Index of s
letters can change the world, remove the l from world and you have word
- SALE; /include/housing.h
Define the house ownership type as being a sale.
- same_area(string, string); /obj/handlers/blue_ring_handler.c
- sample_dungeon; /obj/handlers/terrain_things/sample_dungeon
- sample_passage.c.
- sample_passage_1.c.
- sample_passage_2.c.
- sample_room_1.c.
- sample_room_2.c.
- sample_room_3.c.
- SAVE; /obj/handlers/mail.h
- save_all_item_states(mixed); /obj/handlers/item_tracker.c
This method saves the mapping of state/location
information for items owned by a player to disk.
- save_all_item_states_delete_cache(mixed); /obj/handlers/item_tracker.c
This method saves the mapping of state/location
information for items owned by a player to disk and deletes
the entry in the cache.
- save_cache(); /obj/handlers/inherit/club_basic.c
This method checks the cache and then saves anything changed to the
disk.
- save_cache(); /obj/handlers/inherit/club_basic.c~
This method checks the cache and then saves anything changed to the
disk.
- save_club(string); /obj/handlers/inherit/club_basic.c
This method saves the data to the disk.
- save_club(string); /obj/handlers/inherit/club_basic.c~
This method saves the data to the disk.
- save_corpse(object); /obj/handlers/corpse_handler.c
This method will save the corpse data out to a nice file.
- save_data_file(string); /obj/handlers/cpi_handler.c
- save_data_file(string); /obj/handlers/guild_things/convert_order.c
- save_data_file(string); /obj/handlers/guild_things/nwizard_orders.c
Saves the data file for the order.
- save_data_file(string); /obj/handlers/guild_things/wizard_orders.c
Saves the data file for the order.
- save_dir(); /obj/handlers/map_helper.c
This method saves the state of the currently loaded directory.
- save_file(); /obj/handlers/bounty.c
- save_file(); /obj/handlers/guild_things/assassins_gm_room_tracker.c
- save_file(); /obj/handlers/guild_things/leadership_handler.c
- save_file(); /obj/handlers/guild_things/position_handler.c
- save_file(); /obj/handlers/guild_things/priest_update.c
- save_file(); /obj/handlers/guild_things/punishment_handler.c
- save_file(); /obj/handlers/guild_things/run.c
- save_file(); /obj/handlers/guild_things/thieves_ledger.c
- save_file(); /obj/handlers/newbiehelpers.c
- save_file(); /obj/handlers/project_management.c
Call out the do_save function.
- save_file(); /obj/handlers/property_tracker.c
- save_file(); /obj/handlers/secure_handlers/inhume_inherit.c
- save_file(); /obj/handlers/secure_handlers/inhume_inherit.wtf
- save_file(); /obj/handlers/temple_distance_handler.c
- save_file(); /obj/misc/dart_board_inherit.c
- save_handler_data(); /obj/handlers/playerinfo.c
- save_info(mapping, mapping); /obj/handlers/guild_things/quota.c
- save_info(mapping, mapping); /obj/handlers/guild_things/quota_old.c
- save_it(); /obj/handlers/book_handler.c
Saves the current state information to the save file.
- save_it(); /obj/handlers/new_soul.c
Saves the current state of the soul object.
- save_mail_data(int, int); /obj/handlers/mail_handler.c
Saves the data of a given mail.
- save_main(); /obj/handlers/inherit/club_basic.c
This method loads the data from the disk.
- save_main(); /obj/handlers/inherit/club_basic.c~
This method loads the data from the disk.
- save_me(); /obj/handlers/applications_handler.c
Saves the object.
- save_me(); /obj/handlers/artifact_handler.c
Saves the current state to disk.
- save_me(); /obj/handlers/board_handler.c
Saves the state of the object.
- save_me(); /obj/handlers/hist_handler.c
Save the current state.
- save_me(); /obj/handlers/money_handler.c
This method saves the current state of the money object.
- save_me(); /obj/handlers/philosophies.c
This method saves the current state of the object.
- save_me(); /obj/handlers/player_council.c
- save_me(); /obj/handlers/script_handler.c
- save_me(int); /obj/handlers/taskmaster.c
- save_me(); /obj/handlers/theatre_controller.c
- save_player(mixed); /obj/handlers/pet_handler.c
- save_player_file(string); /obj/handlers/guild_things/quota.c
- save_player_file(string); /obj/handlers/guild_things/quota_old.c
- save_players(); /obj/handlers/guild_things/quota.c
- save_players(); /obj/handlers/guild_things/quota_old.c
- save_them(object); /obj/handlers/guild_things/lib.c
This method causes the player to be saved.
- save_them(object); /obj/handlers/library.c
This method causes the player to be saved.
- save_them(object); /obj/handlers/library_t.c
This method causes the player to be saved.
- save_thief_file(string); /obj/handlers/guild_things/quota.c
- save_thief_file(string); /obj/handlers/guild_things/quota_old.c
- save_thieves(); /obj/handlers/guild_things/quota.c
- save_thieves(); /obj/handlers/guild_things/quota_old.c
- save_this(); /obj/handlers/research_handler.c
- save_this(); /obj/handlers/terrain_things/logroom.c
- save_var(string, string); /obj/handlers/guild_titles.c
- scabard;
Keeps track of all the standard armours, weapons and clothing.
- scaled_weight(); /std/living/stats.c
- scan_for_new_data(); /obj/handlers/hospital.c
This method scans through all the files and sees if anything has
changed.
- scan_for_new_data(int); /std/hospital.c
This method scans through all the files and sees if anything has
changed.
- schedule_next(); /obj/handlers/mag_eff_handler.c
This schedules the next update to occur.
- schism_stand(string, string); /obj/handlers/deity_handler.c
- schism_support(string, string, string); /obj/handlers/deity_handler.c
- schism_withdraw(string, string); /obj/handlers/deity_handler.c
- script_details(int, int); /obj/handlers/theatre_controller.c
- script_handler.c.
Returns an approximate running time for the script.
- script_processor.c.
- scripts_details(string); /obj/handlers/theatre_controller.c
- scripts_details_string(string); /obj/handlers/theatre_controller.c
- scry_handler.c.
This is a handler that's invoced when people are scried as a way to call back
to the scryee.
- search_by_name(string); /obj/handlers/armoury.c
- search_result(class obj_match); /std/room/basic_room.c
This is called if no searched-for object could handle the search, so that you
can still get things done by overriding.
- second_life; /std/living/corpse.c
This does the actual death and co ordinates the death into a well
ordered feeding frenzy.
- secure_handlers; /obj/handlers/secure_handlers
- sell_haggle(int, int, int, int, int, int, int); /obj/handlers/haggle_handler.c
This method does the actual haggle on a sell.
- send_broadcast_message(string, string); /obj/handlers/inherit/club_basic.c
This method sends a broadcast to the clubs talker channel.
- send_broadcast_message(string, string); /obj/handlers/inherit/club_basic.c~
This method sends a broadcast to the clubs talker channel.
- send_bug_reply_notify(string, string); /obj/handlers/inherit/error_handler.c
This method sets up the bug reply insect to notify the players about
the reply.
- send_council_inform(string, string, string); /obj/handlers/inherit/player_council.c
This method sends informs to all the specified council of some sort of
nifty council event.
- send_discuss_message(string, string, string, string, string); /obj/handlers/inherit/club_discuss.c
This method sends a message to all the discussion items in the club
and then marks the club as changed if any of them return a non-zero
value.
- send_observer_event(string, string); /obj/handlers/inherit/club_basic.c
This method calls a function on all the observers to tell them
when an event has taken place.
- send_observer_event(string, string); /obj/handlers/inherit/club_basic.c~
This method calls a function on all the observers to tell them
when an event has taken place.
- send_position_event(); /std/living/living.c
This method sends the position changing event.
- send_room_info(object, object); /std/room/basic_room.c
- senddstr(string, string); /std/living/response_mon.c
This method runs the command passed in, doing some substitution.
- set_access_control(int); /std/room/inherit/terrain_map/handler_base.c
This method sets the current access control for this terrains.
- set_account(string, string, string); /obj/handlers/bank_handler.c
Sets the balance at a certain bank to the specificed amount.
