- LPMUD Name: Discworld
- Open Since: July 1992 on and off. At the current site since November 1992.
- FQDN: cix.compulink.co.uk
- IP Address: 146.101.64.2
- Port Number/s: 4242
- Hours open: 24 hours
- Registration Requirements: None
- Administrator/s: Pinkfish (pinkfish@cix.compulink.co.uk) DrGoon (drgoon@cix.compulink.co.uk)
- Contact Person/s: Pinkfish... see above :)
- Driver/Server version: MudOS 0.9.16.17 with local modifications.
- Game/Mudlib version: Discworld Version whatever I feel like calling it :)
- Release information: Ummmm.... You can ftp a version from ftp.ccs.northeastern.edu?
- Machine Type: Sun Sparc 10
- Machine Memory: 24 Meg
- Machine Disks: Not sure, I think its a 2 gig drive.
- Machine OS: SunOS 4.1
- Typical CPU Load by LPMUD: 30%
- Typical Memory Load by LPMUD: 12 Meg.
- Typical CPU Load by other users: Close to 0%.
- Typical Memory Load by other users: As above.
- Disk space free on host machine: Lots and lots. A few hundred meg.
- Disk space used by entire LPMUD: 24meg without player save files and wizard directorys.
- Disk space used by documentation: 2.4 meg
- Disk space used by driver/server: Driver? About 3 meg.
- Disk space used by game/mudlib: 14.5 megabytes.
- Disk space used by wizards only: No idea, I don't have that part of the lib here :)
- Total number of player characters: 5000+
- Average number of players online: 15-20
- Total number of wizard characters: 100
- Average number of wizards online: 3-4
- Total Number of Quests Available: 22
- General Information about Quests: You wander around and find them.
- Number of Quests Required for Levels: No level restrictions based on quests.
- Number of Quests Required for Wizardhood: 30% of the current quest points.
- Minimum Experience Required for Wizardhood: None.
- Other Requirements for Wizardhood: Must be at least 1 day old.
- Player Advancement beyond/instead of Wizardhood: There is no upper limit on player levels. They can keep advanceing doing whatever they want, for however long they want.
- Number/type of available genders: 2, male and female.
- Number/type of available classes: None.
- Number/type of available guilds: 4 sort of. Theives, preists, fighters and wizards. The priests guild is actually more than one guild. There are several gods you can worship and they give you differnt powers.
- Number/type of available skills: 90 odd.
- Number/type of available races: 1. You can only be a human.
- Genre/Mood/Theme: Discworld. Based on the books by Terry Pratchett. Spoof fantasy.
- Primary Orientation: North.
- Policy on Player Killing: Not allowed. (At the moment).
- Policy on Individual Privacy: (Errr? We log all snoops, tell the person who is being snooped that they are being snooped. This what you mean?).
- Policy on Multiple Characters: So long as they are not on at the same time.
- Policy on Player/Wizard Interactions: As little as possible. :) (I also like to dream).
- Policy on Wizard Coding/Approval of areas, objects, etc: All areas must be approved before being entered into the game. The approval is done by the lord each indiviual domain.
- Policy on Individual Castles: Its domain based. So, indiviual castles are sort of out. We have tryed to get a contiguous map, without weird and strange breaks.
- Policy on Coding Style: If it works. Keep it.
- Policy on Making Wizard: You apply to become a member of a domain. You do not automaticaly become a creator if you get the required thingys.
- Policy on General Rules: Common Sense.
- Policy on Disciplinary Actions: They are made up on the spot.
- Policy on Retension/Reimbursment: Inventorys are saved. If I can tell they really did loose the item in question, it will be returned to them. Generaly speaking I go on trust.
- Policy on "Wimpy": Random direction. Set to a % of your hps.
- Announcement:
The sky was dark. The clouds overhead swayed backwards and forwards in a slow sultry cycle. The rain completely failed to fall, dazed drought stricken farmers stared hopelessly at the bright sky. It came midnight. The silence was suddenly broken by the loud croaking of millions of frogs. This was the land of the midnight frog.
