Index of a
letters can change the world, remove the l from world and you have word
- accepted_surrender(object); /std/living/combat.c
This method is called if surrender was accepted for the particular
person.
- account_info(transactions, transactions); /obj/handlers/inherit/club_elected.c
This class keeps track of the accounts, it has the transaction
info for the account and other stuff.
- acknowledge_alert(object, object, object, object, object, object); /obj/handlers/playerinfo.c
- activate_insurance(string); /obj/handlers/secure_handlers/inhume.c
Transfer someone who is on the moeny-back trial period to full
membership.
- add_account_allowed_person(string, string, string); /obj/handlers/inherit/club_elected.c
This method adds a person to the allowed people array.
- add_account_allowed_position(string, string, string); /obj/handlers/inherit/club_elected.c
This method adds a position to the allowed positions array.
- add_achat_string(mixed, mixed); /obj/monster.c
This method adds a single chat string into the current list of
attack message chat strings.
- add_achat_string(mixed, mixed); /obj/monster.c
This method adds a single chat string into the current list of
attack message chat strings.
- add_admin(string); /obj/handlers/newbiehelpers.c
- add_admin_only_board(string); /obj/handlers/board_handler.c
This method adds the board to the list of admin only boards.
- add_alias(mixed, mixed); /std/room/basic_room.c
This method adds an exit alias to the room.
- add_allowed(string, string); /obj/handlers/board_handler.c
Adds a member into the security array for a board.
- add_allowed(string, string); /obj/handlers/multiplayer.c
Adds a player to the allowed multi IP list.
- add_allowed(string, string); /obj/handlers/room_rental.c
Adds someone as allowed to enter a rented room
- add_allowed_rider(int, int); /obj/handlers/transport_handler.c
Adds a new rider as allowed to use the transport
- add_alt(object, object, object); /obj/handlers/playerinfo.c
Add an alt character name to this player's dossier.
- add_alts(object, object, object); /obj/handlers/playerinfo.c
Adds an array of alts from this player's dossier.
- add_amend_rule_motion(string, string, string, string); /obj/handlers/inherit/player_council.c
This method adds in a request to amend a rule.
- add_application(string, string, string, string); /obj/handlers/applications_handler.c
This method adds an application into the system.
- add_application_type(string, string, string, string, string, string, string, string, string, string, string); /obj/handlers/applications_handler.c
This method adds an application type into the system.
- add_archive(string, string, string); /obj/handlers/inherit/club_elected.c
This method adds to the archives of things for the current club.
- add_area(string, string); /obj/handlers/quest_handler.c
- add_artifact(string, string, string, string, string, string); /obj/handlers/artifact_handler.c
Add a new artifact into the artificat mapping.
- add_bachelor(string); /obj/handlers/guild_things/degree_handler.c
- add_banished_book(int, int); /obj/handlers/book_handler.c
This method banishes a book number for a certain reason.
- add_bit(object); /obj/handlers/bits_controller.c
Adds in a decable object into ther decaying array.
- add_book(object, object, object); /obj/handlers/book_handler.c
Adds a newly minted book into our nice list of stuff.
- add_buggy_start(string); /obj/handlers/start_positions.c
Add a filename to the array of buggy start positions to be removed.
- add_burner(object); /obj/handlers/fuel_handler.c
- add_cache_file(string); /obj/handlers/project_management.c
- add_cannot_close(int, int); /obj/handlers/secure_handlers/inhume_inherit.c
Mark someone as not able to close contracts or view the book.
- add_cannot_close(int, int); /obj/handlers/secure_handlers/inhume_inherit.wtf
Mark someone as not able to close contracts or view the book.
- add_cannot_place(int, int); /obj/handlers/secure_handlers/inhume_inherit.c
Mark someone as not able to place contracts.
- add_cannot_place(int, int); /obj/handlers/secure_handlers/inhume_inherit.wtf
Mark someone as not able to place contracts.
