Index of c
letters can change the world, remove the l from world and you have word
- cache_item(message); /obj/handlers/message_cache.c
- calc_armour_protection(class attack); /std/living/combat.c
Calculate how much of the damage is saved by the armour.
- calc_attack_modifier(class attack); /std/living/combat.c
This method calculates the modifier to the attack.
- calc_bonus(int, int, int); /std/living/skills.c
This method calculates the bonus for the skill.
- calc_burden(); /std/living/living.c
This method calculates the current handicap of the living
object.
- calc_change(int, int); /obj/handlers/money_handler.c
This method calculates the change of a certain value from a given money array.
- calc_co_ord(); /std/room/basic_room.c
This method calculates the co-ordinates of this room.
- calc_collect_value(string, string); /obj/handlers/secure_handlers/inhume.c
Figure out how much a given person is owed, either pre or post taxes
and fees.
- calc_collect_value(string, string); /obj/handlers/secure_handlers/inhume_inherit.c
Figure out how much a given person is owed, either pre or post taxes
and fees.
- calc_collect_value(string, string); /obj/handlers/secure_handlers/inhume_inherit.wtf
Figure out how much a given person is owed, either pre or post taxes
and fees.
- calc_collect_value_matrix(string); /obj/handlers/secure_handlers/inhume.c
Returns either a 2-element integer array in the form ({ pretax, posttax })
or 0 if the person does not have any money owing.
- calc_collect_value_matrix(string); /obj/handlers/secure_handlers/inhume_inherit.c
Returns either a 2-element integer array in the form ({ pretax, posttax })
or 0 if the person does not have any money owing.
- calc_collect_value_matrix(string); /obj/handlers/secure_handlers/inhume_inherit.wtf
Returns either a 2-element integer array in the form ({ pretax, posttax })
or 0 if the person does not have any money owing.
- calc_colour(int, int, int, int); /obj/handlers/colour.c
- calc_contract_cost(object); /obj/handlers/secure_handlers/inhume.c
Calculate how much the guild will charge for a contract on this player.
- calc_contract_cost(object); /obj/handlers/secure_handlers/inhume_inherit.c
Calculate how much the guild will charge for a contract on this player.
- calc_contract_cost(object); /obj/handlers/secure_handlers/inhume_inherit.wtf
Calculate how much the guild will charge for a contract on this player.
- calc_damage(class attack); /std/living/combat.c
After a successful attack (or possibly a parried one) calculate the
amount of damage done to the opponent.
- calc_death_xp(mixed); /obj/handlers/top_ten_handler.c
Calculate the death XP for an NPC.
- calc_defense_modifier(class attack); /std/living/combat.c
This method calculates the modifier to the defense.
- calc_degrees(int *, int *); /obj/handlers/direction_handler.c
A basic function to show the precise direction from the start
position to the target position.
- calc_exits(); /std/room/basic_room.c
This method calculates all the exit strings to be used for this room.
- calc_features(object); /std/room/inherit/terrain_map/handler_base.c
- calc_inc_rates(); /std/living/stats.c
- calc_long_exit(); /std/room/basic_room.c
This method creates the long exit description used in the room long
descriptions.
- calc_place(object); /obj/handlers/secure_handlers/inhume.c
This is used to pass in a location to the money handler.
- calc_place(object); /obj/handlers/secure_handlers/inhume_inherit.c
This is used to pass in a location to the money handler.
- calc_place(object); /obj/handlers/secure_handlers/inhume_inherit.wtf
This is used to pass in a location to the money handler.
- calc_player_quota(string); /obj/handlers/guild_things/quota.c
This function initializes new player theft quotas and calculates
quota values for players.
- calc_player_quota(string); /obj/handlers/guild_things/quota_old.c
This function initializes new player theft quotas and calculates
quota values for players.
- calc_protection_cost(object, object); /obj/handlers/secure_handlers/inhume.c
Figure out the protection cost for a given player for a given number
of days.
- calc_protection_cost(object, object); /obj/handlers/secure_handlers/inhume_inherit.c
Figure out the protection cost for a given player for a given number
of days.
- calc_protection_cost(object, object); /obj/handlers/secure_handlers/inhume_inherit.wtf
Figure out the protection cost for a given player for a given number
of days.
- calc_random_chats(object, object); /std/room/inherit/terrain_map/handler_base.c
- calc_random_descs(object, object); /std/room/inherit/terrain_map/handler_base.c
- calc_short_exit_string(); /std/room/basic_room.c
This method returns the exit string used when in brief mode.
