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Discworld command help



trip - Knock someone's feet out from under them.


trip <living>


This command allows you to trip your opponent up. This does not directly injure them (much) but does leave them vulnerable since they must regain their feet and return to a fighting position.

The effects of tripping are subtle and may not be immediately obvious but that does not mean they are not present.

Your ability in fighting.special.unarmed determines your ability to prepare this tactic, and your fighting.unarmed.grappling skill combined with your dexterity determines the efficacy of your manoeuvre. Having extra free limbs also provides an additional bonus.

Your opponent's defence skill as determined by their tactics response setting; either fighting.defence.parrying, fighting.defence.blocking, or fighting.defence.dodging; and their strength and dexterity determine their ability to defend against your attack. Additionally, if your opponent is heavier than you are it will be harder for you to trip them.

It will cost you 30 fighting guild points to attempt to trip somebody.


> trip warrior
You prepare to trip the warrior.