Index of r
 letters can change the world, remove the l from world and you have word
- rain_string(object); /obj/handlers/weather.c
Creates a string showing how heavily it is raining.
 - raise_pet(mixed, mixed); /obj/handlers/pet_handler.c
 - rand_num(int, int); /obj/monster.c
This method generates a random number.
 - rand_num(int, int); /obj/monster.c
This method generates a random number.
 - random(int, int); /obj/handlers/random_num.c
Generate a random number.
 - random_al(string); /obj/handlers/deity_handler.c
This method returns a random alignment between the limits for the
given deity.
 - random_firework(object, object); /obj/handlers/firework.c
This method creates a random firework at the casters location from the
current list of fireworks.
 - random_name(string); /obj/handlers/random_names.c
Returns a random name depending on the type of language.
 - random_name_sylable(string); /obj/handlers/random_names.c
This returns a random name based on the sylable language type.
 - random_name_werd(string); /obj/handlers/random_names.c
Generate a random name in the given language.
 - random_names.c.
Generates random names for whatever reason.
 - random_num.c.
Generate reproducible sequences of random numbers.
 - RCS; /obj/handlers/guild_things/RCS
 - RCS; /obj/handlers/inherit/RCS
 - RCS; /obj/handlers/RCS
 - RCS; /obj/handlers/secure_handlers/RCS
 - RCS; /obj/handlers/terrain_things/RCS
 - RCS; /std/living/RCS
 - reaction.c.
 reaction handler - Handles reactions between substances that have
     been mixed together.
 - read_access_cache(read_time); /obj/handlers/board_handler.c
 - read_mail(string, string); /obj/handlers/mailer.c
This method is the main entry point to the mailer.
 - read_mail(string, string); /obj/handlers/mailer_new.c
This function is the main entry point to the mailer.
 - read_mail(string, string); /obj/handlers/mailer_old.c
This method is the main entry point to the mailer.
 - read_script(string, string, string); /obj/handlers/script_handler.c
Reads a line from the specified script.
 - real_coords(x1, x1, x1, x1, x1); /std/room/inherit/terrain_map/handler_base.c
 - real_day_stuff(object); /obj/handlers/special_day.c
These are special days which occur based on the real world calendar.
 - real_estate_auction.c.
 - reason_invalid_playtester(string); /obj/handlers/playtesters.c
THis method returns a string reason why they are an invalid play
tester.
 - recalc(class shoplift_info); /obj/handlers/theft_handler.c
This recalcs the total score.
 - recalc_hunting_list(); /std/living/combat.c
 - recalc_parents(mapping, mapping); /obj/handlers/change_skills.c
 - recalc_quest_level(string); /obj/handlers/quest_handler.c
This method recalculates the level of the quest.
 - recalc_single_shoulder_burden(); /std/living/living.c
 - recalc_xp_rate(); /std/living/health.c
 - receipt_data(value, value, value); /obj/handlers/guild_things/receipt_handler_old.c
This is the data structure for receipt data
 - receipt_handler_old.c.
This is the Thieves' Guild receipt handler.
 - recheck_worshipper(string); /obj/handlers/deity_handler.c
This method figures out the number of rituals the worshipper
should know based on the number of quests they have done.
 - record_object(string, string, string); /obj/handlers/multiplayer.c
 - record_score(object, object, object); /obj/misc/dart_board_inherit.c
 - record_shoplift(object, object, object); /obj/handlers/theft_handler.c
Record a shoplift event for this player in this shop.
 - recover_from_backup(string); /obj/handlers/housing.c
 - reference_allowed(object, object); /secure/simul_efun/modified_efuns.c
This method is used to test to see if a reference is allowed to this
object.
 - refresh.c.
This is the Refresh Handler.
 - refresh_callback(mixed, mixed); /obj/handlers/guild_things/quota.c
This function removes a player from both thief and player records.
 - refresh_callback(mixed, mixed); /obj/handlers/guild_things/quota_old.c
This function removes a player from both thief and player records.
 - refresh_delete_callback(mixed, mixed); /obj/handlers/guild_things/thieves_ledger.c
 - refresh_delete_callback(mixed, mixed); /obj/handlers/pet_handler.c
 - refund_insurance(string); /obj/handlers/secure_handlers/inhume.c
Take an entry that's in the money-back trial period and refund the
money to the player.
 - refused_surrender(object); /std/living/combat.c
This method is called if surrender was refused for the particular
person.
 - regen_after_death(object); /obj/handlers/hospital.c
This method is called by the npc.
