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Index of s
letters can change the world, remove the l from world and you have word
- S_FUNC; /include/spells.h
- S_OBJECT; /include/spells.h
- safe_room.c.
This is the object that is the keeper of the safe room.
- safe_to_consume(object); /std/effects/magic/magic_spell.c
This function checks whether an item is safe to consume, ie whether or
not it is a quest item or otherwise irreplaceable.
- SALE; /include/housing.h
Define the house ownership type as being a sale.
- SALE; /include/player_shop.h
Log entries - items sold by shop.
- SALIS; /include/morpork.h
- SALUT; /include/forn.h
- salve.c.
- SAMEDI_CRESCENT; /include/forn.h
- sanctuary.c.
This is the effect skelton docs.
- sap_brains(object); /std/effects/ingested/hemp.c
- sap_strength(object); /std/effects/disease/common_cold.c
- SAPPHIRE_STREET; /include/forn.h
- savage_corpse.c.
This is the effect skelton docs.
- SAVANNAH_ROAD; /include/forn.h
- save(); /global/player.c
This method is deprecated.
- SAVE; /include/cwc.h
- SAVE; /include/forn.h
- SAVE; /include/klatch.h
- SAVE; /include/liaison.h
- SAVE; /include/morpork.h
- SAVE; /include/ramtops.h
- SAVE; /include/sur.h
- save_all_item_states(mixed); /obj/handlers/item_tracker.c
This method saves the mapping of state/location
information for items owned by a player to disk.
- save_all_item_states_delete_cache(mixed); /obj/handlers/item_tracker.c
This method saves the mapping of state/location
information for items owned by a player to disk and deletes
the entry in the cache.
- save_article_text(class our_article, class our_article); /std/room/inherit/newspaper_office.c
This method saves an article.
- save_article_text_by_file(string, string); /std/room/inherit/newspaper_office.c
This method is used by the web, it loads the article by the file name.
- save_cache(); /obj/handlers/inherit/club_basic.c
This method checks the cache and then saves anything changed to the
disk.
- save_changes(mixed, mixed); /cmds/errors_base.c
This method saves any pending changes into the database.
- save_cheat_file(); /d/guilds/merchants/std/stall.c
Writes the array *abusers to MASTER_SAVE_FILE so that it can be
retrieved later.
- save_club(string); /obj/handlers/inherit/club_basic.c
This method saves the data to the disk.
- save_corpse(object); /obj/handlers/corpse_handler.c
This method will save the corpse data out to a nice file.
- save_crimes(); /d/am/handlers/crime_handler.c
Saves the entire contents of the _criminals-mapping to the respective
files.
- save_data_file(string); /obj/handlers/cpi_handler.c
- save_data_file(string); /obj/handlers/wizard_orders.c
Saves the data file for the order.
- SAVE_DELAY; /include/player_shop.h
Call-out delay for saving employee & shop data
- SAVE_DIR; /include/autodoc.h
Where to save the parsed files.
- SAVE_DIR; /include/forn.h
- SAVE_DIR; /include/liaison.h
- save_dir(); /obj/handlers/map_helper.c
This method saves the state of the currently loaded directory.
- save_emps(); /std/shops/player_shop/office.c
Save the employee data file.
- save_file(); /d/cwc/factions/faction.c
- save_file(); /d/cwc/handlers/cwc_politics_handler.c
- save_file(); /d/playtesters/handlers/applications.c
- save_file(); /global/cloner.c
Saves the current configuration.
- SAVE_FILE; /include/board_master.h
- SAVE_FILE; /include/http.h
Where to save the status information.
- SAVE_FILE; /include/reversi.h
- save_file(); /obj/handlers/autodoc/autodoc_file.c
Saves the current file name to the archives.
- save_file(); /obj/handlers/bounty.c
- save_file(); /obj/handlers/newbiehelpers.c
- save_file(); /obj/handlers/project_management.c
Call out the do_save function.
- save_file(); /obj/handlers/property_tracker.c
- save_file(); /std/delivery.c
This method saves all of the delivery data into the save file, handling
saving of the auto loading as well.
- save_file(); /std/room/auction_room.c
- save_handler_data(); /obj/handlers/playerinfo.c
- SAVE_INDEX_DELAY; /include/autodoc.h
The delay bewteen each time we save the index file.
- save_inventory(); /w/terano/lib/std/room/club_inherit.c
This method saves the inventory to the autoload array
It is called by save_file()
- save_it(); /obj/handlers/book_handler.c
Saves the current state information to the save file.
- save_it(); /obj/handlers/new_soul.c
Saves the current state of the soul object.
- save_it(); /std/shops/controllers/craft_shop_controller.c
This method saves the current state of the system.
- save_it(); /std/shops/print_shop.c
Saves the information to the disc.
- save_main(); /obj/handlers/inherit/club_basic.c
This method loads the data from the disk.
- save_me(); /global/player.c
Saves the player.
- save_me(); /obj/handlers/applications_handler.c
- save_me(); /obj/handlers/artifact_handler.c
Saves the current state to disk.
- save_me(); /obj/handlers/board_handler.c
Saves the state of the object.
- save_me(); /obj/handlers/hist_handler.c
Save the current state.
- save_me(); /obj/handlers/money_handler.c
This method saves the current state of the money object.
- save_me(); /obj/handlers/philosophies.c
This method saves the current state of the object.
- save_me(); /obj/handlers/player_council.c
- save_me(string); /obj/monster/fruitbat.c
- save_me(); /std/room/controller/club_room_controller.c
This method saves all the data to the save file.
- save_me(); /std/room/council_citizenship.c
This method saves everything!
- save_me(); /std/room/council_treasury.c
Save the variables for this treasury.
- save_me(); /std/room/inherit/newspaper_office.c
Saves the data in the file.
- save_me(); /std/room/stable.c
This method saves the room.
- save_me(); /std/shops/inherit/auction_house.c
This method saves the auction house.
- save_me(); /std/shops/player_shop/office.c
Save the shop data file.
- SAVE_PLAYER_HOUSING; /include/morpork.h
- save_player_properties(); /std/basic/property.c
Updates the timeouts and stuff before saving the player object.
- SAVE_PLAYER_ROOM; /include/warrior.h
- save_quests(); /obj/handlers/quest_handler.c
This method saves the current set of quests to the save file.
- save_room(); /std/room/inherit/owned_room.c
This method saves the room setup.
- save_room(); /std/room/inherit/voting_room.c
Private function to save the rooms data file.
- save_them(object); /obj/handlers/library.c
This method causes the player to be saved.
- save_this_criminal(string); /d/am/handlers/crime_handler.c
Function that saves a criminal's record and removes him from the mapping
(can for instance be used if the player logs off).
- save_with_auto_load(mixed); /global/player.c
- SAVEPATH; /include/learning.h
- SAVEPATH; /include/report_handler.h
- say_it(class message); /cmds/speech.c
- say_it_to(class message, class message, class message, class message); /cmds/speech.c
- say_message(object, object, object); /std/effects/object/alarm.c
- SAY_TYPE; /include/language.h
This is used to tag the transformation type as a say.
