Index of w
letters can change the world, remove the l from world and you have word
- wake_up(object); /obj/handlers/guild_things/punishment_handler.c
- wander_group(monsters); /obj/handlers/wander_handler.c
- wander_group(monsters); /obj/handlers/wander_handler2.c
- wander_handler.c.
Handles npcs wanderting randomly around the place and npcs
following a route to a destination.
- wander_handler2.c.
Handles npcs wanderting randomly around the place and npcs
following a route to a destination.
- WARN_FOLDER_SIZE; /obj/handlers/mail.h
- we_are_done(object); /obj/handlers/mail_handler.c
- weapon;
Keeps track of all the standard armours, weapons and clothing.
- weapon_stats(); /obj/weapons/inherits/fired_weapon.c
- wear_armour(object, object); /std/living/armour.c
This is the method used to get the living object to wear a piece of
armour or clothing.
- weather;
An attempt at a new weather handler for Discworld.
- weather.c.
An attempt at a new weather handler for Discworld.
- weather_notify(object, object); /obj/handlers/weather.c
Add a room to the list of rooms to notify about weather.
- weather_string(object, object); /obj/handlers/weather.c
Creates the weather string which is put into room descs.
- week_info(); /obj/handlers/liaison.c
- weight_stat(int); /std/basic/misc.c
- well_done(object, object); /obj/handlers/bounty.c
- wipe_record(string, string); /obj/handlers/guild_things/thieves_ledger.c
- withdraw_candidate(string, string); /obj/handlers/deity_handler.c
This method withdraws a candidate from the high priest election.
- withdraw_discussion_item(string, string, string); /obj/handlers/inherit/club_discuss.c
This message does the withdraw thing for those discussion items
which accept nominations.
- wiz_brass_bridge(string, string); /obj/handlers/guild_things/punishment_handler.c
- wiz_frog(string, string); /obj/handlers/guild_things/punishment_handler.c
- wiz_punishment(string, string); /obj/handlers/guild_things/punishment_handler.c
This is a function to deal with wizards.
- wizard_died(string, string); /obj/handlers/guild_things/nwizard_orders.c
Clean up function!
- wizard_died(string, string); /obj/handlers/guild_things/wizard_orders.c
Clean up function!
- wizard_orders.c.
This handles the wizards' orders.
- wizardp(mixed); /secure/simul_efun/modified_efuns.c
This method tells us if the object is a wizard.
- wizards_theft_handler.c.
- world_map.c.
This is the handler to help control the world map.
- write(string, string); /secure/simul_efun/modified_efuns.c
This method prints a message to the player.
- write_back_trace(string, string); /obj/handlers/taskmaster.c
- write_dbg(string, string); /obj/handlers/reaction.c
- write_illusion(string, string, string); /obj/handlers/illusion_handler.c
- write_log(string, string, string, string); /obj/handlers/login_handler.c
This method is used to do delayed logging to the log files.
- write_messages(class attack); /std/living/combat.c
Write out the attack/defense messages.
- write_monitor_string(string); /std/living/combat.c
- www_string(string); /obj/handlers/new_soul.c
Returns a web formatted version of the help string for the soul command.