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This is a blog for all the cool, but minor, things that your creators do for you.

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Cloud Differentiation, posted on Fri Jun 26 09:39:57 2020
Posted by: Aristophanes
Category: Guilds
You can now refer to a Fyodor's Nimbus of Porterage cloud as "nimbus" and "carrier". Things like "look at my nimbus" or "look at my carrier cloud" will now work.

N.B. Any clouds summoned before this blog will not have been updated.

Panning Out, posted on Tue Jun 23 11:48:06 2020
Posted by: Capita
Category: Ram (domain pages)
After a recent earthquake in the Copperhead Mountains, the amount of purple mineral powder found in mines has increased.

Never A Kindly Word., posted on Sat Jun 20 10:40:15 2020
Posted by: Fran
Category: Guilds
Mocking can be a hit or miss affair sometimes, so I've added in some hints to help out. Witches may now mull over their targets' shortcomings with additional eye-ings. This will show the witch where they might best apply some verbal jabs.



Options Combat Attack_on_theft=on, posted on Tue Jun 16 16:05:37 2020
Posted by: Aristophanes
Category: Guilds
There is now an option (options combat attack_on_theft =on/off) that lets you automatically attack when someone tries to steal from you.

This means that you can use this option to automatically attack when something fails to steal/filch from you. The option will make you always attack someone who snatches (whether or not they succeed).

Hoods N' Visors, posted on Mon Jun 15 03:42:32 2020
Posted by: Presto
Category: General

There have been a couple small clothing and armour changes. First, all cloaks/robes/dresses that say they have a hood should now have a functioning hood. Use 'pull hood [on] <item> [forward]' and 'push hood [on] <item> [back]' to raise or lower the hood. Second, in the same vein, helmets that say the have a visor should now have a working visor. Use 'raise/lower visor on <helmet>' to move it.

I'm not sure I updated all occurrences, so if you find one of these that does not have a...

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