- SB; /include/telnet.h
- scabard;
Keeps track of all the standard armours, weapons and clothing.
- scabbard.c.
- scale_by_race(int, int); /std/effects/magic/magic_spell.c
This method scales the weight by the race.
- scaled_healing(int, int); /std/effects/religious/basic_healing.c
- scaled_value(int); /obj/fence.c
- scaled_value(int); /std/shops/general_shop.c
This returns the amount of money you can sell and object for
which is less than the amount it will be sold for).
- scaled_weight(); /std/effects/disease/gp_drain_effect.c
- scaled_weight(); /std/effects/disease/hp_drain_effect.c
- scaled_weight(); /std/living/stats.c
- scan_for_new_data(); /obj/handlers/hospital.c
This method scans through all the files and sees if anything has
changed.
- scan_for_new_data(int); /std/hospital.c
This method scans through all the files and sees if anything has
changed.
- scan_for_new_data(int); /std/hospital.c
This method scans through all the files and sees if anything has
changed.
- scan_for_new_data(); /std/room/inherit/carriage/handler.c
This method scans through all the files and sees if anything has
changed.
- scavenge.c.
This is the effect skelton docs.
- schedule_next(); /obj/handlers/mag_eff_handler.c
This schedules the next update to occur.
- schism_stand(string, string); /obj/handlers/deity_handler.c
- schism_support(string, string, string); /obj/handlers/deity_handler.c
- schism_withdraw(string, string); /obj/handlers/deity_handler.c
- SCOONE; /include/morpork.h
- SCOURS; /include/morpork.h
- script(valid_actors, valid_actors); /std/room/inherit/scripting.c
This class contains each element of the script itself.
- script_data(type, type, type); /std/room/inherit/scripting.c
This class contains each element of the script itself.
- SCRIPT_INHERIT; /include/forn.h
- script_processor.c.
- scripting.c.
This is the standard inheritable to enable players to script npcs.
- SCRIPTS; /include/forn.h
- SCROGDEN; /include/sur.h
- scroll.c.
This is the base object for making scrolls from.
- scroll.c.
- scroll_base.c.
This is the basic control file for scrolls.
- scroll_book_react.c.
This is the reaction handling code for both spell books and scrolls.
- SCROTE; /include/sur.h
- scry_callback(flag, flag, flag); /include/scry_handler.h
The scry callback data class.
- SCRY_CONTINUOUS; /include/scry_handler.h
The bit for continuous scries.
- SCRY_HANDLER; /include/scry_handler.h
The handler itself
- scry_handler.h.
This is a header file for the scry handler, a handler which you can hook up
to if you want objects notified when people are scried.
- SCRY_PERSON; /include/scry_handler.h
The bit for direct person scries.
- SCRY_PERSON_INDIRECT; /include/scry_handler.h
The bit for indirect person scries.
- SCRY_ROOM; /include/scry_handler.h
The bit for room scries.
- SCRY_ROOM_INDIRECT; /include/scry_handler.h
The bit for indirect room scries.
- SE; /include/telnet.h
- SEARCH; /include/learning.h
- SEARCH_ROOM; /include/learning.h
- second_candidate(string, string); /std/room/inherit/voting_room.c
This function is used by players to second candidates for election.
- second_life(); /d/cwc/Bes_Pelargic/inherit/bp_citizen.c
- second_life(); /global/player.c
This method is called when the player dies.
- second_life(); /obj/monster/basic_vampire.c
This generates a pile of ash when a vampire dies.
- second_life(); /obj/monster/fruitbat.c
- second_life; /std/living/corpse.c
This does the actual death and co ordinates the death into a well
ordered feeding frenzy.
- SECURE; /include/cwc.h
This #define points to the secure Cwc directory.
- SECURE; /include/forn.h
- SECURE; /include/liaison.h
- SECURE; /include/morpork.h
- SECURITY; /include/security.h
- SECURITY; /include/thief.h
- security.h.
- security_check(object); /d/playtesters/handlers/applications.c
- security_check(object, object); /std/room/council_treasury.c
This will check to see if the player attempting an action is allowed to
perform that action.
- see_alignment.c.
This is the effect skelton docs.
- see_consecration.c.
This is the effect skelton docs.
- see_dedication.c.
This is the effect skelton docs.
- see_invisible.c.
This is the effect skelton docs.
- see_things(object); /std/effects/ingested/hallucination.c
- SEK; /include/ramtops.h
- sek_hand.c.
This is the effect skelton docs.
- SEKTOBER; /include/dates.h
- SEKTOBERFOOL; /include/dates.h
- SELF; /include/rituals.h
- SELF; /include/soul.h
- sell(object *); /std/shops/bureau_de_change.c
- sell_choice(string, string, string); /std/shops/inherit/craft_shop.c
This method is used when there is a list of object already listed.
- sell_haggle(int, int, int, int, int, int, int); /obj/handlers/haggle_handler.c
This method does the actual haggle on a sell.
- sell_name(string, string); /std/shops/inherit/craft_shop.c
This method determines the name to list the object under.
- sell_objects(object *, object *, object *, object *, object *, object *); /std/shops/controllers/craft_shop_controller.c
This method sells the specified shop objects to the player.
- sell_thing(object, object); /obj/peddler.c
The main entrace to the sell stuff command.
- seller_information(max_sellable, max_sellable); /std/shops/inherit/player_craft_shop.c
- send_away_npcs(); /d/am/inherit/am_prison.c
This functions clears up all NPCs in the room, since for some reasons they
tend to pile up.
- send_broadcast_message(string, string); /obj/handlers/inherit/club_basic.c
This method sends a broadcast to the clubs talker channel.
- send_bug_reply_notify(string, string); /obj/handlers/inherit/error_handler.c
This method sets up the bug reply insect to notify the players about
the reply.
- send_council_inform(string, string, string); /obj/handlers/inherit/player_council.c
This method sends informs to all the specified council of some sort of
nifty council event.
- send_council_inform(int, int); /std/room/inherit/council_base.c
This method broadcasts a message to the citizens or magistrates of
the area.
- send_discuss_message(string, string, string, string, string); /obj/handlers/inherit/club_discuss.c
This method sends a message to all the discussion items in the club
and then marks the club as changed if any of them return a non-zero
value.
- send_observer_event(string, string); /obj/handlers/inherit/club_basic.c
This method calls a function on all the observers to tell them
when an event has taken place.
- send_out_reps(); /std/shops/general_shop.c
This method checks to see if there are any other shops
associated with ours and sends out representatives to them
to exchange goods.
- send_position_event(); /std/living/living.c
This method sends the position changing event.
- senddstr(string, string); /std/living/response_mon.c
This method runs the command passed in, doing some substitution.
- SERVER; /include/network.h
This is the inherit to use for server based network inheritables.
- server(Descriptor, Descriptor, Descriptor); /include/server.h
- SERVER; /include/virtual.h
The path to the server used in making virtual objects.
- server.h.
- SERVICE_HANDLER_DIR; /include/forn.h
- SERVICES_D; /include/network.h
This is the path to the intermud 3 services handler.