- add_chat_history(string, string, string); /obj/handlers/hist_handler.c
Keep a mesage from a specified line on the chat stick.
- add_chat_string(mixed, mixed); /obj/monster.c
This method adds a single chat string into the current list of
chat strings.
- add_chat_string(mixed, mixed); /obj/monster.c
This method adds a single chat string into the current list of
chat strings.
- add_chatter(object, object); /obj/handlers/room_handler.c
- add_citizen(string, string); /obj/handlers/inherit/citizens.c
This method adds a citizen to the specified area.
- add_clothing_type(string, string, string, string, string); /obj/handlers/clothing_handler.c
This method adds a new clothing type into the existing clothing
type mapping.
- add_clothing_zone(string, string); /obj/handlers/clothing_handler.c
This method adds a clothing zone.
- add_collect(string, string, string, string, string); /obj/handlers/secure_handlers/inhume.c
Manually set up a payment for someone.
- add_collect(string, string, string, string, string); /obj/handlers/secure_handlers/inhume_inherit.c
Manually set up a payment for someone.
- add_collect(string, string, string, string, string); /obj/handlers/secure_handlers/inhume_inherit.wtf
Manually set up a payment for someone.
- add_colour(string, string, string, string, string); /obj/handlers/cmr_handler.c
This function is used to add a known colour to the handler.
- add_combat_action(int, int, int); /obj/monster.c
This method adds a combat action to the npc.
- add_combat_action(int, int, int); /obj/monster.c
This method adds a combat action to the npc.
- add_command(string, string, string); /obj/handlers/deity_handler.c
This method adds a command to be given to the priests.
- add_commands(object); /obj/handlers/pet_commands.c
- add_contract(mixed, mixed, mixed, mixed); /obj/handlers/secure_handlers/inhume.c
Add a contract to the player.
- add_contract(mixed, mixed, mixed, mixed); /obj/handlers/secure_handlers/inhume_inherit.c
Add a contract to the player.
- add_contract(mixed, mixed, mixed, mixed); /obj/handlers/secure_handlers/inhume_inherit.wtf
Add a contract to the player.
- add_contract_with_details(string, string); /obj/handlers/secure_handlers/inhume.c
Add a contract to the books with all the details already filled in.
- add_controlled_title(string, string, string); /obj/handlers/title_handler.c
Add a method to be called to check if the person is allowed to have
the specified title.
- add_controller(string, string); /obj/handlers/mail_handler.c
This function adds a controller to the specified mailing list.
- add_controller(string, string); /obj/handlers/mail_track.c
This method adds a controller to the specified mailing list.
- add_cre_history(string, string); /obj/handlers/hist_handler.c
Add the history of the creator channel.
- add_create_rule_motion(string, string, string, string); /obj/handlers/inherit/player_council.c
This method puts a new rule up for voting.
- add_creator(string, string); /obj/handlers/project_management.c
- add_crime(string, string); /obj/handlers/guild_things/thieves_ledger.c
- add_crime(string, string); /obj/handlers/hedgehog_handler.c
This method adds 1 to the "crime level" of the singer.
- add_day_item(mixed, mixed, mixed); /std/room/basic_room.c
This method sets up an item which will only be displayed during the
day.
- add_defender(object); /std/living/combat.c
This method will add a defender to the current list of defenders
for this living object.
- add_denied_parcel(string); /obj/handlers/multiplayer.c
Adds a user to the list of users not allowed to use the parcel system
Only Lords and Liaison deputies are allowed to add a user to this array
- add_details(string, string, string, string, string, string, string, string); /obj/handlers/money_handler.c
This method adds the details for the given coin type into the current list.
- add_directory(object, object, object); /obj/handlers/finderror_helper.c
This method adds the directory to the creators directory list to check.
- add_discussion_item(string, string, string, string, string, string, string, string); /obj/handlers/inherit/club_discuss.c
This method will add a discussion item to the table to be voted on.
