Index of r
letters can change the world, remove the l from world and you have word
- rain_string(object); /obj/handlers/weather.c
Creates a string showing how heavily it is raining.
- raise_pet(mixed, mixed); /obj/handlers/pet_handler.c
- rand_num(int, int); /obj/monster.c
This method generates a random number.
- rand_num(int, int); /obj/monster.c
This method generates a random number.
- random(int, int); /obj/handlers/random_num.c
Generate a random number.
- random_al(string); /obj/handlers/deity_handler.c
This method returns a random alignment between the limits for the
given deity.
- random_firework(object, object); /obj/handlers/firework.c
This method creates a random firework at the casters location from the
current list of fireworks.
- random_name(string); /obj/handlers/random_names.c
Returns a random name depending on the type of language.
- random_name_sylable(string); /obj/handlers/random_names.c
This returns a random name based on the sylable language type.
- random_name_werd(string); /obj/handlers/random_names.c
Generate a random name in the given language.
- random_names.c.
Generates random names for whatever reason.
- random_num.c.
Generate reproducible sequences of random numbers.
- RCS; /obj/handlers/guild_things/RCS
- RCS; /obj/handlers/inherit/RCS
- RCS; /obj/handlers/RCS
- RCS; /obj/handlers/secure_handlers/RCS
- RCS; /obj/handlers/terrain_things/RCS
- RCS; /std/living/RCS
- reaction.c.
reaction handler - Handles reactions between substances that have
been mixed together.
- read_access_cache(read_time); /obj/handlers/board_handler.c
- read_mail(string, string); /obj/handlers/mailer.c
This method is the main entry point to the mailer.
- read_mail(string, string); /obj/handlers/mailer_new.c
This function is the main entry point to the mailer.
- read_mail(string, string); /obj/handlers/mailer_old.c
This method is the main entry point to the mailer.
- read_script(string, string, string); /obj/handlers/script_handler.c
Reads a line from the specified script.
- real_coords(x1, x1, x1, x1, x1); /std/room/inherit/terrain_map/handler_base.c
- real_day_stuff(object); /obj/handlers/special_day.c
These are special days which occur based on the real world calendar.
- real_estate_auction.c.
- reason_invalid_playtester(string); /obj/handlers/playtesters.c
THis method returns a string reason why they are an invalid play
tester.
- recalc(class shoplift_info); /obj/handlers/theft_handler.c
This recalcs the total score.
- recalc_hunting_list(); /std/living/combat.c
- recalc_parents(mapping, mapping); /obj/handlers/change_skills.c
- recalc_quest_level(string); /obj/handlers/quest_handler.c
This method recalculates the level of the quest.
- recalc_single_shoulder_burden(); /std/living/living.c
- recalc_xp_rate(); /std/living/health.c
- receipt_data(value, value, value); /obj/handlers/guild_things/receipt_handler_old.c
This is the data structure for receipt data
- receipt_handler_old.c.
This is the Thieves' Guild receipt handler.
- recheck_worshipper(string); /obj/handlers/deity_handler.c
This method figures out the number of rituals the worshipper
should know based on the number of quests they have done.
- record_object(string, string, string); /obj/handlers/multiplayer.c
- record_score(object, object, object); /obj/misc/dart_board_inherit.c
- record_shoplift(object, object, object); /obj/handlers/theft_handler.c
Record a shoplift event for this player in this shop.
- recover_from_backup(string); /obj/handlers/housing.c
- reference_allowed(object, object); /secure/simul_efun/modified_efuns.c
This method is used to test to see if a reference is allowed to this
object.
- refresh.c.
This is the Refresh Handler.
- refresh_callback(mixed, mixed); /obj/handlers/guild_things/quota.c
This function removes a player from both thief and player records.
- refresh_callback(mixed, mixed); /obj/handlers/guild_things/quota_old.c
This function removes a player from both thief and player records.
- refresh_delete_callback(mixed, mixed); /obj/handlers/guild_things/thieves_ledger.c
- refresh_delete_callback(mixed, mixed); /obj/handlers/pet_handler.c
- refund_insurance(string); /obj/handlers/secure_handlers/inhume.c
Take an entry that's in the money-back trial period and refund the
money to the player.
- refused_surrender(object); /std/living/combat.c
This method is called if surrender was refused for the particular
person.
- regen_after_death(object); /obj/handlers/hospital.c
This method is called by the npc.
- regen_after_death(object); /std/hospital.c
This method is called by the npc.