- set_achat_chance(int); /obj/monster.c
This method sets the current chat chance for attack messages on the
npc.
- set_achat_chance(int); /obj/monster.c
This method sets the current chat chance for attack messages on the
npc.
- set_achat_string(string *); /obj/monster.c
This method sets the current chat string for attack messages on the
npc.
- set_achat_string(string *); /obj/monster.c
This method sets the current chat string for attack messages on the
npc.
- set_actor(string, string); /obj/handlers/script_processor.c
- set_address(string, string); /obj/handlers/housing.c
Set the address of this house.
- set_adjectives_for(string, string); /obj/handlers/money_handler.c
This method sets the adjectives for the specified money type.
- set_aggressive(int); /obj/monster.c
This method sets the current aggressive level of the npc.
- set_aggressive(int); /obj/monster.c
This method sets the current aggressive level of the npc.
- set_aka(string, string); /obj/handlers/deity_handler.c
This method sets an alternate deity as the recipent for points
and such.
- set_al(int); /std/living/living.c
This method sets the current alignment of the living
object.
- set_al_lower(string, string); /obj/handlers/deity_handler.c
This method sets the lower alignment limit for the
given deity.
- set_al_upper(string, string); /obj/handlers/deity_handler.c
This method sets the upper alignment limit for the
given deity.
- set_aliases_for(string, string); /obj/handlers/money_handler.c
This method sets the aliases for the specified money type.
- set_allowed_riders(int, int); /obj/handlers/transport_handler.c
Sets the allowed riders for the transport
- set_already_contracted(string); /obj/handlers/secure_handlers/inhume_inherit.c
- set_already_contracted(string); /obj/handlers/secure_handlers/inhume_inherit.wtf
- set_always_return_to_default_position(int); /obj/monster.c
This method sets the status of the flag that makes the npc return
to the default position if its position is changed.
- set_always_return_to_default_position(int); /obj/monster.c
This method sets the status of the flag that makes the npc return
to the default position if its position is changed.
- set_always_use_default_position(int); /std/living/living.c
This method sets the always the flag to always use the default position.
- set_am_allowed(int); /obj/handlers/secure_handlers/inhume_inherit.c
- set_am_allowed(int); /obj/handlers/secure_handlers/inhume_inherit.wtf
- set_ammo_type(mixed); /obj/weapons/inherits/fired_weapon.c
Set the ammo type here, your ammo has to full_id() to this or it can not be
added.
- set_amount_string_guild(string); /obj/handlers/secure_handlers/inhume_inherit.c
- set_amount_string_guild(string); /obj/handlers/secure_handlers/inhume_inherit.wtf
- set_amount_string_nonguild(string); /obj/handlers/secure_handlers/inhume_inherit.c
- set_amount_string_nonguild(string); /obj/handlers/secure_handlers/inhume_inherit.wtf
- set_announcement(string, string); /obj/handlers/inherit/club_elected.c
This sets the current announcement.
- set_apikey(string); /net/obj/bitly.c
Sets the bit.
- set_applicable(); /obj/food.c
This sets it so the food can be applied.
- set_archchancellor(string); /obj/handlers/guild_things/position_handler.c
- set_archive(string, string); /obj/handlers/board_handler.c
Set the archive file location.
- set_article_text(class article, class article); /obj/handlers/newspaper.c
This moves the data for the article into the correct location.
- set_background_enchant(int); /std/room/basic_room.c
This method sets the background enchantment of the room.
- set_bank(string, string); /obj/handlers/housing.c
Set the bank account to be used for rent on this house.
- set_bank_default_cost_per_month(string, string); /obj/handlers/bank_handler.c
This method sets the new cost for opening a franchise for the bank.
- set_bank_default_cost_per_new_account(string, string); /obj/handlers/bank_handler.c
This method sets the new cost for opening a franchise for the bank.
- set_bank_default_cost_to_open(string, string); /obj/handlers/bank_handler.c
This method sets the new cost for opening a franchise for the bank.
- set_bank_franchise_cost_per_month(string, string, string); /obj/handlers/bank_handler.c
This method sets the new cost for opening a franchise for the bank.
- set_bank_franchise_cost_per_new_account(string, string); /obj/handlers/bank_handler.c
This method sets the new cost for opening a franchise for the bank.
- set_bank_master_office(string, string); /obj/handlers/bank_handler.c
This method set the master office of the bank.
- set_base_weight(int); /std/living/stats.c
- set_bites_gone(mixed); /obj/food.c
This sets the number of bites gone.
- set_board_order(string, string); /obj/handlers/board_handler.c
Set the order boards should be shown in for a given player.
- set_bright_mess(string); /std/room/basic_room.c
This method sets the bright message associated with the room.
- set_caching(int); /obj/handlers/research_handler.c
- set_calculated_co_ord(int *); /std/room/basic_room.c
This method should be used for setting pre-calculated co-ordinates.
- set_can_not_accept(string); /obj/handlers/secure_handlers/inhume_inherit.c
- set_can_not_accept(string); /obj/handlers/secure_handlers/inhume_inherit.wtf
- set_cancel_contract_message(string); /obj/handlers/secure_handlers/inhume_inherit.c
- set_cancel_contract_message(string); /obj/handlers/secure_handlers/inhume_inherit.wtf
- set_cannot_change_position(int); /obj/monster.c
This method sets the value of the unable to change position flag.
- set_cannot_change_position(int); /obj/monster.c
This method sets the value of the unable to change position flag.
- set_cap_name(string); /obj/monster.c
This method set the current capitalized name of the npc.
- set_cap_name(string); /obj/monster.c
This method set the current capitalized name of the npc.
- set_capacity(string, string, string); /obj/handlers/guild_things/nwizard_orders.c
Change the number of spots availible for wizards to occupy in a given
order.
- set_capacity(string, string, string); /obj/handlers/guild_things/wizard_orders.c
Change the number of spots availible for wizards to occupy in a given
order.
- set_capacity(int); /obj/weapons/inherits/fired_weapon.c
Set the capacity of this weapon.
- set_card_desc(string); /obj/handlers/secure_handlers/inhume_inherit.c
- set_card_desc(string); /obj/handlers/secure_handlers/inhume_inherit.wtf
- set_card_lang(string); /obj/handlers/secure_handlers/inhume_inherit.c
- set_card_lang(string); /obj/handlers/secure_handlers/inhume_inherit.wtf
- set_card_path(string); /obj/handlers/secure_handlers/inhume_inherit.c
- set_card_path(string); /obj/handlers/secure_handlers/inhume_inherit.wtf
- set_chat_chance(int); /obj/monster.c
This method sets the current chat chance for messages on the
npc.
- set_chat_chance(int); /obj/monster.c
This method sets the current chat chance for messages on the
npc.
- set_chat_min_max(int, int); /std/room/basic_room.c
Allows the chat interval to be changed.
- set_chat_string(string *); /obj/monster.c
This method sets the current chat string for messages on the
npc.
- set_chat_string(string *); /obj/monster.c
This method sets the current chat string for messages on the
npc.
- set_chats_enabled(); /obj/monster.c
enable chats
- set_chats_enabled(); /obj/monster.c
enable chats
- set_citizen_board(string, string); /obj/handlers/inherit/citizen_elections.c
This method sets the board for the specified area.
- set_city(string, string); /obj/handlers/housing.c
Set the city (display) name for this property
- set_city(string); /std/shops/real_estate_auction.c
This is just a cosmetic function to help set up the agreements.
- set_club_changed(string); /obj/handlers/inherit/club_basic.c
This method marks the club as being changed.
- set_club_changed(string); /obj/handlers/inherit/club_basic.c~
This method marks the club as being changed.
- set_club_description(string, string, string); /obj/handlers/inherit/club_basic.c
This method sets the description of the club.
- set_club_description(string, string, string); /obj/handlers/inherit/club_basic.c~
This method sets the description of the club.
- set_club_reserve(int); /std/shops/real_estate_auction.c
Sets the reserve price for club properties
- set_club_secret(string); /obj/handlers/inherit/club_basic.c
This method makes a clubs membership secret.