- add_doctor(string); /obj/handlers/guild_things/degree_handler.c
- add_document_handler(string, string); /obj/handlers/inherit/player_council.c
This method adds a document handler for an area.
- add_domain(string, string); /obj/handlers/project_management.c
- add_door(object); /obj/handlers/room_handler.c
- add_dragging_assister(object); /std/living/living.c
This method adds in a person to assist with the dragging
- add_dynamic_login_call(string, string, string); /obj/handlers/login_handler.c
This method adds a funct to be called whenever a player logs
in.
- add_eat_effect(mixed, mixed); /obj/food.c
This adds an eat effect to the food.
- add_eat_function(mixed, mixed, mixed); /obj/food.c
This sets up a function to be called when the object is eaten.
- add_edition_paper_sold(string, string, string); /obj/handlers/newspaper.c
This method adds a web paper sold to the specified edition.
- add_edition_revenue(string, string, string); /obj/handlers/newspaper.c
This method adds to the total revenue for this edition.
- add_edition_web_hit(string, string); /obj/handlers/newspaper.c
This method adds a web hit to the specified edition.
- add_effect(string, string, string, string, string); /obj/handlers/potion_space.c
- add_enchant(int); /std/room/basic_room.c
Adds number to the current enchantment level of the room.
- add_enforcer(string); /obj/handlers/secure_handlers/inhume.c
Add a player to the roster of Guild Enforcers.
- add_enforcer(string); /obj/handlers/secure_handlers/inhume_inherit.c
Add a player to the roster of Guild Enforcers.
- add_enforcer(string); /obj/handlers/secure_handlers/inhume_inherit.wtf
Add a player to the roster of Guild Enforcers.
- add_enter_commands(mixed); /obj/monster.c
This method adds a command to be called whenever the npc enters
a room.
- add_enter_commands(mixed); /obj/monster.c
This method adds a command to be called whenever the npc enters
a room.
- add_entry(object, object, object, object, object); /obj/handlers/playerinfo.c
Add a new entry to the player's database.
- add_equivalent_race(string, string); /obj/handlers/clothing_handler.c
This method adds an equivalent race.
- add_equivalent_type(string, string); /obj/handlers/clothing_handler.c
This method adds an equivalent type.
- add_equivilant_race(string, string); /obj/handlers/clothing_handler.c
- add_equivilant_type(string, string); /obj/handlers/clothing_handler.c
- add_event_enter_action(mixed); /obj/monster.c
- add_event_enter_action(mixed); /obj/monster.c
- add_event_exit_action(mixed); /obj/monster.c
- add_event_exit_action(mixed); /obj/monster.c
- add_excommunicated(string, string, string); /obj/handlers/deity_handler.c
This method adds a priest or worshipper to the list of excommunicated players and posts a message to the board
- add_exit(string, string, string); /std/room/basic_room.c
This method adds an exit to the room.
- add_exit_at(int, int, int, int, int, int); /std/room/inherit/terrain_map/handler_base.c
This method is used to add a standard exit to a specified location
in a terrain map.
- add_exit_callback(string, string, string); /std/room/basic_room.c
This adds a callback that will be triggered when something uses an exit
in the room, either by leaving through it or entering through it.
- add_exit_type(string, string, string, string, string); /obj/handlers/room_handler.c
This method adds an exit type to the current list of available exit types.
- add_expired(string, string); /obj/handlers/secure_handlers/inhume_inherit.c
- add_expired(string, string); /obj/handlers/secure_handlers/inhume_inherit.wtf
- add_external_effect(mixed, mixed); /obj/food.c
This adds an external effect to the food.
- add_faculty(string, string); /obj/handlers/guild_things/position_handler.c
- add_faith_rod(string, string, string, string, string); /obj/handlers/deity_handler.c
This method adds a faith rod to the set used by the deity.