- session(fd, fd, fd, fd, fd, fd, fd, fd); /include/ftp.h
- set_access(string, string); /std/room/inherit/p_library.c
- set_access_control(int); /std/room/inherit/terrain_map/handler_base.c
This method sets the current access control for this terrains.
- set_account(string, string, string); /obj/handlers/bank_handler.c
Sets the balance at a certain bank to the specificed amount.
- set_account(int); /std/shops/bank.c
- set_account_cost(int); /std/shops/bank.c
This method sets the amount of money that it costs to start an account
at this bank.
- set_achat_chance(int); /obj/monster.c
This method sets the current chat chance for attack messages on the
npc.
- set_achat_string(string *); /obj/monster.c
This method sets the current chat string for attack messages on the
npc.
- set_actor(string, string); /obj/handlers/script_processor.c
- set_actual_room_size(int *); /std/room/inherit/topography/milestone.c
This method sets the room size used by the topography handler to
determine if the room is entered or crossed.
- set_address(string, string); /obj/handlers/housing.c
Set the address of this house.
- set_adjacent_description(mixed); /std/room/inherit/terrain_map/factory_base.c
This method sets the string to use for adjancent descriptions.
- set_adjectives(string *); /std/basic/id.c
This method sets all the adjectives for the object.
- set_adjectives_for(string, string); /obj/handlers/money_handler.c
This method sets the adjectives for the specified money type.
- set_adjs(string); /obj/fungus.c
- set_admin_cost(int); /std/room/auction_room.c
- set_aggression(int); /d/cwc/Bes_Pelargic/inherit/bp_citizen.c
- set_aggressive(int); /obj/monster.c
This method sets the current aggressive level of the npc.
- set_agro(object); /std/base_projectile.c
- set_aka(string, string); /obj/handlers/deity_handler.c
This method sets an alternate deity as the recipent for points
and such.
- set_al(int); /std/living/living.c
This method sets the current alignment of the living
object.
- set_al_lower(string, string); /obj/handlers/deity_handler.c
This method sets the lower alignment limit for the
given deity.
- set_al_upper(string, string); /obj/handlers/deity_handler.c
This method sets the upper alignment limit for the
given deity.
- set_alarm_mess(string); /obj/watch.c
Sets the message to be displayed when an alarm goes off.
- set_aliases(string *); /std/basic/id.c
This method sets the entire alias array.
- set_aliases_for(string, string); /obj/handlers/money_handler.c
This method sets the aliases for the specified money type.
- set_alignment(int *); /std/effects/faith/basic_ritual.c
Set the max and min alignments for this ritual.
- set_all_out_mess(string); /obj/peddler.c
Overrides the default chat of the item being out of stock when a player
tries to buy it
- set_allow_friends_earmuffs(); /global/events.c
This method will set the system to allow friends to punch through
earmuffs.
- set_allow_use_internals(int); /std/room/furniture/surface.c
This sets the flag to say if the object will allow things on it to be
used.
- set_allowed(string *); /std/room/inherit/owned_room.c
This method sets the allowed array for the room.
- set_allowed_add(int); /std/shops/inherit/auction_house.c
This method sets the allowed add flag.
- set_allowed_expression(string, string); /std/room/inherit/nomination.c
This method sets the allowed expression for the nomination.
- set_allowed_positions(string *); /std/room/furniture/inherit/furniture_base.c
Used to define what positions (sitting, lying etc.
- set_allowed_riders(int, int); /obj/handlers/transport_handler.c
Sets the allowed riders for the transport
- set_allowed_room_verbs(mapping); /std/room/furniture/inherit/furniture_base.c
Set the allowed location verbs for this object.
- set_allowed_to_sell(function); /std/shops/inherit/craft_shop.c
This method sets the function to use to check to see if the object
is able to be sold here or not.
- set_already_joined(); /obj/money.c
- set_always_ask_price(int); /std/shops/inherit/craft_shop.c
This method sets the flag which makes the shop always ask for a price
when it attempts to save something.
- set_always_return_to_default_position(int); /obj/monster.c
This method sets the status of the flag that makes the npc return
to the default position if its position is changed.
- set_always_use_default_position(int); /std/living/living.c
This method sets the always the flag to always use the default position.
- set_ammo(mixed); /obj/longshot.c
This function sets the list of valid ammo types
- set_ammo_type(string); /obj/fired_weapon.c
- set_amount(int); /obj/cont_medium.c
This method sets the amount of the stuff there is.
- set_amount_types(mapping); /obj/cont_medium.c
This method sets the sizes of the piles and their names.
- set_announcement(string, string); /obj/handlers/inherit/club_elected.c
This sets the current announcement.
- set_applicable(); /obj/food.c
This sets it so the food can be applied.
- set_apply_effects(mapping); /obj/salve.c
- set_archive(string, string); /obj/handlers/board_handler.c
Set the archive file location.
- set_archive(string); /std/room/council_treasury.c
This sets the file to which old logs will be transferred after two weeks.
- set_area_handler(string); /std/room/basic/topography/fixed_shadow.c
This method is deprecated.
- set_area_handler(string); /std/room/inherit/topography/iroom.c
This method is deprecated.
- set_area_handler(string); /std/room/inherit/topography/milestone.c
This method is deprecated.
- set_arg(mixed); /std/effect_shadow.c
- set_arg_of(int, int); /std/basic/effects.c
This sets the argument of the given effect to a new value.
- set_armours(object *); /obj/corpse.c
- set_article_text(class article, class article); /obj/handlers/newspaper.c
This moves the data for the article into the correct location.
- set_article_title_by_file(string, string); /std/room/inherit/newspaper_office.c
This method is used by the web, it loads the article by the file name.
- set_artifact_type(string); /std/basic/artifact.c
- set_attack_skill(string); /obj/longshot.c
This function is to set the skill that will be used to see if the
firer hit or not.
- set_auction_time(string, string); /std/shops/inherit/auction_house.c
This method sets the length of auctions in seconds.
- set_auto_load_string(mixed); /global/auto_load.c
This method sets the current auto load string to the specified value.
- set_autolock(int); /std/basic/close_lock.c
This sets the object so that it will lock automatically when closed.
- set_background_enchant(int); /std/room/basic_room.c
This method sets the background enchantment of the room.
- set_background_enchant(int); /std/room/basic_room_new.c
This method sets the background enchantment of the room.
- set_balance(string, string); /std/room/stable.c
This method sets the current balance of the player stable account.
- set_banish_handler(string); /std/room/punishments/banishment.c
This method sets the banish handler.
- set_bank(string, string); /obj/handlers/housing.c
Set the bank account to be used for rent on this house.
- set_bank_branch(string); /std/room/inherit/newspaper_office.c
This method sets the bank branch to use for depositing money when
editions are made.
- set_bank_default_cost_per_month(string, string); /obj/handlers/bank_handler.c
This method sets the new cost for opening a franchise for the bank.
- set_bank_default_cost_per_new_account(string, string); /obj/handlers/bank_handler.c
This method sets the new cost for opening a franchise for the bank.
- set_bank_default_cost_to_open(string, string); /obj/handlers/bank_handler.c
This method sets the new cost for opening a franchise for the bank.