- set_club_secret(string); /obj/handlers/inherit/club_basic.c~
This method makes a clubs membership secret.
- set_cluster(string, string); /obj/handlers/map.c
This method sets the cluster number for the specified room.
- set_cluster(string, string); /obj/handlers/map2.c
This method sets the cluster number for the specified room.
- set_cm_length(int); /std/basic/misc.c
This method sets the length to the given amount in centimeters.
- set_cm_width(int); /std/basic/misc.c
This method sets the width to the given amount in centimeters.
- set_co_ord(string, string); /obj/handlers/map.c
This method sets the coordinates for the specified room.
- set_co_ord(string, string); /obj/handlers/map2.c
This method sets the coordinates for the specified room.
- set_co_ord(int *); /std/room/basic_room.c
Sets the current co-ordinates of the room.
- set_collecting_wages(string); /obj/handlers/secure_handlers/inhume_inherit.c
- set_collecting_wages(string); /obj/handlers/secure_handlers/inhume_inherit.wtf
- set_colour(string); /std/object.c
Sets the colour of the object.
- set_combat_attack(string); /std/living/combat.c
- set_combat_attitude(string); /std/living/combat.c
- set_combat_distance(string); /std/living/combat.c
- set_combat_focus(string); /std/living/combat.c
- set_combat_mercy(string); /std/living/combat.c
- set_combat_parry(string); /std/living/combat.c
- set_combat_response(string); /std/living/combat.c
- set_combat_testing(int); /std/living/combat.c
- set_completed_multiple_contract(string); /obj/handlers/secure_handlers/inhume_inherit.c
- set_completed_multiple_contract(string); /obj/handlers/secure_handlers/inhume_inherit.wtf
- set_completed_single_contract(string); /obj/handlers/secure_handlers/inhume_inherit.c
- set_completed_single_contract(string); /obj/handlers/secure_handlers/inhume_inherit.wtf
- set_completion_date(string, string); /obj/handlers/project_management.c
- set_complexity(mixed, mixed); /obj/handlers/project_management.c
- set_con(int); /std/living/stats.c
- set_concentrating(object); /std/living/combat.c
- set_continue_probabilities(mixed *); /obj/handlers/terrain_things/dungeon_maker.c
- set_contract_bastard(string, string, string); /obj/handlers/secure_handlers/inhume.c
Admin function to change the current bastard of the contract.
- set_contract_bastard(string, string, string); /obj/handlers/secure_handlers/inhume_inherit.c
Admin function to change the current bastard of the contract.
- set_contract_bastard(string, string, string); /obj/handlers/secure_handlers/inhume_inherit.wtf
Admin function to change the current bastard of the contract.
- set_contract_nodeath(string, string); /obj/handlers/secure_handlers/inhume.c
- set_contract_nodeath(string, string); /obj/handlers/secure_handlers/inhume_inherit.c
- set_contract_nodeath(string, string); /obj/handlers/secure_handlers/inhume_inherit.wtf
- set_contract_pending(string); /obj/handlers/secure_handlers/inhume_inherit.c
- set_contract_pending(string); /obj/handlers/secure_handlers/inhume_inherit.wtf
- set_contract_status(string, string); /obj/handlers/secure_handlers/inhume.c
Sets the status of a contract.
- set_contract_status(string, string); /obj/handlers/secure_handlers/inhume_inherit.c
Sets the status of a contract.
- set_contract_status(string, string); /obj/handlers/secure_handlers/inhume_inherit.wtf
Sets the status of a contract.
- set_control(mixed *); /obj/handlers/taskmaster.c
This function should only be used in the very rare situations
where the last skill checked with query_skill_bonus() wasn't the
one relevant for the task attempt.
- set_counter(int); /obj/handlers/folder_handler.c
This method sets the current message counter.
- set_cover_percentage(int); /std/room/basic_room.c
This is the code to use to determine how busy the room is.
- set_cre_solution(string, string); /obj/handlers/quest_handler.c
- set_creator_club(string, string); /obj/handlers/inherit/club_basic.c
This function should only be called for changing the creator_club status
of a club due to people going creator or being dismissed.
- set_creator_set_data(string, string, string); /obj/handlers/deity_handler.c
- set_criminals(mapping); /obj/handlers/guild_things/thieves_ledger.c
- set_currency(string); /obj/handlers/secure_handlers/inhume_inherit.c
- set_currency(string); /obj/handlers/secure_handlers/inhume_inherit.wtf
- set_cwc_allowed(int); /obj/handlers/secure_handlers/inhume_inherit.c
- set_cwc_allowed(int); /obj/handlers/secure_handlers/inhume_inherit.wtf
- set_dark_mess(string); /std/room/basic_room.c
This method sets the dark message associated with the room.
- set_dart(string); /obj/misc/dart_board_inherit.c
This function allows you to set the "dart" used.
- set_data_directory(string); /obj/handlers/hospital.c
This method sets the directory to scan for new files.
- set_data_directory(string); /std/hospital.c
This method sets the directory to scan for new files.
- set_day_long(mixed); /std/room/basic_room.c
This method sets the long description to display during the day time.
- set_decay_level(int); /obj/food.c
This sets the decay level.
- set_decay_speed(int); /obj/food.c
This sets the speed at which a food object decays.
- set_default_language(string); /global/communicate.c
This method sets the default language to use for the person.
- set_default_position(mixed); /std/living/living.c
This sets the default position of the object.
- set_default_position(mixed); /std/room/basic_room.c
This method sets the default position for the room.
- set_deity(string); /std/living/living.c
This method sets the current deity the living object is
worshipping.
- set_description(string, string); /obj/handlers/project_management.c
- set_destination(string, string); /obj/handlers/guild_things/klk_guild_traps.c
- set_dex(int); /std/living/stats.c
- set_disable_npc_generation(int); /obj/handlers/hospital.c
This method sets the flag which enables or disables npc generation.
- set_disable_npc_generation(int); /std/hospital.c
This method sets the flag which enables or disables npc generation.
- set_distance(object, object); /std/living/combat.c
Set the distance from this object to the given opponent.
- set_do_move_action(mixed); /obj/monster.c
Sets an action to do when moving around the place.
- set_do_move_action(mixed); /obj/monster.c
Sets an action to do when moving around the place.
- set_do_this_last(mixed *); /obj/handlers/mailer.c
This method sets the call back fuinction to use when
the mailer has finished.
- set_do_this_last(mixed *); /obj/handlers/mailer_new.c
This method sets the call back function to use when the mailer has finished.
- set_do_this_last(mixed *); /obj/handlers/mailer_old.c
This method sets the call back fuinction to use when
the mailer has finished.
- set_doing_run(string, string, string); /obj/handlers/guild_things/run.c
- set_domain(string); /obj/handlers/hospital.c
This method sets the domain string used when requesting things
from the hospital.
- set_domain(string); /std/hospital.c
This method sets the domain string used when requesting things
from the hospital.
- set_domains(string, string); /obj/handlers/quest_handler.c
- set_donate_negative(string); /obj/handlers/secure_handlers/inhume_inherit.c
- set_donate_negative(string); /obj/handlers/secure_handlers/inhume_inherit.wtf
- set_donate_thanks(string); /obj/handlers/secure_handlers/inhume_inherit.c
- set_donate_thanks(string); /obj/handlers/secure_handlers/inhume_inherit.wtf
- set_dragging(object); /std/living/living.c
This method sets the object for us to drag when we try and leave.
- set_dynamic_enchant(float); /std/room/basic_room.c
This method sets the current dynamic enchantment of the room.
- set_eat_effects(mapping); /obj/food.c
This sets all the eat effects.
- set_eat_mess(mixed); /obj/food.c
The eat mess should be treated exactly the same as a add_succeeded_mess(), as
it is processed later as add_succeeded_mess( eat_mess, ({ }) );
It may also be a pointer to a function pointer which returns a valid
string or array.
- set_elected_option(string, string, string); /obj/handlers/inherit/club_elected.c
This method sets an option in the club.
- set_enchant(int); /std/room/basic_room.c
Sets the current enchantment level of the room.
- set_external_chats(string, string); /std/room/inherit/terrain_map/handler_base.c
This method is used to setup 'external' chats for a road or obstacle,
which will be added to the room chats of adjacent locations.
