|
|
|||
Information for Applicants— the application kitThe CriteriaThere are certain criteria that we use in assessing your suitability as a candidate for the position of Liaison. If you do not meet one of the criteria below, you have very little chance of being hired into the Liaison domain. It would be in your best interests to work on meeting the criteria, rather than wasting time and effort on an application that will be turned down. Criterion One:
Additionally, you will need to have at least 20 days total playing time of Discworld, which may be spread over more than one character. This may seem like a lot, but for a player committed to becoming a Liaison it is quite achievable. It is very important that a Liaison have a wealth of knowledge of the Disc, including exploring the areas and features of the game in depth, playing in more than one of the guilds, and experiencing the richness of people who make up the the Discworld community. Criterion Two:You will need to have demonstrated commitment to the MUD and staying power to be an effective Liaison. Many players who come to Discworld play for large amounts of time for a short period, and then move on. A Liaison is a public face, who develops a rapport with the players over a length of time (both before and after being employed). A high turn-over of Liaisons is in nobody's interests. For these reasons, we would like you to have played for twelve months. This will be based on the first time you logged into Discworld. Criterion Three:You will need to be familiar with the Discworld series of books by Terry Pratchett. Without having read and enjoyed at least some of these books, you won't know the je ne se quoi we are trying to capture here, and you probably won't enjoy being a Creator here. Criterion Four:You will need to have demonstrated your suitability to the role. Being a Liaison involves a great deal of responsibility and trust. You will need a clean record of dealing with Creators and no serious misdemeanours for the previous year, at least. Criterion Five:You will need to be able to commit time to Discworld to be a Creator. This is even more essential as a Liaison. If you can only spare a few hours per week or can only log on sporadically, this is not the role for you. The aim is to have at least one Liaison logged on at all times (not the same one the whole time!), and often three or four logged in (as Liaisons or alts). Criterion Six:You will need be a 'people person'. Liaisons provide a service, and good communication skills are essential. When logged on as a Liaison, you must generally be visible to players, and ready to field any queries or complaints as they arise. Some past Liaisons have found that this can become tiresome or even distressing. To do your job well and enjoy it, you must be prepared to deal with all sorts of people (in various states of agitation!), and be committed to making the MUD the best place possible for all. Criterion Seven:You need to be able to work independently, following the Domain policy, and seeking help when necessary. Criterion Eight:You need to be able to work as part of a team, supporting other Liaisons, giving and receiving feedback, Criterion Nine:You must enjoy learning, because the gods know, there's a lot to learn! Still here? Great! You must have been able to tick-off each criteria, and still be interested in becoming a Liaison. For your information, the next page is a summary of the application process from start to finish. |
||||
|
Brought to you by CMOT Dibbler's Sensational Sausages; buy one while they're hot. |