- set_bank_franchise_cost_per_month(string, string, string); /obj/handlers/bank_handler.c
This method sets the new cost for opening a franchise for the bank.
- set_bank_franchise_cost_per_new_account(string, string); /obj/handlers/bank_handler.c
This method sets the new cost for opening a franchise for the bank.
- set_bank_master_office(string, string); /obj/handlers/bank_handler.c
This method set the master office of the bank.
- set_bank_name(string); /std/shops/bank.c
- set_base(int, int); /std/room/controller/topography/area.c
- set_base_desc(string); /std/room/inherit/player_housing.c
Set the fixed part of the long description.
- set_base_description(string); /std/room/inherit/terrain_map/simple_feature.c
This method sets the basic description for the feature.
- set_base_weight(int); /std/effects/disease/gp_drain_effect.c
- set_base_weight(int); /std/effects/disease/hp_drain_effect.c
- set_base_weight(int); /std/living/stats.c
- set_bases(string *); /std/room/controller/topography/interroom.c
This method is used to set the filenames of the rooms to clone for
the irooms.
- set_been_used(int); /d/liaison/TOYS/inherit/toy_inherit.c
Sets the amount of times the toy has been used.
- set_bell(object); /std/room/inherit/carriage/carriage.c
Sets the bell object for the carriage
- set_birthday(string); /global/finger.c
This method sets the players current birthday.
- set_bit(string, string); /std/bit.c
This method sets the bit that this actually is.
- set_bites_gone(mixed); /obj/food.c
This sets the number of bites gone.
- set_bits(); /std/bit.c
This method sets all the basic bits for the bit when it is first created.
- set_bits_gone(string *); /obj/corpse.c
- set_bits_gone(string *); /std/bit.c
This method sets the array of gone bits on the bit.
- set_black_left(int); /obj/misc/cameras/camera_inherit.c
- set_blocking(int); /std/room/inherit/terrain_map/feature_base.c
This method sets the blocking status of the feature.
- set_board_associated(int); /std/room/controller/club_room_controller.c
This method sets if a board is associated with the club room set or
not.
- set_board_order(string, string); /obj/handlers/board_handler.c
Set the order boards should be shown in for a given player.
- set_bonded(string); /std/room/furniture/inherit/furniture_base.c
This method sets the furniture as bonded to a specified person.
- set_bonus_damage_multiplier(int); /std/base_projectile.c
This function sets the importance of bonus in deciding damage.
- set_book_dir(string); /std/book_dir.c
Sets the directory to look for the book pages in.
- set_book_num(int); /std/book.c
This method sets the current number of the book.
- set_borrow_func(function); /std/room/inherit/p_library.c
- set_bottom(int); /std/room/basic/water.c
This function sets whether or not this room has a solid surface or bottom in
it.
- set_bottom_mess(string); /std/room/basic/water.c
This function sets the position that non-living items will have when they
are lying on the bottom in this room.
- set_bottom_mess(string); /std/water_inside.c
- set_bottom_mess(string); /std/water_outside.c
- set_bright_mess(string); /std/room/basic_room.c
This method sets the bright message associated with the room.
- set_bright_mess(string); /std/room/basic_room_new.c
This method sets the bright message associated with the room.
- set_brightness(int); /std/lightable.c
The brightness is the number used in set_light(),
ie how brightly the lightable shines when lit.
- set_browse_function(mixed); /std/shops/general_shop.c
This method sets the function to call when browsing something.
- set_browse_function(function); /std/shops/inherit/item_shop.c
This method sets the function to use when browseing something from
the shop.
- set_browse_message(mixed); /std/shops/general_shop.c
This sets the message which will be told to the players when
they browse something at the shop.
- set_burdened_mess(string); /std/delivery.c
This method sets the message that is displayed when an item is too
heavy to be placed in the victim's inventory.
- set_busy_long(string); /obj/misc/cameras/camera_inherit.c
- set_busy_mess(string); /obj/peddler.c
Overrides the default chat of the peddler being busy selling
something already.
- set_buy_block(int); /d/cwc/inherit/shop_inherit.c
This method is used to set or disable the buy block on a shop.
- set_buy_function(mixed); /std/shops/general_shop.c
This method sets the function to call when buying something.
- set_buy_function(function); /std/shops/inherit/item_shop.c
This method sets the function to use when buying something from
the shop.
- set_buy_message(mixed); /std/shops/general_shop.c
This sets the message which will be told to the players when
they buy something at the shop.
- set_buy_only(); /std/shops/bureau_de_change.c
- set_calculated_co_ord(int *); /std/room/basic_room.c
This method should be used for setting pre-calculated co-ordinates.
- set_calm_mess(string); /std/room/safe_room.c
This sets the message given to the player when they are calmed.
- set_camera_type(string); /obj/misc/cameras/camera_inherit.c
set_camera_type sets the type of camera and should be set as
set_camera_type( "black and white" ); set_camera_type( "colour" );
- set_can_join_as_new_player(int); /std/room/furniture/games/multiplayer_base.c
This method sets the flag to allow you to make the game allow players
to join after they have started the game.
- set_can_recurse(int); /obj/cont_save.c
- set_can_recurse(int); /std/surface.c
- set_cannot_be_used_reason(string); /obj/crafts/pottery/wheel_inherit.c
This function sets the reason given if the wheel cannot be used (useful for
quests and the like).
- set_cannot_change_position(int); /obj/monster.c
This method sets the value of the unable to change position flag.
- set_cannot_sell_function(mixed); /std/shops/general_shop.c
This method sets the function to call when selling something
which fails for some reason.
- set_cap_name(string); /obj/monster.c
This method set the current capitalized name of the npc.
- set_capacity(int); /obj/fired_weapon.c
Set the capacity of this weapon.
- set_capacity(string, string, string); /obj/handlers/wizard_orders.c
Change the number of spots availible for wizards to occupy in a given
order.
- set_capacity(int); /obj/longshot.c
This function sets the ammount of ammo that fits in the magazine
- set_capacity(int, int); /obj/scabbard.c
This method allows a scabbard to hold multiple weapons.
- set_casting_time(int); /std/effects/magic/magic_spell.c
This method sets the casting time of the spell.
- set_category_description(string, string); /std/shops/controllers/craft_shop_controller.c
This method sets the description of the category.
- set_category_description(string, string); /std/shops/inherit/craft_shop_category.c
This method sets the description of the category.
- set_category_function(function); /std/shops/controllers/craft_shop_controller.c
This method is called when categories complete each of their phases to
see if the idea was passed by enough majority or whatever to go onto
the next one.
- set_category_information(string, string); /std/shops/controllers/craft_shop_controller.c
This method sets the information of the category.
- set_category_information(string, string); /std/shops/inherit/craft_shop_category.c
This method sets the description of the category.
- set_channel(string, string); /std/shops/player_shop/office.c
Set the channel used by the shop.
- set_charges(int); /std/basic/artifact.c
- set_chat_chance(int); /obj/monster.c
This method sets the current chat chance for messages on the
npc.
- set_chat_min_max(int, int); /std/room/basic/chatter.c
Allows the chat interval to be changed.
- set_chat_min_max(int, int); /std/room/basic/multichatter.c
Allows the chat interval to be changed.
