Developer Blogs
This is a blog for all the cool, but minor, things that your creators do for you.
[ Am | Council | Cwc | Developers | Fluffos | Forn | General | Guilds | Klatch | Learning | Liaison | Mudlib | Playerkillers | Playtesters | Quiz | Ram | Special | Sur | Underworld | Waterways | Web ]
What's In A Name?, posted on Thu Sep 16 18:20:31 2021 | Posted by: Fran | Category: Special | I have changed how the identify command works. Items you identify will now only lose their identity when someone uses the identify command again or the unidentify command. This means that identities won't be lost if you give an item to a cloud, bat or horse nor if another player handles the item.
Note that other players can overwrite or unidentify items, so only hand over your precious items to people that you trust.
Also note that identifiers used to leak to other players when an item was sold in a playershop and no longer will, so player shops selling a "component pouch" with goodies inside will no longer be such a pouch for the person buying it.
I have also fixed a bug with the adjective unidentified objects get and added an identified adjective, so the following now work (consistently):
> get identified things from bag
> get unidentified things from bag
Enjoy,
Fran. |
| Archives |
Subscribe to this blog through RSS
Back to
list of blogs.