Index of e
letters can change the world, remove the l from world and you have word
- eat_function(ob, ob); /obj/food.c
This class contains a function to call.
- eat_this(object); /std/living/living.c
This method allows you to make the living object eat something.
- edit_message(string, string, string, string, string); /obj/handlers/board_handler.c
Edits a new message on the board.
- edition(date_published, date_published, date_published, date_published); /obj/handlers/newspaper.c
- effects.c.
This file contains all the npcs specific effect code.
- elect_high_priest(string); /obj/handlers/deity_handler.c
This method starts an election and clears the high priest.
- election_data(last_election, last_election, last_election); /obj/handlers/inherit/citizen_elections.c
- election_data(time_of_event, time_of_event, time_of_event); /obj/handlers/inherit/club_elected.c
This class which keeps track of a currently running election.
- election_info(treasurer, treasurer, treasurer, treasurer, treasurer, treasurer, treasurer); /obj/handlers/inherit/club_elected.c
This is for an elected club, elected clubs ellect their officals and
stuff.
- emergency_check_jobs(); /obj/handlers/cron_handler.c
- enable_commands(object); /obj/handlers/livings.c
Enables commands on the object.
- enable_gossip(); /std/living/response_mon.c
- end_bodging(int, int); /obj/crafts/bodging/lathe.c
Called via adjust_time_left from do_bodge().
- end_combat(); /std/living/combat.c
This method is called when combat ends.
- end_election(string); /obj/handlers/deity_handler.c
This method finishes off the election and elects the new high priest.
- end_situation(mixed); /std/room/basic_room.c
Ends a situation previously added and started on the room.
- english_handler.c.
English Handler
- entering(string, string); /obj/handlers/change_skills.c
Called by the login handler, checks to see if an upgrade
is neede.
- entering(string, string); /obj/handlers/secure_handlers/inhume.c
Called by the login handler.
- entering(string, string); /obj/handlers/secure_handlers/inhume_inherit.c
Called by the login handler.
- entering(string, string); /obj/handlers/secure_handlers/inhume_inherit.wtf
Called by the login handler.
- entering(string, string); /obj/handlers/special_day.c
Called by the login handler for each player who enters the game.
- equivalent_armour_types(mixed, mixed); /std/living/armour.c
This method checks to see if the two armour types are
equivilant or not.
- error_data(name, name); /obj/handlers/finderror_helper.c
- error_handler.c.
The main error database handler.
- error_handler.c.
This is a handler to keep track of errors, make adding them and querying
them easier.
- error_tracker.c.
- errors(function); /net/obj/bitly.c
Retrieves a list of all bit.
- event_darts(object, object, object, object, object); /obj/misc/dart_board_inherit.c
Called on the room and anyone in it when something is done with
the dart board.
- event_enter(object, object, object); /obj/handlers/terrain_things/logroom.c
- event_enter(object, object, object); /obj/monster.c
- event_enter(object, object, object); /obj/monster.c
- event_enter(object, object, object); /std/hospital.c
- event_enter_check(object, object, object); /obj/monster/smart_fighter.c
We check for ambush and backstab attempts in here.
- event_fight_in_progress(object, object); /obj/monster.c
This event is called when a fight is in progress.
- event_fight_in_progress(object, object); /obj/monster.c
This event is called when a fight is in progress.
- event_fight_in_progress(object, object); /obj/monster/smart_fighter.c
This function is called once per attack made during combat.
- event_move_object(mixed, mixed); /obj/weapons/inherits/fired_weapon.c
- event_npc_cast_spell(object, object, object, object, object); /obj/monster/smart_fighter.c
Called when a player starts to cast a spell.
- event_npc_consider(object); /obj/monster/smart_fighter.c
Make them get prepared when considered.
- event_npc_ritual_casting(object, object, object, object); /obj/monster.c
This is the event called when a ritual is being cast.
- event_npc_ritual_casting(object, object, object, object); /obj/monster.c
This is the event called when a ritual is being cast.
- event_npc_spell_casting(object, object, object, object); /obj/monster.c
This is the event called when a spell is being cast.
- event_npc_spell_casting(object, object, object, object); /obj/monster.c
This is the event called when a spell is being cast.
- event_person_sayto(object, object, object, object, object); /std/living/response_mon.c
This method is called on the npcs to help in recognising saytos.
- event_ritual(object, object); /obj/monster/smart_fighter.c
- event_surrender(object, object); /std/living/combat.c
This method tells us what the npc shouuld do in the case that it
might possibly surrender.
- evict_tenant(object); /obj/handlers/room_rental.c
Evicts the tenant ( and guests ).
- excise_name(string, string); /obj/handlers/top_ten_handler.c
Remove the named player from the named table.
- exec_response(mixed, mixed, mixed); /std/living/response_mon.c
- exit_command(string, string, string, string, string); /std/living/living.c
- exit_move(string, string, string, string, string); /obj/handlers/room_handler.c
This is the main code for moving someone.
- expand(string, string); /net/obj/bitly.c
Expands a bit.
- expand_alias(mixed *, mixed *, mixed *, mixed *); /obj/handlers/alias.c
This method expands the alias from the input string thingy.
- expand_alias(string); /std/room/basic_room.c
- expand_mon_string(mixed, mixed); /obj/monster.c
This method executes the string passed in.
- expand_mon_string(mixed, mixed); /obj/monster.c
This method executes the string passed in.
- expand_string(string, string, string); /obj/monster.c
This method is used to expand the message strings used in the
npc messages.
- expand_string(string, string, string); /obj/monster.c
This method is used to expand the message strings used in the
npc messages.
- expire_boards(); /obj/handlers/board_handler.c
This method runs through all the messages and expires any which are
too old.
- expire_contract(string); /obj/handlers/secure_handlers/inhume.c
This function is used to expire a contract.
- expire_contract(string); /obj/handlers/secure_handlers/inhume_inherit.c
This function is used to expire a contract.
- expire_contract(string); /obj/handlers/secure_handlers/inhume_inherit.wtf
This function is used to expire a contract.
- EXTERNAL_MAIL_PATH; /obj/handlers/mail.h
- extra_look(object); /obj/handlers/mag_eff_handler.c
This method returns the extra look information for a piece of octonite.
- extract_filenames(string); /obj/handlers/new_soul.c