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This is a blog for all the cool, but minor, things that your creators do for you.

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Focus, posted on Sat Apr 11 14:28:21 2015
Posted by: Pit
Category: Special
Bing!

If you are using "tactics focus <zone>" to focus on a specific zone in combat, you may occasionally find yourself missing an opportunity to hit (using base rounds).

If you are currently focused as a default, you may want to turn this off, and rather only use focus when the situation calls for it.

Pit.

Hot Stuff, posted on Sat Apr 4 14:39:58 2015
Posted by: Woom
Category: Special
A couple of bugs have been fixed with how clothing warms you up/cools you down. You may notice some items suddenly behaving differently in this regards. Further, individual items' properties may get tweaked in the near future.

Woom


Bypassing Queues, posted on Fri Apr 3 17:22:54 2015
Posted by: Woom
Category: Special
You can now suppress the "Queued command" message when queuing commands using "brief queue". "verbose queue" turns them back on again.

Have fnu!

Woom


Wonderful Websites, Lovely Links, posted on Wed Feb 25 17:23:48 2015
Posted by: Borealis
Category: Special
Players confused as to why their submitted website links are not being validated should now find an answer in their mudmail.

An explanation of HTTP response codes can be found on Wikipedia at http://en.wikipedia.org/wiki/List_of_HTTP_status_codes.

Mo' Memo, posted on Mon Jan 12 23:09:52 2015
Posted by: Tof
Category: Special
The memo command now allows you to control how often the memo repeats itself.

See 'syntax memo' for how to do this.

Capping Skills, posted on Sat Nov 22 12:36:11 2014
Posted by: Pit
Category: Special
Over the years, many players have accumulated skills far beyond levels that were originally intended for players to achieve. This has a somewhat detrimental effect on certain aspects of the game, in particular playerkilling.

As such, we are introducing a new feature that will allow playerkillers to fight on a more even footing.

*** DON'T PANIC ***

The newly introduced skillcap command is strictly voluntary. It allows you to (temporarily) lower your skills to a certain...

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Club Houses, posted on Tue Aug 26 01:33:02 2014
Posted by: Borealis
Category: Special
Clubs which fail to maintain a committee of at least three seperate members will no longer be eligible to remain in their club houses. All active members of any such club will receive a warning in plenty of time to remedy the situation.

In order to prevent the eviction of a club whose members have received warning mail, the club must elect a suitable committee within the period specified in the mail.

~/B

Treasure Chests, posted on Fri Aug 22 21:42:24 2014
Posted by: Pit
Category: Special
Following an ideareport, a new feature has entered the game for those players who like to organise events. Venture over to the magic shop in Hillshire for a look at these treasure chests, which may be buried for others to find.

P.S.1. More details are available in the help for the chests.

P.S.2. Some responsibility with this item is required, as the intention is not really to swamp the whole disc in buried treasure. Therefore, the sale is restricted to players who have one of the "Experienc...

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Guilds Of Locksmiths And Decorators Embrace Faster Travel, posted on Sun Aug 17 00:35:42 2014
Posted by: Borealis
Category: Special
Due to the increased amount of work that is anticipated from the expected upturn in the housing market over the coming months, certain service NPCs have agreed to follow those using arcane means of travel. Note, however, that should you attempt to lead them outside the areas in which they normally provide their services using this method, they may decide to immediately return home, without returning any fees which might have already been paid in respect of their hiring. They also know how to fin...

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New Meaningless Numbers For All, posted on Fri May 23 00:10:12 2014
Posted by: Borealis
Category: Special
As a related but separate activity to the previously announced work on the combat code, we're starting to look at the part that guild level plays in determining the amount of xp received in various ways. As part of this, a new command has been introduced which will calculate a theoretical level for you in 5 different categories, namely attack, defence, support, general combat and grouping. Whilst we're not going to explain how these values are calculated, which may in any way change occasionall...

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