 - regen_after_death(object); /std/hospital.c
This method is called by the npc.
 - regenerated_npc(type); /obj/handlers/hospital.c
 - region(terrains, terrains); /obj/handlers/world_map.c
 - register_armour_callback(int, int, int); /std/living/armour.c
Register a callback for magical protection.
 - register_corpse(object); /obj/handlers/corpse_handler.c
This method registers the corpse with us.
 - register_delete(mixed, mixed); /obj/handlers/refresh.c
This function does almost exactly what register_refresh() does,
but it is used for registering delete handlers.
 - register_for_chimes(object, object, object); /obj/handlers/chime_handler.c
Register a clock to do chimes.
 - register_for_scries(int, int, int, int, int); /obj/handlers/scry_handler.c
This is the function to call to register an object for callbacks.
 - register_kill(object, object); /obj/handlers/bounty.c
 - register_location(string, string); /obj/handlers/blue_ring_handler.c
 - register_module(string, string); /obj/handlers/smack_handler.c
This registers a module with the handler.
 - register_msgboard(string, string); /obj/handlers/mail_handler.c
This function is used to register an alias for a messageboard.
 - register_msgboard(string, string); /obj/handlers/mail_track.c
This method is used to register an alias for a messageboard.
 - register_refresh(mixed, mixed); /obj/handlers/refresh.c
Use this function to tell the refresh handler about functions that
you want to have called whenever any player refreshes or gets
deleted.
 - register_room(string); /obj/handlers/guild_things/assassins_gm_room_tracker.c
 - register_special(int, int, int, int); /std/living/combat.c
Register a combat special.
 - rehash(); /obj/handlers/smack_handler.c
This re-registers all modules, effectively checking for changes.
 - rehash_specific_dir(string); /obj/handlers/armoury.c
This method rehashes a specific directory of things.
 - reject_application(object, object, object, object); /obj/handlers/newbiehelpers.c
 - reject_script(int, int); /obj/handlers/script_handler.c
 - reject_this_script(class h_script, class h_script); /obj/handlers/script_handler.c
 - relationship_type_data(opposite); /obj/handlers/inherit/club_family.c
The information associated with relationship names.
 - remap_file_path(string); /obj/handlers/armoury.c
This method tries to find a match for the object if it has moved between
directories.
 - remove_account(string, string); /obj/handlers/inherit/club_basic.c
This method removes an account in the club.
 - remove_account(string, string); /obj/handlers/inherit/club_basic.c~
This method removes an account in the club.
 - remove_account_allowed_person(string, string, string); /obj/handlers/inherit/club_elected.c
This method removes a person from the allowed people array.
 - remove_account_allowed_position(string, string, string); /obj/handlers/inherit/club_elected.c
This method removes a position from the allowed positions array.
 - remove_achat_string(mixed); /obj/monster.c
This method attempts to remove the given chat string from the
current list of attack message chat strings.
 - remove_achat_string(mixed); /obj/monster.c
This method attempts to remove the given chat string from the
current list of attack message chat strings.
 - remove_admin(string); /obj/handlers/newbiehelpers.c
 - remove_admin_only_board(string); /obj/handlers/board_handler.c
This method removes the board from the list of admin only boards.
 - remove_alias(mixed, mixed); /std/room/basic_room.c
This method removes the exit aliases from the room.
 - remove_all_club_relations(string); /obj/handlers/inherit/club_inherit.c
This method will delete the player from all the clubs and things they
are currently associated with.
 - remove_allow(string, string); /obj/handlers/room_rental.c
Removes someone as allowed to enter a rented room
 - remove_allowed(string, string); /obj/handlers/board_handler.c
Remove someone from the allowed array of the board.
 - remove_allowed_rider(int, int); /obj/handlers/transport_handler.c
Removes a rider as allowed to use the transport
 - remove_archchancellor(string); /obj/handlers/guild_things/position_handler.c
 - remove_area(string); /obj/handlers/quest_handler.c
 - remove_armour(object); /std/living/armour.c
This method will remove the armour from the living object.
 - remove_armour_callback(int, int); /std/living/armour.c
Remove a registered callback, used when the protection ends.
 - remove_artifact(string); /obj/handlers/artifact_handler.c
Remove the artifact of the given name.
 - remove_attacker_list(object); /std/living/combat.c
This method removes someone from an attacker/hunting list.
 - remove_ban(string); /obj/handlers/bank_handler.c
Totally remove someone as banned from banking.
 - remove_bank(string); /obj/handlers/bank_handler.c
This method removes a bank from the current list ofbanks.