Welcome to Discworld, the place where all of your dreams can't come true. Based on the books by Terry Pratchett (with added frogs, sugar and flour, baked for seven minutes in an oven and you have frog surprise). As good introduction to this great and wonderfully modest mud I will give you a passage from one of Terry Pratchett's books.
'In a distant and second-hand set of dimensions, in an astral plane that was never meant to fly, the curling star-mists waver and part...
See...
Great A'Tuin the turtle comes, swimming slowly through the interstellar gulf, hydrogen frost on his ponderous limbs, his huge and ancient shell pocked with meteor craters. Through his sea sized eyes that are crusted with rheum and asteroid dust he stared fixedly at the Destination.
In a brain bigger than a city, with geological slowness, he thinks only of the weight.
Most of the weight is of course accounted for by Berilia, Tubul, Great T'Phon and Jerakeen, the from giant elephants upon whose broad and star tanned shoulders the disc of the World rests, garlanded by the long waterfall at its vast circumference and domed by the baby blue vault of Heaven.
Astropsychology has been, as yet, unable to establish what they think about.'
So the Great A'Tuin (sex unknown) swims slowly through the mine field of stars towards his unknown destination. Meanwhile in the chaos and general madness on the disc itself, life goes on.
The gods of the disc live on the hub of the disc on a ten mile high spire of green ice where at its peak is the realm of Dunmanifestin, the abode of the gods. The disc gods themselves despite the splendour of the world below them, are seldom satisfied. It is embarasing to know that one only exists because every improbability curve must have its far end; especially when one can peer into other dimensions at worlds whose Creators had more mechanical aptitude than imagination. No wonder, then, that the disc gods spend more time in bickering than in omnicognizance. The disc is also unique in being the only place in the universe where the gods go around at night and break the windows of atheist's houses.
Magic, as you might imagine, is quite strong and exists in large quantities in the disc. Liberal doses of it are slathered over various bits of country side, where as other bits seem to have missed out entirely. The disc was never a fair place.
Ankh-Morpork, one of the major citys of the disc... In the thoughts of Captain Vimes of the watch, 'The city wasa, wasa, wasa, wossname. Thing. Woman. Thass what it was. Woman. Roaring, ancient, centuries old. Strung you along, let you fall in thingy, love, with her, then kicked you inna, inna, thingy. Thingy, in your mouth. Tongue. Tonsils. Teeth. That's what it, she, did. She wasa... thing, you know, lady dog. Puppy. Hen. Bitch. And then you hated her, and just when you thought you'd got her, it, out of your, your, whatever, then she opened her great booming rotten heart to you, caught you off bal, bal, bal, thing. Ance. Yeah, Thassit. Never knew where you stood. Lay. Only thing you were sure of, you couldn't let he go. Because, because she was yours, all you had, even in her gutters...'
'Spring had come to Ankh-Morpork. It wasn't immediately apparent, but there were some signs that were obvious to the cognoscenti. For example, the scum on the river Ankh, the great wide slow waterway that served the double city as reservoir, sewer and frequent morgue, had turned a particularly iridescent green. The city's drunken rooftops sprouted mattresses and bolsters as the winter bedding was put out to air in the weak sunshine, and in the depths of the musty cellars the beams twisted and groaned when their dry sap responded to the ancient call of root and forest. Birds nested among the gutters and eaves of the Unseen University, although it was noticeable that however great the pressure on the nesting sites they never, ever made nests in the invitingly open mouths of the gargoyles that lined the rooftops, much to the gargoyles' disappointment.'
The disc also has a death. It has dragon's. It has the dungeon dimensions. It has frogs. It has an efficient postal system entirely run by frogs, in fact. Where this world has machinery and mechanical thingys, the disc has magic.
So, if all this interests you, don't bother visiting Discworld mud. You think we could write all this in a mud? But, do rush out and buy Terry's books.
Pinkfish, blue and former womble of Discworld mud.