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This is a blog for all the cool, but minor, things that your creators do for you.

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A Brief History Lesson, posted on Fri Sep 25 14:05:23 2020
Posted by: Woom
Category: General
The "history" command has received two new syntaxen.

"history channels" will show you a list of the channels you currently have access to (talker channels and clubs, and, if you happen to be a newbie, newbiehelper or creator, the corresponding channels) that have a history to read. Useful if you just logged in and want to read everything you might have missed.

"history channels since last" does the same, but won't include channels that haven't had anything said on them since the last time you ...

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An Arm And A Leg, posted on Wed Aug 12 00:45:47 2020
Posted by: Presto
Category: General
You can now get bits from corpses (and bits from other bits) with swords, axes, and polearms. The part you're trying to get must be above a certain overall size, and it can't be an internal organ, a bone, or skin; so things like arms, legs, heads, etc. AND you can't be holding the corpse or bit; it has to be on the ground or some other surface.

Knives and daggers will continue to work as usual.

If you find a bit you think you should be able to get but can't, or CAN get but think you shouldn't...

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Giving To The Group, posted on Thu Jul 2 20:25:29 2020
Posted by: Presto
Category: General
There is now a 'groupaccept' option under 'options auto give' to control whether or not you will automatically accept things given to you by group members.


Hoods N' Visors, posted on Mon Jun 15 03:42:32 2020
Posted by: Presto
Category: General
Greetings!

There have been a couple small clothing and armour changes. First, all cloaks/robes/dresses that say they have a hood should now have a functioning hood. Use 'pull hood [on] <item> [forward]' and 'push hood [on] <item> [back]' to raise or lower the hood. Second, in the same vein, helmets that say the have a visor should now have a working visor. Use 'raise/lower visor on <helmet>' to move it.

I'm not sure I updated all occurrences, so if you find one of these that does not have a...

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PK Weekend 2020, posted on Sat May 30 18:26:02 2020
Posted by: Pit
Category: General
Hello everyone!

The annual PK weekend will take place on 6 and 7 June 2020. During this weekend, everyone can choose to be PK for a few days, and be back to normal afterwards.

This year's event will give you more control than the ones before. You will be able to permit specific people to fight with / steal from you, and also completely stop being PK before the end of the weekend. More details will follow closer to the time.

We ask all players who participate to keep the event fun. Griefing act...

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The Money Programme, posted on Wed Sep 25 05:31:01 2019
Posted by: Presto
Category: General
The 'rate' command now has an option to let you see how much the value of your money will be affected by the fee at a money changer. See 'help rate' for details.


Fixing Refractory Furniture., posted on Mon Jul 15 17:12:25 2019
Posted by: Fran
Category: General
We have fixed a bug that stopped us changing furniture after it had been bought.

The dimensions or capacity of some of your furniture might change if they were out of date. You may therefore not be able to fit everything back in that you take out.

If you notice any unusual behaviour, contact a liaison.

PK/NPK Playerhouse Lockpick Change, posted on Fri Apr 19 11:42:04 2019
Posted by: Ploosk
Category: General
I've made a change to how lockpicking works in regard to playerhousing.

If an NPK house has a PK allowed in it, it is now treated as a PK house for lockpicking purposes.

This doesn't change anything else - you still cannot loot phouses etc.

A Word Of Warning, posted on Fri Mar 22 23:51:03 2019
Posted by: Woom
Category: General
Hello!

The messages about dropping stuff due to fumbling or fading strength are now coloured according to your "inventory" colour preference.

HTH! HAND!

Woom

New Zmp/gmcp Data, posted on Wed May 9 14:26:57 2018
Posted by: Pit
Category: General
Bing!

Those of you who like to develop plugins or enjoy fiddling with client features for their own benefit may want to look into the new zmp/gmcp features:

* new commands char.login and char.info will be sent on character logins

* the room.info mapping also includes whether a room is terrain or not

* Char.Vitals has been renamed to char.vitals and now also includes alignment

Full information regarding zmp and gmcp commands is available in help zmp / help gmcp.

Please note that while we will c...

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