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Discworld command help



inhume - Method of terminating someone's life.


inhume <sucker> with <weapon>
inhume <sucker> by performing with <instrument>

inhume <sucker> by stabbing with <weapon> - for assassins
inhume <sucker> by beheading with <weapon> - for hashishim
inhume <sucker> by garroting with <weapon> - for mano rossa
inhume <sucker> with ninja chop - for ninja


This is the assassins' technique of terminating someone's life.

All the methods use covert.items.weapons, except the ninja chop which uses covert.stealth.x, to bypass a victim's adventuring.perception.

The skills fighting.range.{thrown|fired} (for ranged and the musical methods), fighting.melee.dagger (for stabbing), fighting.melee.{sword|heavy-sword} (for beheading), fighting.unarmed.striking (for ninja chop) or fighting.unarmed.grappling (for garroting) are tested against the appropriate defensive skill.

These skills are also used in the final stage against the victim's or fighting.unarmed.grappling in the case of garroting.

Weapons must be held, and fired weapons loaded. Any weapon or ammunition used to inhume that can contain poison must be filled with a fatal poison to have a chance of a successful inhume.

There are a limited number of 'weapons' available for the garroting method. Any stabbing dagger can be used for stabbing, while any ranged weapon can be used for the ranged (default) method. For the beheading method, a scimitar, shamshir, sabre, kora, or khopesh can be used, as can any slicing sword. The judge command can be used to determine whether a specific weapon can be used to perform.

Inhume uses 100 of your guild points and you may only inhume players (if you are both playerkillers) or NPCs with contracts out on them.

You can only close a given NPC 4 times each period, where a period lasts around 8 months.

Note: the ranged and musical techniques are the only ones that guarantee anonymity if all skillchecks are passed.


> inhume hobbes with blowpipe
> inhume womble by performing with black violin

See also