Skill specific modification
This option gets very complicated. For a start it can
lead to a situation where after the change you are lower level
than someone who you were higher than before the change.
It also raises a lot of complexity about exactly which skills
should be modified more and which less. This is especially
true for skills that at one point TMd too much but recently
have been fixed. Some players will have taken advantage of
this while others wouldn't have. Even players who were around
during the extremely generous period may not have taken
advantage of it.
The final problem is that as mentioned before skills are
relative. If you reduce fighting.combat.xxx and other.health
differently you get an imbalance. If you modify
other.perception and covert.xxx differently you get an
imbalance. The same kinds of problems arise for many different
skill comparisons.
Why not just change bonuses
This approach falls down in a number of ways.
Firstly we would still have the problem whereby newbies wouldn't be
able to reach the levels of oldbies. Unless of course we picked some
arbitrary level to start seriously reducing the rate of TMs.
Plus the system needs to have head room (Yukk, Jakka et al will still
be wanting to advance a bit at least) so we'll be looking at even
higher skills to which newbies will need to be able to advance.
It would also make the differential between players and NPCs even
worse since all the NPCs would be _downgraded_ with respect to the
players rather than upgraded.
Unless of course we completely changed how skills are dealt with and
made NPCs use a different algorithm to players which will lead to
further confusion in the future (and make comparison of
levels between players & npcs impossible).
Players however would still have "lost" everything they'd
lose through a skill reduction.
In other words, this approach adds complexity, doesn't fully
solve the problem but still downgrades the players. The only
positive it has is that players can feel as though their
numbers haven't gone down.
If that's what we want to achieve we could always write an
'oldskills' command or something to show you what your
levels would have been. Then you could alias 'skills' to
'oldskills' so you feel as though nothing has changed.