| Coloured Lights, posted on Mon May 20 13:47:16 2013 | | Posted by: Aristophanes | | Category: General | There have been a few minor changes to guildpoint lights - yellow stone rings, and the lights created using the wizard spell Turnwhistle's Effulgent Autiridescence.
A few messages have been fixed, and you can also now combine the differently coloured lights to have more than one colour showing at a time.
The additional light created by wearing multiple GP lights also now scales according to how many lights you are wearing. There will be a point now where wearing another GP light won't make you a...Read The Rest Of This Entry |
| Roleplaying!, posted on Sat Apr 20 14:27:40 2013 | | Posted by: Pit | | Category: General | In order to make the wonders of roleplaying mode available to those who may not, perhaps, be comfortable going all the way, roleplaying mode has seen some changes.
- "options output numbers = descriptive" will replace numbers in skills and scores by descriptive texts
- "options personal roleplaying" has been removed
- the command "roleplaying immersive" gives roughly the same functionality as the old "options personal roleplaying" |
| Talker Redux, posted on Mon Apr 1 00:29:03 2013 | | Posted by: Woom | | Category: General | It's been brought to our attention that, despite the talker channel (Debates) being dedicated to exactly that, they almost without exception take place on (One) instead. Similarly, the conversations on (One) can be seen as one large, ongoing debate.
Therefore, we're simplifying things and merging the two channels, under the name (Debates). To ease transition, the talker commands will still work with the old name ("one"), as well as with the new one ("debates"), for one week.
Womble on!
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| Enchanté, posted on Tue Feb 12 13:17:12 2013 | | Posted by: Woom | | Category: General | If you are one of the privileged few who can see the colour octarine, you can now refer to enchanted things as "enchanted things". You can also refer to talismans as "talismans".
N.B. This will only be fully implemented once the MUD has rebooted.
Have fnu!
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| Prompt Promotion, posted on Tue Nov 6 20:47:41 2012 | | Posted by: Woom | | Category: General | The command "prompt" has been added, allowing you to change your prompt. See "help prompt" for more information.
Woom
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| Command XP And Sharing Changes, posted on Thu Nov 1 09:57:32 2012 | | Posted by: Pit | | Category: General | The changes to command XP and TM sharing, as announced in a previous news item, have gone in:
- command XP is being normalised: guild commands and non-guild commands will now give the same reward rate
- shared XP for commands has been removed
- TMs in groups now have a higher chance to be shared |
| As The Days Go By, posted on Wed Oct 3 01:17:47 2012 | | Posted by: Woom | | Category: General | It has been brought to our attention that our implementation of the Discworld calendar did not match canon, specifically with regards to the number of days in each month.
This has now been rectified (see "help calendar" (concepts)). As a result, a number of dates no longer exist (in particular large parts of the month of Ick), and dates that were called one thing yesterday go by a new one today. You may want to check your sources if you're relying on in-game dates for anything...
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| Limited History, posted on Tue Oct 2 19:35:23 2012 | | Posted by: Woom | | Category: General | The htell command (and hsoul, too!) has received some new syntaxes, allowing you to show only the last n messages, or only messages within the last n hours.
Have fnu!
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| Missions!, posted on Thu Sep 13 19:31:14 2012 | | Posted by: Pit | | Category: General | Are you looking for fun? Would you like a larger variety of things to do? Do you want to earn your livelihood without stabbing people? Did you enjoy working for your family in Bes Pelargic or Genua, but thought it wasn't enough? Do you want to engage in the game, but still earn XP?
If the answer to any of these questions is yes, you are getting your wish! In the last year and more, following plans that have existed since the nineties, we have developed some new low-level game systems. Tech...Read The Rest Of This Entry |
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