Index of m
letters can change the world, remove the l from world and you have word
- mag_eff_handler.c.
This handler controls the ambient enchantment effects and effects
from solid grains of octarine.
- magic.c.
This inherit is paired with /std/effect/magic/magic_spell.
- mail(string, string); /obj/handlers/mail_handler.c
- mail(string, string); /obj/handlers/mail_track.c
This is the main mail function.
- mail.h.
This class holds all generic information about a mail.
- mail_count(string); /obj/handlers/folder_handler.c
This method returns a 2 item array for the amount of mail in a persons
inbox.
- mail_count(string); /obj/handlers/mail_handler.c
This function returns a 2 item array for the amount of mail in a person's
inbox.
- mail_exists(int); /obj/handlers/mail_handler.c
- mail_filename(int, int); /obj/handlers/mail_handler.c
This returns the file name of a given mail.
- MAIL_HANDLER; /obj/handlers/mail.h
- mail_handler.c.
Each player can have a number of folders.
- mail_header(number, number); /obj/handlers/mail_import.c
This class stores information about a mailing list.
- mail_import.c.
This class holds all generic information about a mail.
- mail_info(mail_id, mail_id, mail_id, mail_id); /obj/handlers/mail.h
- mail_info(mail_id, mail_id, mail_id, mail_id); /obj/handlers/mail_handler.c
This class holds all generic information about a mail.
- mail_info(mail_id, mail_id, mail_id, mail_id); /obj/handlers/mail_import.c
- mail_info(mail_id, mail_id, mail_id, mail_id); /obj/handlers/mailer_new.c
This class holds all generic information about a mail.
- mail_info_personal(mail_id, mail_id, mail_id, mail_id); /obj/handlers/mail.h
This class holds "personal" information about a mail.
- mail_info_personal(mail_id, mail_id, mail_id, mail_id); /obj/handlers/mail_handler.c
This class holds "personal" information about a mail.
- mail_info_personal(mail_id, mail_id, mail_id, mail_id); /obj/handlers/mail_import.c
This class holds "personal" information about a mail.
- mail_info_personal(mail_id, mail_id, mail_id, mail_id); /obj/handlers/mailer_new.c
This class holds "personal" information about a mail.
- MAIL_SAVE; /obj/handlers/mail.h
- mail_track.c.
This handler keeps track of who has a mailer at the moment and sends the
mail to there instead.
- MAILER; /obj/handlers/mail.h
- mailer.c.
The mailer handler object.
- mailer_new.c.
The mailer handler object.
- mailer_old.c.
The mailer handler object.
- mailing_list;
This handler keeps track of who has a mailer at the moment and sends the
mail to there instead.
- mailing_list(members, members); /obj/handlers/mail.h
This class stores information about a mailing list.
- mailing_list(members, members); /obj/handlers/mail_handler.c
This class stores information about a mailing list.
- mailing_list(members, members); /obj/handlers/mail_import.c
This class stores information about a mailing list.
- mailing_list(members, members); /obj/handlers/mailer_new.c
This class stores information about a mailing list.
- make_corpse(); /std/living/corpse.c
This method will create a corpse for the living object when it
eventually dies.
- make_desideratum(string, string, string); /obj/crafts/tanning/tanning_handler.c
Makes the leather, and sets it up according to the skillcheck result
passed in.
- make_links(string, string); /obj/handlers/nroff.c
- make_money_array_payment(string, string, string, string, string); /obj/handlers/money_handler.c
This method makes a payment from a money array.
- make_new_amount(int, int); /obj/handlers/money_handler.c
This method creates a money object of a certain value in a certain money area.
- make_payment(string, string, string, string); /obj/handlers/money_handler.c
This method makes a payment of a particular amount in a particular money area.
- make_post(); /obj/handlers/project_management.c
- make_receipt(object, object, object); /obj/handlers/guild_things/receipt_handler_old.c
This function is called by the Ankh-Morpork theft handler to
generate theft receipts.
- make_receipt(object, object); /obj/handlers/secure_handlers/inhume.c
This is the code that makes the receipt that's left on the bodies
of inhumed victims.
- make_receipt(object, object); /obj/handlers/secure_handlers/inhume_inherit.c
This is the code that makes the receipt that's left on the bodies
of inhumed victims.
- make_receipt(object, object); /obj/handlers/secure_handlers/inhume_inherit.wtf
This is the code that makes the receipt that's left on the bodies
of inhumed victims.
- make_situation_seed(int, int); /std/room/basic_room.c
Makes a seed value for the random part of when
situations turn on and off.
