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Groups Here, posted on Sat Aug 28 09:14:37 2010
Posted by: Carmine
Category: Mudlib


It's now possible to use "groups here" or "group list here" to see which (if any) groups are represented in the room you're currently in.

Carmine

xxxxxxx


Looting Warded Items, posted on Tue Aug 24 12:52:59 2010
Posted by: Carmine
Category: Guilds


Taking a warded item from a corpse will now always trigger the ward, unless it is an item that you owned or a corpse you have been permitted to remove items from. The skillcheck for normal theft is unaffected.

Carmine

xxxxxxx


House Security, posted on Mon Aug 23 13:41:49 2010
Posted by: Pit
Category: Mudlib
Playerhouses and commercial property belonging to playerkillers should be a little more safe now, as theft from playerhouses has been disabled.

This was done in recognition of the investment players make in playerhouses, and to make it more viable for playerkillers to run a playershop.

Relocation Of Remains, posted on Fri Aug 20 18:31:16 2010
Posted by: Pit
Category: Mudlib
Playerkiller corpses have become a bit more resilient to unwanted moving.

Henceforth player corpses can not be dragged without explicit permission

from the corpse's owner, whether the owner is a PK or not.

CTF, posted on Fri Aug 13 01:57:48 2010
Posted by: Trilogy
Category: Special
Due to the awesomeness that is Turvity, there have been a few changes to CTF:

* Over 50 new weapons, including a brand new category (ranged rack).

* Components for many spells, rituals and commands, missing before, have been added.

* There is now a spectator's gallery where the timid can watch games.

Let the killing begin!


Not Wanted On Voyage, posted on Tue Aug 10 17:07:25 2010
Posted by: Kake
Category: Guilds
Celestial anchor has been tweaked and should now be effective against all forms of movement. To balance this, it has been made harder, and should in addition no longer have the extreme durations it had before.

You May Not Be The Coolest Person Here, posted on Mon Aug 9 18:47:48 2010
Posted by: Kake
Category: Guilds
Whispers are spreading around the Djelibeybi bazaar of a new resident in the Hashishim guild - apparently an artist of some kind. Rumour has it that this rather attractive young woman has been seen deep in conversation with the Adb al Alim, though why needles and numbers would come up in the same breath is anyone's guess.

Guilds Tweaks, posted on Mon Aug 9 10:44:56 2010
Posted by: Kaylar
Category: Guilds
The guilds domain has implemented some colourful and not so colourful ideas:

* Ink can now be added to the stove at Wee Flaudia's to make coloured candles.

* Witches' broomsticks are now able to be painted with paint and brushes available from house decoration shops (the paint used needs to be newly purchased to have the colour set properly).

* Rods can now be referred to with the ritual name when imprinted, or the imbue level.

* GPs can be fed to all summons to make them stay longer.

* Shield ...

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Command Tweaks, posted on Mon Aug 9 10:40:47 2010
Posted by: Kaylar
Category: General
Some changes to commands:

* "relationship show" will show all relationships and spouses.

* "title random" will set a random pre-title.

* The "permit" command now has a confirmation stage.

* "stop queue" will just stop command queues and not fighting, spells etc (although it still stops delayed actions such as teaching and crafts).

* "group unassist" can be used without arguments to unassist the person you are already assisting.

* The top killer on the player killer ladder can choose to display o...

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