- regenerated_npc(type); /obj/handlers/hospital.c
- region(terrains, terrains); /obj/handlers/world_map.c
- register_armour_callback(int, int, int); /std/living/armour.c
Register a callback for magical protection.
- register_corpse(object); /obj/handlers/corpse_handler.c
This method registers the corpse with us.
- register_delete(mixed, mixed); /obj/handlers/refresh.c
This function does almost exactly what register_refresh() does,
but it is used for registering delete handlers.
- register_for_chimes(object, object, object); /obj/handlers/chime_handler.c
Register a clock to do chimes.
- register_for_scries(int, int, int, int, int); /obj/handlers/scry_handler.c
This is the function to call to register an object for callbacks.
- register_kill(object, object); /obj/handlers/bounty.c
- register_location(string, string); /obj/handlers/blue_ring_handler.c
- register_module(string, string); /obj/handlers/smack_handler.c
This registers a module with the handler.
- register_msgboard(string, string); /obj/handlers/mail_handler.c
This function is used to register an alias for a messageboard.
- register_msgboard(string, string); /obj/handlers/mail_track.c
This method is used to register an alias for a messageboard.
- register_refresh(mixed, mixed); /obj/handlers/refresh.c
Use this function to tell the refresh handler about functions that
you want to have called whenever any player refreshes or gets
deleted.
- register_room(string); /obj/handlers/guild_things/assassins_gm_room_tracker.c
- register_special(int, int, int, int); /std/living/combat.c
Register a combat special.
- rehash(); /obj/handlers/smack_handler.c
This re-registers all modules, effectively checking for changes.
- rehash_specific_dir(string); /obj/handlers/armoury.c
This method rehashes a specific directory of things.
- reject_application(object, object, object, object); /obj/handlers/newbiehelpers.c
- reject_script(int, int); /obj/handlers/script_handler.c
- reject_this_script(class h_script, class h_script); /obj/handlers/script_handler.c
- relationship_type_data(opposite); /obj/handlers/inherit/club_family.c
The information associated with relationship names.
- remap_file_path(string); /obj/handlers/armoury.c
This method tries to find a match for the object if it has moved between
directories.
- remove_account(string, string); /obj/handlers/inherit/club_basic.c
This method removes an account in the club.
- remove_account(string, string); /obj/handlers/inherit/club_basic.c~
This method removes an account in the club.
- remove_account_allowed_person(string, string, string); /obj/handlers/inherit/club_elected.c
This method removes a person from the allowed people array.
- remove_account_allowed_position(string, string, string); /obj/handlers/inherit/club_elected.c
This method removes a position from the allowed positions array.
- remove_achat_string(mixed); /obj/monster.c
This method attempts to remove the given chat string from the
current list of attack message chat strings.
- remove_achat_string(mixed); /obj/monster.c
This method attempts to remove the given chat string from the
current list of attack message chat strings.
- remove_admin(string); /obj/handlers/newbiehelpers.c
- remove_admin_only_board(string); /obj/handlers/board_handler.c
This method removes the board from the list of admin only boards.
- remove_alias(mixed, mixed); /std/room/basic_room.c
This method removes the exit aliases from the room.
- remove_all_club_relations(string); /obj/handlers/inherit/club_inherit.c
This method will delete the player from all the clubs and things they
are currently associated with.
- remove_allow(string, string); /obj/handlers/room_rental.c
Removes someone as allowed to enter a rented room
- remove_allowed(string, string); /obj/handlers/board_handler.c
Remove someone from the allowed array of the board.
- remove_allowed_rider(int, int); /obj/handlers/transport_handler.c
Removes a rider as allowed to use the transport
- remove_archchancellor(string); /obj/handlers/guild_things/position_handler.c
- remove_area(string); /obj/handlers/quest_handler.c
- remove_armour(object); /std/living/armour.c
This method will remove the armour from the living object.
- remove_armour_callback(int, int); /std/living/armour.c
Remove a registered callback, used when the protection ends.
- remove_artifact(string); /obj/handlers/artifact_handler.c
Remove the artifact of the given name.
- remove_attacker_list(object); /std/living/combat.c
This method removes someone from an attacker/hunting list.
- remove_ban(string); /obj/handlers/bank_handler.c
Totally remove someone as banned from banking.
- remove_bank(string); /obj/handlers/bank_handler.c
This method removes a bank from the current list ofbanks.
