authorized tester,
i.
- query_theatres(); /obj/handlers/theatre_controller.c
- query_theft_handler(); /std/room/basic_room.c
This method returns the current theft handler for the room.
- query_thief_debts(string); /obj/handlers/guild_things/quota.c
This function determines the value of money a thief owes for thefts
in the current quota period.
- query_thief_debts(string); /obj/handlers/guild_things/quota_old.c
This function determines the value of money a thief owes for thefts
in the current quota period.
- query_thief_fines(string); /obj/handlers/guild_things/quota.c
This function determines the value of fines a thief owes to the Guild.
- query_thief_fines(string); /obj/handlers/guild_things/quota_old.c
This function determines the value of fines a thief owes to the Guild.
- query_thief_maxquota(string); /obj/handlers/guild_things/quota.c
This funtion determines a thief's maximum quota.
- query_thief_maxquota(string); /obj/handlers/guild_things/quota_old.c
This funtion determines a thief's maximum quota.
- query_thief_minquota(string); /obj/handlers/guild_things/quota.c
This function determined a thief's minimum quota.
- query_thief_minquota(string); /obj/handlers/guild_things/quota_old.c
This function determined a thief's minimum quota.
- query_thief_owes(string); /obj/handlers/guild_things/quota.c
This function determines the total value of money a thief owes
to the Guild.
- query_thief_owes(string); /obj/handlers/guild_things/quota_old.c
This function determines the total value of money a thief owes
to the Guild.
- query_thief_payed(string); /obj/handlers/guild_things/quota.c
This function determines the value of money a thief has paid to
the Guild in the current quota period.
- query_thief_payed(string); /obj/handlers/guild_things/quota_old.c
This function determines the value of money a thief has paid to
the Guild in the current quota period.
- query_thief_quota_data(string); /obj/handlers/guild_things/quota.c
This function returns all quota values for a thief
- query_thief_quota_data(string); /obj/handlers/guild_things/quota_old.c
This function returns all quota values for a thief
- query_thief_quota_exceeded(string, string); /obj/handlers/guild_things/quota.c
This function determines whether a thief's quota has been exceeded
or if a given value will cause it to be exceeded.
- query_thief_quota_exceeded(string, string); /obj/handlers/guild_things/quota_old.c
This function determines whether a thief's quota has been exceeded
or if a given value will cause it to be exceeded.
- query_thief_quota_reached(string, string); /obj/handlers/guild_things/quota.c
This function determines whether a thief has reached the minimum
quota or if a given value will cause the minimum to be reached.
- query_thief_quota_reached(string, string); /obj/handlers/guild_things/quota_old.c
This function determines whether a thief has reached the minimum
quota or if a given value will cause the minimum to be reached.
- query_throw_out(); /obj/monster.c
This method returns the current throw out array.
- query_throw_out(); /obj/monster.c
This method returns the current throw out array.
- query_time_elected(string); /obj/handlers/guild_things/position_handler.c
- query_time_fees_due(string, string); /obj/handlers/inherit/club_basic.c
This method returns the time at which the club dues are again due.
- query_time_fees_due(string, string); /obj/handlers/inherit/club_basic.c~
This method returns the time at which the club dues are again due.
- query_time_left(string); /obj/handlers/room_rental.c
Returns the time left for a room rental
- query_time_stabled(int); /obj/handlers/transport_handler.c
Returns the time the transport has been stabled in seconds
- query_time_string(int); /obj/handlers/room_rental.c
- query_time_to_player_reset(string); /obj/handlers/guild_things/quota.c
This function determines the amount of time left until a
non-thief's quota resets.
- query_time_to_player_reset(string); /obj/handlers/guild_things/quota_old.c
This function determines the amount of time left until a
non-thief's quota resets.
- query_time_to_reset(string); /obj/handlers/guild_things/quota.c
This function determines the time remaining until a thief's
quota resets.
- query_time_to_reset(string); /obj/handlers/guild_things/quota_old.c
This function determines the time remaining until a thief's
quota resets.
- query_time_to_rotate(mixed); /obj/handlers/project_management.c
- query_timeout(string); /obj/handlers/board_handler.c
Return the timeout time of the board.
- query_timeouts(); /obj/handlers/playerinfo.c
- query_times_killed(string, string); /obj/handlers/secure_handlers/inhume.c
How many times has the assassin inhumed a particular victim?
- query_times_killed(string, string); /obj/handlers/secure_handlers/inhume_inherit.c
How many times has the assassin inhumed a particular victim?
- query_times_killed(string, string); /obj/handlers/secure_handlers/inhume_inherit.wtf
How many times has the assassin inhumed a particular victim?
- query_timestamps(); /obj/handlers/guild_things/leadership_handler.c
- query_title(string); /obj/handlers/deity_handler.c
This method returns the title for the deity.
- query_title(string); /obj/handlers/guild_things/lib.c
This method returns the players current title.
- query_title(string); /obj/handlers/guild_things/position_handler.c
- query_title(string); /obj/handlers/guild_titles.c
- query_title(string); /obj/handlers/library.c
This method returns the players current title.
- query_title(string); /obj/handlers/library_t.c
This method returns the players current title.
- query_title_type(string); /obj/handlers/deity_handler.c
This method returns the title type for the deity.
- query_tmp_con(); /std/living/stats.c
- query_tmp_dex(); /std/living/stats.c
- query_tmp_int(); /std/living/stats.c
- query_tmp_str(); /std/living/stats.c
- query_tmp_wis(); /std/living/stats.c
- query_tod(); /obj/handlers/weather.c
Return a string for the period of the day
- query_top_ten(); /obj/handlers/top_ten_handler.c
Return the complete list of top ten tables.