- calc_short_exit_string_mxp(); /std/room/basic_room.c
This method returns the exit string used when in brief mode, but with MXP.
- calc_thief_quota(string); /obj/handlers/guild_things/quota.c
This function calculates a thief's quota values.
- calc_thief_quota(string); /obj/handlers/guild_things/quota_old.c
This function calculates a thief's quota values.
- calculate_age_modifier(object, object); /obj/handlers/top_ten_handler.c
- calculate_quest_points(string); /obj/handlers/library.c
- calculate_quest_points(string); /obj/handlers/library_t.c
- calculate_rating(object); /obj/handlers/top_ten_handler.c
Figure out the rating for the player.
- calculate_scroll_destroy_power(int); /std/living/living.c
Calculate how much scroll power is going to escape from this living
for a given total scroll power
- call_out_np(mixed, mixed); /obj/handlers/newspaper.c
- call_special(int, int); /std/living/combat.c
Go through the list of the attacker & opponents specials and
call any that have registered for this stage.
- can_close_players(string); /obj/handlers/secure_handlers/inhume.c
Determine whether or not a given player is allowed to view or close
PK contracts.
- can_close_players(string); /obj/handlers/secure_handlers/inhume_inherit.c
Determine whether or not a given player is allowed to view or close
PK contracts.
- can_close_players(string); /obj/handlers/secure_handlers/inhume_inherit.wtf
Determine whether or not a given player is allowed to view or close
PK contracts.
- can_create_folder(string, string); /obj/handlers/folder_handler.c
Can a folder with a certain name be created?
- can_defend(object, object); /std/living/combat.c
Checks whether the given person can defend someone.
- can_delete_message(string, string, string); /obj/handlers/board_handler.c
Check to see if the named person can delete the message.
- can_jump_queue(object); /obj/handlers/login_handler.c
- can_place_family_contract(object, object); /obj/handlers/secure_handlers/inhume_inherit.c
This checks whether a family contract can be placed on a player.
- can_place_family_contract(object, object); /obj/handlers/secure_handlers/inhume_inherit.wtf
This checks whether a family contract can be placed on a player.
- can_protect(object, object); /std/living/combat.c
Checks whether the given person can defend / protect.
- can_reference_discussion_item(string, string, string); /obj/handlers/inherit/club_discuss.c
This method checks to see if the specified person can see the
discussion idea.
- can_use_for_co_ords(string); /std/room/basic_room.c
This method is designed to allow a little more flexability in which rooms
can be used for co-ordinates.
- can_wear_or_remove(object, object); /obj/handlers/clothing_handler.c
This method returns whether or not a player can wear or remove a given item.
- cannot_be_inhumed(string); /obj/handlers/secure_handlers/inhume_inherit.c
If the sucker cannot be inhumed return a reason.
- cannot_be_inhumed(string); /obj/handlers/secure_handlers/inhume_inherit.wtf
If the sucker cannot be inhumed return a reason.
- cannot_walk(string, string); /std/living/living.c
This method returns 1 if the creature is trapped, ie cannot walk.
- cannot_walk(string, string); /std/living/magic.c
- cap_words(string); /secure/simul_efun/modified_efuns.c
This method returns a string with each word capitalized.
- cardinal_direction(int *, int *); /obj/handlers/direction_handler.c
A basic function to show the approximate direction from the start
position to the target position.
- carrying.c.
This file contains all the code need to handle the types of carrying
which npcs tend to involve themselves in.
- case_control.c.
This is the system for case control.
- caster_defense_penalty(object, object); /std/living/combat.c
Modifies "base" if the defender is casting a spell or performing a
ritual, based on their feats.
- cat(string, string, string); /secure/simul_efun/modified_efuns.c
Write the file out to the screen.
- cat_file(string, string); /obj/handlers/nroff.c
Creates a string from a nroffed file.
- catch_status_change(string, string); /obj/handlers/project_management.c
- challenge_high_priest(string); /obj/handlers/deity_handler.c
This method starts voting for a schism, retaining the current high priest.
- change_changetimes(string, string, string); /obj/handlers/map.c
This method changes the current change time for the room in the
dirctory.
- change_changetimes(string, string, string); /obj/handlers/map2.c
This method changes the current change time for the room in the
dirctory.
- change_changetimes(string, string, string); /obj/handlers/map_helper.c
This method changes the time at which the specified room was last
changed.
- change_club_cap_name(string); /obj/handlers/inherit/club_basic.c
this method changes the capitalization of a clubs name.
- change_club_cap_name(string); /obj/handlers/inherit/club_basic.c~
this method changes the capitalization of a clubs name.