 - remove_bit(object); /obj/handlers/bits_controller.c
Removes the decable object from the decaying array.
 - remove_buggy_starts(object); /obj/handlers/start_positions.c
Process a player and remove start positions as required.
 - remove_burner(object); /obj/handlers/fuel_handler.c
Remove a burner from the burner list.
 - remove_cache_entry(string); /obj/handlers/player_handler.c
 - remove_chat_string(mixed); /obj/monster.c
This method attempts to remove the given chat string from the
current list of chat strings.
 - remove_chat_string(mixed); /obj/monster.c
This method attempts to remove the given chat string from the
current list of chat strings.
 - remove_citizen(string, string); /obj/handlers/inherit/citizens.c
This method removes a citizen from the specified area.
 - remove_club_board(string); /obj/handlers/inherit/club_elected.c
This method removes the club's board.
 - remove_combat_action(string); /obj/monster.c
This method will remove the combat action with the specified name.
 - remove_combat_action(string); /obj/monster.c
This method will remove the combat action with the specified name.
 - remove_controller(string, string); /obj/handlers/mail_handler.c
This function removes a controller from the specified mailing list.
 - remove_controller(string, string); /obj/handlers/mail_track.c
This method removes a controller from the specified mailing list.
 - remove_criminal(mixed); /obj/handlers/hedgehog_handler.c
This method removes a criminal from the records in all places.
 - remove_criminal_from_place(string, string); /obj/handlers/hedgehog_handler.c
This method removes a criminal from the records in a place.
 - remove_defender(object); /std/living/combat.c
This method will remove a defender to the current list of defenders
for this living object.
 - remove_denied_parcel(string); /obj/handlers/multiplayer.c
Removes a user from the list of users not allowed to use the parcel system
Only Lords and Liaison deputies are allowed to remove a user from this array
 - remove_details(string); /obj/handlers/money_handler.c
This method removes the specified detail.
 - remove_directory(object, object, object); /obj/handlers/finderror_helper.c
 - remove_discussion_item(string, string); /obj/handlers/inherit/club_discuss.c
This method removes a discussion item from the club.
 - remove_document_handler(string, string); /obj/handlers/inherit/player_council.c
This method removes a document handler from an area.
 - remove_dragging_assister(object); /std/living/living.c
This method removes a person who is assisting us drag.
 - remove_dynamic_login_call(string, string, string); /obj/handlers/login_handler.c
This method removes a login call.
 - remove_eat_effect(string); /obj/food.c
This removes the eat effect of the given name.
 - remove_eat_function(mixed, mixed); /obj/food.c
This removes an eat function from the set of eat functions.
 - remove_effect(object); /obj/handlers/potion_space.c
 - remove_elected_option(string, string); /obj/handlers/inherit/club_elected.c
This method removes an option in the club.
 - remove_event_enter_action(int); /obj/monster.c
 - remove_event_enter_action(int); /obj/monster.c
 - remove_event_exit_action(int); /obj/monster.c
 - remove_event_exit_action(int); /obj/monster.c
 - remove_exit(string); /std/room/basic_room.c
This method removes the specified exit from the room.
 - remove_exit_callback(int); /std/room/basic_room.c
This is used to remove an exit callback.
 - remove_exit_type(string); /obj/handlers/room_handler.c
This method remove the named exit from the type list.
 - remove_external_effect(string); /obj/food.c
This removes the external effect of the given name.
 - remove_feature(string); /obj/handlers/world_map.c
This method removes a feature from the world map.
 - remove_feature(string); /std/room/inherit/terrain_map/handler_base.c
This method is used to remove a named feature from the terrain map
 - remove_file(string, string, string, string); /obj/handlers/project_management.c
 - remove_folder(string, string); /obj/handlers/mail_handler.c
This removes a folder from someone.
 - REMOVE_FOLDER_INBOX; /obj/handlers/mail.h
 - REMOVE_FOLDER_INVALID; /obj/handlers/mail.h
 - REMOVE_FOLDER_NO_ACCESS; /obj/handlers/mail.h
 - REMOVE_FOLDER_NOT_EXISTING; /obj/handlers/mail.h
 - REMOVE_FOLDER_OK; /obj/handlers/mail.h
 - remove_follower(object, object); /std/living/living.c
This method removes a follower from the living object.
 - remove_following(object, object); /std/living/living.c
This method removes a following from the living object.
 - remove_forced_title_from_player(string, string); /obj/handlers/title_handler.c
This method removes a forced title from a player, if they are on currently
it immediately updates them, otherwise it waits for them to login.