- remove_bit(object); /obj/handlers/bits_controller.c
Removes the decable object from the decaying array.
- remove_buggy_starts(object); /obj/handlers/start_positions.c
Process a player and remove start positions as required.
- remove_burner(object); /obj/handlers/fuel_handler.c
Remove a burner from the burner list.
- remove_cache_entry(string); /obj/handlers/player_handler.c
- remove_chat_string(mixed); /obj/monster.c
This method attempts to remove the given chat string from the
current list of chat strings.
- remove_chat_string(mixed); /obj/monster.c
This method attempts to remove the given chat string from the
current list of chat strings.
- remove_citizen(string, string); /obj/handlers/inherit/citizens.c
This method removes a citizen from the specified area.
- remove_club_board(string); /obj/handlers/inherit/club_elected.c
This method removes the club's board.
- remove_combat_action(string); /obj/monster.c
This method will remove the combat action with the specified name.
- remove_combat_action(string); /obj/monster.c
This method will remove the combat action with the specified name.
- remove_controller(string, string); /obj/handlers/mail_handler.c
This function removes a controller from the specified mailing list.
- remove_controller(string, string); /obj/handlers/mail_track.c
This method removes a controller from the specified mailing list.
- remove_criminal(mixed); /obj/handlers/hedgehog_handler.c
This method removes a criminal from the records in all places.
- remove_criminal_from_place(string, string); /obj/handlers/hedgehog_handler.c
This method removes a criminal from the records in a place.
- remove_defender(object); /std/living/combat.c
This method will remove a defender to the current list of defenders
for this living object.
- remove_denied_parcel(string); /obj/handlers/multiplayer.c
Removes a user from the list of users not allowed to use the parcel system
Only Lords and Liaison deputies are allowed to remove a user from this array
- remove_details(string); /obj/handlers/money_handler.c
This method removes the specified detail.
- remove_directory(object, object, object); /obj/handlers/finderror_helper.c
- remove_discussion_item(string, string); /obj/handlers/inherit/club_discuss.c
This method removes a discussion item from the club.
- remove_document_handler(string, string); /obj/handlers/inherit/player_council.c
This method removes a document handler from an area.
- remove_dragging_assister(object); /std/living/living.c
This method removes a person who is assisting us drag.
- remove_dynamic_login_call(string, string, string); /obj/handlers/login_handler.c
This method removes a login call.
- remove_eat_effect(string); /obj/food.c
This removes the eat effect of the given name.
- remove_eat_function(mixed, mixed); /obj/food.c
This removes an eat function from the set of eat functions.
- remove_effect(object); /obj/handlers/potion_space.c
- remove_elected_option(string, string); /obj/handlers/inherit/club_elected.c
This method removes an option in the club.
- remove_event_enter_action(int); /obj/monster.c
- remove_event_enter_action(int); /obj/monster.c
- remove_event_exit_action(int); /obj/monster.c
- remove_event_exit_action(int); /obj/monster.c
- remove_exit(string); /std/room/basic_room.c
This method removes the specified exit from the room.
- remove_exit_callback(int); /std/room/basic_room.c
This is used to remove an exit callback.
- remove_exit_type(string); /obj/handlers/room_handler.c
This method remove the named exit from the type list.
- remove_external_effect(string); /obj/food.c
This removes the external effect of the given name.
- remove_feature(string); /obj/handlers/world_map.c
This method removes a feature from the world map.
- remove_feature(string); /std/room/inherit/terrain_map/handler_base.c
This method is used to remove a named feature from the terrain map
- remove_file(string, string, string, string); /obj/handlers/project_management.c
- remove_folder(string, string); /obj/handlers/mail_handler.c
This removes a folder from someone.
- REMOVE_FOLDER_INBOX; /obj/handlers/mail.h
- REMOVE_FOLDER_INVALID; /obj/handlers/mail.h
- REMOVE_FOLDER_NO_ACCESS; /obj/handlers/mail.h
- REMOVE_FOLDER_NOT_EXISTING; /obj/handlers/mail.h
- REMOVE_FOLDER_OK; /obj/handlers/mail.h
- remove_follower(object, object); /std/living/living.c
This method removes a follower from the living object.
- remove_following(object, object); /std/living/living.c
This method removes a following from the living object.
- remove_forced_title_from_player(string, string); /obj/handlers/title_handler.c
This method removes a forced title from a player, if they are on currently
it immediately updates them, otherwise it waits for them to login.
