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Playtesters - Code of Conduct
— Last updated: 25th of June, 2002
Members of the playtesting domain are required to agree to this code
of conduct and to uphold it to their best abilities. Any violation of
this code should be reported to the administration of the playtesting
domain.
Being a playtester, like being a creator, is a responsibility and not
a right. Part of being a playtester is being trustworthy enough that creators
feel confident that you will not violate the confidentiality of the process.
If you feel you cannot as a playtester accept the code of conduct here
then you should bring your concerns to the attention of the administration
of the playtesting domain.
Like all rules on Discworld, the important aspect here is the spirit
and not the letter. Basically if you feel the only way your actions are
justifiable is through some loophole or radical interpretation of this
code of conduct then you will still be judged to have violated the code
of conduct.
Violation of this code can be grounds for dismissal from the playtesting
domain and depending on the violation may result in further punishment
- Playtesters are expected to be 'model players' and conduct themselves
in a manner befitting someone who has been formally trusted with additional
responsibilities on Discworld. This means that you do not do anything
that brings yourself or the playtesting domain into disrepute.
- Information that you receive as a result of being a playtester is
confidential. This means you do not discuss it with anyone who is not
formally a member of the playtesting team or a creator. This includes
conversations on the playtesters channel, documents posted on the playtester
boards and documents on the twiki web. Basically if the reason you know
something is because you are a playtester then it is confidential.
- Playtesters are expected to make their contributions and bug reports
politely and constructively.
- Playtesters are expected to devote at least sixty percent of the
time spent playtesting to projects they are actively assigned to.
- Playtesters often have access to commands and areas specifically to
aid in playtesting. Playtesters are not to abuse the privilege of having
these by using them to escape in-game situations or ameliorate the effects
of in-game punishments.
- Items that you possess that are in playtesting are not to be used
against non-playtesters. They are not to leave your inventory unless
being destroyed in the PT armoury or handed to a creator or fellow playtester.
If a non-playtester has somehow gained possession of one of your playtesting
items, then alert an online creator as soon as possible.
- Spells or rituals that are in playtesting are not to be used against
non-playtesters. They are not to be used in heavily player populated
areas. They are not to be used when there is a chance that a non-playtester
or NPC will be affected by primary or secondary effects.
- NPCs in playtesting do not exist for the purposes of XP farming. Playtesting
greatly restricts the number of players who have access to the NPC,
and playtesters thus have a greatly improved opportunity to earn XP
because of the limited competition. Farming PT NPCs will be considered
an abuse of the system.
- Playtesters have access to Igor (the Discworld clone) for purposes
of testing and evaluating things which cannot be playtested on Discworld
proper. This is a service made available for the purposes of testing
and is not to be abused by taking advantage of the fact your Discworld
character file is not synched with your Igor character file.
- Playtesting areas are considered to be 'off-limits' as far as non-playtesting
PK interactions, such as inhumations and thievery are concerned.
Creator code of conduct
Creators are expected to adhere to this code of conduct when their projects
are undergoing playtesting. If a playtester feels that they have not been
treated with the respect they deserve, then they should discuss it with
the creator in question in the first place. If there is no satisfactory
resolution after that, then it should be discussed with the creator's
domain lord.
- Creators will deal with playtester queries about their code in a polite
and professional manner. Remember, playtesters are providing a valuable
service in their own free time, and so should be treated with the respect
you'd like to be treated with yourself.
- Creators will provide acknowledgement of reported bugs that have been
fixed so that:
- The fix can be tested to work.
- The fix can be tested to ensure it didn't introduce a new bug.
- The playtester knows that the bug has been looked at.
- The people responsible for the amount of game mechanic information
on a project in playtesting are the people responsible for the code.
For this reason, creators will not give out game mechanics for developments
that they are not directly responsible for.
- Creators will keep the information relating to their projects on the
project tracker up to date.
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