- add_feature(string); /obj/handlers/world_map.c
This method adds a feature into the world map.
- add_feature(string, string, string, string, string, string, string, string, string, string, string); /std/room/inherit/terrain_map/handler_base.c
This method is called to add a new 'feature' to a terrain map.
- add_feature_ob(string, string); /std/room/inherit/terrain_map/handler_base.c
This method is called to add a new 'feature' to a terrain map.
- add_feature_region(string, string, string, string, string, string, string, string, string); /std/room/inherit/terrain_map/handler_base.c
This method is called to add a new 'feature' to a terrain map.
- add_feature_sentance(string, string, string, string, string, string, string, string, string, string, string); /std/room/inherit/terrain_map/handler_base.c
This method is called to add a new 'feature' to a terrain map.
- add_file(string, string, string, string, string); /obj/handlers/project_management.c
- add_fixed_location(string, string, string); /obj/handlers/terrain_handler.c
This method adds a new fixed location for a terrain.
- add_floating_location(string, string, string, string); /obj/handlers/terrain_handler.c
This method adds a new floating location for a terrain.
- add_folder(string, string); /obj/handlers/mail_handler.c
This adds a folder to someone.
- ADD_FOLDER_ALREADY_EXISTS; /obj/handlers/mail.h
- ADD_FOLDER_INVALID; /obj/handlers/mail.h
- ADD_FOLDER_NO_ACCESS; /obj/handlers/mail.h
- ADD_FOLDER_OK; /obj/handlers/mail.h
- add_follower(object, object); /std/living/living.c
This method adds a follower to the living object.
- add_following(object, object); /std/living/living.c
This method adds a following to the living object.
- add_fruitbat(mixed, mixed); /obj/handlers/fruitbat_handler.c
Register a player and a fruitbat with the handler
- add_git(string); /obj/handlers/multiplayer.c
Adds a player to the multiplayer list.
- add_git(string); /obj/handlers/secure_handlers/inhume.c
Add (or update) a player's ledger of crimes against the guild.
- add_gossip(string, string); /obj/handlers/gossip_handler.c
Add a juicy bit of gossip.
- add_graduate(string); /obj/handlers/guild_things/run.c
- add_guild_top_ten(string); /obj/handlers/top_ten_handler.c
Add in a new table.
- add_help_file(string); /std/basic/help_files.c
This method sets up the help for the room.
- add_helper(object, object); /obj/handlers/newbiehelpers.c
- add_hidden_object(object); /std/room/basic_room.c
This puts a hidden object into a room.
- add_highpriest_ability(string, string); /obj/handlers/deity_handler.c
This method adds an ability to the set given by the deity to high priests.
- add_highpriest_command(string, string, string); /obj/handlers/deity_handler.c
This method adds a command into the set of commands that high priests
learn.
- add_highpriest_prayer(string, string, string, string, string); /obj/handlers/deity_handler.c
This method adds a ritual to the set given by the deity to high priests.
- add_house(string, string, string, string, string); /obj/handlers/housing.c
Add a new house to the handler.
- add_house(string); /std/shops/real_estate_auction.c
Add a property for auction.
- add_housing_area(string); /std/shops/real_estate_auction.c
This method adds in an area to which the real estate office will look
for properties.
- add_html_text(string); /obj/handlers/newspaper.c
- add_idiot(string, string); /obj/handlers/board_handler.c
This method adds an idiot to the current list of idiots.
- add_ignore(string, string, string); /global/communicate.c
Adds someone to the ignore list for the specific person with the
reason and the number of hours the ignore lasts for.
- add_illusion(string); /obj/handlers/illusion_handler.c
This adds an illusion to the handler.
- add_invalid_property(string, string, string); /obj/handlers/property_tracker.c
This function allows a new invalid property to be added to the list
of invalid ones.
- add_invite(string, string, string); /obj/handlers/group_handler.c
This function allows you to add a person to the invite array
of a group.
