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Changes To PK, posted on Wed Dec 23 15:04:35 2020
Posted by: Pit
Category: General
(The information in this blog post has largely been posted to the boards before,

but since the boards scroll fast we replicate it here.)

Hello everyone!

After many discussions we have decided to make some significant changes to the

way Playerkilling works in Discworld.

Most importantly at this moment:

* Assassins and wizards of the last order no longer have a PK requirement.

* Everyone is free to stop being PK using the command "clan leave".

However, if you do so you will not be allowed to ...

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Looking For Loot In All The Deads' Places, posted on Wed Dec 16 05:03:09 2020
Posted by: Presto
Category: General
1. You can now get items from containers in corpses (ie, "get thing from container in corpse").

2. While this was going on I noticed a bug where it was possible to use the "get thing out of corpse" syntax to get something without triggering wards. This has now been fixed. BE AWARE that this also applies to other ways of moving items out of corpses as well. For example, ordering your Creeping Doom to devour a corpse with a warded item will also trigger the ward.


Warning: A Fix To Over-full Vaults, posted on Fri Dec 4 22:52:19 2020
Posted by: Pit
Category: General
Bing!

We have fixed a bug in vaults (and similar storage places like high priest wardrobes) which caused most of the checks on whether an item can be put in to be bypassed.

This bug not only led to rather curious situations like a complete elephant corpse fitting into a small drawer; more importantly, it also meant that people could put more items in than the MUD can load in one go -- potentially leading to items being quietly lost when the vault is opened again.

So, please be aware that if a va...

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A Brief History Lesson, posted on Fri Sep 25 14:05:23 2020
Posted by: Woom
Category: General
The "history" command has received two new syntaxen.

"history channels" will show you a list of the channels you currently have access to (talker channels and clubs, and, if you happen to be a newbie, newbiehelper or creator, the corresponding channels) that have a history to read. Useful if you just logged in and want to read everything you might have missed.

"history channels since last" does the same, but won't include channels that haven't had anything said on them since the last time you ...

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An Arm And A Leg, posted on Wed Aug 12 00:45:47 2020
Posted by: Presto
Category: General
You can now get bits from corpses (and bits from other bits) with swords, axes, and polearms. The part you're trying to get must be above a certain overall size, and it can't be an internal organ, a bone, or skin; so things like arms, legs, heads, etc. AND you can't be holding the corpse or bit; it has to be on the ground or some other surface.

Knives and daggers will continue to work as usual.

If you find a bit you think you should be able to get but can't, or CAN get but think you shouldn't...

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Giving To The Group, posted on Thu Jul 2 20:25:29 2020
Posted by: Presto
Category: General
There is now a 'groupaccept' option under 'options auto give' to control whether or not you will automatically accept things given to you by group members.


Hoods N' Visors, posted on Mon Jun 15 03:42:32 2020
Posted by: Presto
Category: General
Greetings!

There have been a couple small clothing and armour changes. First, all cloaks/robes/dresses that say they have a hood should now have a functioning hood. Use 'pull hood [on] <item> [forward]' and 'push hood [on] <item> [back]' to raise or lower the hood. Second, in the same vein, helmets that say the have a visor should now have a working visor. Use 'raise/lower visor on <helmet>' to move it.

I'm not sure I updated all occurrences, so if you find one of these that does not have a...

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PK Weekend 2020, posted on Sat May 30 18:26:02 2020
Posted by: Pit
Category: General
Hello everyone!

The annual PK weekend will take place on 6 and 7 June 2020. During this weekend, everyone can choose to be PK for a few days, and be back to normal afterwards.

This year's event will give you more control than the ones before. You will be able to permit specific people to fight with / steal from you, and also completely stop being PK before the end of the weekend. More details will follow closer to the time.

We ask all players who participate to keep the event fun. Griefing act...

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The Money Programme, posted on Wed Sep 25 05:31:01 2019
Posted by: Presto
Category: General
The 'rate' command now has an option to let you see how much the value of your money will be affected by the fee at a money changer. See 'help rate' for details.


Fixing Refractory Furniture., posted on Mon Jul 15 17:12:25 2019
Posted by: Fran
Category: General
We have fixed a bug that stopped us changing furniture after it had been bought.

The dimensions or capacity of some of your furniture might change if they were out of date. You may therefore not be able to fit everything back in that you take out.

If you notice any unusual behaviour, contact a liaison.

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