Index of g
letters can change the world, remove the l from world and you have word
- garbage.c.
handler to remove junk lost in null-space from the mud so they wont waste
memory, and (if they have a heart_beat) cpu anymore.
- garble_say(string, string, string, string, string, string); /obj/handlers/languages.c
This garbles a say.
- garble_text(string, string, string, string); /obj/handlers/languages.c
Garble written text.
- garble_text_say(string, string, string); /obj/handlers/languages.c
This is a garble to use for inanimate objects that speak.
- gather_item(string, string); /obj/handlers/gathering.c
This method attempts to gather some items in the environment of
the specified player.
- gather_mess(string, string); /obj/handlers/gathering.c
This method looks in the environment of the specified player for any
items matching the specified string which have had a gather message set
on them.
- gathering.c.
Handler to handle the gathering of implicitly existing
objects that require some skill to find, such as herbs.
- gender.c.
- gender.old.
- generate_blocking(int, int, int, int, int); /obj/handlers/world_map.c
- generate_card(object); /obj/handlers/valentines_handler.c
- generate_pt_report(); /obj/handlers/project_management.c
- genua_inhume.c.
- get_age_cached(string); /obj/handlers/playtesters.c
This method will get the age of a playtester from this handlers' cache.
- get_age_raw(string); /obj/handlers/playtesters.c
This method finds the age of the playtester from the player handler.
- get_age_uncached(string); /obj/handlers/playtesters.c
This method will update the playtesters' age if they are online and return
the value from the cache.
- get_age_uncached_offline(string); /obj/handlers/playtesters.c
This method will update the playtesters' age from the player handler.
- get_benefactor_list(); /obj/handlers/secure_handlers/inhume_inherit.c
Get an ordered list of benefactors.
- get_benefactor_list(); /obj/handlers/secure_handlers/inhume_inherit.wtf
Get an ordered list of benefactors.
- get_colour(string, string, string); /obj/handlers/colour_handler.c
- get_colour_array(string); /obj/handlers/colour_handler.c
- GET_COMMANDS; /include/housing.h
- get_data_file(string); /obj/handlers/bank_handler.c
Start up the system by restoreing the players data.
- get_data_file(string); /obj/handlers/cpi_handler.c
- get_data_file(string); /obj/handlers/guild_things/convert_order.c
- get_data_file(string); /obj/handlers/guild_things/nwizard_orders.c
Checks to see if the order entered is a valid order.
- get_data_file(string); /obj/handlers/guild_things/wizard_orders.c
Checks to see if the order entered is a valid order.
- get_data_file(string); /obj/handlers/terrain_handler.c
This method loads the data file for a given terrain.
- get_dead_pet_data(object); /obj/handlers/pet_handler.c
- get_direc_dist(int *, int *); /obj/handlers/broadcaster.c
This method returns the square distance, the name of the direction
the sound comes from and the up down offset.
- get_email_addrs(string); /obj/handlers/mime.c
This method extracts valid email adresses from the given
header field or string.
- get_faction_exits(string); /std/room/basic_room.c
- get_function_pointer(string); /secure/simul_efun/get_function_pointer.c
Create a function pointer from a string representation of a function pointer.
- get_function_pointer.c.
Contains the get_function_pointer() sfun.
- get_general_info(string); /obj/handlers/deity_point_tracker.c
- get_id(string); /obj/handlers/guild_things/receipt_handler_old.c
This function is used to generate unique IDs for new receipts.
- get_item(object, object); /obj/handlers/hospital.c
This function provides an interface to the armoury, selecting
an item at random from the 'items' array and attempting to
clone it.
- get_item(object, object); /std/hospital.c
This function provides an interface to the armoury, selecting
an item at random from the 'items' array and attempting to
clone it.
- get_junk(object); /obj/handlers/garbage.c
- get_message(string, string, string); /obj/handlers/board_handler.c
Get the text of a specific message.
- get_message(string); /obj/handlers/login_handler.c
This function is used to cache the login messages used by /secure/login
it costs a bit in memory but saves us having to re-read the same text
file everytime someone logs in.
- get_message_text(string, string); /obj/handlers/secure_handlers/inhume.c
Get the text of the message, and then pass it on to finish_up.
- get_message_text(string, string); /obj/handlers/secure_handlers/inhume_inherit.c
Get the text of the message, and then pass it on to finish_up.
- get_message_text(string, string); /obj/handlers/secure_handlers/inhume_inherit.wtf
Get the text of the message, and then pass it on to finish_up.