- add_it(class mail_message, class mail_message); /obj/handlers/folder_handler.c
This method adds a message into all the correct folders and stuff.
- add_item(string, string, string, string, string, string, string); /obj/handlers/gathering.c
This method adds an item into the current list of gatherable items.
- add_item(mixed, mixed, mixed); /std/room/basic_room.c
This method adds an item description to a room.
- add_job_by_time(int, int, int, int); /obj/handlers/cron_handler.c
This method calls a function at a specified time.
- add_journey(string, string, string); /obj/handlers/terrain_track_handler.c
- add_jump_point(string, string); /obj/handlers/playtesters.c
This method adds a jump point to the list.
- add_key_permission(string, string, string); /obj/handlers/key_handler.c
This method adds in a specific permission type into the current
permission set for this key.
- add_known(string, string); /obj/handlers/artifact_handler.c
Place an artifact into a players known artifact list.
- add_known(string, string); /obj/handlers/philosophies.c
This method adds an argument to the specified person.
- add_known_material(string, string); /obj/handlers/cmr_library.c
Mark a material as known by a given player.
- add_known_smack(mixed, mixed, mixed, mixed); /obj/handlers/smack_handler.c
This adds a smack as known to someone.
- add_language(string); /global/communicate.c
This method will add a language to a player/npc.
- add_language(string); /obj/monster.c
This method adds a language to the npc.
- add_language(string); /obj/monster.c
This method adds a language to the npc.
- add_lord_history(string, string); /obj/handlers/hist_handler.c
Adds a amessage into the lord channel history.
- add_magistrate(string, string); /obj/handlers/inherit/citizens.c
This method adds a magistrate to the area.
- ADD_MAIL_ALREADY_THERE; /obj/handlers/mail.h
- ADD_MAIL_FOLDER_FULL; /obj/handlers/mail.h
- ADD_MAIL_INVALID; /obj/handlers/mail.h
- ADD_MAIL_NO_ACCESS; /obj/handlers/mail.h
- ADD_MAIL_NO_MAIL; /obj/handlers/mail.h
- ADD_MAIL_OK; /obj/handlers/mail.h
- add_mail_to_folder(string, string, string, string); /obj/handlers/mail_handler.c
This adds an existing mail to a given folder.
- add_mailer(object, object); /obj/handlers/mail_track.c
This method adds in a mailer for a specific player into the current
list of mailers.
- add_master(string); /obj/handlers/guild_things/degree_handler.c
- add_material(string, string, string, string, string); /obj/handlers/cmr_handler.c
Add a new material to the handler.
- add_material(mixed); /std/object.c
This method adds a material to the end of the list of current materials.
- add_member(string); /d/learning/master.c
- add_member(string, string); /obj/handlers/group_handler.c
This function allows you to add a member to a group.
- add_member(string, string); /obj/handlers/inherit/club_basic.c
This method adds a member to the club.
- add_member(string, string); /obj/handlers/inherit/club_basic.c~
This method adds a member to the club.
- add_member(string, string); /obj/handlers/mail_handler.c
This function adds a member to a specific mailing list.
- add_member(string, string); /obj/handlers/mail_track.c
This method adds a member to the specified mailing list.
- add_message(string, string, string, string, string, string); /obj/handlers/board_handler.c
Adds a new message onto the board.
- add_metric_weight(int, int); /std/basic/misc.c
This function is notified to add weight from inventory, see
move().
- add_module(string, string); /obj/handlers/research_handler.c
- add_money(string, string, string, string, string); /obj/handlers/inherit/club_basic.c
This method will pay a certain amount of money to club.
- add_money(string, string, string, string, string); /obj/handlers/inherit/club_basic.c~
This method will pay a certain amount of money to club.
- add_money(string, string, string, string, string, string); /obj/handlers/inherit/club_elected.c
This method will pay a certain amount of money to club.
