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This is a blog for all the cool, but minor, things that your creators do for you.

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Found The Thread, posted on Wed Sep 10 18:47:56 2025
Posted by: Guildenstern
Category: Sur
Mrs Willikins-Boydle has found a new supplier for thread to her embroidery shop in Sto Lat. This one has a much larger range of colours available, and she has also been persuaded to stock more spools of any one colour at a time.

Youthful Indiscretion, posted on Tue Aug 19 09:56:59 2025
Posted by: Kake
Category: General
A witch named Brienna has taken up residence on Wall Street West in Sto Lat. Rumour has it that she can help you reverse any unfortunate tattoo-related decisions you might have made while inebriated (or even while stone-cold sober).

Making Everything Groovy, posted on Tue Aug 12 12:25:51 2025
Posted by: Kadath
Category: Guilds
I've made a few adjustments to the warrior command "wildswing". This includes fixing a pretty significant bug affecting weapon damage, making the command be a bit smarter about choosing damage types, making it interact a bit more nicely with different numbers of opponents, and one or two other smaller tweaks.

The overall effect should be that wildswing feels more consistent across different weapons now, and feels a bit smoother to use in general.

Enjoy!

Kadath

Still A Pressing Issue, posted on Mon Aug 11 11:29:39 2025
Posted by: Kadath
Category: Guilds
Various laboratory items that would previously take a (very) long time to complete their functions have undergone some maintenance and upgrades.

If you find yourself needing to use presses, stills, flasks, and fireboxes (or their suitably thematic local equivalents), you should find that they work a good deal more quickly than they used to.

Fixing Armour And Shielding Misattribution., posted on Sat Aug 9 09:10:14 2025
Posted by: Fran
Category: Special
We have fixed a long-standing bug in combat messages. If you had a layered set of damage mitigations the combat code would sometimes credit the wrong layer as having stopped the most damage.

This is now fixed.

Fran

A Fresh Coat Of Pain, posted on Sat Aug 9 08:48:33 2025
Posted by: Kadath
Category: Guilds
A new assassin-only command called "coat" has been added. It can be learned at 75 levels of covert.items.poisons and can be learned from a teacher at each of the four specialisations' headquarters. The command allows assassins to coat a suitable weapon with a new type of substance called a blade coating. Coatings have a wide variety of effects and many of them will require some experimentation to discover.

Use "help coat" for the basics of the command. Applicator clothing is available to purc...

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Every Witch Way, posted on Wed Aug 6 14:32:12 2025
Posted by: Stygian
Category: Guilds
This month's Bugfix Weekend concentrated mostly on the the world of witches. Below are some of the more noteworthy changes:

* NPCs that are both vined and fighting will now show up in the room as "fighting amidst a bunch of vines" rather than just "fighting".

* Attempting to attack fireflies, blue lights and moths (i.e. the magical light-emitting summons) is now PK-checked. In other words, you can only try to attack them if either they belong to you or they belong to someone who you're able...

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No Longer A Stab In The Dark, posted on Tue Jul 29 20:13:46 2025
Posted by: Kadath
Category: Special
I've updated the 'judge' command so that it is now possible to assess a weapon's suitability for stealthy attacks, such as backstabbing and ambushing.

There's no change to the syntax, you will simply see the additional information if you have a certain level of familiarity with using weapons covertly. The accuracy, like the rest of the command, depends on a number of different factors.

Please note the following:

- There has been no change to any other aspect of judge; the non-covert aspects...

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Short And Sweet Fix Notifications, posted on Thu Jul 24 22:49:45 2025
Posted by: Evensong
Category: General
I have now cleaned up the mess I left last time I played with the code. I've probably left a whole new mess but progress is progress :)

First of all, the recent change to allow people who had missed the chance at the addiction achievements meant that no-one could gain the achievements. This has now been sorted.

Secondly, Fools who had Faces that required an accessory worn on the face/head didn't get their benefit from wearing their face because they were wearing something on their face/head. ...

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Helpless In The Face Of Your Beauty, posted on Thu Jul 17 16:34:36 2025
Posted by: Kake
Category: General
Over the years, the effects of MMM on NPCs and on players had drifted apart unintentionally. This has now been fixed, and so, for example, NPCs can no longer backstab while under the influence of MMM.

Two new souls have been added: "coo" and "dust". Relatedly, the syntax for using the feather duster has been changed to "dust X with duster" (rather than just "dust X").

The guards who spawn in the offices of the Coffee Nostra officials (consiglieres, accountants, etc) were not always joining in...

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