Index of d
letters can change the world, remove the l from world and you have word
- damage_weapon(class attack); /std/living/combat.c
Do damage to the attacking & defending weapons.
- dart_board_inherit.c.
An inherit for "dart" boards.
- data.c.
Universal data initialization handler.
- data_dump(); /obj/handlers/project_management.c
- data_node(type); /obj/handlers/data.c
- day_info(int); /obj/handlers/liaison.c
- day_number(); /obj/handlers/weather.c
Find out which day of the Disc (common) year it is.
- DAYS; /obj/handlers/mail.h
- db_connect(mixed * args); /secure/simul_efun/modified_efuns.c
- death_helper(object, object); /std/living/corpse.c
This method deals with any cute messages you want to print when
something dies or, cute things you want to do (like not dieng
at all).
- death_shadow(); /std/living/mon-shadow.c
- debug_adjacent_terrains(); /std/room/inherit/terrain_map/handler_base.c
- decrement_alerts_for(string); /obj/handlers/playerinfo.c
- decrement_crimes_for(string); /obj/handlers/secure_handlers/inhume.c
Add (or update) a player's ledger of crimes against the guild.
- DEFAULT_LEASE; /include/housing.h
The default length of a lease.
- defend_cost(object); /std/living/combat.c
- degree_handler.c.
- deity_cache(al_lower, al_lower, al_lower, al_lower, al_lower, al_lower, al_lower, al_lower, al_lower, al_lower, al_lower); /obj/handlers/deity_handler.c
- deity_handler.c.
- deity_point_tracker.c.
This keeps track of deity point expenditure.
- del(string, string); /obj/handlers/map.c
This method deletes a room from the specified directory.
- del(string, string); /obj/handlers/map2.c
This method deletes a room from the specified directory.
- del(string, string); /obj/handlers/map_helper.c
This method deletes the specified room from the directory.
- delay_command(string, string); /obj/monster.c
This method allows you to control the npc and get it to do
actions where they are queued as for players.
- delay_command(string, string); /obj/monster.c
This method allows you to control the npc and get it to do
actions where they are queued as for players.
- delayed_contract(string); /obj/handlers/secure_handlers/inhume.c
A player has logged in after a contract was requested.
- delayed_contract(string); /obj/handlers/secure_handlers/inhume_inherit.c
A player has logged in after a contract was requested.
- delayed_contract(string); /obj/handlers/secure_handlers/inhume_inherit.wtf
A player has logged in after a contract was requested.
- delayed_dispense_card(string); /obj/handlers/valentines_handler.c
- delete(mixed, mixed, mixed); /secure/simul_efun/array.c
This method deletes and element from an array.
- delete_account(string); /obj/handlers/folder_handler.c
This method totaly removes the account for a particular player.
- delete_account(string); /obj/handlers/mail_handler.c
- delete_account(string); /obj/handlers/mail_import.c
- delete_allowed(string); /obj/handlers/multiplayer.c
Remove a person from allowed multi IP list.
- delete_alt(object, object, object); /obj/handlers/playerinfo.c
Delete an alt character name from this player's dossier.
- delete_alts(object, object, object); /obj/handlers/playerinfo.c
Delete an array of alts from this player's dossier.
- delete_application(string, string); /obj/handlers/applications_handler.c
Deletes an application from the system.
- delete_benefactor(string); /obj/handlers/secure_handlers/inhume_inherit.c
- delete_benefactor(string); /obj/handlers/secure_handlers/inhume_inherit.wtf
- delete_board(string); /obj/handlers/board_handler.c
Complete erase a board.
- delete_bounty(string); /obj/handlers/bounty.c
- delete_buggy_start(string); /obj/handlers/start_positions.c
Remove a filename from the array of buggy start positions.
- delete_cloned_location(string, string); /obj/handlers/terrain_handler.c
This method deletes a cloned location for a terrain from the cache.
- delete_colour(string); /obj/handlers/cmr_handler.c
Remove a colour from the handler.
- delete_command(string, string); /obj/handlers/deity_handler.c
This method deletes a command to be given to the priests.
- delete_creator_set_data(string, string); /obj/handlers/deity_handler.c
- delete_crimes(string); /obj/handlers/guild_things/thieves_ledger.c
- delete_effect(object); /obj/handlers/pet_handler.c
- delete_enforcer(string); /obj/handlers/secure_handlers/inhume.c
Remove a player from the list of Guild Enforcers.
- delete_enforcer(string); /obj/handlers/secure_handlers/inhume_inherit.c
Remove a player from the list of Guild Enforcers.