- change_club_type(string, string); /obj/handlers/inherit/club_basic.c
This method changes the type of the club.
- change_club_type(string, string); /obj/handlers/inherit/club_basic.c~
This method changes the type of the club.
- change_clusters(string, string, string); /obj/handlers/map.c
This method change sthe current cluster for the given room.
- change_clusters(string, string, string); /obj/handlers/map2.c
This method change sthe current cluster for the given room.
- change_clusters(string, string, string); /obj/handlers/map_helper.c
This method will change the cluster for the specified room.
- change_co_ords(string, string, string); /obj/handlers/map.c
This method changes the coordinates of the room.
- change_co_ords(string, string, string); /obj/handlers/map2.c
This method changes the coordinates of the room.
- change_co_ords(string, string, string); /obj/handlers/map_helper.c
This method changes the coordinates for the specified room/.
- change_language_skills(object, object); /obj/handlers/change_skills.c
Changes the skill array up to the new tree involving the
languages.
- change_map(string, string, string); /obj/handlers/map.c
This method changes the current values of the map values for the
specified room.
- change_map(string, string, string); /obj/handlers/map2.c
This method changes the current values of the map values for the
specified room.
- change_map(string, string, string); /obj/handlers/map_helper.c
This method will change the destination direction array for the
given room.
- change_movezones(string, string, string); /obj/handlers/map.c
This method changes the value of the move zones for the specified
room and directory.
- change_movezones(string, string, string); /obj/handlers/map2.c
This method changes the value of the move zones for the specified
room and directory.
- change_movezones(string, string, string); /obj/handlers/map_helper.c
This method changes the move zones for the specified room.
- change_nomic_rule(string, string); /obj/handlers/inherit/nomic_rules.c
This method moves a rule from one type to another.
- change_position_name_in_club(string, string, string); /obj/handlers/inherit/club_elected.c
This method changes the name of the position in the club.
- change_quest_status(string); /obj/handlers/quest_handler.c
Change the status of a quest from active to inactive
and vice versa.
- change_script_status(mixed, mixed, mixed); /obj/handlers/script_handler.c
- change_shorts(string, string, string); /obj/handlers/map.c
This method changes the short description for the room and directory.
- change_shorts(string, string, string); /obj/handlers/map2.c
This method changes the short description for the room and directory.
- change_shorts(string, string, string); /obj/handlers/map_helper.c
This method changes the short for the specified directory and room.
- change_situation(mixed, mixed, mixed); /std/room/basic_room.c
Starts one or more situations that will end after a
specified duration.
- change_sizes(string, string, string); /obj/handlers/map.c
This method changes the currently stored sizes for the room
- change_sizes(string, string, string); /obj/handlers/map2.c
This method changes the currently stored sizes for the room
- change_sizes(string, string, string); /obj/handlers/map_helper.c
This method changes the roomsize for the specified room.
- change_skills(object); /obj/handlers/change_skills.c
Update the skills from the original skills system to the
beta skills system.
- change_skills.c.
Handles updating the skill systems to new levels when the skill tree
is changed.
- change_skills_epsilon(object); /obj/handlers/change_skills.c
Update the skills from the original skills system to the
beta skills system.
- change_skills_eta(object); /obj/handlers/change_skills.c
- change_skills_theta(object); /obj/handlers/change_skills.c
- change_skills_zeta(object); /obj/handlers/change_skills.c
Change everyones skill levels (downwards).
- change_spell_name(string, string); /obj/handlers/research_handler.c
- char_map_data(char, char, char, char, char, char, char); /std/room/inherit/terrain_map/handler_base.c
- char_to_method(string); /obj/handlers/smack_handler.c
This tells us the method of the module with character ch.
- char_to_module(string); /obj/handlers/smack_handler.c
Gives a certain module object
- char_to_path(string); /obj/handlers/smack_handler.c
Gives the file name of a module, based on its character.
- check(int); /std/living/stats.c
- check_active(); /obj/handlers/liaison.c
- check_add_command(string, string, string, string); /obj/monster/smart_fighter.c
This helper function is used by good_fighter_setup() to add a known
command to the NPC's repertoire _only_ if the relevant skill is above
a certain level.
- check_allowed(mixed, mixed); /obj/handlers/multiplayer.c
Called by the player object to see if a logon inform should be given
about duplicate players from the same IP address.
- check_anyone_here(); /obj/monster.c
This method checks to see if there are any players in the environment
of the npc.
- check_anyone_here(); /obj/monster.c
This method checks to see if there are any players in the environment
of the npc.
