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This is a blog for all the cool, but minor, things that your creators do for you.

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Poke It With A Stick, posted on Tue Jun 29 20:32:30 2010
Posted by: Kake
Category: Guilds
Magic wands have had a bit of an overhaul. The chances and consequences of backfires have been tweaked to take better account of skills, and the messages have been clarified a little. In addition, backfires on certain wands should now be more interesting!

Recharging, posted on Thu Jun 24 15:08:07 2010
Posted by: Carmine
Category: Guilds


To bring it in line with other actions requiring components, attempting to recharge something wizardly has changed! Now, if you attempt to recharge something and don't have enough power in your source substance, the substance will not be consumed and the guildpoints will not be used.


Goldsmithing Fixes, posted on Fri Jun 18 11:08:02 2010
Posted by: Kaylar
Category: Special
A few issues with goldsmithing have been fixed:

* value will now increase after each stage rather than just after sculpting

* you should expect to get back some of the cost of the metal bar, even if you fail

* the time taken to sculpt and polish is now more dependent on skills

In some cases this means that overall value may be reduced, but in others it may have increased.

The Imperial Guard Adopts A New Stance, posted on Fri Jun 18 05:49:06 2010
Posted by: Mitsukai
Category: Cwc (domain pages)
The Imperial Guard stationed in Bes Pelargic has adopted a new stance when it comes to dealing with the murderous bloodsucking foreign vampire ghosts that sometimes roam the city streets.

Rather than martyrly protect the denizens it has been sworn to safeguard, the Imperial Guard will now attempt to use more tactical means to defend its wards.

Good luck! Don't die!

New Spell Discovered, posted on Fri Jun 18 01:44:02 2010
Posted by: Kaylar
Category: Guilds


The Librarian has discovered a new spell, Pragi's Molten Gaze, hidden in a notebook found in a pocket of L-space. He has carefully coaxed it out and it has now taken up residence in the tome of "Begynners' Magick".

To make room for this newly discovered spell, Finneblaugh's Thaumic Float has been moved from the beginners' tome into "Invoakatyons in thee Mysterie of Wynd". As it is now knocking around with the big scary spells, it decided to toughen up and add an extra stage to itself.

Renovating Your House, posted on Wed Jun 16 20:38:30 2010
Posted by: Pit
Category: General
Those players who have always wanted to turn their spare bedroom into

a library or walk-in closet will be pleased to find that they can now

do so! Playerhouse owners can use the "label" command to change the

function of a room in their house.

Note that, to avoid absurdity, only rooms with standard names can be

relabelled.

New Housing Development, posted on Thu Jun 10 04:37:49 2010
Posted by: Mitsukai
Category: Cwc (domain pages)
Greetings honourable citizens,

Due to a recent and sudden boom in real estate, new player houses have been constructed in glorious Bes Pelargic. New properties will not immediately show up on the market, but they will be up for bid as they pass Grand Inspector Wun Thru Wall's random weekly building inspections.

Good luck!

Sincerely,

The Imperial Ministry of Housing and Urban Development

Bugfixing Tweaks, posted on Wed Jun 9 05:11:35 2010
Posted by: Kaylar
Category: Guilds
There have been some minor changes that may be of interest:

* A general use storage locker has been added to the ninja poison lab.

* There is now a random chance that stronger bugs (of different types) will fight and chase off weaker bugs when recasting the insect shield created with Mama Kolydina's Instant Infestation.

* Rolling pins and frying pans can now be used as weapons.

* Fruitbats can now wear magic crystals.

* The quests command now can list uncompleted/completed quests by area.


Artful Alternatives, posted on Mon May 31 21:35:56 2010
Posted by: Pit
Category: Mudlib
For those using screenreaders or variable-width fonts, an option has been added to replace ascii art by a fully textual description.

This does not (yet) work for games, but signs and maps should be fine.

If you have the option turned on and still see ascii art somewhere, please bugreport it (using the bug command).

The option is: options output asciiart = off

Limiting Factor, posted on Sun May 30 13:06:35 2010
Posted by: Kake
Category: General
A few inconsistencies with inventory limits have been fixed. The inventory helpfile has also been updated to clarify certain things about fumbling.

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