 - remove_franchise(string, string); /obj/handlers/bank_handler.c
Remove an associated franchise from a bank.
 - remove_from_login_queue(object); /obj/handlers/login_handler.c
This method removes an object from the login queue, if they log out
or something.
 - remove_fruitbat(mixed, mixed); /obj/handlers/fruitbat_handler.c
 - remove_garbage(); /obj/handlers/livings.c
Removes all the not very useful things from the huge mapping.
 - remove_gossip(string, string); /obj/handlers/gossip_handler.c
Sometimes you just gotta remove some gossip
 - remove_group(string); /obj/handlers/group_handler.c
This function removes a group from the handler and is only used
internally.
 - remove_help_file(string); /std/basic/help_files.c
This method removes the specified help file from the current ones.
 - remove_helper(object, object, object); /obj/handlers/newbiehelpers.c
 - remove_hidden_object(object); /std/room/basic_room.c
This method removes a hidden object.
 - remove_high_priest(string, string); /obj/handlers/deity_handler.c
This method is a generic form of removing the incumbent high priest
through some external means (they have died, resigned, become inactive,
etc).
 - remove_house(string); /obj/handlers/housing.c
Remove a house from the list of houses
 - remove_housing_area_citizenship(string); /obj/handlers/housing.c
This method removes the mapping between a housing area and it's citizenship
requirements.
 - remove_ignore(string); /global/communicate.c
Removes someone from the ignore list.
 - remove_illusion(string); /obj/handlers/illusion_handler.c
This removes an illusion from the handler.
 - remove_invalid_property(string); /obj/handlers/property_tracker.c
 - remove_invite(string, string); /obj/handlers/group_handler.c
This function allows you to remove an invite of a person from
a group.
 - remove_item(mixed); /std/room/basic_room.c
This method will attempt to remove the item defined by the given string.
 - remove_jobs_by_file_name(mixed); /obj/handlers/cron_handler.c
 - remove_jobs_by_function(mixed, mixed); /obj/handlers/cron_handler.c
 - remove_jump_point(string, string); /obj/handlers/playtesters.c
This method removes a specific jump point from the list.
 - remove_jump_point_from(string); /obj/handlers/playtesters.c
This method removes a specific jump point from the list.
 - remove_key_permission(string, string, string); /obj/handlers/key_handler.c
This method removes a specific permission type from the given
key group and key.
 - remove_killfile(string, string); /obj/handlers/board_handler.c
 - remove_known(string, string); /obj/handlers/philosophies.c
This method removes an argument from the specified person.
 - remove_known_smack(mixed, mixed, mixed); /obj/handlers/smack_handler.c
This makes someone forget a specific smack.
 - remove_last_edition(string); /obj/handlers/newspaper.c
 - remove_mail_from_folder(string, string, string); /obj/handlers/mail_handler.c
This removes a given mail from a given folder.
 - REMOVE_MAIL_INVALID; /obj/handlers/mail.h
 - REMOVE_MAIL_NO_ACCESS; /obj/handlers/mail.h
 - REMOVE_MAIL_NOT_THERE; /obj/handlers/mail.h
 - REMOVE_MAIL_OK; /obj/handlers/mail.h
 - remove_master(string); /obj/handlers/guild_things/leadership_handler.c
 - remove_member(string); /d/learning/master.c
 - remove_member(string, string, string); /obj/handlers/group_handler.c
This function allows you to remove a person from a group.
 - remove_member(string, string); /obj/handlers/inherit/club_basic.c
This method removes a member from the club.
 - remove_member(string, string); /obj/handlers/inherit/club_basic.c~
This method removes a member from the club.
 - remove_member(string, string); /obj/handlers/mail_handler.c
This function removes a member from the specified mailing list.
 - remove_member(string, string); /obj/handlers/mail_track.c
This method removes a member from the specified mailing list.
 - remove_message(string); /obj/handlers/guild_things/leadership_handler.c
 - remove_module(string, string); /obj/handlers/research_handler.c
 - remove_module(string, string); /obj/handlers/smack_handler.c
This removes a specific module from a specific guild.
 - remove_money(string, string, string, string, string); /obj/handlers/inherit/club_basic.c
This method removes money from the account.
 - remove_money(string, string, string, string, string); /obj/handlers/inherit/club_basic.c~
This method removes money from the account.
 - remove_money(string, string, string, string, string, string); /obj/handlers/inherit/club_elected.c
This method removes money from the account.
 - remove_move_callback(string); /std/object.c
This function removes a callback from the list to call when a move is
attempted.