- get_messages(string, string); /obj/handlers/folder_handler.c
This method returns the messages for the player in the specified
folder.
- get_money_ob(); /obj/handlers/money_handler.c
- get_most_recent_quest(string); /obj/handlers/guild_things/lib.c
This method returns the most recently completed quest by the player.
- get_most_recent_quest(string); /obj/handlers/library.c
This method returns the most recently completed quest by the player.
- get_most_recent_quest(string); /obj/handlers/library_t.c
This method returns the most recently completed quest by the player.
- get_most_recent_time(string); /obj/handlers/guild_things/lib.c
This method get sthe most recent time a quest was complete by the
player.
- get_most_recent_time(string); /obj/handlers/library.c
This method get sthe most recent time a quest was complete by the
player.
- get_most_recent_time(string); /obj/handlers/library_t.c
This method get sthe most recent time a quest was complete by the
player.
- get_name(object, object, object); /obj/handlers/new_soul.c
- get_next_route_direction_and_exit(); /obj/monster.c
This method gets the next direction to go in the route which is
currently being followed.
- get_next_route_direction_and_exit(); /obj/monster.c
This method gets the next direction to go in the route which is
currently being followed.
- get_note_file(string, string); /obj/handlers/project_management.c
- get_pattern_from_book(object, object, object, object); /obj/crafts/bodging/lathe.c
Gets the pattern details from the open page of the pattern book.
- get_people(string); /obj/handlers/peopler.c
This method returns the list of people using the 'str' as a
constraint.
- get_player_info(string, string); /obj/handlers/deity_point_tracker.c
- get_playtesting_projects(); /obj/handlers/project_management.c
- get_project_file(string); /obj/handlers/project_management.c
- get_random_faith_rod(string, string, string); /obj/handlers/deity_handler.c
This method returns the path of a randomly selected faith rod that deity
may use.
- get_random_script(string); /obj/handlers/script_handler.c
- get_room_from_short(string); /obj/handlers/room_rental.c
Returns the path of a room identified from a given short
- get_room_size(string, string); /obj/handlers/terrain_handler.c
This method returns the room size for a given room.
- get_route(string, string, string); /obj/handlers/route_handler.c
Try and figure out a route between two locations.
- get_script(int, int); /obj/handlers/script_handler.c
- get_smack_object(string); /obj/handlers/smack_handler.c
This returns a set up smack object, based on its buildup.
- get_souls(string, string); /obj/handlers/new_soul.c
This method gets an array of souls of the desired category.
- get_souls(string, string); /obj/handlers/soul_categories.c
This method gets an array of souls of the desired category.
- get_star_bits(string); /obj/handlers/zodiac.c
- get_star_desc(string); /obj/handlers/zodiac.c
- get_subjects(string, string); /obj/handlers/board_handler.c
Get the subjects for the specifed board.
- get_target(); /obj/misc/dart_board_inherit.c
- get_task_file(string, string); /obj/handlers/project_management.c
- get_winner_list(); /obj/misc/dart_board_inherit.c
- get_words(string); /obj/handlers/english_handler.c
This method gets an array of words of the desired category.
- get_words(string); /obj/handlers/soul_categories.c
This method gets an array of words of the desired category.
- GetData(buffer); /obj/handlers/snmp_handler.c
- give_money(int, int, int); /std/living/money.c
This method is used to give some startup money to the npc.
- give_stuff_info(give_to_player, give_to_player); /obj/monster.c
Functionality to give things to players, taking care of give accept of all
kinds.
- give_stuff_info(give_to_player, give_to_player); /obj/monster.c
Functionality to give things to players, taking care of give accept of all
kinds.
- give_zone_failure_message(class attack); /std/living/combat.c
- gossip_enabled(); /std/living/response_mon.c
- gossip_handler.c.
Deals out random gossip to people who request it.
- got_the_route(mixed *, mixed *, mixed *); /obj/monster.c
This method is called by the move_me_to function after the
route handler has successfuly discovered the route to follow.
- got_the_route(mixed *, mixed *, mixed *); /obj/monster.c
This method is called by the move_me_to function after the
route handler has successfuly discovered the route to follow.
- group(start_time, start_time, start_time); /obj/handlers/group_handler.c
- group_handler.c.
This is the group handler.
- group_info(move_zones, move_zones, move_zones, move_zones, move_zones); /obj/handlers/hospital.c
This class stores all the information about an NPC group.
- guild_things; /obj/handlers/guild_things
- guild_titles.c.
This is the handler for player-set guild titles