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This is a blog for all the cool, but minor, things that your creators do for you.

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Priestly Pouch Performance, posted on Mon Jan 16 21:20:32 2017
Posted by: Tof
Category: Guilds
Component pouches now work as they should for priests: if you have a container identified as a component pouch, then not only will you automatically take necessary ritual items from the pouch, but they will also be returned to the pouch after the ritual has finished.

This is the same way component pouches work for magic.

Divine Hand Weight Changes, posted on Sat Oct 15 16:46:23 2016
Posted by: Pit
Category: Guilds
Divine Hand has been updated to follow the changes to Remember Place and Modify Memento, as was announced at the time. These changes follow the plans as discussed on the boards before:

- only items remembered before the change to remember place are affected, and only those which (now) have a weight below 1/9 pound (50 grams)

- if you have the skills to succeed remember place on such an item, then nothing will happen

- if you do not have those skills, the item will have its weight upped to a valu...

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Corrected Consecrations, posted on Sat Sep 24 09:20:18 2016
Posted by: Borealis
Category: Guilds
A long standing bug in consecration has been fixed. Previously, some consecrated items may have lost their consecration related adjectives shortly after being consecrated. Now these adjectives should be preserved, provided that the observer has recently performed see consecration.

Consecration related adjectives are things like "gappic", "consecrated", "pishite" etc that can be used as selectors in the parser.

eg: locate consecrated papers

This fix may not be fully implemented until afte...

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Remembering Places, posted on Mon Sep 19 22:13:04 2016
Posted by: Pit
Category: Guilds
As previously announced on the boards, an additional weight check has been added to divine hand.

This concerns only items with a weight below 1/9 of a pound. For these, the lighter an object, the harder it is to use remember place on.

To support moving from a heavy collection to a lighter-weight one, a ritual "Modify Memento" is available to priests of all gods.

P.S. Existing items with remember places are not affected at the moment. However, to be fair to younger priests who do not already ...

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Mano Rossa Tweaks, posted on Sat Aug 13 13:46:33 2016
Posted by: Aristophanes
Category: Guilds
As per discussions with various members of the Mano Rossa guild, we've changed the name of their AGMs and updated their offices to reflect their new distinct titles.

We have also added a (relatively) safe room to the Mano Rossa guild, similar to the AM book room. Be warned that if you are considered Persona Non Grata by the Mano Rossa there are likely to be consequences to invading their personal space.

Wizardly Woes, posted on Sun Jul 3 03:55:21 2016
Posted by: Borealis
Category: Guilds
Senior Wizard elections will now be called only when the incumbent idles out of position, resigns, or is removed by a vote of no-confidence.

Couture-al Change, posted on Thu Jun 16 21:41:44 2016
Posted by: Aristophanes
Category: Guilds
Some changes have been made to Gapp's personal shopper. As such, Gappic followers/priests will notice some cosmetic changes to various things that depended on current fashion.

As a part of this, Gapp's passage room has been rewritten. You will need to adjust any aliases you might have for exiting :)

There will likely be some further cosmetic changes in the near future.

In particular, if you spot anything that used to change according to fashion, and it now does not do so, please let me know by ...

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Unseen Killers, posted on Tue Mar 22 10:18:35 2016
Posted by: Borealis
Category: Guilds
Members of the Last Order of the Unseen University who reach the NPK advancement cap prior to 2 days of age may now enlist as player killers in their order lounge, provided that they have reached a suitable guild level.

Berserk, posted on Sat Feb 20 15:49:19 2016
Posted by: Pit
Category: Guilds
The berserk command has seen some internal changes. In addition, two noticeable things have been changed:

* focus now no longer works while berserking (nor will you receive the focus penalty)

* the difficulty of defending yourself from specials is a bit larger than before, and you will not be able to avoid getting hit at all (although this should not be difficult to the point of impossibility)

If you notice other ways the command has changed, please do let me know, since those may not be intende...

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Assassin Guildhouse Defenses., posted on Tue Jan 12 21:55:23 2016
Posted by: Aristophanes
Category: Guilds
The existing defences for the Assassin specialisations' guildhouses have been upgraded.

All specialisations now have the ability to ban players from their grounds entirely. This is in addition to the previous ability to ban other specialisations or individuals from using guild facilities.

All specialisations have also had their guard NPCs upgraded so that bans can be better enforced.

The AM assassins also now possess stronger guard assassin NPCs. An extra feature of these is that they can al...

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