Index of h
letters can change the world, remove the l from world and you have word
- haggle_handler.c.
This handler controls the npcs haggling the price of something with
a player.
- handle_illusion(int); /obj/handlers/illusion_handler.c
- handle_next(); /obj/handlers/mail_import.c
- handle_next_folder(string *); /obj/handlers/mail_import.c
- handle_shoplift(object, object); /obj/handlers/theft_handler.c
- handle_theft(object, object, object, object, object); /obj/handlers/guild_things/am_theft_handler.c
- handle_theft(object, object, object, object, object); /obj/handlers/guild_things/wizards_theft_handler.c
- handle_theft(object, object, object, object, object); /obj/handlers/theft_handler.c
- handler_base.c.
Base inherit for terrain map handler.
- has_access_to_channel(object); /d/learning/master.c
- has_coded_protection(string); /obj/handlers/secure_handlers/inhume_inherit.c
If the sucker cannot be inhumed due to having a contract or having been
recently contracted then return 1.
- has_coded_protection(string); /obj/handlers/secure_handlers/inhume_inherit.wtf
If the sucker cannot be inhumed due to having a contract or having been
recently contracted then return 1.
- has_exit_callbacks(); /std/room/basic_room.c
- has_monsters(class wander_group); /obj/handlers/wander_handler.c
- has_monsters(class wander_group); /obj/handlers/wander_handler2.c
- has_nominated_person(string, string, string, string); /obj/handlers/inherit/club_elected.c
This method checks to see if the person has already nominated
someone for this position.
- has_person_voted(string, string, string); /obj/handlers/inherit/club_elected.c
This method checks to see if the person has already voted in the election.
- has_unread_announcements(string); /obj/handlers/news_handler.c
- has_voted(string, string); /obj/handlers/inherit/citizen_elections.c
This method checks to see if the specified person has voted.
- has_voted_for_discussion_item(string, string, string); /obj/handlers/inherit/club_discuss.c
This method checks to see if the specified person has already voted for
this discussion item.
- has_voted_for_motion(string, string, string); /obj/handlers/inherit/player_council.c
This method checks to see if the person has voted for the specified
new rule/amendment/whatever
- health.c.
Returns the current value of the callingdeath variable.
- health_string(int, int); /std/living/health.c
- heart_beat(); /std/living/stats.c
- hedgehog_handler.c.
This is the hedgehog handler.
- height_related_zone(object, object, object); /std/living/combat.c
Comparing heights between the target and the protector, and
assuming the target is hit in the zone, return what zone
position in the protector that roughly corresponds to (not very
precise, but if zones are ordered top-down, this should give
roughly the right idea).
- held_this_item(int, int, int); /obj/weapons/inherits/fired_weapon.c
- help_files.c.
This inheritable allows objects or rooms to have help attached to them.
- help_function(); /std/basic/help_files.c
This method returns the help data as a function pointer.
- help_list(); /obj/handlers/new_soul.c
The list of soul comands in the look at soul function.
- help_spell(string); /std/living/spells.c
- help_string(string); /obj/handlers/new_soul.c
Returns the help string for the soul command.
- help_string(); /std/basic/help_files.c
This method returns the help as a string.
- hire_playtester(object); /obj/handlers/playtesters.c
This method checks to make sure an object can be a playtester, and if so,
adds them.
- hist_handler.c.
The channel history handler.
- holding.c.
New holding code!
- holds_any_position_of(string, string); /obj/handlers/inherit/club_elected.c
This method will determine if the specified person holds any
position in the club.
- holds_position_of(string, string, string); /obj/handlers/inherit/club_elected.c
This method will determine if the specified person holds a
position in the club.
- hong_inhume.c.
- hospital;
This is a generalised hospital inheritable for the creation of NPCs.
- hospital;
This is a generalised hospital inheritable for the creation of NPCs.
- hospital; /std/hospital
- hospital.c.
This is a generalised hospital inheritable for the creation of NPCs.
- hospital_log_file(string, string, string); /obj/handlers/hospital.c
This method provides log_file() functionality but for /d/am/log
instead.
- hospital_log_file(string, string, string); /std/hospital.c
This method provides log_file() functionality but for /d/am/log
instead.
- housekeeping(); /obj/handlers/room_handler.c
- housing(type, type, type, type, type, type, type); /include/housing.h
This class stores all the data about a given house.
- HOUSING; /include/housing.h
The location of the housing handler.
- housing.c.
A handler to track player houses.
- housing.h.
The include file to deal with player housing.
- housing_auction(int, int, int, int, int, int); /std/shops/real_estate_auction.c
This function is called during the various phases of the housing
auction.
- hp_base(); /std/living/stats.c
- hp_gradient(); /std/living/stats.c
- html_file(string, string); /obj/handlers/nroff.c
Turns the nroff file into a html output.