- set_chat_min_max(int, int); /std/room/basic_room_new.c
Allows the chat interval to be changed.
- set_chat_string(string *); /obj/monster.c
This method sets the current chat string for messages on the
npc.
- set_check_can_bid(function); /std/shops/inherit/auction_house.c
This method sets a function to be called to check if someone can
bid or not.
- set_chimes(int, int); /obj/clock.c
setup chimes for this clock.
- set_citizen_board(string, string); /obj/handlers/inherit/citizen_elections.c
This method sets the board for the specified area.
- set_clarity(int); /std/room/basic/water.c
This function sets the clarity of the water as an integer variable between 1
and 100.
- set_clarity(int); /std/water_inside.c
- set_clarity(int); /std/water_outside.c
- set_classification(string); /std/effects/disease/basic_disease.c
- set_classification(string); /std/effects/healing/basic_cure.c
- set_climate(string); /std/room/outside.c
This method sets the climate for this room from the standard
climate types.
- set_closed(int); /std/basic/close_lock.c
This sets the object as being closed.
- set_club(string); /std/basic/club_insignia.c
This method sets the club associated with the badge.
- set_club(string); /std/room/controller/club_room_controller.c
This method sets the club that currently owns the set of rooms.
- set_club_changed(string); /obj/handlers/inherit/club_basic.c
This method marks the club as being changed.
- set_club_control_type(int); /std/room/inherit/club_control_room.c
This method sets the type of the room.
- set_club_controller(string); /std/room/inherit/club_owned_room.c
This method sets the club controller of the room.
- set_club_controller(string); /std/room/inherit/club_player_housing.c
This method sets the controller for the club room.
- set_club_description(string, string); /obj/handlers/inherit/club_basic.c
This method sets the description of the club.
- set_club_region(string); /std/room/inherit/club_control_room.c
This method sets the region for the club control room.
- set_club_secret(string); /obj/handlers/inherit/club_basic.c
This method makes a clubs membership secret.
- set_cluster(string, string); /obj/handlers/map.c
This method sets the cluster number for the specified room.
- set_co_ord(string, string); /obj/handlers/map.c
This method sets the coordinates for the specified room.
- set_co_ord(int *); /std/room/basic_room.c
Sets the current co-ordinates of the room.
- set_co_ord(int *); /std/room/basic_room_new.c
Sets the current co-ordinates of the room.
- set_cocked(int); /obj/longshot.c
This function sets the cocked value of the item
- set_collective(); /obj/cont_medium.c
- set_colour(string); /std/object.c
Sets the colour of the object.
- set_colour(string); /std/object.eff_shad.c
Sets the colour of the object.
- set_colour(string); /std/object.no_eff_shad.c
Sets the colour of the object.
- SET_COLOUR_FULL_PATTERN; /include/talker.h
- set_colour_left(int); /obj/misc/cameras/camera_inherit.c
- SET_COLOUR_PATTERN; /include/talker.h
- set_cols(int); /global/events.c
This method sets the current number of columns the player has set on
their screen.
- set_combat_attack(string); /std/living/combat.c
- set_combat_attitude(string); /std/living/combat.c
- set_combat_distance(string); /std/living/combat.c
- set_combat_focus(string); /std/living/combat.c
- set_combat_mercy(string); /std/living/combat.c
- set_combat_parry(string); /std/living/combat.c
- set_combat_response(string); /std/living/combat.c
- set_command_name(string); /cmds/guild_base.c
This method sets the name of the command.
- set_commercial_id(int); /std/room/furniture/commercial.c
This method sets the commercial id for the item.
- set_commercial_information(string); /std/room/furniture/commercial.c
THis method sets any extra information about the shop to be told
when someone does a browse.
- set_commercial_name(string); /std/room/furniture/commercial.c
This method sets the name of the item for use in finding this specific
type of item in a room.
- set_commercial_size(int); /std/room/furniture/commercial.c
This method sets the size of the item in terms of commericial
property.
- set_commercial_type(string); /std/room/furniture/commercial.c
This method sets the type of the item in terms of commericial
property.
- set_commercial_type(string); /std/shops/inherit/commercial.c
This method sets the commercial type of the property.
- set_commission(int); /std/room/auction_room.c
- set_completion_action(mixed); /std/room/inherit/voting_room.c
This function defines a function to be called when the vote is complete.
- set_completion_date(string, string); /obj/handlers/project_management.c
- set_complexity(mixed, mixed); /obj/handlers/project_management.c
- set_con(int); /std/effects/disease/gp_drain_effect.c
- set_con(int); /std/effects/disease/hp_drain_effect.c
- set_con(int); /std/living/stats.c
- set_concentrating(object); /std/living/combat.c
- set_cond(int); /std/basic/condition.c
This method sets the current condition of the object.
- set_considering(string); /d/playtesters/handlers/applications.c
- set_construction(string); /obj/armour.c
Set the construction type of the armour.
- set_consumables(string *); /std/effects/magic/magic_spell.c
This method sets the shorts of all the things that will need to
be consumed to cast the spell.
- set_continuous(); /obj/cont_medium.c
This method makes the object continuous.
- set_contract_bastard(string, string, string); /obj/handlers/secure_handlers/inhume.c
Admin function to change the current bastard of the contract.
- set_contract_nodeath(string, string); /obj/handlers/secure_handlers/inhume.c
- set_contract_status(string, string); /obj/handlers/secure_handlers/inhume.c
Sets the status of a contract.
- set_control(mixed *); /obj/handlers/taskmaster.c
This function should only be used in the very rare situations
where the last skill checked with query_skill_bonus() wasn't the
one relevant for the task attempt.
- set_control(string); /w/terano/lib/std/room/club_inherit.c
This method can be used to set a control room for the club house,
not quite sure what it will be used for now, but it might come in
handy one day.
- set_controlled_ownership_owner(string, string, string); /std/room/controller/club_room_controller.c
This method sets the owner of the controlled ownership type.
- set_controlled_titles(string *); /std/room/inherit/honours.c
This method sets the title we are to control.
- set_controller(string); /std/shops/inherit/craft_shop.c
This method sets the controller object for this shop.
- set_coords(int, int); /std/room/inherit/terrain_map_room.c
Setup the main coordinates for this room.
- set_corpse_slope_messages(string, string); /std/room/rooftop.c
Set the messages for when a corpse slides off a sloping roof.
- set_corpse_weight(int); /std/bit.c
This method sets the weight of the bit.
- set_cost(int); /std/room/parcel_inherit.c
Sets the cost to send a parcel, in default money units
400 = $1AM
- set_cost_div(int); /std/room/inherit/guild.c
- set_cost_per_week(int); /std/room/stable.c
This method sets the cost per week in the stables.
- set_council_area(string); /std/npc/magistrate_secretary.c
This sets the secretary's council area.
- set_council_area(string); /std/room/inherit/council_base.c
This method sets the current area the council chambers deal with.
- set_counter(int); /obj/handlers/folder_handler.c
This method sets the current message counter.
- set_counter(string); /std/shops/player_shop/office.c
Set the path to the counter.