- delete_enforcer(string); /obj/handlers/secure_handlers/inhume_inherit.wtf
Remove a player from the list of Guild Enforcers.
- delete_entry(object, object, object, object); /obj/handlers/playerinfo.c
Delete an entry from the playerinfo database.
- delete_excommunicated(string, string); /obj/handlers/deity_handler.c
This method reinstates a priest or worshipper to the church, from the list of excommunicated players
- delete_faith_rod(string, string); /obj/handlers/deity_handler.c
This method deletes a faith rod from the deity.
- delete_fixed_location(string, string); /obj/handlers/terrain_handler.c
This method deletes a fixed location for a terrain.
- delete_floating_location(string, string, string); /obj/handlers/terrain_handler.c
This method deletes a floating location for a terrain.
- delete_from_folder(string, string, string); /obj/handlers/mail_import.c
- delete_highpriest_ability(string, string); /obj/handlers/deity_handler.c
This method removes an ability from the list which is given to high
priests of the deity.
- delete_highpriest_command(string, string); /obj/handlers/deity_handler.c
This method deletes a command from the set of commands high
priests can learn.
- delete_highpriest_prayer(string, string); /obj/handlers/deity_handler.c
This method removes a ritual from the list which is given to high
preists of the deity.
- delete_index(string, string); /obj/handlers/pet_handler.c
- delete_it(string, string, string); /obj/handlers/folder_handler.c
This method will attempt to the delete the specified messages from
the folder.
- delete_item(mixed, mixed); /obj/handlers/item_tracker.c
This method deletes the state/location information of a specific quest item
owned by a player.
- delete_key_name(string, string); /obj/handlers/key_handler.c
This method removes a specified key name from the current key name
mapping.
- delete_list(string); /obj/handlers/mail_handler.c
This function will delete a mailing list.
- delete_list(string); /obj/handlers/mail_track.c
This method will delete a mailing list.
- delete_mailer(object); /obj/handlers/mail_track.c
This method removes a mailer from the current list of mailers.
- delete_material(string); /obj/handlers/cmr_handler.c
Remove a material from the handler.
- delete_member(string, string); /obj/handlers/mail_track.c
This method removes a member from the list if they are either a
controller or a member.
- delete_message(string, string, string); /obj/handlers/board_handler.c
Remove a message from a board.
- delete_move_after(object); /obj/handlers/wander_handler.c
Stops an npc wanderering aimlessly around the place.
- delete_move_after(object); /obj/handlers/wander_handler2.c
Stops an npc wanderering aimlessly around the place.
- delete_note(string, string, string); /obj/handlers/project_management.c
Delete a note from a project.
- delete_player_quest_info(string, string); /obj/handlers/library.c
This method deletes all quest info for a quest for the specific player.
- delete_player_quest_info(string, string); /obj/handlers/library_t.c
This method deletes all quest info for a quest for the specific player.
- delete_player_set_data(string, string); /obj/handlers/deity_handler.c
- delete_prayer(string, string); /obj/handlers/deity_handler.c
- delete_priest(string, string); /obj/handlers/deity_handler.c
This method removes a priest fromt he clergy.
- delete_project(string, string); /obj/handlers/project_management.c
Delete a project from the array.
- delete_quest(string); /obj/handlers/quest_handler.c
This method removes the given quest from the system.
- delete_queued_commands(); /obj/monster.c
This method throws away any queued commands.
- delete_queued_commands(); /obj/monster.c
This method throws away any queued commands.
- delete_receipt(string, string); /obj/handlers/guild_things/receipt_handler_old.c
- delete_ritual(string, string); /obj/handlers/deity_handler.c
This method deletes a ritual from the deity.
- delete_room(string, string); /obj/handlers/room_rental.c
Deletes a room from the handler
- delete_sacrosanct(string); /obj/handlers/secure_handlers/inhume_inherit.c
- delete_sacrosanct(string); /obj/handlers/secure_handlers/inhume_inherit.wtf
- delete_setting(string, string, string); /obj/handlers/inherit/player_council.c
Deletes a setting from an area
- delete_soul_command(string); /obj/handlers/new_soul.c
Deletes the soul command.
- delete_task(string, string, string); /obj/handlers/project_management.c
Delete a task from a project.
- delete_vouch(string, string, string); /obj/handlers/applications_handler.c
This method deletes a vouch for a special person in the system.
- delete_worshipper(string, string); /obj/handlers/deity_handler.c
This method deletes the given non-priest worshipper.