- add_move_callback(string, string); /std/object.c
This function adds a callback to the list to call when move is attempted.
- add_move_rule_type_motion(string, string, string, string); /obj/handlers/inherit/player_council.c
This method puts up a request to move a rule from one type to another.
- add_move_zone(mixed); /obj/monster.c
This method adds a move zone onto the npc.
- add_move_zone(mixed); /obj/monster.c
This method adds a move zone onto the npc.
- add_msgin_callback(string, string, string); /std/living/living.c
This function adds a callback for the message when this object moves
into a room.
- add_msgout_callback(string, string, string); /std/living/living.c
Like add_msgin_callback but for the message when this object moves out
of this room.
- add_new_case(string, string, string, string); /obj/handlers/inherit/case_control.c
This method opens a new case.
- add_new_franchise(string, string); /obj/handlers/bank_handler.c
This method adds a new franchise to the operation.
- add_newspaper_inform(string, string); /obj/handlers/newspaper.c
This method adds an object to be informed of a paper being published.
- add_night_item(mixed, mixed, mixed); /std/room/basic_room.c
This method sets up an item which will only be displayed during the
night.
- add_nomic_rule(string, string, string, string); /obj/handlers/inherit/nomic_rules.c
This method adds a nomic rule into the system.
- add_nomic_rule_class(string, string, string); /obj/handlers/inherit/nomic_rules.c
This method adds a nomic rule into the system.
- add_note_to_case(string, string, string, string); /obj/handlers/inherit/case_control.c
This method adds a note to the case.
- add_note_to_project(string, string, string, string); /obj/handlers/project_management.c
- add_npc_contract(string, string); /obj/handlers/secure_handlers/inhume.c
Add a contract on the given NPC.
- add_npc_contract(string, string); /obj/handlers/secure_handlers/inhume_inherit.c
Add a contract on the given NPC.
- add_npc_contract(string, string); /obj/handlers/secure_handlers/inhume_inherit.wtf
Add a contract on the given NPC.
- add_npc_contract_details(string, string, string, string); /obj/handlers/secure_handlers/inhume.c
Add an NPC to the mapping of inhumable targets.
- add_npc_contract_details(string, string, string, string); /obj/handlers/secure_handlers/inhume_inherit.c
Add an NPC to the mapping of inhumable targets.
- add_npc_contract_details(string, string, string, string); /obj/handlers/secure_handlers/inhume_inherit.wtf
Add an NPC to the mapping of inhumable targets.
- add_object_to_channel(string, string); /obj/handlers/broadcaster.c
This method adds an object to the list of objects to be told about the
specfied channel.
- add_observer(string); /obj/handlers/inherit/club_basic.c
Adds an objec to the list to be informed of changes about the
clubs.
- add_observer(string); /obj/handlers/inherit/club_basic.c~
Adds an objec to the list to be informed of changes about the
clubs.
- add_obstacle_type(string, string, string, string, string); /std/room/inherit/terrain_map/handler_base.c
This method is used to add an 'obstacle' to an area map.
- add_octonite_crystal(object); /obj/handlers/mag_eff_handler.c
This method adds an octonite crystal into the current list of
octonite crystals.
- add_offender(string, string, string); /obj/handlers/guild_things/punishment_handler.c
A function to add a new offender to the record, or add 1 to the number of
offenses.
- add_only_respond_to(object); /std/living/response_mon.c
This adds an object into the list of objects that we will only respond
to.
- add_option(string, string, string, string, string, string); /obj/handlers/options_handler.c
This method adds in an option for the player to be able to set.
- add_option_to_mapping(mapping, mapping, mapping, mapping, mapping, mapping, mapping); /obj/handlers/options_handler.c
This method adds in an option for the player to be able to set to
a mapping.
- add_paper(string, string, string, string, string); /obj/handlers/newspaper.c
This method adds a paper.
- add_paper_area(string); /obj/handlers/newspaper.c
This method adds a paper area.