- set_craft_type(string); /obj/crafts/pattern_book_inherit.c
This function sets the craft type the patterns can be used with.
- set_creator(string); /std/shops/player_shop/office.c
Set the creator of this shop.
- set_creator_set_data(string, string, string); /obj/handlers/deity_handler.c
- set_critical_stages(int *); /std/effects/magic/magic_spell.c
This method sets the critical stages for the spell.
- set_cur_size(int); /std/basic/read_desc.c
This method sets the current amount of writing size on
the object.
- set_currency(string); /std/room/auction_room.c
- set_currency(string); /std/room/parcel_inherit.c
What currency to use
- set_currency_area(string); /std/nationality/basic.c
This method sets the currency area to use for the nationality.
- set_current_exhaustion(int); /std/npc/types/transport.c
This method sets the current exhaustion points for the transport.
- set_current_long(); /std/room/basic/twilight.c
- set_current_path(string); /global/path.c
This method sets the current path for the creator.
- set_current_player(string); /std/room/furniture/games/multiplayer_base.c
This method finds the specified person and sets the current player
number to them.
- set_cut(int); /std/shops/inherit/craft_shop.c
This method sets the cut for the object.
- set_damage(int, int, int); /std/base_projectile.c
This function is used to set the damage numbers
- set_damage_chance(int); /std/basic/condition.c
This method sets the percentage of the damage which is done to the
object which will be carried through.
- set_dark_mess(string); /std/room/basic_room.c
This method sets the dark message associated with the room.
- set_dark_mess(string); /std/room/basic_room_new.c
This method sets the dark message associated with the room.
- set_data_directory(string); /obj/handlers/hospital.c
This method sets the directory to scan for new files.
- set_data_directory(string); /std/hospital.c
This method sets the directory to scan for new files.
- set_data_directory(string); /std/hospital.c
This method sets the directory to scan for new files.
- set_day_long(string); /std/room/basic/twilight.c
- set_day_long(string); /std/room/basic_room_new.c
This method sets the long description to display during the day time.
- set_day_long(string); /std/room/inherit/terrain_map/simple_feature.c
This method sets the long of the feature.
- set_dearie(string *); /std/shops/player_shop/shopkeeper.c
Set the pleasantries to be used by this npc, i.
- set_death_cost_life(int); /std/shadows/misc/death_shadow.c
This function remembers if the death cost a life
- set_debug_level(int); /std/room/controller/topography/area.c
This method sets the level of debugging messages printed.
- set_debug_level(int); /std/room/controller/topography/interroom.c
This method sets the level of debugging messages printed.
- set_debug_level(int); /std/room/controller/topography/topography.c
This method sets the level of debugging messages printed.
- set_debug_status(int); /global/virtual/compiler.c
- set_debugger(string); /std/room/controller/topography/area.c
This method sets the creator to whom debugging messages are sent.
- set_debugger(string); /std/room/controller/topography/interroom.c
This method sets the creator to whom debugging messages are sent.
- set_debugger(string); /std/room/controller/topography/topography.c
This method sets the creator to whom debugging messages are sent.
- set_decay(int); /obj/corpse.c
- set_decay_level(int); /obj/food.c
This sets the decay level.
- set_decay_messages(); /obj/corpse.c
This method sets up the various 'states; of the corpse to show
how decayed it is.
- set_decay_speed(int); /obj/food.c
This sets the speed at which a food object decays.
- set_default_black(int); /obj/misc/cameras/camera_inherit.c
set_default_black sets the amount of black ink that should be in the
camera from the start
- set_default_category(string); /std/shops/inherit/craft_shop_category.c
This method sets the default category for the item.
- set_default_colour(int); /obj/misc/cameras/camera_inherit.c
set_default_colour sets the amount of colour ink that should be in the
camera from the start
- set_default_direction_difficulty(int); /std/npc/types/transport.c
This method determines the default directional control of the transport.
- set_default_frames(int); /obj/misc/cameras/camera_inherit.c
set_default_frames sets the number of frames that should be in the
camera from the start
- set_default_height(int); /std/room/inherit/terrain_map/factory_base.c
This method sets the default height for the room.
- set_default_language(string); /global/communicate.c
This method sets the default language to use for the person.
- set_default_language(string); /std/shops/print_shop.c
This method sets the default language to use in the print shop.
- set_default_mount_difficulty(int); /std/npc/types/transport.c
This method sets the default mount difficulty for the transport.
- set_default_page_object(string); /std/book.c
Sets the object to use as the default page.
- set_default_position(mixed); /std/living/living.c
This sets the default position of the object.
- set_default_position(mixed); /std/room/basic_room_new.c
This method sets the default position for the room.
- set_default_start_location(string); /std/nationality/basic.c
This method sets the start location of the nationality.
- set_defense_skill(string); /obj/longshot.c
This function is to set the skill that will be used to see if the
target was hit or not.
- set_degrade_enchant(int); /std/basic/enchant.c
This method sets the enchantment at which things start to degrade.
- set_deity(string); /std/living/living.c
This method sets the current deity the living object is
worshipping.
- set_delay(int); /obj/fungus.c
- set_deletion_time(int); /std/shops/inherit/craft_shop_category_modify.c
This method sets the amount of time it takes for a category deletion
to go through the process.
- set_delivery(mapping); /std/delivery.c
This is used to set all of the delivery mapping manually.
- set_delivery_delay(int); /std/delivery.c
This method is used to specify how many seconds to wait after login
until the item is delivered.
- set_delivery_mess(string); /std/delivery.c
This method sets the delivery message that is displayed to the player
when they log on.
- set_desc(string); /global/finger.c
This method sets the description of the player.
- set_desc(string); /std/races/base.c
This method sets the description for the npc.
- set_description(string, string); /obj/handlers/project_management.c
- set_description_file(string); /std/room/inherit/punishment_inherit.c
This method sets the description file for this type of punishment.
- set_dest(string); /std/room/basic/door.c
- set_destination(string); /std/room/basic/terrain.c
- set_determinate(string); /std/room/inherit/terrain_map/simple_feature.c
This method sets the determinate for use in the 'the_short' method.
- set_dex(int); /std/effects/disease/gp_drain_effect.c
- set_dex(int); /std/effects/disease/hp_drain_effect.c
- set_dex(int); /std/living/stats.c
- set_different_nationality_description(string); /std/nationality/basic.c
This method sets the description of the nationality when viewed
by someone who is of a different nationality.
- set_difficulty(int); /obj/fired_weapon.c
Set the base difficulty of using this weapon.
- set_difficulty(int); /std/basic/close_lock.c
This sets how difficult the lock on an object is to pick.
- set_directed(int); /std/effects/magic/magic_spell.c
This method sets the directed flag of the spell.
- set_directions(string, string, string); /std/shops/player_shop/counter.c
Set the directions to other parts of the shop.
- set_directions(string, string, string); /std/shops/player_shop/office.c
Set the directions to other parts of the shop.
- set_directions(string, string, string); /std/shops/player_shop/storeroom.c
Set the directions to other parts of the shop.
- set_disable_npc_generation(int); /obj/handlers/hospital.c
This method sets the flag which enables or disables npc generation.