- remove_franchise(string, string); /obj/handlers/bank_handler.c
Remove an associated franchise from a bank.
- remove_from_login_queue(object); /obj/handlers/login_handler.c
This method removes an object from the login queue, if they log out
or something.
- remove_fruitbat(mixed, mixed); /obj/handlers/fruitbat_handler.c
- remove_garbage(); /obj/handlers/livings.c
Removes all the not very useful things from the huge mapping.
- remove_gossip(string, string); /obj/handlers/gossip_handler.c
Sometimes you just gotta remove some gossip
- remove_group(string); /obj/handlers/group_handler.c
This function removes a group from the handler and is only used
internally.
- remove_help_file(string); /std/basic/help_files.c
This method removes the specified help file from the current ones.
- remove_helper(object, object, object); /obj/handlers/newbiehelpers.c
- remove_hidden_object(object); /std/room/basic_room.c
This method removes a hidden object.
- remove_high_priest(string, string); /obj/handlers/deity_handler.c
This method is a generic form of removing the incumbent high priest
through some external means (they have died, resigned, become inactive,
etc).
- remove_house(string); /obj/handlers/housing.c
Remove a house from the list of houses
- remove_housing_area_citizenship(string); /obj/handlers/housing.c
This method removes the mapping between a housing area and it's citizenship
requirements.
- remove_ignore(string); /global/communicate.c
Removes someone from the ignore list.
- remove_illusion(string); /obj/handlers/illusion_handler.c
This removes an illusion from the handler.
- remove_invalid_property(string); /obj/handlers/property_tracker.c
- remove_invite(string, string); /obj/handlers/group_handler.c
This function allows you to remove an invite of a person from
a group.
- remove_item(mixed); /std/room/basic_room.c
This method will attempt to remove the item defined by the given string.
- remove_jobs_by_file_name(mixed); /obj/handlers/cron_handler.c
- remove_jobs_by_function(mixed, mixed); /obj/handlers/cron_handler.c
- remove_jump_point(string, string); /obj/handlers/playtesters.c
This method removes a specific jump point from the list.
- remove_jump_point_from(string); /obj/handlers/playtesters.c
This method removes a specific jump point from the list.
- remove_key_permission(string, string, string); /obj/handlers/key_handler.c
This method removes a specific permission type from the given
key group and key.
- remove_killfile(string, string); /obj/handlers/board_handler.c
- remove_known(string, string); /obj/handlers/philosophies.c
This method removes an argument from the specified person.
- remove_known_smack(mixed, mixed, mixed); /obj/handlers/smack_handler.c
This makes someone forget a specific smack.
- remove_last_edition(string); /obj/handlers/newspaper.c
- remove_mail_from_folder(string, string, string); /obj/handlers/mail_handler.c
This removes a given mail from a given folder.
- REMOVE_MAIL_INVALID; /obj/handlers/mail.h
- REMOVE_MAIL_NO_ACCESS; /obj/handlers/mail.h
- REMOVE_MAIL_NOT_THERE; /obj/handlers/mail.h
- REMOVE_MAIL_OK; /obj/handlers/mail.h
- remove_master(string); /obj/handlers/guild_things/leadership_handler.c
- remove_member(string); /d/learning/master.c
- remove_member(string, string, string); /obj/handlers/group_handler.c
This function allows you to remove a person from a group.
- remove_member(string, string); /obj/handlers/inherit/club_basic.c
This method removes a member from the club.
- remove_member(string, string); /obj/handlers/inherit/club_basic.c~
This method removes a member from the club.
- remove_member(string, string); /obj/handlers/mail_handler.c
This function removes a member from the specified mailing list.
- remove_member(string, string); /obj/handlers/mail_track.c
This method removes a member from the specified mailing list.
- remove_message(string); /obj/handlers/guild_things/leadership_handler.c
- remove_module(string, string); /obj/handlers/research_handler.c
- remove_module(string, string); /obj/handlers/smack_handler.c
This removes a specific module from a specific guild.
- remove_money(string, string, string, string, string); /obj/handlers/inherit/club_basic.c
This method removes money from the account.
- remove_money(string, string, string, string, string); /obj/handlers/inherit/club_basic.c~
This method removes money from the account.
- remove_money(string, string, string, string, string, string); /obj/handlers/inherit/club_elected.c
This method removes money from the account.
- remove_move_callback(string); /std/object.c
This function removes a callback from the list to call when a move is
attempted.