- query_topo_map(); /std/room/inherit/terrain_map/handler_base.c
- query_total_qp(); /obj/handlers/quest_handler.c
This returns the current total gp for all of the current quests.
- query_total_stolen(string); /obj/handlers/guild_things/quota.c
This function determines the value of items a thief has stolen
in the current quota period.
- query_total_stolen(string); /obj/handlers/guild_things/quota_old.c
This function determines the value of items a thief has stolen
in the current quota period.
- query_total_stolen(string); /obj/handlers/guild_things/receipt_handler_old.c
- query_total_value(mixed *, mixed *); /obj/handlers/money_handler.c
This method determines the total value of a specified money array.
- query_totem_chats(string); /obj/handlers/deity_handler.c
This method returns the chats of the deities totem figure.
- query_totem_description(string); /obj/handlers/deity_handler.c
This method returns the description of the deities totem figure.
- query_touched(string); /obj/handlers/project_management.c
Return a formatted string saying when the project was last touched.
- query_tracking(); /std/room/basic_room.c
This method returns the array of tracking data stored in this room.
- query_transaction_type_name(int); /obj/handlers/inherit/club_elected.c
This method returns the string name of the transaction type.
- query_transactions(string, string); /obj/handlers/inherit/club_elected.c
This method returns the transaction history for the club.
- query_transport_base_name(int); /obj/handlers/transport_handler.c
Queries the transport base name
- query_transport_class(int); /obj/handlers/transport_handler.c
Queries the class associated with an id number
- query_transport_coat(int); /obj/handlers/transport_handler.c
Queries the coat type associated with an id number
- query_transport_colour(int); /obj/handlers/transport_handler.c
Queries the transport colour associated with an id number
- query_transport_desc(int); /obj/handlers/transport_handler.c
Gets the basic desc of the transport
- query_transport_name(int); /obj/handlers/transport_handler.c
Queries the transport name associated with an id number
- query_transport_type(int); /obj/handlers/transport_handler.c
Queries the type of transport
- query_transports(); /obj/handlers/transport_handler.c
Queries the transports registered with the handler
- query_true_liquid(); /obj/food.c
This function returns one if the food is a liquid.
- query_twiki(string); /obj/handlers/project_management.c
- query_type(string); /obj/handlers/housing.c
Find out the type of a house.
- query_type_coverage(string, string); /std/living/armour.c
This method determines whether or not a particular "type"
of item is being worn by the living object upon which
it is called.
- query_type_name(int); /obj/handlers/inherit/nomic_rules.c
This method returns the name of the corresponding type name.
- query_type_number(string); /obj/handlers/inherit/nomic_rules.c
This method returns the number for the corresponding type name.
- query_types(); /obj/handlers/applications_handler.c
This returns the various possible types of applications allowed.
- query_types_worn(object *); /std/living/carrying.c
This method returns the list of types of things which are passed into
the array.
- query_unarmed_parry(); /std/living/combat.c
- query_ungendered_relationship(string); /obj/handlers/inherit/club_family.c
This returns the real relationship type based on the possible
genderised relationship.
- query_unpunished(string); /obj/handlers/guild_things/punishment_handler.c
This returns the number of unpunished offences.
- query_use_internal_objects(); /std/room/basic_room.c
This method returns all the current use internal objects available.
- query_used(); /obj/handlers/research_handler.c
- query_used_combat_response(string); /std/living/combat.c
Selects one of parry, dodge or block based on the player's
preferences.
- query_using_array(); /std/living/holding.c
- query_vacant(string); /obj/handlers/housing.c
Function to get a list of houses that are vacant in a given region.
- query_valid_al(string, string, string); /obj/handlers/deity_handler.c
This method determines if the alignment is valid for the deity.
- query_valid_place(string); /obj/handlers/money_handler.c
This method checks if a string is a valid currency area
- query_valid_positions(string); /obj/handlers/inherit/club_elected.c
This method returns the list of available positions for the club.
- query_valid_type(string); /obj/handlers/clothing_handler.c
This method tells us if the type is valid.
- query_valid_types(); /obj/handlers/money_handler.c
This returns a list of valid coin types
- query_value(string); /obj/handlers/housing.c
Find out the current value of a house.
- query_value(string, string); /obj/handlers/money_handler.c
This method returns the value of a specified type of money in a certain money area.
- query_value(); /std/basic/misc.c
This method returns the current value of the object.
- query_value(); /std/living/money.c
This method returns the value of the money as an integer.
- query_value_at(object); /std/basic/misc.c
This method figures out how much an object will cost in a certain
place.
- query_value_in(string); /std/living/money.c
This method returns the value of the money as in integer in the specified
place.
- query_value_info(); /std/basic/misc.c
This method returns the information associated for all the special
bits of the object.
- query_value_of(string); /obj/handlers/money_handler.c
This returns the value of a currency type.
- query_value_real(string); /std/basic/misc.c
This method always returns the most expensive value of an item.
- query_values(); /obj/handlers/money_handler.c
This method returns the values in the default area.
- query_values_in(string); /obj/handlers/money_handler.c
This method returns the values in the specified area.
- query_variable_status(string); /obj/handlers/vhandler.c
- query_verb(); /secure/simul_efun/modified_efuns.c
This returns the current verb name.
- query_verbose(string); /std/living/living.c
This method returns the current verbose mode setting of the player.
- query_verbose_settings(); /std/living/living.c
This function returns the current verbose/brief settings.
- query_verbose_types(); /std/living/living.c
This method returns the current verbose/brief types.