Developer Blogs
This is a blog for all the cool, but minor, things that your creators do for you.
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Another Coat Of Pain, posted on Sat Oct 18 16:15:18 2025 | Posted by: Kadath | Category: Guilds | I've made a few adjustments relating to blade coatings in response to player feedback and my own monitoring and testing.
- All coatings will now last significantly longer than they previously did. The exact duration is determined by the coating's bonus (which has always been the case), but the increase across the board should be quite noticeable.
- The reduction in duration when bloat coating or [redacted] coating trigger their effect has been reduced, meaning the coating will last longer ...Read The Rest Of This Entry |
Bodhisattva, posted on Tue Sep 30 12:17:07 2025 | Posted by: Kake | Category: General | Priests' passage rooms now have (spoiler-free) helpfiles.
A few of the messages in the sailing mission have been changed to make it clear that adjustments to the XP reward are affected by the speed at which you do the mission rather than by how you treat the engine. The only change is in the messages - everything else is as it was before. |
Maisey Goes To Therapy, posted on Mon Sep 29 08:44:34 2025 | Posted by: Evensong | Category: General | It has been discovered that Maisey Bent has a rather more squeamish nature than she let on and was viewing any act of murder near her as a personal attack against her.
She has now undergone therapy and has been made to accept that this world can be rather harsh at times and she just needs to Deal With It. She has made good progress and has promised the guild to differentiate between attacks on her and attacks on those around her.
She has also agreed to drop any old grievances as she was unable t...Read The Rest Of This Entry |
A Couple Of QoL Tweaks To Coatings, posted on Tue Sep 23 14:39:42 2025 | Posted by: Kadath | Category: Guilds | I've made a couple of tweaks to coatings to (hopefully) ease a few teething issues that I've noticed. This isn't a balance update so much as just making a few things a bit more user-friendly.
- Applicators with at least one empty slot will have an extra line at the end of the description to indicate the "refill" syntax can be used to refill them with coatings.
- The "help coat" helpfile now includes the "refill" syntax so that players don't need to specifically use the applicator helpfile to...Read The Rest Of This Entry |
A Blanket Solution, posted on Thu Sep 18 16:01:34 2025 | Posted by: Kadath | Category: Guilds | I've made an adjustment to the way that major shield, minor shield, and security blanket interact, in order to fix a long-standing bug. The issue was that players with a major shield who received the benefits of Security Blanket would find their major shield now counted as a 'lower' layer of protection and that their clothing/armour would take a lot more damage as it was being counted as being 'above' the major shield.
This fix now makes major shield remain as an 'upper' layer of shielding, r...Read The Rest Of This Entry |
Found The Thread, posted on Wed Sep 10 18:47:56 2025 | Posted by: Guildenstern | Category: Sur | Mrs Willikins-Boydle has found a new supplier for thread to her embroidery shop in Sto Lat. This one has a much larger range of colours available, and she has also been persuaded to stock more spools of any one colour at a time. |
Youthful Indiscretion, posted on Tue Aug 19 09:56:59 2025 | Posted by: Kake | Category: General | A witch named Brienna has taken up residence on Wall Street West in Sto Lat. Rumour has it that she can help you reverse any unfortunate tattoo-related decisions you might have made while inebriated (or even while stone-cold sober). |
Making Everything Groovy, posted on Tue Aug 12 12:25:51 2025 | Posted by: Kadath | Category: Guilds | I've made a few adjustments to the warrior command "wildswing". This includes fixing a pretty significant bug affecting weapon damage, making the command be a bit smarter about choosing damage types, making it interact a bit more nicely with different numbers of opponents, and one or two other smaller tweaks.
The overall effect should be that wildswing feels more consistent across different weapons now, and feels a bit smoother to use in general.
Enjoy!
Kadath |
Still A Pressing Issue, posted on Mon Aug 11 11:29:39 2025 | Posted by: Kadath | Category: Guilds | Various laboratory items that would previously take a (very) long time to complete their functions have undergone some maintenance and upgrades.
If you find yourself needing to use presses, stills, flasks, and fireboxes (or their suitably thematic local equivalents), you should find that they work a good deal more quickly than they used to. |
Fixing Armour And Shielding Misattribution., posted on Sat Aug 9 09:10:14 2025 | Posted by: Fran | Category: Special | We have fixed a long-standing bug in combat messages. If you had a layered set of damage mitigations the combat code would sometimes credit the wrong layer as having stopped the most damage.
This is now fixed.
Fran |
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