Index of b
 letters can change the world, remove the l from world and you have word
- bah(); /obj/handlers/secure_handlers/inhume_inherit.c
 - bank_data(master_office, master_office, master_office); /obj/handlers/bank_handler.c
 - bank_handler.c.
Keep track of each banks data.
 - bargain_factor(object, object); /obj/handlers/haggle_handler.c
This method determines the barganing factor between the customer and
the shop keeper.
 - basic_direction(int *, int *); /obj/handlers/direction_handler.c
A basic function to show the approximate direction from the start
position to the target position.
 - basic_room.c.
The standard room inheritable.
 - basic_setup(mixed args); /obj/monster.c
This method sets up the basic abilities and race of the critter.
 - basic_setup(mixed args); /obj/monster.c
This method sets up the basic abilities and race of the critter.
 - become_flummoxed(); /std/living/living.c
 - begin_change(object); /obj/handlers/guild_things/priest_update.c
 - bing(mixed); /obj/handlers/cron_handler.c
 - birthday_gifts(object); /obj/handlers/special_day.c
Check to see if it is there birthday.
 - bitly.c.
 - bitlyInterfacetotheBit.LyURLShortener..
 - bits_controller.c.
Decays all the decable objects in the game.
 - blob(ob); /obj/handlers/title_handler.c
 - block(object); /obj/handlers/mag_eff_handler.c
This method checks to see if the particular object is blocking the use
of enchantments.
 - blue_ring_handler.c.
 Blue Ring Handler
 @author Drakkos
 @started 23/02/2004
 - board_access_check(int, int, int, int); /obj/handlers/newbiehelpers.c
 - board_handler.c.
Keeps track of all the bulletin board notes and related information.
 - BOARDS_SAVE; /obj/handlers/mail.h
 - bonus_modifier(string); /obj/handlers/hedgehog_handler.c
This function returns the modifier (a percentage) that should be
used to scale bonuses for someone who is dancing to the hedgehog song.
 - BOOK; /include/housing.h
The location of the housing owners guide.
 - book_handler.c.
This handler object deals with all the books that have been published.
 - bounty(short, short, short); /obj/handlers/bounty.c
 - bounty.c.
 - brass_bridge(string, string); /obj/handlers/guild_things/punishment_handler.c
 - broadcast_announcement(); /obj/handlers/news_handler.c
 - broadcast_discuss_message(string, string, string, string); /obj/handlers/inherit/club_discuss.c
This method sends a message to all the discussion items in the club
and then marks the club as changed if any of them return a non-zero
value.
 - broadcast_event(object *, object *, object *, object *, object *, object *); /obj/handlers/broadcaster.c
Sends an event out to all the things.
 - broadcast_to_channel(mixed, mixed, mixed); /obj/handlers/broadcaster.c
Inform channel of message.
 - broadcast_to_groups(string *, string *); /obj/handlers/group_handler.c
With this function you can broadcaster a message to all or
some of the groups currently active.
 - broadcaster.c.
Basic sight and sound broadcaster.
 - brute_delete(string); /obj/handlers/project_management.c
 - BufferiseInt(int); /obj/handlers/snmp_handler.c
 - build_key(mixed *); /obj/handlers/message_cache.c
 - build_sql_query(string, string); /obj/handlers/inherit/error_handler.c
This method builds an sql query from the input query.
 - build_sql_update(int, int, int); /obj/handlers/inherit/error_handler.c
This method builds an sql update from the given inputs.
 - bulletin; 
Keeps track of all the bulletin board notes and related information.
 - burden_string(); /std/living/living.c
This method returns the string representation of the current
burden level.