- check_board_post(int, int, int, int, int); /obj/handlers/inherit/club_elected.c
This method checks to see what access the person has to the board.
- check_book_same(object, object); /obj/handlers/book_handler.c
Checks to see if the passed in book is the same as the current book
number that is set on it.
- check_bytes(string); /obj/handlers/pet_handler.c
- check_can_bid(object, object, object, object); /std/shops/real_estate_auction.c
This method checks to make sure they have enough money in their bank
accounts to make the bid.
- check_cannot_close(string); /obj/handlers/secure_handlers/inhume_inherit.c
Check whether someone has been marked as not allowed to close contracts.
- check_cannot_close(string); /obj/handlers/secure_handlers/inhume_inherit.wtf
Check whether someone has been marked as not allowed to close contracts.
- check_cannot_place(string); /obj/handlers/secure_handlers/inhume_inherit.c
Check whether someone has been marked as not allowed to place contracts.
- check_cannot_place(string); /obj/handlers/secure_handlers/inhume_inherit.wtf
Check whether someone has been marked as not allowed to place contracts.
- check_chatters(); /obj/handlers/room_handler.c
- check_club_members(string, string, string); /obj/handlers/inherit/club_inherit.c
This method checks the members of the club and makes sure they have
not been up to anything naughty, like getting deleted.
- check_clubs(int); /obj/handlers/inherit/club_inherit.c
This method checks all the clubs to make sure they are currently valid
and takes money out of the accounts of those that need to pay.
- check_clubs_cron(int); /obj/handlers/inherit/club_inherit.c
- check_corpses(); /obj/handlers/corpse_handler.c
This goes through the current list of corpses and tries to find them,
if not it creates them.
- check_day_night_switch(int); /std/room/basic_room.c
- check_deity(string, string); /obj/handlers/deity_handler.c
- check_dir(string); /obj/handlers/map_helper.c
This method attempts to load in the save file information for
the specified directory.
- check_doing_follow(object, object, object); /std/living/living.c
This is a method to check to see if this object can actually follow
the person they are following.
- check_door(mixed); /obj/handlers/room_handler.c
This method checks to see if the door exists or not.
- check_doors(); /obj/handlers/room_handler.c
- check_elected_information(string, string, string); /obj/handlers/inherit/club_elected.c
This method checks the extra information for the club.
- check_empty(string, string); /obj/handlers/folder_handler.c
This method checks to see if the specified players folder is empty.
- check_expired(string); /obj/handlers/secure_handlers/inhume_inherit.c
Check whether someone is in the _expired mapping.
- check_expired(string); /obj/handlers/secure_handlers/inhume_inherit.wtf
Check whether someone is in the _expired mapping.
- check_extra_information(string, string, string); /obj/handlers/inherit/club_basic.c
- check_extra_information(string, string, string); /obj/handlers/inherit/club_basic.c~
- check_extra_information(string, string, string); /obj/handlers/inherit/club_inherit.c
This method checks the extra information for the club.
- check_family_and_club_info(); /obj/handlers/top_ten_handler.c
Stuff to make sure that all the clubs still exist.
- check_family_information(string, string, string); /obj/handlers/inherit/club_family.c
This method checks the extra information for the club.
- check_for_completions(int); /obj/handlers/inherit/player_council.c
This method figures out all the current things and when they completed.
- check_for_container(); /obj/food.c
This checks the outside of us for a container and then destroys ourselves if
it is not a container.
- check_for_contracts(); /obj/monster/smart_fighter.c
- check_for_stats_update(); /obj/handlers/inherit/error_handler.c
This method checks to see if any of the stats need to be
updated or not.
- check_jobs(); /obj/handlers/cron_handler.c
- check_last_inhumed(string); /obj/handlers/secure_handlers/inhume.c
Check the last_inhumed entry for this player to see if it's still active.
- check_local(string); /obj/handlers/folder_handler.c
This method checks to see if the address is local.
- check_locality(object); /std/living/response_mon.c
- check_mail(string); /obj/handlers/folder_handler.c
This method is called when the player logs on to determine if they have
any new mail or not.
- check_mail(string); /obj/handlers/mail_handler.c
This function is called when the player logs on to determine if they have
any new mail or not.
- check_map(string); /obj/handlers/map.c
- check_map(string); /obj/handlers/map2.c
- check_materials(object, object); /obj/crafts/bodging/lathe.c
Performs checks on the wood used to make sure that
it's suitable for bodging.