- make_string(mixed *, mixed *); /obj/handlers/player_handler.c
This method converts an alias into a string.
- make_unique(mixed); /obj/handlers/hospital.c
This method returns whether or not it is time to regenerate a
unique NPC.
- make_unique(mixed); /std/hospital.c
This method returns whether or not it is time to regenerate a
unique NPC.
- make_value_payment(int, int, int); /obj/handlers/money_handler.c
- make_vouch(string, string, string, string); /obj/handlers/applications_handler.c
- map.c.
This contains information about all the rooms in the mud.
- map2.c.
This contains information about all the rooms in the mud.
- map_helper.c.
This is the map helper object.
- map_pos(x, x, x); /obj/handlers/map.c
- map_pos(x, x, x); /obj/handlers/map2.c
- map_streets(object, object, object, object, object); /obj/handlers/map.c
This method returns the map from the start location and using the
specified visibility.
- map_streets(object, object, object, object); /obj/handlers/map2.c
This method returns the map from the start location and using the
specified visibility.
- mark_passage(int *); /obj/handlers/terrain_things/dungeon_maker.c
- mark_read(string, string, string); /obj/handlers/folder_handler.c
This method marks the messages which are not in the unread array
in the specified folder as being read.
- mark_room(int *, int *); /obj/handlers/terrain_things/dungeon_maker.c
- master;
Learning Domain Master Object
- master.c.
Learning Domain Master Object
- MAX_FOLDER_SIZE; /obj/handlers/mail.h
- mcsweeney_inhume.c.
- member_cloned_locations(int *); /obj/handlers/terrain_handler.c
This method checks wether there is a cloned location which matches the
given coordinates.
- member_denied_parcel(string); /obj/handlers/multiplayer.c
Checks user against the parcels array
- member_fixed_locations(int *); /obj/handlers/terrain_handler.c
This method checks wether there is a fixed location which matches the
given coordinates.
- member_floating_locations(int *); /obj/handlers/terrain_handler.c
This method checks wether there are floating locations which match the
given coordinates.
- members_of(string); /obj/handlers/group_handler.c
This function returns all the members of a group.
- memory_summary(); /secure/simul_efun/modified_efuns.c
- merge_cont_medium(object, object); /obj/handlers/reaction.c
- merge_effects(mapping, mapping, mapping, mapping); /obj/handlers/reaction.c
- merge_money_arrays(mixed *, mixed *); /obj/handlers/money_handler.c
This method merges two money arrays together and returns the merged array
- message_cache.c.
reform_message cache!
- message_path(int, int); /obj/handlers/folder_handler.c
- messages(msgout, msgout); /std/living/living.c
- method_to_char(string, string); /obj/handlers/smack_handler.c
This finds the character of the module with a specific method and guild.
- mime.c.
A parser for RFC 822 compliant messages, with emphasis on
the headers in them, also known as MIME headers.
- mince_up(int); /obj/food.c
This minces the food item, using the state changer.
- minute_number(); /obj/handlers/weather.c
Find out which minute of the day (0 - 1439) it is.
- misc;
Keeps track of all the standard armours, weapons and clothing.
- misc.c.
This class contains information relating to the value and the weight
of the object.
- modified_efuns.c.
Cotains some simul_efuns.
- modify_contract_cost(object, object); /obj/handlers/secure_handlers/inhume_inherit.c
- modify_contract_cost(object, object); /obj/handlers/secure_handlers/inhume_inherit.wtf
- modify_exit(mixed, mixed); /std/room/basic_room.c
This method modifies the parameters for the exit.
- modify_feature(string, string, string); /std/room/inherit/terrain_map/handler_base.c
This method is used to modify the descriptions and/or item descs of
an established feature.
- modify_fixed_location(string, string, string); /obj/handlers/terrain_handler.c
This method modifies an existing fixed location for a terrain.
- modify_house(string, string, string, string, string); /obj/handlers/housing.c
Modify a houses information.
- modify_item(mixed, mixed); /std/room/basic_room.c
This method will modify certain bits of the specified item.
- modify_price(string, string, string); /obj/handlers/cpi_handler.c
- module_info(); /obj/handlers/smack_handler.c
This gives information on what modules are available, as a string.
- mon-shadow.c.
- mon_actions.c.
This is the old method of handling npc actions.
- money.c.
This file has all the functions to deal with living objects and
money.
- money_array_from_string(string, string); /obj/handlers/money_handler.c
This method attempts to find a money value from a string.
- money_handler.c.
This handles all the methods for determining values of coins and the current valid set of coins.
