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This is a blog for all the cool, but minor, things that your creators do for you.
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Container And Furniture Fullness, posted on Thu Jun 30 09:06:33 2016 | Posted by: Borealis | Category: Special | We discovered last night that some containers were incorrectly reporting how full they were, specfically containers over 100% full were reporting as if they were practically empty.
Containers that are over 100% full will start showing as over-full as the update propogates through the system, and particularly after the next reboot.
If a container is shown as being in excess of 100% full, you should be aware that you may not be able to return to the container any items that you remove from it. T...Read The Rest Of This Entry |
Changing Sizes, posted on Thu Jun 16 23:11:35 2016 | Posted by: Pit | Category: Mudlib | A few items in Discworld do not explicitly have dimensions. These items are assigned a default length and width on creation.
The way in which this default is calculated has changed a bit. As a result, some items may now be slightly larger.
If you believe that the dimensions of an item are wrong (in particular if it has changed, and is square), please bugreport the item in question!
P.S. For most items, this will only take effect after the next reboot. |
Couture-al Change, posted on Thu Jun 16 21:41:44 2016 | Posted by: Aristophanes | Category: Guilds | Some changes have been made to Gapp's personal shopper. As such, Gappic followers/priests will notice some cosmetic changes to various things that depended on current fashion.
As a part of this, Gapp's passage room has been rewritten. You will need to adjust any aliases you might have for exiting :)
There will likely be some further cosmetic changes in the near future.
In particular, if you spot anything that used to change according to fashion, and it now does not do so, please let me know by ...Read The Rest Of This Entry |
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