 - remove_move_zone(mixed); /obj/monster.c
This method removes a move zone from the npc.
 - remove_move_zone(mixed); /obj/monster.c
This method removes a move zone from the npc.
 - remove_msgin_callback(string); /std/living/living.c
 - remove_msgout_callback(string); /std/living/living.c
 - remove_newspaper_inform(string, string); /obj/handlers/newspaper.c
This method removes an object to be informed of a paper being published.
 - remove_nomic_rule(string, string); /obj/handlers/inherit/nomic_rules.c
This method removes a nomic rule from the system.
 - remove_noncont_specials(); /std/living/combat.c
This method removes all non-continuous specials.
 - remove_npc_contract(string); /obj/handlers/secure_handlers/inhume.c
Remove an NPC from the mapping of inhumable targets.
 - remove_npc_contract(string); /obj/handlers/secure_handlers/inhume_inherit.c
Remove an NPC from the mapping of inhumable targets.
 - remove_npc_contract(string); /obj/handlers/secure_handlers/inhume_inherit.wtf
Remove an NPC from the mapping of inhumable targets.
 - remove_object_from_channel(string, string); /obj/handlers/broadcaster.c
This method removes an object from the list of objects to be told about the
specified channel.
 - remove_observer(string); /obj/handlers/inherit/club_basic.c
This method removes an observer.
 - remove_observer(string); /obj/handlers/inherit/club_basic.c~
This method removes an observer.
 - remove_offender(string, string); /obj/handlers/guild_things/punishment_handler.c
A function to totally remove an offender.
 - remove_only_respond_to(object); /std/living/response_mon.c
This method removes an object from the list of people to respond to.
 - remove_person_from_case(string, string, string, string, string); /obj/handlers/inherit/case_control.c
This method removes a person from the case.
 - remove_philosophy(string); /obj/handlers/philosophies.c
This method removes the specified philosophy from the current list.
 - remove_philosophy_argument(string, string); /obj/handlers/philosophies.c
This method removes a specified argument from the philosophy.
 - remove_place(string); /obj/handlers/hedgehog_handler.c
This method totally removes a place from all records.
 - remove_place_criminals(string); /obj/handlers/hedgehog_handler.c
This method removes all criminal records from a place.
 - remove_place_punishment(string); /obj/handlers/hedgehog_handler.c
This method removes a place from the list of places where
singing the song is illegal.
 - remove_player(string); /obj/handlers/guild_things/quota.c
This function is called to remove a former player from the player
theft quota mapping.
 - remove_player(string); /obj/handlers/guild_things/quota_old.c
This function is called to remove a former player from the player
theft quota mapping.
 - remove_playtester(string, string); /obj/handlers/playtesters.c
This method will remove the playtester from the current list of
play testers.
 - remove_playtester(string, string); /obj/handlers/project_management.c
 - remove_position(string, string); /obj/handlers/deity_handler.c
This method removes a position for the guild.
 - remove_position_in_club(string, string); /obj/handlers/inherit/club_elected.c
This method removes a position from a club.
 - remove_price(string, string); /obj/handlers/cpi_handler.c
 - remove_process(string); /std/living/crafts.c
This method removes the spell of the given name.
 - remove_protector(object); /std/living/combat.c
This method will remove a protector to the current list of protectors
for this living object.
 - remove_pt_exec(string); /obj/handlers/playtesters.c
This method removes the player as a playtester executive.
 - remove_read_marks(string); /std/living/response_mon.c
This method removes annoying read marks to make the string easier to
parse.
 - remove_record(mixed); /obj/handlers/smack_handler.c
This deletes someone's save file.
 - remove_recruiter(string, string); /obj/handlers/inherit/club_basic.c
This method removes a recruiter from the club.
 - remove_recruiter(string, string); /obj/handlers/inherit/club_basic.c~
This method removes a recruiter from the club.
 - remove_relationship(string, string, string, string, string); /obj/handlers/inherit/club_family.c
This method removes a relationship from the club.
 - remove_rental(object); /obj/handlers/room_rental.c
Removes the rented status from a room.
 - remove_request(string); /obj/handlers/group_handler.c
This function removes a request from the handler and is used by the group
command to allow players to remove grouping requests.
 - remove_respond_command(string, string); /std/living/respond_cmd.c
This method removes the response for this command.
 - remove_room(string); /obj/handlers/co_ordinate_handler.c
This removes a specific path from the list of remembered rooms.
 - remove_room_chats(string *); /std/room/basic_room.c
Removes chats from the set of room chats
managed by this chatter object.