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This is a blog for informal commentary about the MUD - where it has been, where it is going, and where it is now.

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PK Reset, posted on Sun Jan 3 21:32:30 2016
Posted by: Aristophanes
Category: Special
When we carried out a general PK reset at the start of the New Year, the natural question on everybody's lips was: why?

There are actually several reasons.

It has been more than twelve years since the last PK reset, and in that time the game has changed a great deal.



The PK community and even players themselves have changed a lot. Some people have gone PK and enjoyed it, but others have subsequently grown to dislike it. Other people left the game for years, only to be killed minutes after t...

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Combat Changes 1: Playing Styles., posted on Fri Jun 12 10:54:13 2015
Posted by: Aristophanes
Category: Special
====Where we're going and why.====

As you will probably have noticed, there have been a number of staggered changes

to various aspects of the combat system over the past several months. This is the

first of the posts that should begin to clarify the reasons for these changes, as

well as what these changes are ultimately designed to achieve.

This first blog post is going to talk generally about one of our aims: Playing

Styles.

====Playing styles.====

The situation until these changes start...

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But Who's Counting?, posted on Sun Jan 20 19:52:13 2013
Posted by: Thoreksken
Category: General
A lot of players occasionally file a bug or idea report. A lot of creators occasionally fix bugs. Some players file a lot of reports. Some creators frequently and actively seek out these reports in order to improve the experience of playing Discworld MUD.

But how many reports are we talking about? And how many creators are involved in closing them?

This blog will talk a little about that, taking the statistics for the past year as a starting point.

In 2012 a total of 5312 reports were filed. Rou...

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Guilds Feedback Solicited!, posted on Thu Aug 13 16:13:12 2009
Posted by: Drakkos
Category: Guilds
I am sure most of you recognise our own lovely Kaea. She is joining the Guilds team as our newly appointed Public Face and Ambassador to the slavering masses that make up our player base (that's you guys). This is an important role that I wanted to bring to your collective attentions so you understand how this works.

Many of the ideas that we have in our massive piles of idea-reports are large, sweeping comments about entire guilds, entire subsystems of guilds, or entire game systems. Over th...

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When Does An Idea Become A Reality?, posted on Mon Jun 22 16:29:25 2009
Posted by: Drakkos
Category: General
So, the Rainy Day File is something you're all becoming familiar with as we move ideas onto it. I thought I'd take a few minutes out to explain a bit about how ideas end up on the File and why we don't just code them right away.

We have many thousands of outstanding idea reports - over 7,500 at the current count. The ones that get denied right away tend to break down into several categories:

a) Incomprehensible ('well u should put the thing i see here into a line of code and make it DANCE unt...

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The Rainy Day File, posted on Wed Apr 29 09:07:28 2009
Posted by: Drakkos
Category: General
You guys are an inventive bunch, and we love you for that. At last count, we had about 8,000 open idea reports that had been submitted - that count gets larger every day. It only ever trends upwards.

There are several reasons for this. The first is that some ideas are too big in their scope for any one creator to be able to say 'yay' or 'nay' to. The second is that many of these ideas are good, but not directly relevant to the creator reading them, or good but nobody has the time right now...

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Bugfix Sunday, posted on Mon Apr 27 11:40:55 2009
Posted by: Drakkos
Category: General
So, some of you will have noticed a number of bug replies yesteday. Hopefully quite a lot of you. Yesteday we ran our first day of what I hope will become a creator tradition - BUGFIX SUNDAY. The premise is simple - on sunday, we take time out from developing our current projects, and just focus on responding to the many bug, typo and idea reports that have accumulated over the years. Our last big bug crash was in 2004, and there are still reports from there in our pile.

That's not to sa...

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Web Hosting, posted on Sat Apr 25 16:50:47 2009
Posted by: Drakkos
Category: Web
Player web-sites are one of the most important facets of a vibrant community. Many Discworld MUD sites are hosted on free servers, such as Geocities - as I'm sure you're aware, Geocities is going to close its doors soon.

As such, web-space has been put aside at the address http://discworld.imaginary-realities.com. if you want an account, just send an email (drakkos@discworld.atuin.net) or a mudmail to me (drakkos!) and I'll set it up for you. There is also a wiki there for people who just h...

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More On Top Mud Sites, posted on Wed Apr 1 20:31:28 2009
Posted by: Drakkos
Category: General
Our new voting period has begun, and last month was interesting for how often positions #2 and #3 changed. We prevailed for the majority of the month, ending at #2 with around 4500 votes, all thanks to you guys. It was hard-fought though, which added a certain spice - it's nice to see that our 'get out the vote' drive has inspired other MUDs to take an interest once more, and even nicer to see that despite Achaea's larger playerbase, we held onto our spot.

I want to thank you guys once more ...

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Dark Domains, posted on Sat Mar 14 15:42:56 2009
Posted by: Drakkos
Category: Sur and Underworld
It's no secret that we're shorter on creators than we have been in the past - undoubtedly due to the credit crunch[1]. As such, we're slimming down our domain structure a little bit. Sur and Underworld have been set to be 'dark' domains - they still exist, but they're hidden away so that we can better concentrate our resources on the other domains. This is one part of a larger wide-sweeping re-organisation of how we do things in Creator Land.

Remember, if any of you have harboured thoughts ...

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