- delete_worshipper_ritual(string, string); /obj/handlers/deity_handler.c
This method deletes a ritual from the deity.
- deposit(string, string, string, string); /obj/handlers/parcel.c
This function deposits some items for a player
- deposit_value_in_coffer(int); /obj/handlers/secure_handlers/inhume.c
Add some money into the guild coffers.
- deposit_value_in_coffer(int); /obj/handlers/secure_handlers/inhume_inherit.c
Add some money into the guild coffers.
- deposit_value_in_coffer(int); /obj/handlers/secure_handlers/inhume_inherit.wtf
Add some money into the guild coffers.
- deregister_corpse(object); /obj/handlers/corpse_handler.c
This method deregisters the corpse from us.
- deregister_room(string); /obj/handlers/guild_things/assassins_gm_room_tracker.c
- description.c.
Converts various numbers to words
Keeps it all in one place for easy tinkering
- dest_substance(object); /obj/handlers/reaction.c
- diagnose_artifact(object, object, object); /obj/handlers/artifact_handler.c
Let a player attempt to find out what type of artifact the
thing is.
- direction_handler.c.
Direction Handler
- disable_citizen_election(string); /obj/handlers/inherit/citizen_elections.c
This method sets the specifed election to "disabled", meaning it will
sit indefinitely with no election.
- disable_gossip(); /std/living/response_mon.c
- disband_club(string); /obj/handlers/inherit/club_basic.c
This method disbands the club.
- disband_club(string); /obj/handlers/inherit/club_basic.c~
This method disbands the club.
- disband_group(string, string); /obj/handlers/group_handler.c
This function does a clean removal of a group from the handler.
- dismiss_position(string, string, string); /obj/handlers/deity_handler.c
This method dismiss a player from a position in the guild.
- disown_pet(object, object); /obj/handlers/pet_commands.c
- disown_pet(mixed, mixed); /obj/handlers/pet_handler.c
- dispense_card(string, string); /obj/handlers/valentines_handler.c
- distance_benefits(string, string); /obj/handlers/temple_distance_handler.c
- distance_handler.c.
This file handles the distance checking stuff for figuring out how
far apart two rooms or co-ordinates are.
- distance_impediments(string, string); /obj/handlers/temple_distance_handler.c
- do_abandon(); /obj/misc/dart_board_inherit.c
- do_add(string, string); /obj/handlers/smack_handler.c
- do_add_error_reply(int, int, int, int, int); /obj/handlers/inherit/error_handler.c
This method adds an error reply into the system.
- do_agreement(); /std/shops/real_estate_auction.c
Request a new rental agreement for a property they might have
lost.
- do_agreement_club(string); /std/shops/real_estate_auction.c
Request a new rental agreement for a property they might have
lost.
- do_apply(object *); /obj/food.c
This handles applying things
- do_assign_bug_to(int, int, int); /obj/handlers/inherit/error_handler.c
This method changes who the bug is assigned to.
- do_attack(); /std/living/combat.c
This performs the actual attack itself.
- do_balance_plank(object *, object *, object *, object *, object *); /obj/handlers/guild_things/klk_guild_traps.c
- do_bodge(object, object); /obj/crafts/bodging/lathe.c
Entry point, called from the bodge command in init().
- do_burden_call(); /std/living/living.c
- do_change_category(int, int, int); /obj/handlers/inherit/error_handler.c
This method changes the category of the bug.
- do_change_status(int, int, int, int, int, int, int); /obj/handlers/inherit/error_handler.c
This method changes the status of the bug, it also automaticaly
sends a message to the person who reported the bug and who the bug
is assigned to if someone else changes it.
- do_change_type(int, int, int); /obj/handlers/inherit/error_handler.c
This method changes the type of the bug.
- do_cheat_check(string, string, string, string, string); /obj/handlers/bank_handler.c
- do_chunk(int *); /obj/handlers/mail_import.c
- do_combat_action(object, object, object); /obj/monster.c
This method does a combat action.
- do_combat_action(object, object, object); /obj/monster.c
This method does a combat action.
- do_command(mixed *, mixed *, mixed *, mixed *); /obj/handlers/peopler.c
This method is the main access point to the peopler.
- do_command(string); /obj/monster.c
This method allows you to control the npc and get it to do
actions.
- do_command(string); /obj/monster.c
This method allows you to control the npc and get it to do
actions.
- do_comment(int, int, int, int); /obj/handlers/inherit/error_handler.c
This method adds a comment into the database.