- set_external_effects(mapping); /obj/food.c
This sets all the external effects.
- set_external_pk_check(); /obj/food.c
This makes the external effects pk checked.
- set_extra_finger_info(string, string); /obj/handlers/deity_handler.c
- set_extras(string, string); /obj/handlers/research_handler.c
- set_facing(mixed *); /std/living/living.c
The facing array is a list of directions and two integers which determine
which way we face.
- set_faction_exit(mixed, mixed, mixed); /std/room/basic_room.c
- set_false_liquid(); /obj/food.c
This function sets whether the food is liquid but not a *true* liquid.
- set_feature_chats(string, string, string); /std/room/inherit/terrain_map/handler_base.c
This method is used to add room chats to locations that can view a
particular feature.
- set_fighting_chats_enabled(); /obj/monster.c
enable fighting chats
- set_fighting_chats_enabled(); /obj/monster.c
enable fighting chats
- set_fired_difficulty(int); /obj/weapons/inherits/fired_weapon.c
Set the difficulty of using this weapon, this is the minimum bonus
(fired for triggered and blown weapons and bow for drawn weapons) needed
to use the weapon.
- set_fired_type(string); /obj/weapons/inherits/fired_weapon.c
This sets the type of fired weapon it is and will automatically set the fired
skill.
- set_follow_speed(int); /obj/monster.c
This method sets the speed at which the npc will follow
after a player when they leave combat.
- set_follow_speed(int); /obj/monster.c
This method sets the speed at which the npc will follow
after a player when they leave combat.
- set_for_sale(string); /obj/handlers/housing.c
Mark a house as being For Sale this puts it in the list of possible
houses to go into the vacant list.
- set_forced_title_on_player(string, string, string); /obj/handlers/title_handler.c
This method adds a forced title onto a player, if they are on currently
it immediately updates them, otherwise it waits for them to login.
- set_format(string); /net/obj/bitly.c
Sets the format that we should use to communicate with the bit.
- set_founder(string, string); /obj/handlers/inherit/club_basic.c
Creator called function only.
- set_fraction_cut(int); /obj/food.c
This sets how many pieces the food has been cut into.
- set_fuel_left(int); /obj/handlers/non_refuelling_lantern.c
- set_full_solution(string, string); /obj/handlers/quest_handler.c
- set_gender(string, string); /obj/handlers/deity_handler.c
This method sets the gender of the deity.
- set_gender(mixed); /std/living/gender.c
- set_gender(mixed); /std/living/gender.old
- set_genua_allowed(int); /obj/handlers/secure_handlers/inhume_inherit.c
- set_genua_allowed(int); /obj/handlers/secure_handlers/inhume_inherit.wtf
- set_gossip_chance(int); /std/living/response_mon.c
- set_gp(int); /std/living/health.c
- set_gram_weight(int); /std/basic/misc.c
This method sets the weight of the object in grams (for more
precision, use set_metric_weight, which allows you to specify
centigrams).
- set_group_short(string, string); /obj/handlers/group_handler.c
This sets the short description of a group.
- set_guild(string); /obj/monster.c
This method is deprecated.
- set_guild(string); /obj/monster.c
This method is deprecated.
- set_guild_name(string); /obj/handlers/secure_handlers/inhume_inherit.c
- set_guild_name(string); /obj/handlers/secure_handlers/inhume_inherit.wtf
- set_guild_ob(mixed); /obj/monster.c
This method sets the guild object associated with the npc.
- set_guild_ob(mixed); /obj/monster.c
This method sets the guild object associated with the npc.
- set_guild_plural(string); /obj/handlers/secure_handlers/inhume_inherit.c
- set_guild_plural(string); /obj/handlers/secure_handlers/inhume_inherit.wtf
- set_guild_specific(mixed, mixed); /obj/handlers/project_management.c
- set_hedge(string, string); /obj/handlers/guild_things/nwizard_orders.c
Set if the order is a hedge or UU order.
- set_hedge(string, string); /obj/handlers/guild_things/wizard_orders.c
Set if the order is a hedge or UU order.
- set_height(int); /std/living/stats.c
- set_high_priest(string, string); /obj/handlers/deity_handler.c
This method sets the current high priest for the deity.
- set_hints(string, string); /obj/handlers/quest_handler.c
- set_hold(object, object, object); /std/living/holding.c
This method sets the object as held.
- set_housing_area_citizenship(string, string); /obj/handlers/housing.c
This method sets a mapping between a housing area and the citizenship
required to hold a house there.
- set_housing_area_money(string, string, string); /obj/handlers/housing.c
This sets the type of money to use for the specific housing area.
- set_hp(int, int); /std/living/health.c
- set_in_arrears(string); /obj/handlers/housing.c
Mark a house as being in arrears.
- set_inch_length(int); /std/basic/misc.c
This method sets the length to the given amount in inches.
- set_inch_width(int); /std/basic/misc.c
This method sets the width to the given amount in inches.
- set_inedible(int); /obj/food.c
This makes the food inedible.
- set_info(string); /d/learning/master.c
- set_info(string, string); /obj/handlers/deity_handler.c
This method sets information about the deity.
- set_inform(string); /obj/handlers/secure_handlers/inhume_inherit.c
- set_inform(string); /obj/handlers/secure_handlers/inhume_inherit.wtf
- set_inhume_handler(string); /obj/monster/smart_fighter.c
Sets the handler to use for querying contracts to fulfill.
- set_insurance_terms(string); /obj/handlers/secure_handlers/inhume_inherit.c
- set_insurance_terms(string); /obj/handlers/secure_handlers/inhume_inherit.wtf
- set_int(int); /std/living/stats.c
- set_interact_with_room_objects(int); /obj/monster.c
- set_interact_with_room_objects(int); /obj/monster.c
- set_is_day(int); /std/room/basic_room.c
- set_it_them(class obj_match_context); /std/living/living.c
This method sets the current array used for calculating 'it' and
'them' in the find_match code.
- set_item_hints(string, string); /obj/handlers/quest_handler.c
- set_item_state(mixed, mixed, mixed); /obj/handlers/item_tracker.c
This method sets the state/location of a specific quest item
owned by a player.
- set_items(string, string); /obj/handlers/quest_handler.c
- set_join_fight_type(int); /obj/monster.c
This method sets the flag which allows the npc to join into fights.
- set_join_fight_type(int); /obj/monster.c
This method sets the flag which allows the npc to join into fights.
- set_join_fights(string); /obj/monster.c
This method sets the message to use when joining into fights.
- set_join_fights(string); /obj/monster.c
This method sets the message to use when joining into fights.
- set_junction_clearance(mixed *); /obj/handlers/terrain_things/dungeon_maker.c
- set_keep_room_loaded(int); /std/room/basic_room.c
This method sets the flag that enables or disables the room being
cleaned up.
- set_key_name(string, string, string); /obj/handlers/key_handler.c
This method sets the name of the specified key.
- set_key_permissions(string, string, string); /obj/handlers/key_handler.c
This method will set the key permissions for a certain sort of
key.
- set_killfile(string, string); /obj/handlers/board_handler.c
Add a board to someones killfile
- set_klatch_allowed(int); /obj/handlers/secure_handlers/inhume_inherit.c
- set_klatch_allowed(int); /obj/handlers/secure_handlers/inhume_inherit.wtf
- set_language(string); /global/communicate.c
This method sets the language we are currently speaking.
- set_language(string); /std/shops/real_estate_auction.c
This is just a cosmetic function to help set up the agreements.
- set_language_for(string, string); /obj/handlers/newspaper.c
This function sets the language for the given paper.
- set_leader(string, string, string); /obj/handlers/group_handler.c
This function allows you to set a new leader for the group.
- set_lease(string, string); /obj/handlers/housing.c
Set the term of the lease if the property is leased.
- set_lease_reserve(int); /std/shops/real_estate_auction.c
Sets the reserve price for leased properties
- set_leave(string, string); /obj/handlers/playtesters.c
This marks a playtester as "on leave", logs it, with a reason.
- set_length(int, int); /std/basic/misc.c
This method sets the length to the given amount in the given unit.