- set_disable_npc_generation(int); /std/hospital.c
This method sets the flag which enables or disables npc generation.
- set_disable_npc_generation(int); /std/hospital.c
This method sets the flag which enables or disables npc generation.
- set_discount_schedule(mixed *); /std/shops/print_shop.c
Sets the discount schedule for this object.
- set_display_header(int); /std/shops/inherit/pub.c
This method allows you to switch the menu header (defaults to "The menu
reads:") that appears at the top of the menu on and off.
- set_display_headings(int); /std/pub.c
- set_display_subheadings(int); /std/shops/inherit/pub.c
This method allows you to switch the subheadings ("Alcoholic Beverages",
"Meals", etc) that appear above different types of items on and off.
- set_distance(object, object); /std/living/combat.c
Set the distance from this object to the given opponent.
- set_distance_multiplier(int); /std/room/inherit/terrain_map/simple_feature.c
This method sets the distance multiplier for the feature.
- set_do_this_last(mixed *); /obj/handlers/mailer.c
This method sets the call back fuinction to use when
the mailer has finished.
- set_doing_alias(string); /global/alias.c
This method sets us as currently doing the given alias.
- set_domain(string); /obj/handlers/hospital.c
This method sets the domain string used when requesting things
from the hospital.
- set_domain(string); /std/hospital.c
This method sets the domain string used when requesting things
from the hospital.
- set_domain(string); /std/hospital.c
This method sets the domain string used when requesting things
from the hospital.
- set_domain(string); /std/room/inherit/room_rental_office.c
Sets the domain of the current office.
- set_dont_sell_mess(string); /obj/peddler.c
Overrides the default chat of the peddler not selling an item
- set_dont_use_name(int); /std/shops/controllers/craft_shop_controller.c
This method is called by the controled object onto here to control
if the owners name is added to shop objects.
- set_door_name(string); /std/room/basic/door.c
This method sets the name of the door.
- set_down_dir(string); /std/room/basic/water.c
This function sets the direction that is considered to be down by this room.
- set_down_dir(string); /std/water_inside.c
- set_down_dir(string); /std/water_outside.c
- set_dragging(object); /std/living/living.c
This method sets the object for us to drag when we try and leave.
- set_drawer_mess(string); /std/room/furniture/storage.c
This method sets the message associated with the drawer.
- set_drawers_inside(int); /std/room/furniture/storage.c
Set the drawers to be on the inside, and hence not visible when the
door is closed.
- set_dream_chats(string *); /std/room/safe_room.c
This sets the array of chats given to the player when they dream in
here.
- set_drop(); /std/basic/move.c
Turns on the drop flag.
- set_dying_chats(string *); /std/room/furniture/fireplace.c
This functions sets the array of room chats that will be printed
when the fire is dying away.
- set_dynamic_dimensions(int, int); /obj/scabbard.c
This method sets the scabbard as one which would adjust length and width
depending if the weapon sheathed inside is larger than the scabbard itself.
- set_dynamic_enchant(float); /std/room/basic_room.c
This method sets the current dynamic enchantment of the room.
- set_dynamic_enchant(float); /std/room/basic_room_new.c
This method sets the current dynamic enchantment of the room.
- set_eat_effects(mapping); /obj/food.c
This sets all the eat effects.
- set_eat_mess(mixed); /obj/food.c
The eat mess should be treated exactly the same as a add_succeeded_mess(), as
it is processed later as add_succeeded_mess( eat_mess, ({ }) );
- set_ed_setup(int); /global/wiz_file_comm.c
This method sets the current flags for the inbuild ed command.
- set_eeq(mixed *); /std/basic/effects.c
This method is used to force the effects setup in the object to be a
specified value.
- set_effs(mixed *); /std/basic/effects.c
This method is used to force the effects setup in the object to be a
specified value.
- set_elected_option(string, string, string); /obj/handlers/inherit/club_elected.c
This method sets an option in the club.
- set_election_announcement(string, string, string, string, string); /std/room/inherit/voting_room.c
This function defines the board, person and subject for announcements
of elections.
- set_election_time(int); /std/shops/inherit/craft_shop_category_modify.c
This method sets the amount of time it takes for a category election
to go through the process.
- set_email(string); /global/finger.c
This method sets the current email address of the player.
- set_employer(object); /std/npc/surface_decorator.c
Sets the current player employer
- set_empty_mess(string); /std/lightable.c
The empty message is a string used to describe the lightable
when it is out of fuel.
- set_enchant(int); /std/basic/enchant.c
This method sets the current enchantment level.
- set_enchant(int); /std/room/basic_room.c
Sets the current enchantment level of the room.
- set_enchant(int); /std/room/basic_room_new.c
Sets the current enchantment level of the room.
- set_enchant_set_time(int); /std/basic/enchant.c
This method sets the time at which the enchant level was set.
- set_engrave_language(string); /std/shops/engrave_inherit.c
This method sets which language (for example, "agatean", or
"morporkian") to be used when engraving.
- set_entry_function(mixed); /w/terano/lib/std/room/club_inherit.c
This method enables an entry function to be called on
unauthorised people entering the room.
- set_error_type(string); /cmds/report_base.c
This sets the error type name.
- set_exchanges(mapping); /std/shops/bureau_de_change.c
- set_exit_counter(string); /std/shops/player_shop/shop_front.c
Add the exit to the counter.
- set_exit_out(string, string); /std/shops/player_shop/shop_front.c
Add the exit to outside the shop.
- set_exit_to_default_height(int); /std/room/inherit/terrain_map/factory_base.c
This method sets if there is a second exit, as well as the normal one
in each direction, which leads to the default height of the room.
- set_exit_type(string); /std/room/inherit/topography/iroom.c
This method sets the exit type for the iroom exits.
- set_exits_map(int, int, int); /std/room/controller/topography/area.c
- set_expression_type(string); /std/shops/inherit/expression_util.c
- set_external_chats(string, string); /std/room/inherit/terrain_map/handler_base.c
This method is used to setup 'external' chats for a road or obstacle,
which will be added to the room chats of adjacent locations.
- set_external_effects(mapping); /obj/food.c
This sets all the external effects.
- set_external_pk_check(); /obj/food.c
This makes the external effects pk checked.
- set_extra(string); /obj/fungus.c
- set_extra_finger_info(string, string); /obj/handlers/deity_handler.c
- set_extra_long(string); /std/room/inherit/terrain_map_room.c
Called by the handler to set our extra_look strings.
- set_extra_sell_check(function); /std/shops/inherit/craft_shop.c
This method sets the extra sell function for the shop.
- set_extra_sell_check(function); /std/shops/inherit/craft_shop_category.c
This method sets the extra sell function for the shop.
- set_facing(mixed *); /std/living/living.c
The facing array is a list of directions and two integers which determine
which way we face.
- set_faction(string, string); /d/cwc/factions/faction.c
- set_faction(string); /d/cwc/inherit/family_member.c
- set_faction_data(string, string, string); /d/cwc/factions/faction.c
- set_fake_carriage(object); /std/room/inherit/carriage/carriage.c
Sets the fake carriage object (moved to rooms that the carriage stops at)
- set_fall_damage(string, string); /std/room/rooftop.c
Set the amount of damage the player will take if they fall off this
roof.