- money_string(mixed); /obj/handlers/money_handler.c
This method converts a money array into a string so it can be displayed.
- money_symbol_string(mixed *); /obj/handlers/money_handler.c
This method converts a money array into a symbolic string so it can be displayed.
- money_value_string(int, int); /obj/handlers/money_handler.c
This method returns a string which is based on the value of the money in a certain money area.
- monitor_points(); /std/living/combat.c
- monster; /obj/monster
- monster.c.
This file contains all the information relevant to creating an
npc (or monster).
- monster_handler.c.
This handler is used for the (now obsolette) monster action code.
- MONTHS; /obj/handlers/mail.h
- motion_as_html(string, string); /obj/handlers/inherit/player_council.c
This method returns the new motion as a string.
- motion_as_string(int, int, int, int); /obj/handlers/inherit/player_council.c
This method returns the new motion as a string.
- mounted_zone(object, object, object); /std/living/combat.c
If the target is mounted on a horse, attacks from non-mounted opponents
will land on lower zones.
- move(mixed, mixed, mixed); /std/object.c
- move_after(int); /obj/handlers/wander_handler.c
Put an npc into the random movement group.
- move_after(int); /obj/handlers/wander_handler2.c
Put an npc into the random movement group.
- move_family_member(string, string, string); /obj/handlers/inherit/club_family.c
This method moves a person from one family to another family.
- move_it(string, string, string, string); /obj/handlers/folder_handler.c
This method moves the specified message from one folder to another.
- move_me_please(int, int); /obj/handlers/wander_handler.c
Called from the npc to start them mmoving.
- move_me_please(int, int); /obj/handlers/wander_handler2.c
Called from the npc to start them mmoving.
- move_me_to(string, string, string); /obj/monster.c
This method will move the npc to the specified destination.
- move_me_to(string, string, string); /obj/monster.c
This method will move the npc to the specified destination.
- move_nomic_rule(string, string, string); /obj/handlers/inherit/nomic_rules.c
This method moves a rule from one type to another.
- move_substance(object *); /obj/handlers/reaction.c
- move_thing(object, object, object, object, object, object); /obj/handlers/room_handler.c
THis is the code that actually moves the thing around the place.
- move_with_look(mixed, mixed, mixed); /std/living/living.c
- mud_name(); /secure/simul_efun/modified_efuns.c
This method returns the name of the mud.
- multiplayer.c.
Keeps track of the marked multi players.
- mxp.c.
This is to handle the mxp control elements of the mud.
- mxp_choice(string, string, string); /secure/simul_efun/mxp.c
This makes a choice between the mxp string and the non-mxp string.
- mxp_event(string, string, string, string); /secure/simul_efun/mxp.c
THis defines up an mxp event.
- mxp_expire(string, string); /secure/simul_efun/mxp.c
Returns an expire tag if the player has mxp
- mxp_frame_event(string, string, string); /secure/simul_efun/mxp.c
This method wraps up the input stuff into an output mxp event.
- mxp_next_secure(object); /secure/simul_efun/mxp.c
Returns the next secure mxp escape code if the player has mxp.
- mxp_open(mixed); /secure/simul_efun/mxp.c
Returns the open mxp escape code if the player has mxp.
- mxp_query_reply(string, string, string); /secure/simul_efun/mxp.c
This makes the tag which sends back the results of a specific type of
mxp query reply.
- mxp_secure(mixed); /secure/simul_efun/mxp.c
Returns the secure mxp escape code if the player has mxp.
- mxp_secure_next(mixed); /secure/simul_efun/mxp.c
Returns the next secure mxp escape code if the player has mxp.
- mxp_tag(string, string, string); /secure/simul_efun/mxp.c
This puts in the mxp tags if the player has mxp turned on.
- mxp_tag_args(string, string, string, string); /secure/simul_efun/mxp.c
This puts in the mxp tags if the player has mxp turned on, it also
inserts arguments as needed.
- mxp_tag_args_secure(string, string, string, string); /secure/simul_efun/mxp.c
This puts in the mxp tags if the player has mxp turned on, it also
inserts arguments as needed.
- mxp_tag_empty(string, string, string); /secure/simul_efun/mxp.c
This creates an empty mxp tag if the player has mxp turned on, it also
inserts arguments as needed.
- mxp_url(string, string); /secure/simul_efun/mxp.c
Finds URLs in a block of text and adds mxp links to them if the player has
mxp.
- mxp_var(string, string, string, string, string); /secure/simul_efun/mxp.c
This puts in the mxp tags for the specified variable if the player
has mxp turned on.
- my_find_player(string); /obj/handlers/player_handler.c