- set_level(int); /obj/monster.c
This function is deprecated.
- set_level(int); /obj/monster.c
This function is deprecated.
- set_level_factor(string, string, string); /obj/handlers/quest_handler.c
This sets a given quest level factor of a given quest.
- set_linker(string *, string *, string *, string *); /std/room/basic_room.c
This method sets up a linkage between the current room and othert
rooms.
- set_liquid(); /obj/food.c
This changes the food object into a liquid.
- set_living_name(string, string); /obj/handlers/livings.c
This method registers the living name with the specific object.
- set_location_hints(string, string); /obj/handlers/quest_handler.c
- set_locations(string, string); /obj/handlers/quest_handler.c
- set_log_directory(string); /obj/handlers/hospital.c
This method sets the directory in to which hospital_log_file will
log by default.
- set_log_directory(string); /std/hospital.c
This method sets the directory in to which hospital_log_file will
log by default.
- set_login(string); /net/obj/bitly.c
Sets the login name
- set_magistrate_board(string, string); /obj/handlers/inherit/citizen_elections.c
This method sets the board for the specified area.
- set_mail_counter(int); /obj/handlers/mail_handler.c
This sets the mail counter.
- set_mailer(string, string); /obj/handlers/mail_handler.c
This function sets the mailer object for a specific player.
- set_mangle_accent(int); /global/communicate.c
This method sets the mangle accents flag.
- set_master(string, string, string); /obj/handlers/guild_things/leadership_handler.c
- set_material(mixed, mixed); /std/object.c
This method adds a material to the front of the list of current materials.
- set_max_cache(int); /obj/handlers/hospital.c
This method sets the maximum number of transient npcs of a given type
that the hospital will cache.
- set_max_cache(int); /std/hospital.c
This method sets the maximum number of transient npcs of a given type
that the hospital will cache.
- set_max_gp(int); /std/living/health.c
- set_max_hp(int); /std/living/health.c
- set_max_locations(mixed); /obj/handlers/terrain_things/dungeon_maker.c
- set_max_sp(int); /global/communicate.c
This method sets the maximum social points.
- set_maximum(string, string); /obj/handlers/board_handler.c
Set the maximum number of message before they start being auto deleted
when someone posts to the board.
- set_maximum_bids(int); /std/shops/real_estate_auction.c
This method allows an auction house to set a maximum number of concurrent
bids.
- set_message(string, string, string); /obj/handlers/guild_things/leadership_handler.c
- set_message_status(string, string); /obj/handlers/guild_things/leadership_handler.c
- set_messages(string *); /obj/misc/dart_board_inherit.c
This function allows you to set custom messages for the dart board.
- set_method_access_call(string, string, string); /obj/handlers/board_handler.c
This method sets the method to call to check for allowed postings
to a board setup as an method controlled post board.
- set_metric_length(int); /std/basic/misc.c
This method sets the length to the given amount in milimeters.
- set_metric_weight(int); /std/basic/misc.c
This method sets the weight of the object in centigrams -- that is,
1/100 of a gram.
- set_metric_width(int); /std/basic/misc.c
This method sets the width to the given amount in milimeters.
- set_minimum(string, string); /obj/handlers/board_handler.c
Sets the minimum number of message to keep on a board.
- set_mm_length(int); /std/basic/misc.c
This method sets the length to the given amount in milimeters.
- set_mm_width(int); /std/basic/misc.c
This method sets the width to the given amount in milimeters.
- set_mmsgin(string); /std/living/living.c
The teleport in message.
- set_mmsgout(string); /std/living/living.c
Sets the teleport out message.
- set_money_array(mixed *); /std/living/money.c
This method sets the money array associated with the player.
- set_monitor_string(string); /std/living/combat.c
Sets the monitor string.
- set_move_after(int, int); /obj/monster.c
This method sets the speed at which the npc will randomly
wander around.
- set_move_after(int, int); /obj/monster.c
This method sets the speed at which the npc will randomly
wander around.
- set_msgin(string); /std/living/living.c
This is the method used to set the current message to use when
entering a room.
- set_msgout(string); /std/living/living.c
This is the method used to query the current message to use when
exiting a room.
- set_name(string); /std/object.c
Gives the object a name.
- set_nationality(string, string); /obj/handlers/deity_handler.c
This method sets the deity's nationality.
- set_nationality(string); /std/living/nationality.c
This method sets the nationality of the living.
- set_nationality_data(mixed); /std/living/nationality.c
This method sets the nationality data of the person.
- set_nationality_region(string); /std/living/nationality.c
This method sets the nationality region of the person.
- set_network_term_type(string, string); /obj/handlers/term.c
This returns the mapping of colours based on the terminal type
entered in here.
- set_new_contract(string); /obj/handlers/secure_handlers/inhume_inherit.c
- set_new_contract(string); /obj/handlers/secure_handlers/inhume_inherit.wtf
- set_new_timestamp(string); /obj/handlers/guild_things/leadership_handler.c
- set_newline_mode(int); /std/room/inherit/terrain_map/handler_base.c
This method sets the 'newline' mode for room description extras.
- set_newsrc(string, string); /obj/handlers/board_handler.c
Set someones newsrc
- set_night_long(mixed); /std/room/basic_room.c
This method sets up the night long for the room.
- set_no_check(int); /std/living/stats.c
- set_no_contract(string); /obj/handlers/secure_handlers/inhume_inherit.c
- set_no_contract(string); /obj/handlers/secure_handlers/inhume_inherit.wtf
- set_no_payments(string); /obj/handlers/secure_handlers/inhume_inherit.c
- set_no_payments(string); /obj/handlers/secure_handlers/inhume_inherit.wtf
- set_no_take(int); /obj/misc/dart_board_inherit.c
Use this to set it so that the line: You take the dart from the dartboard.
- set_non_killer(string); /obj/handlers/secure_handlers/inhume_inherit.c
- set_non_killer(string); /obj/handlers/secure_handlers/inhume_inherit.wtf
- set_not_allowed(string); /obj/handlers/secure_handlers/inhume_inherit.c
- set_not_allowed(string); /obj/handlers/secure_handlers/inhume_inherit.wtf
- set_not_pk(string); /obj/handlers/secure_handlers/inhume_inherit.c
- set_not_pk(string); /obj/handlers/secure_handlers/inhume_inherit.wtf
- set_not_replaceable(int); /std/room/basic_room.c
This method sets a property to make the program replaceable.
- set_not_replaceable_inherit(int); /std/room/basic_room.c
This method sets a property to make the program replaceable only if it
contains a setup() and no other functions.
- set_not_riding(); /std/living/riding.c
Sets the player as not riding a transport npc
- set_not_same_guild(string); /obj/handlers/secure_handlers/inhume_inherit.c
- set_not_same_guild(string); /obj/handlers/secure_handlers/inhume_inherit.wtf
- set_not_stabled(int); /obj/handlers/transport_handler.c
Sets the stabled state of the transport to false.
- set_not_yourself(string); /obj/handlers/secure_handlers/inhume_inherit.c
- set_not_yourself(string); /obj/handlers/secure_handlers/inhume_inherit.wtf
- set_note_file(string, string, string, string); /obj/handlers/project_management.c
- set_notrack(int); /std/room/basic_room.c
This method turns the no_track flag on/off for the room.
- set_npc_auto_flag(string, string); /obj/handlers/secure_handlers/inhume.c
Set the automatic flag for an NPC contract.
- set_npc_auto_flag(string, string); /obj/handlers/secure_handlers/inhume_inherit.c
Set the automatic flag for an NPC contract.
- set_npc_auto_flag(string, string); /obj/handlers/secure_handlers/inhume_inherit.wtf
Set the automatic flag for an NPC contract.
- set_npc_hints(string, string); /obj/handlers/quest_handler.c
- set_npc_path(string); /obj/handlers/hospital.c
This method sets the directory for npcs.
- set_npc_path(string); /std/hospital.c
This method sets the directory for npcs.
- set_npcs(string, string); /obj/handlers/quest_handler.c
- set_option_value(object, object, object); /obj/handlers/options_handler.c
This method sets an option value on the player.