- set_family(string, string); /d/cwc/Bes_Pelargic/inherit/bp_citizen.c
This sets up the family the NPC belongs to, and how important they are
considered to be.
- set_family(string); /std/effects/faith/basic_ritual.c
Sets the family of the ritual.
- set_family_name(string); /global/family.c
This method sets the current family name of the player.
- set_fast_clean_up(int); /std/room/outside.c
This function allows you to disable the fast clean-up of outside
rooms.
- set_feature_chats(string, string, string); /std/room/inherit/terrain_map/handler_base.c
This method is used to add room chats to locations that can view a
particular feature.
- set_fee(int, int); /obj/crafts/workbench_inherit.c
Set the fee to 0 if you don't want to charge.
- set_fence_type(string); /obj/fence.c
- set_fine_handler(string); /std/room/council_fine.c
This method sets the current fine handler for this council.
- set_fine_per_day(int); /std/room/inherit/p_library.c
- set_finish_func(string, string); /global/more_string.c
Sets the finish function.
- set_finish_mess(string); /obj/crafts/workbench_inherit.c
Sets the message given when the player finishes making an item.
- set_fire_command(string, string); /obj/longshot.c
This is the command used to set the fire command and syntax.
- set_fire_delay(int); /obj/longshot.c
This function sets the delay between typing the command to
fire the weapon and it actually going off.
- set_fixed_time(int); /std/effects/magic/magic_spell.c
This method sets the fixed time variable of the spell object.
- set_fixed_tm(int); /std/effects/magic/magic_spell.c
This method sets the spell to use TM_FIXED rather than TM_SPELL.
- set_float_in_mess(string); /std/room/basic/water.c
This function sets the message that will be displayed when an object floats
into this room.
- set_float_in_mess(string); /std/water_inside.c
- set_float_in_mess(string); /std/water_outside.c
- set_float_mess(string); /std/room/basic/water.c
This function sets the position that non-living items will have when they
are floating in this room.
- set_float_mess(string); /std/water_inside.c
- set_float_mess(string); /std/water_outside.c
- set_float_out_mess(string); /std/room/basic/water.c
This function sets the message that will be displayed when an object floats
out of this room.
- set_float_out_mess(string); /std/water_inside.c
- set_float_out_mess(string); /std/water_outside.c
- set_follow_road(int); /std/room/inherit/terrain_map/factory_base.c
This method sets the flag that makes us follow the road.
- set_follow_speed(int); /obj/monster.c
This method sets the speed at which the npc will follow
after a player when they leave combat.
- set_for_option(int); /obj/state_peddler.c
- set_for_sale(string); /obj/handlers/housing.c
Mark a house as being For Sale this puts it in the list of possible
houses to go into the vacant list.
- set_forced_title(string, string); /global/family.c
This method sets the forced title for the player.
- set_forced_title_on_player(string, string, string); /obj/handlers/title_handler.c
This method adds a forced title onto a player, if they are on currently
it immediately updates them, otherwise it waits for them to login.
- set_fraction_cut(int); /obj/food.c
This sets how many pieces the food has been cut into.
- set_frame(string); /obj/misc/cameras/camera_inherit.c
set_frame sets what file will be used to paint the iconographs on
At time of writing these are 'glass iconograph' and 'paper iconograph'
- set_frames_left(int); /obj/misc/cameras/camera_inherit.c
- set_frequency(int); /std/room/furniture/fireplace.c
This function sets the frequency at which roomchats from the fireplace
are printed to the room.
- set_front_door(string); /std/room/inherit/owned_room.c
This method sets the exit that is the front door.
- set_fuel(int); /std/lightable.c
Sets the current amount of fuel.
- set_fuel_left(int); /obj/handlers/non_refuelling_lantern.c
- set_fuel_messages(mixed); /std/lightable.c
This function is used to set the different messages shown
depending on how much fuel is left in the lightable.
- set_full_weight(int); /obj/container.c
This method sets the weight of the container when it is full.
- set_gate_for(string, string); /d/am/handlers/crime_handler.c
- set_gender(string, string); /obj/handlers/deity_handler.c
This method sets the gender of the deity.
- set_gender(mixed); /std/living/gender.c
- set_get(); /std/basic/move.c
Turns on the get flag.
- set_get_failure_mess(string); /obj/gatherable.c
- set_ghost_fall_messages(string, string, string); /std/room/rooftop.c
Set the messages for when a ghost falls off a roof.
- set_glaze_colours(string *); /obj/crafts/pottery/table_inherit.c
This function allows you to set the colours that can be used as a glaze.
- set_glaze_results(string *); /obj/crafts/pottery/table_inherit.c
This function allows you to set the adjectives used to describe the glaze
applied to the pot.
- SET_GOAL_ARG; /include/goal.h
- set_gp(int); /std/living/health.c
- set_gp_cost(int); /std/effects/faith/basic_ritual.c
What is the base GP cost for this ritual?
- set_graffiti(string); /std/room/basic/graffbase.c
This function sets the short description for the graffiti on the wall,
it defaults to "graffiti" if not defined in the room.
- set_graffiti(string); /std/room/graffbase.c
This function sets the short description for the graffiti on the wall,
it defaults to "graffiti" if not defined in the room.
- set_graffiti(string); /w/hagi/graffbase.c
This function sets the short description for the graffiti on the wall,
it defaults to "graffiti" if not defined in the room.
- set_gravity(int); /d/underworld/death_new/misc/gravity.c
Function to set the new gravity multiplier
- set_greet_mess(string); /d/sur/Sto_Helit/inherits/helit_shopkeeper.c
This method sets the message that will be given to people who walk
into the shop.
- set_group_short(string, string); /obj/handlers/group_handler.c
This sets the short description of a group.
- set_guard(string); /d/am/inherit/am_prison.c
This sets the name of the guard to use.
- set_guild(string); /obj/monster.c
This method is deprecated.
- set_guild(string, string); /std/room/inherit/guild.c
- set_guild_data(mixed *); /global/guild-race.c
This method sets the data associated with the guild for the player.
- set_guild_ob(string); /global/guild-race.c
This method sets the current guild associated with the player.
- set_guild_ob(mixed); /obj/monster.c
This method sets the guild object associated with the npc.
- set_guild_specific(mixed, mixed); /obj/handlers/project_management.c
- set_handler(string); /std/room/controller/topography/area.c
- set_has_alarms(int); /obj/watch.c
Determines if this watch can do alarms or not.
- set_height(int); /std/effects/disease/gp_drain_effect.c
- set_height(int); /std/effects/disease/hp_drain_effect.c
- set_height(int); /std/living/stats.c
- set_height(int); /std/races/base.c
This method sets the base height of the npc type.
- set_height_map(int, int, int); /std/room/controller/topography/area.c
- set_height_rooms(mapping); /std/room/inherit/terrain_map/factory_base.c
This method sets the height information for the room, setting up
which rooms are used at which heights.
- set_hide_cond(int); /std/basic/condition.c
This sets whether the condition string should be returned or not.
- set_hide_fullness_desc(); /obj/vessel.c
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