- do_contents_chunk(class mail_header *, class mail_header *); /obj/handlers/mail_import.c
- do_converse(string); /global/communicate.c
- do_cure(); /obj/food.c
This is called by the pickling stick.
- do_cut(int); /obj/food.c
This cuts the food up into bits.
- do_death(object, object, object); /std/living/corpse.c
This does the actual death and co ordinates the death into a well
ordered feeding frenzy.
- do_describe(); /obj/handlers/pet_commands.c
- do_describe(); /obj/handlers/pet_handler.c
- do_dowse(); /obj/handlers/non_refuelling_lantern.c
- do_drawn_fire(object *, object *); /obj/weapons/inherits/fired_weapon.c
- do_drink(); /obj/food.c
This gives the appropriate message for drinking things.
- do_drop(mixed *, mixed *, mixed *, mixed *, mixed *); /obj/food.c
- do_dry(); /obj/food.c
This method dries the food.
- do_eat(int, int); /obj/food.c
This is the eat command call.
- do_effect(int, int, int); /obj/handlers/mag_eff_handler.c
This method causes an effect to occur.
- do_effects(); /obj/handlers/firework.c
This method broadcasts the actual firework messages.
- do_error_replies(string, string, string); /obj/handlers/inherit/error_handler.c
This method looks for all the error replies for the specific recipient.
- do_eviction(string); /obj/handlers/room_rental.c
This handles evicting someone from a room and clearing the data associated
with this room rental.
- do_exits(); /std/room/basic_room.c
- do_expire(int, int); /obj/handlers/parcel.c
Expire packages
- do_extinguish(); /obj/handlers/non_refuelling_lantern.c
- do_fire(object *); /obj/weapons/inherits/fired_weapon.c
- do_follow(object, object, object, object, object, object, object, object, object, object, object); /obj/handlers/room_handler.c
This is called by exit_move() to do the checks and so forth for each
follower.
- do_follow_move(string); /obj/monster.c
This method is used to make the npcs follow after attackers when they
leave the room.
- do_follow_move(string); /obj/monster.c
This method is used to make the npcs follow after attackers when they
leave the room.
- do_force(mixed *); /obj/handlers/new_soul.c
Attempts to do the force on the player.
- do_force(object *, object *); /std/living/force.c
This is the function which forces another player to do something.
- do_force_on_me(string); /std/living/force.c
This is the method called to do the actual force.
- do_forward(int, int, int, int); /obj/handlers/inherit/error_handler.c
This method changes the status of the bug, it also automaticaly
sends a message to the person who reported the bug and who the bug
is assigned to if someone else changes it.
- do_generate(string); /obj/handlers/terrain_things/dungeon_maker.c
- do_gossip_say(string); /std/living/response_mon.c
- do_handle_shoplift(object, object); /obj/handlers/theft_handler.c
- do_hurry_up(); /obj/handlers/fairy_godmothers.c
Give the players a nudge if they are taking to long.
- do_inform(); /obj/handlers/project_management.c
Compile the information for the creator inform.
- do_inhume_chime(); /obj/handlers/secure_handlers/am_inhume.c
- do_it(mixed *); /obj/handlers/converter.c
- do_light(); /obj/handlers/non_refuelling_lantern.c
- do_list(); /obj/handlers/smack_handler.c
- do_load(); /obj/handlers/project_management.c
Load the file.
- do_load_weapon(object *); /obj/weapons/inherits/fired_weapon.c
- do_log(string); /obj/handlers/project_management.c
Log text to the project management logfile.
- do_look_plank(); /obj/handlers/guild_things/klk_guild_traps.c
- do_mail(string *, string *, string *); /obj/handlers/project_management.c
- do_mail_committee(string, string, string); /obj/handlers/inherit/club_elected.c
This method will mail a messsage to the committee.
- do_mail_message(string, string, string, string, string, string, string, string); /obj/handlers/mailer.c
This method allows a message to be mailed.
- do_mail_message(string, string, string, string, string, string, string, string); /obj/handlers/mailer_new.c
This method allows a message to be mailed.
- do_mail_message(string, string, string, string, string, string, string, string); /obj/handlers/mailer_old.c
This method allows a message to be mailed.
- do_mince(); /obj/food.c
- do_move(object); /obj/handlers/fairy_godmothers.c
- do_move(string, string); /obj/monster.c
This method causes the npc to move in the given direction.
- do_move(string, string); /obj/monster.c
This method causes the npc to move in the given direction.
- do_move_after(int); /obj/monster.c
This is called when the npc decides it must continue down
a certain route.