- set_order_name(string, string); /obj/handlers/guild_things/nwizard_orders.c
Set the full name of the order.
- set_order_name(string, string); /obj/handlers/guild_things/wizard_orders.c
Set the full name of the order.
- set_order_room(string, string); /obj/handlers/guild_things/nwizard_orders.c
Set the orders room.
- set_order_room(string, string); /obj/handlers/guild_things/wizard_orders.c
Set the orders room.
- set_owner(string, string); /obj/handlers/housing.c
Set the owner of this house.
- set_paid_with_surcharge(string); /obj/handlers/secure_handlers/inhume_inherit.c
- set_paid_with_surcharge(string); /obj/handlers/secure_handlers/inhume_inherit.wtf
- set_paid_without_surcharge(string); /obj/handlers/secure_handlers/inhume_inherit.c
- set_paid_without_surcharge(string); /obj/handlers/secure_handlers/inhume_inherit.wtf
- set_paper_cost(string, string); /obj/handlers/newspaper.c
This method sets the cost at which the paper will be sold.
- set_paper_description(string, string); /obj/handlers/newspaper.c
This method sets the description of the paper.
- set_paper_headline(string, string, string); /obj/handlers/newspaper.c
This method returns the headline for the selected edition of the paper.
- set_paper_long(string, string); /obj/handlers/newspaper.c
This method sets the long of the paper.
- set_paper_office(string, string); /obj/handlers/newspaper.c
This method sets the office of the paper.
- set_passage_files(string *); /obj/handlers/terrain_things/dungeon_maker.c
- set_passage_probabilities(mixed *); /obj/handlers/terrain_things/dungeon_maker.c
- set_pet_died(mixed, mixed); /obj/handlers/pet_handler.c
- set_pet_limbo(mixed, mixed, mixed); /obj/handlers/pet_handler.c
- set_piece_description(string); /obj/food.c
This sets the long description of the food when it is has 'cut' into pieces.
- set_piece_plural(string); /obj/food.c
This plural description used for the pieces.
- set_piece_short(string); /obj/food.c
This is the description used in the short for the pieces.
- set_piece_substance(string); /obj/food.c
This sets a new description for what there are pieces of.
- set_place_short(string, string); /obj/handlers/money_handler.c
Sets the short for a place if it needs something special.
- set_player(object); /std/object.c
Sets the player associated with the object.
- set_player_quest_info(string, string, string); /obj/handlers/guild_things/lib.c
This method sets the information related to the players quest.
- set_player_quest_info(string, string, string); /obj/handlers/library.c
This method sets the information related to the players quest.
- set_player_quest_info(string, string, string); /obj/handlers/library_t.c
This method sets the information related to the players quest.
- set_player_set_data(string, string, string); /obj/handlers/deity_handler.c
- set_plural_for(string, string); /obj/handlers/money_handler.c
This method sets the plural for the specified money type.
- set_points(string, string); /obj/handlers/deity_handler.c
This method sets the number of points associated with the
deity.
- set_position(string); /std/living/living.c
This sets the current position of the object.
- set_position_holder(string, string, string); /obj/handlers/inherit/club_elected.c
This method sets the specified person as the holder of the position.
- set_position_multiple(int); /std/living/living.c
This sets fact that the object being referenced is one of many.
- set_position_on(mixed); /std/living/living.c
This sets the current object which is being referenced as being
'on', 'beside' or 'at'.
- set_position_type(string); /std/living/living.c
This sets way the object is being referenced.
- set_project(string, string); /d/learning/master.c
This function sets the project of a domain member.
- set_project_completeness(string, string); /obj/handlers/project_management.c
- set_project_file(string, string, string); /obj/handlers/project_management.c
- set_project_leader(string, string); /obj/handlers/project_management.c
- set_project_lock(string); /obj/handlers/project_management.c
- set_project_name(string, string); /obj/handlers/project_management.c
- set_pt(string); /obj/handlers/smack_handler.c
This flags a module as being in playtesting.
- set_punishment_in_place(string, string, string); /obj/handlers/hedgehog_handler.c
This method makes an entry in the place_punishment mapping.
- set_quality(int); /std/object.c
This method sets the quality of the object.
- set_quest(string, string, string); /obj/handlers/guild_things/lib.c
This method sets the player as having done the quest and if we
should give them xp for it
This function should be called when a quest is finished.
- set_quest(string, string, string); /obj/handlers/library.c
This method sets the player as having done the quest and if we
should give them xp for it
This function should be called when a quest is finished.
- set_quest(string, string, string); /obj/handlers/library_t.c
This method sets the player as having done the quest and if we
should give them xp for it
This function should be called when a quest is finished.
- set_quest_area(string, string); /obj/handlers/quest_handler.c
This method sets the quest points awarded for the dangerousness of the area
the quest is set in.
- set_quest_guild(string, string); /obj/handlers/quest_handler.c
This method sets the quest points awarded for any cross-guild involvement
involved to complete the quest.
- set_quest_level(string, string); /obj/handlers/quest_handler.c
This method sets the level of the quest.
- set_quest_money(string, string); /obj/handlers/quest_handler.c
This method sets the quest points awarded for the amount of money required
to complete the quest.
- set_quest_npcs(string, string); /obj/handlers/quest_handler.c
This method sets the quest points awarded for the dangerousness of the npcs
that needs to be killed specifically to complete the quest.
- set_quest_people(string, string); /obj/handlers/quest_handler.c
This method sets the quest points awarded for the amount of people involved
to complete the quest.
- set_quest_randomness(string, string); /obj/handlers/quest_handler.c
This method sets the quest points awarded for the amount of randomness of the
quest.
- set_quest_skills(string, string); /obj/handlers/quest_handler.c
This method sets the quest points awarded for the amount of skills required
to complete the quest.
- set_quest_steps(string, string); /obj/handlers/quest_handler.c
This method sets the quest points awarded for the amount of steps of the
quest.
- set_quest_story(string, string); /obj/handlers/quest_handler.c
This method sets the story associated with the quest.
- set_quest_time(string, string); /obj/handlers/quest_handler.c
This method sets the quest points awarded for any time factor involved to
complete the quest.
- set_quest_title(string, string); /obj/handlers/quest_handler.c
This method sets the title associated with the quest.
- set_quest_travel(string, string); /obj/handlers/quest_handler.c
This method sets the quest points awarded for the amount of travel involved
to complete the quest.
- set_race(string); /obj/monster.c
This function is deprecated.
- set_race(string); /obj/monster.c
This function is deprecated.
- set_race_ob(mixed); /obj/monster.c
This method sets the race object associated with the npc.
- set_race_ob(mixed); /obj/monster.c
This method sets the race object associated with the npc.
- set_random_chat_limit(int); /std/room/inherit/terrain_map/handler_base.c
This method is used to limit the number of random chats that are
picked out for each room.
- set_random_desc_limit(int); /std/room/inherit/terrain_map/handler_base.c
This method is used to limit the number of random descs that are
picked out for each room.
- set_random_event_categories(mixed); /std/room/basic_room.c
- set_random_messages(mapping); /obj/misc/dart_board_inherit.c
This function allows you to set messages for 'freak' shots.
- set_random_stats(int, int); /obj/monster.c
This method sets the stats for the npc to some exciting random
values.
- set_random_stats(int, int); /obj/monster.c
This method sets the stats for the npc to some exciting random
values.
- set_ranged_power(int); /obj/weapons/inherits/fired_weapon.c
- set_rating(string, string); /obj/handlers/deity_handler.c
This method sets the rating for the deity.
- set_real_coordinates(int, int, int, int, int); /std/room/inherit/terrain_map/handler_base.c
This method sets the real coordinates for the room and informs
the map handler.
- set_real_coordinates_no_inform(int, int, int, int, int); /std/room/inherit/terrain_map/handler_base.c
This method sets the real coordinates for the room without informing
the map handler.
- set_real_offsets(int, int, int); /std/room/inherit/terrain_map/handler_base.c
This method sets the real offsets for movement in the rooms.