- check_method(string); /obj/handlers/research_handler.c
- check_misfire(); /obj/weapons/inherits/fired_weapon.c
- check_multiplayers(string, string, string); /obj/handlers/multiplayer.c
- check_old_spells(); /std/living/spells.c
- check_order(); /obj/handlers/cron_handler.c
- check_permission(string, string, string); /d/learning/master.c
- check_player(object); /obj/crafts/bodging/lathe.c
Performs checks on the player and the pattern book to make sure that
both of them are suitable for bodging.
- check_player(object); /obj/handlers/title_handler.c
This method checks a player when they logon for titles.
- check_player_quota(string, string, string); /obj/handlers/guild_things/am_theft_handler.c
- check_player_reset(string); /obj/handlers/guild_things/quota.c
This function check to see if it is time to reset a players
theft quota.
- check_player_reset(string); /obj/handlers/guild_things/quota_old.c
This function check to see if it is time to reset a players
theft quota.
- check_playtester(); /obj/handlers/playtesters.c
This method should never ever be used.
- check_playtesters(string *); /obj/handlers/playtesters.c
This goes through the list of playtesters and checks to make
sure they are all still valid.
- check_playtesters_one(string); /obj/handlers/playtesters.c
This method determines if a playtester is valid or not, and if not will
automagically remove them (does not remove senior playtesters
automatically).
- check_properties(mixed, mixed); /obj/handlers/property_tracker.c
This method is called by the login handler every time someone logs onto
the MUD.
- check_quitted(string); /obj/handlers/terrain_things/logroom.c
- check_reaction(object); /obj/handlers/reaction.c
- check_sacrosanct(string); /obj/handlers/secure_handlers/inhume.c
Check whether someone has been marked as not allowed to be inhumed.
- check_sacrosanct(string); /obj/handlers/secure_handlers/inhume_inherit.c
Check whether someone has been marked as not allowed to be inhumed.
- check_sacrosanct(string); /obj/handlers/secure_handlers/inhume_inherit.wtf
Check whether someone has been marked as not allowed to be inhumed.
- check_save_files(); /obj/handlers/map.c
This method checks the save files in the directory to check to make
sure all the rooms still exist in the game.
- check_save_files(); /obj/handlers/map2.c
This method checks the save files in the directory to check to make
sure all the rooms still exist in the game.
- check_school(string); /obj/handlers/research_handler.c
- check_scrolls(); /std/living/living.c
Check whether there is too much magic, and do Bad Stuff(TM) if so!
- check_sharp(object); /obj/food.c
This checks to see if a weapon is sharp.
- check_skill(string, string); /obj/monster/smart_fighter.c
This is a helper function used by the good_fighter_setup() function to
ensure that the specified skill is at least at a particular level.
- check_specific_club(string, string, string); /obj/handlers/inherit/club_inherit.c
- check_specific_clubs(int, int); /obj/handlers/inherit/club_inherit.c
- check_stats_zero(); /std/living/stats.c
- check_sub_sequence(mixed *); /std/living/response_mon.c
- check_surrender(); /std/living/health.c
- check_tables(); /obj/handlers/top_ten_handler.c
Wander over the top ten tables checking to see if everyone
still exists.
- check_tenant(object, object); /obj/handlers/room_rental.c
Checks if a particular player is renting a particular room.
- check_thief(string); /obj/handlers/guild_things/quota.c
This function is used to add a new thief to the quota mapping or to
remove a player who is no longer a thief from the mapping.
- check_thief(string); /obj/handlers/guild_things/quota_old.c
This function is used to add a new thief to the quota mapping or to
remove a player who is no longer a thief from the mapping.
- check_thief_reset(string); /obj/handlers/guild_things/quota.c
This function checks to see whether it is time to reset a
thief's quota.
- check_thief_reset(string); /obj/handlers/guild_things/quota_old.c
This function checks to see whether it is time to reset a
thief's quota.
- check_timeout(); /obj/misc/dart_board_inherit.c
- check_umbrella(object); /obj/handlers/weather.c
- check_valid_date(); /obj/handlers/valentines_handler.c
- check_weapon(object, object); /obj/monster/smart_fighter.c
This helper function is used by fight_in_progress() to see if one of
the NPC's weapons are appropriate for use with the command.
- check_wimpy(); /std/living/health.c
- chime(ob); /obj/handlers/chime_handler.c
- chime(string, string); /obj/handlers/secure_handlers/inhume_inherit.c
- chime(string, string); /obj/handlers/terrain_track_handler.c
- chime(string); /obj/handlers/theatre_controller.c
- chime_handler.c.
This handler deals with clocks which chime.
- chomp(string); /obj/handlers/change_skills.c