- do_move_after(int); /obj/monster.c
This is called when the npc decides it must continue down
a certain route.
- do_panic_callout(object, object); /obj/handlers/fairy_godmothers.c
- do_play(); /obj/misc/dart_board_inherit.c
- do_practise(); /obj/misc/dart_board_inherit.c
- do_probe(string); /obj/handlers/pet_handler.c
- do_quaff(); /obj/food.c
This gives the appropriate message for quaffing things.
- do_query_bug_details(int, int); /obj/handlers/inherit/error_handler.c
This method sets up a call to return the details of the error.
- do_query_bug_summary(class error_query, class error_query); /obj/handlers/inherit/error_handler.c
This method sets up a query for the specific data, this returns the
bug summary for all the found bugs.
- do_query_multiple_bug_details(class error_query, class error_query); /obj/handlers/inherit/error_handler.c
This method sets up a call to return the details of the error.
- do_query_open_bugs_by_reporter(string, string); /obj/handlers/inherit/error_handler.c
This returns the bug summary for all the open bugs associated with
the specified reporter.
- do_query_open_bugs_for_fname(string, string); /obj/handlers/inherit/error_handler.c
This returns the bug summary for all the open bugs associated with
the specified file.
- do_query_open_bugs_in_dir(string, string, string); /obj/handlers/inherit/error_handler.c
This method finds the bug summary for all the open bugs in the
specified directory.
- do_read_file(); /obj/handlers/pqf_handler.c
Reads in the quote file source and splits it up into the various
files for use by the handler.
- do_remove(string, string); /obj/handlers/smack_handler.c
- do_rental(object, object, object); /obj/handlers/room_rental.c
Handles the actual renting of the room.
- do_replacements(string); /obj/handlers/languages.c
Remove "ne1" and suchlike
- do_report(); /obj/handlers/hospital.c
Prints a report of all the npcs in the hospital currently.
- do_report(); /std/hospital.c
Prints a report of all the npcs in the hospital currently.
- do_room(string); /obj/handlers/map.c
This method will decide if room should be checked, using the checks that
can be done without loading the room, queue the check of this room.
- do_room(string); /obj/handlers/map2.c
This method will decide if room should be checked, using the checks that
can be done without loading the room, queue the check of this room.
- do_route_move(); /obj/monster.c
This method moves the npc one more location along the route it
is following.
- do_route_move(); /obj/monster.c
This method moves the npc one more location along the route it
is following.
- do_save(); /obj/handlers/project_management.c
Save the file.
- do_save(); /obj/handlers/theft_handler.c
- do_set(string, string); /obj/handlers/smack_handler.c
- do_smart_fighter_move(object, object, object); /obj/monster/smart_fighter.c
If the smart_fighter wants to do something special with the attempt
runaway/move.
- do_spell_action(object, object, object, object); /obj/monster.c
This method does a combat action.
- do_spell_action(object, object, object, object); /obj/monster.c
This method does a combat action.
- do_splash(object *); /obj/food.c
- do_startup(object); /obj/handlers/fairy_godmothers.c
This method handles a player panicing.
- do_status_error_reply(int, int, int); /obj/handlers/inherit/error_handler.c
This method sets the error reply status to something useful.
- do_submit_complaint(string); /obj/handlers/complaints_handler.c
Submits a complaint to the complaints board anonymously.
- do_surrender(object); /std/living/combat.c
This method will be called when we surrender.
- do_this_update(int, int); /obj/handlers/inherit/error_handler.c
- do_throw(); /obj/misc/dart_board_inherit.c
- do_update_directory_assignment(string, string, string, string); /obj/handlers/inherit/error_handler.c
This method is called when a directory assignment is changed and the main
person responsible is changed.
- do_whisper(object, object, object, object, object, object, object, object, object); /global/communicate.c
- do_wombat_repeat(string, string); /global/communicate.c
- dodge_modifier(object, object, object, object, object, object); /std/living/combat.c
This method calculates the modifier to the defense if the defense
is parrying, and gives combat feedback if required.
- donate_money(object, object, object); /obj/handlers/secure_handlers/inhume.c
This function interfaces directly with the secretaries, like
pay_for_contract and new_contract.
- donate_money(object, object, object); /obj/handlers/secure_handlers/inhume_inherit.c
This function interfaces directly with the secretaries, like
pay_for_contract and new_contract.
- donate_money(object, object, object); /obj/handlers/secure_handlers/inhume_inherit.wtf
This function interfaces directly with the secretaries, like
pay_for_contract and new_contract.
- dont_attack_me(); /std/living/combat.c