- set_receipt_close(string); /obj/handlers/secure_handlers/inhume_inherit.c
- set_receipt_close(string); /obj/handlers/secure_handlers/inhume_inherit.wtf
- set_receipt_normal(string); /obj/handlers/secure_handlers/inhume_inherit.c
- set_receipt_normal(string); /obj/handlers/secure_handlers/inhume_inherit.wtf
- set_region(string, string); /obj/handlers/housing.c
Set the region of this house.
- set_rent_reserve(int); /std/shops/real_estate_auction.c
Sets the reserve price for rental properties
- set_respond_to_with(mixed); /std/living/response_mon.c
This method sets the current responses for the npc.
- set_response_mon_debug_mode(int); /std/living/response_mon.c
This method sets the current debug flag for the response monster
code.
- set_response_mon_ignore_linked_rooms(int); /std/living/response_mon.c
This method sets the flag determining if the NPC will
ignore (not respond to) messages in rooms linked to its
environment.
- set_response_mon_regexp(int); /std/living/response_mon.c
This method sets or clears the flag to use regular expressions instead of
the traditional arrays of words.
- set_response_mon_understand_anything(int); /std/living/response_mon.c
This method sets or clears the flag that allows the npc to understand
any language at all.
- set_riding(int); /std/living/riding.c
Sets the player as riding a transport npc
- set_room(object); /obj/misc/dart_board_inherit.c
Use this function to set the room that the dart board will appear in.
- set_room_files(string *); /obj/handlers/terrain_things/dungeon_maker.c
- set_room_probabilities(mixed *); /obj/handlers/terrain_things/dungeon_maker.c
- set_room_size(mixed); /std/room/basic_room.c
This method sets the rooms principle radii.
- set_rotations(string, string); /obj/handlers/project_management.c
- set_run_stage(string, string, string); /obj/handlers/guild_things/run.c
- set_run_trap(string, string, string); /obj/handlers/guild_things/run.c
- set_sale_reserve(int); /std/shops/real_estate_auction.c
Sets the reserve price for sale properties
- set_save_file(string); /obj/handlers/hospital.c
This method is used to set the save file for the hospital.
- set_save_file(string, string); /obj/misc/dart_board_inherit.c
This sets the save file for the dart board.
- set_save_file(string); /std/hospital.c
This method is used to set the save file for the hospital.
- set_say_log(string); /std/living/response_mon.c
- set_scores(int *); /obj/misc/dart_board_inherit.c
This function can be used to set custom scores for the target.
- set_secretary_title(string); /obj/handlers/secure_handlers/inhume_inherit.c
- set_secretary_title(string); /obj/handlers/secure_handlers/inhume_inherit.wtf
- set_seed(int); /obj/handlers/random_num.c
Set the seed for the generator.
- set_senior(string); /obj/handlers/guild_things/position_handler.c
- set_server_uri(string); /net/obj/couchdb.c
This method sets the location of the CouchDB database.
- set_setting(string, string, string); /obj/handlers/inherit/player_council.c
Sets up a setting value for an area.
- set_short(string); /obj/handlers/deity_handler.c
- set_singular_for(string, string); /obj/handlers/money_handler.c
This method sets the singular for the specified money type.
- set_situation_changer(mixed); /std/room/basic_room.c
Set a situation changer (in place of the default).
- set_size(mixed, mixed); /obj/handlers/project_management.c
- set_skill(string); /obj/misc/dart_board_inherit.c
This function allows you to set the skill used for the "throwing" the dart.
- set_skills(mapping); /std/living/skills.c
- set_skin(string); /std/living/armour.c
This method sets the current skin of the living object.
- set_smart_fighter(int, int, int); /obj/monster/smart_fighter.c
- set_soul_category(string, string); /obj/handlers/new_soul.c
Set the categories for the specified soul command.
- set_souls(); /obj/handlers/soul_categories.c
- set_sp(int); /global/communicate.c
This method sets the current social points for the player
- set_special_data(int, int); /std/living/combat.c
Update the user data for a specific special.
- set_specials(class combat_special *); /std/living/combat.c
Directly set the special list.
- set_splashable(); /obj/food.c
This sets it so the food can be splashed.
- set_stabled(int); /obj/handlers/transport_handler.c
Sets the stabled state of the transport to true.
- set_stage(string); /obj/handlers/script_processor.c
- set_start_co_ord(mixed *); /obj/handlers/terrain_things/dungeon_maker.c
- set_starting_location(int, int); /obj/handlers/transport_handler.c
Sets the transport's starting location
- set_status(string, string, string, string); /obj/handlers/mail_handler.c
- set_status(string, string, string, string); /obj/handlers/mail_import.c
- set_status(string, string); /obj/handlers/project_management.c
- set_status_change(string, string); /obj/handlers/project_management.c
- SET_STATUS_INVALID; /obj/handlers/mail.h
- SET_STATUS_NO_ACCESS; /obj/handlers/mail.h
- SET_STATUS_NOT_THERE; /obj/handlers/mail.h
- SET_STATUS_OK; /obj/handlers/mail.h
- set_stop_responding(int); /std/living/response_mon.c
This method allows the toggling of the responses of the npc.
- set_stopped(int); /obj/handlers/map.c
This method sets the stopped attribute of the map handler.
- set_stopped(int); /obj/handlers/map2.c
This method sets the stopped attribute of the map handler.
- set_stopped(mixed); /std/living/armour.c
This method sets the object which stops the call.
- set_str(int); /std/living/stats.c
- set_street_exit(string, string); /obj/handlers/housing.c
Set the street exit for the house
- set_surrender(int); /std/living/health.c
- set_tactics(class tactics); /std/living/combat.c
This sets the current attitude to use in combat.
- set_targets(string *, string *); /obj/misc/dart_board_inherit.c
This function can be used to set the targets to throw at, they should all
be people, or at least have faces if custom messages aren't set.
- set_task_aims(string, string, string); /obj/handlers/project_management.c
- set_task_comments(string, string, string); /obj/handlers/project_management.c
- set_task_completion(string, string, string); /obj/handlers/project_management.c
- set_task_completion_date(string, string, string); /obj/handlers/project_management.c
- set_task_file(string, string, string, string); /obj/handlers/project_management.c
- set_task_name(string, string, string); /obj/handlers/project_management.c
- set_tell_reply_list(mixed); /global/communicate.c
This method sets the players tell reply list.
- set_term_type(string, string); /obj/handlers/term.c
This returns the mapping of colours based on the terminal type
entered in here.
- set_terrain(string); /std/room/basic_room.c
- set_terrain_name(string); /obj/handlers/terrain_things/dungeon_maker.c
- set_theft_handler(string); /std/room/basic_room.c
This method sets the current theft handler for the room.
- set_throw_out(int, int, int, int); /obj/monster.c
This method is used to determine when to throw people out of a
room.
- set_throw_out(int, int, int, int); /obj/monster.c
This method is used to determine when to throw people out of a
room.
- set_time_elected(string, string); /obj/handlers/guild_things/position_handler.c
- set_timeout(string, string); /obj/handlers/board_handler.c
Change the time before a message automatic gets deleted off a
board.
- set_timezone_name(object, object); /obj/handlers/options_handler.c
- set_timezone_offset(object, object); /obj/handlers/options_handler.c
- set_title(string, string, string); /obj/handlers/deity_handler.c
This method sets the title for the deity.
- set_title(string, string, string); /obj/handlers/guild_titles.c
- set_too_soon(string); /obj/handlers/secure_handlers/inhume_inherit.c
- set_too_soon(string); /obj/handlers/secure_handlers/inhume_inherit.wtf
- set_totem_chats(string, string); /obj/handlers/deity_handler.c
This method sets the chats of the deities totem figure.
- set_totem_description(string, string, string, string, string, string); /obj/handlers/deity_handler.c
This method sets the description of the deities totem figure.
- set_transport_base_name(int, int); /obj/handlers/transport_handler.c
Sets the transport name
- set_transport_colour(int, int); /obj/handlers/transport_handler.c
Sets the transport colour
- set_transport_owner(int, int); /obj/handlers/transport_handler.c
Sets the transport's owner
- set_transport_short(int); /obj/handlers/transport_handler.c
Sets the short of the transport referenced by the id passed in
- set_type(string, string); /obj/handlers/housing.c
Set the type of a house.