- remove_move_zone(mixed); /obj/monster.c
This method removes a move zone from the npc.
- remove_move_zone(mixed); /obj/monster.c
This method removes a move zone from the npc.
- remove_msgin_callback(string); /std/living/living.c
- remove_msgout_callback(string); /std/living/living.c
- remove_newspaper_inform(string, string); /obj/handlers/newspaper.c
This method removes an object to be informed of a paper being published.
- remove_nomic_rule(string, string); /obj/handlers/inherit/nomic_rules.c
This method removes a nomic rule from the system.
- remove_noncont_specials(); /std/living/combat.c
This method removes all non-continuous specials.
- remove_npc_contract(string); /obj/handlers/secure_handlers/inhume.c
Remove an NPC from the mapping of inhumable targets.
- remove_npc_contract(string); /obj/handlers/secure_handlers/inhume_inherit.c
Remove an NPC from the mapping of inhumable targets.
- remove_npc_contract(string); /obj/handlers/secure_handlers/inhume_inherit.wtf
Remove an NPC from the mapping of inhumable targets.
- remove_object_from_channel(string, string); /obj/handlers/broadcaster.c
This method removes an object from the list of objects to be told about the
specified channel.
- remove_observer(string); /obj/handlers/inherit/club_basic.c
This method removes an observer.
- remove_observer(string); /obj/handlers/inherit/club_basic.c~
This method removes an observer.
- remove_offender(string, string); /obj/handlers/guild_things/punishment_handler.c
A function to totally remove an offender.
- remove_only_respond_to(object); /std/living/response_mon.c
This method removes an object from the list of people to respond to.
- remove_person_from_case(string, string, string, string, string); /obj/handlers/inherit/case_control.c
This method removes a person from the case.
- remove_philosophy(string); /obj/handlers/philosophies.c
This method removes the specified philosophy from the current list.
- remove_philosophy_argument(string, string); /obj/handlers/philosophies.c
This method removes a specified argument from the philosophy.
- remove_place(string); /obj/handlers/hedgehog_handler.c
This method totally removes a place from all records.
- remove_place_criminals(string); /obj/handlers/hedgehog_handler.c
This method removes all criminal records from a place.
- remove_place_punishment(string); /obj/handlers/hedgehog_handler.c
This method removes a place from the list of places where
singing the song is illegal.
- remove_player(string); /obj/handlers/guild_things/quota.c
This function is called to remove a former player from the player
theft quota mapping.
- remove_player(string); /obj/handlers/guild_things/quota_old.c
This function is called to remove a former player from the player
theft quota mapping.
- remove_playtester(string, string); /obj/handlers/playtesters.c
This method will remove the playtester from the current list of
play testers.
- remove_playtester(string, string); /obj/handlers/project_management.c
- remove_position(string, string); /obj/handlers/deity_handler.c
This method removes a position for the guild.
- remove_position_in_club(string, string); /obj/handlers/inherit/club_elected.c
This method removes a position from a club.
- remove_price(string, string); /obj/handlers/cpi_handler.c
- remove_process(string); /std/living/crafts.c
This method removes the spell of the given name.
- remove_protector(object); /std/living/combat.c
This method will remove a protector to the current list of protectors
for this living object.
- remove_pt_exec(string); /obj/handlers/playtesters.c
This method removes the player as a playtester executive.
- remove_read_marks(string); /std/living/response_mon.c
This method removes annoying read marks to make the string easier to
parse.
- remove_record(mixed); /obj/handlers/smack_handler.c
This deletes someone's save file.
- remove_recruiter(string, string); /obj/handlers/inherit/club_basic.c
This method removes a recruiter from the club.
- remove_recruiter(string, string); /obj/handlers/inherit/club_basic.c~
This method removes a recruiter from the club.
- remove_relationship(string, string, string, string, string); /obj/handlers/inherit/club_family.c
This method removes a relationship from the club.
- remove_rental(object); /obj/handlers/room_rental.c
Removes the rented status from a room.
- remove_request(string); /obj/handlers/group_handler.c
This function removes a request from the handler and is used by the group
command to allow players to remove grouping requests.
- remove_respond_command(string, string); /std/living/respond_cmd.c
This method removes the response for this command.
- remove_room(string); /obj/handlers/co_ordinate_handler.c
This removes a specific path from the list of remembered rooms.
- remove_room_chats(string *); /std/room/basic_room.c
Removes chats from the set of room chats
managed by this chatter object.