- set_unable_to_complete(string); /obj/handlers/secure_handlers/inhume_inherit.c
- set_unable_to_complete(string); /obj/handlers/secure_handlers/inhume_inherit.wtf
- set_unarmed_parry(int); /std/living/combat.c
- set_under_offer(string); /obj/handlers/housing.c
Mark a house as being Under Offer (to prevent anyone else trying to sell
it too.
- set_unhold(object); /std/living/holding.c
This method sets the object as unheld.
- set_value(string, string); /obj/handlers/housing.c
Set the value of a particular house.
- set_value(int); /std/basic/misc.c
This method sets the value of the object.
- set_value_info(string, string); /std/basic/misc.c
This method sets the value information for a type of
special object.
- set_var(string); /obj/handlers/peopler.c
Sets a variable.
- set_variable_status(string, string); /obj/handlers/vhandler.c
- set_verbose(string, string); /std/living/living.c
This method sets the verbosity for a given type.
- set_version(string); /net/obj/bitly.c
Sets the API version.
- set_virtual_move(int); /obj/monster.c
This method sets the current virual move ability of the npc.
- set_virtual_move(int); /obj/monster.c
This method sets the current virual move ability of the npc.
- set_visible_distance(int); /std/room/inherit/terrain_map/handler_base.c
This method sets the distance you can see in this terrain based on the
map.
- set_vote(string, string, string); /obj/handlers/deity_handler.c
This method sets the current vote for the priest to the given
candidate.
- set_wages_and_refunds(string); /obj/handlers/secure_handlers/inhume_inherit.c
- set_wages_and_refunds(string); /obj/handlers/secure_handlers/inhume_inherit.wtf
- set_want_priests(string, string); /obj/handlers/deity_handler.c
This method sets if the deity wants priests or not.
- set_want_worshippers(string, string); /obj/handlers/deity_handler.c
This method sets if the deity wants worshippers or not.
- set_weight(int, int); /std/basic/misc.c
This function sets the weight of the object expressed in the given
unit (following /include/units.
- set_weight_gone(int); /obj/food.c
This sets the amount of weight that has already been consumed.
- set_weight_per_bite(mixed, mixed); /obj/food.c
This sets weight of each bite of the food object.
- set_width(int, int); /std/basic/misc.c
This method sets the width to the given amount in the given unit.
- set_wimpy(int); /std/living/health.c
- set_wis(int); /std/living/stats.c
- set_wizard_level(string, string, string); /obj/handlers/guild_things/wizard_orders.c
Sets the wizards level up to a maximum of 4.
- set_wizard_rating(string, string, string); /obj/handlers/guild_things/nwizard_orders.c
Set the rating of a given wizard.
- set_wizard_rating(string, string, string); /obj/handlers/guild_things/wizard_orders.c
Set the rating of a given wizard.
- set_womens_day(int); /std/living/gender.c
- set_womens_day(int); /std/living/gender.old
- set_words(); /obj/handlers/english_handler.c
- set_words(); /obj/handlers/soul_categories.c
- set_worshipper(string, string, string); /obj/handlers/deity_handler.c
This method sets the information associated with the
non-priest worshipper.
- set_worshipper_quests(string, string); /obj/handlers/deity_handler.c
This method sets the list of worshipper quests.
- set_worshippers(string, string); /obj/handlers/deity_handler.c
This method sets the mapping of non-priest worshippers.
- set_zone(string); /std/room/basic_room.c
This method adds a move zone into the current list of zones.
- setup_by_election(string, string, string); /obj/handlers/inherit/club_discuss.c
This method setups up a by-election for the specified position in the
club.
- setup_eat_piece_messages(mixed, mixed, mixed, mixed); /obj/food.c
This sets up the eat messages for pieces and stuff.
- setup_error_handler(string, string, string); /obj/handlers/error_handler.c
- setup_error_handler(string, string, string); /obj/handlers/inherit/error_handler.c
This method sets up the access permissions to use for accessing
the database.
- setup_fixed_room(string, string); /obj/handlers/co_ordinate_handler.c
Sets up the specific co-ordinates for the specific room.
- setup_handler(); /std/room/inherit/terrain_map/handler_base.c
- setup_location(object, object); /obj/handlers/terrain_handler.c
This method is called when a normal room is loaded which is part of
a terrain.
- setup_magistrates(string, string); /obj/handlers/inherit/citizens.c
This method sets up a new bunch of elected magistrates.
- setup_master_messages(); /obj/handlers/valentines_handler.c
- setup_members(); /d/learning/master.c
This function deals with setting up the member list for the domain in
a nice, neat manner.
- setup_mod_info(); /obj/handlers/research_handler.c
- setup_money(int, int); /std/living/money.c
This method provides a way to automatically distribute an amount of
money in a particular currency, rather than adding each element seperately.
- setup_nationality(string, string); /obj/monster.c
This method sets up a nationality and sets up a region in the
nationality for the npc.
- setup_nationality(string, string); /obj/monster.c
This method sets up a nationality and sets up a region in the
nationality for the npc.
- setup_pets(mixed); /obj/handlers/pet_handler.c
- setup_room(string); /obj/handlers/co_ordinate_handler.c
Sets up the room, based on a room with a known co-ordinate and an
exit direction.
- setup_room(object, object); /std/room/inherit/terrain_map/handler_base.c
The main nasty func for setting up a room.
- setup_scripts(string); /obj/handlers/theatre_controller.c
- setup_shadow(object); /std/living/mon-shadow.c
- setup_spell_options(int); /obj/monster/smart_fighter.c
This sets up the NPCs reaction to spells.
- setup_stuff(); /obj/misc/dart_board_inherit.c
- shift_in(int *, int *, int *, int *); /obj/handlers/terrain_things/dungeon_maker.c
- shoplift_info(total); /obj/handlers/theft_handler.c
- short(int); /obj/handlers/non_refuelling_lantern.c
- short_to_name(string); /obj/handlers/group_handler.c
This function concatenates the short of a group to a valid name
that can then be used with create_group().
- shorten(string, string); /net/obj/bitly.c
Shortens a URL.
- shout(string, string); /secure/simul_efun/modified_efuns.c
This method sends a polite shout to everyone on line.
- show_flags(string); /obj/handlers/board_handler.c
- show_message(mixed); /obj/handlers/news_handler.c
- shuffle_new_leader(string, string, string); /obj/handlers/group_handler.c
This function allows you to choose a new leader for the group
in a variety of ways.
- shutdown_all_situations(); /std/room/basic_room.c
Shuts down all current and pending situations.
- shutdown_situation(int, int); /std/room/basic_room.c
Shuts down a situation or set of situations initiated with
change_situation based on the call_out handle
returned by the call to change_situation.
- sign_data(long, long, long); /std/room/inherit/terrain_map/handler_base.c
- silent_adjust_con(int); /std/living/stats.c
- silent_adjust_dex(int); /std/living/stats.c
- silent_adjust_int(int); /std/living/stats.c
- silent_adjust_str(int); /std/living/stats.c
- silent_adjust_tmp_con(int); /std/living/stats.c
- silent_adjust_tmp_dex(int); /std/living/stats.c
- silent_adjust_tmp_int(int); /std/living/stats.c
- silent_adjust_tmp_str(int); /std/living/stats.c
- silent_adjust_tmp_wis(int); /std/living/stats.c
- silent_adjust_wis(int); /std/living/stats.c
- silent_set_con(int); /std/living/stats.c
- silent_set_dex(int); /std/living/stats.c
- silent_set_int(int); /std/living/stats.c
- silent_set_str(int); /std/living/stats.c
- silent_set_wis(int); /std/living/stats.c
- sin(int); /obj/handlers/trig.c
- site_lockeddown(string); /obj/handlers/login_handler.c
- skills.c.
This skills modules for living creates.
- skills_dms.c.
- skills_old_warriors.c.
- sleet_string(object); /obj/handlers/weather.c
Creates a string showing how heavily it is sleeting.
- slice_up(int, int); /obj/food.c
This cuts the food item up into pieces, and returns the bits.
- smack_handler.c.
Smack stands for Self-Made, Advanced Command Kit, and is a system which can
be used in the creation of meta commands, that is, commands that can make new
commands.