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This is a blog for all the cool, but minor, things that your creators do for you.

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Fluffy Bunnies And Their Masters, posted on Tue Jan 21 17:59:11 2014
Posted by: Aristophanes
Category: Guilds
The spell Doctor Kelleflump's Deadly Demon used to give messages about "flesh" in its damage feedback messages even when it was being cast on trees, stone palms, or trolls.

This has now been fixed.

You will find that you get slightly different messages, depending upon what species you summon demons against.

You might also find that a demon biting into someone's face can have an additional effect.

More Attractive Than Ever Before, posted on Tue Jan 21 17:50:24 2014
Posted by: Aristophanes
Category: Guilds

For those among you who use the spells Nargl'frob's Empyrean Spear and Journey of the Heavenly Storm Dragon, be warned:

A greater number of metal materials than before are now considered "metallic" by these spells.

If you do happen to make a habit of holding something metallic while casting - but which didn't previously attract backfires - you might get a nasty surprise.

Absolutist Relativism In A Thaumotological Environment., posted on Thu Jan 16 21:15:32 2014
Posted by: Aristophanes
Category: Guilds
The wizard spells Narglfrob's Empyrean Spear, Journey of the Heavenly Storm Dragon, and Doctor Kelleflump's Deadly Demon have had their damage feedback changed.

Whereas previously they gave messages based upon absolute ranges of damage - 500-1000 HP, or 300-500 HP, for instance - they now give messages based upon the percentage of total HP the caster has removed from their victims.

This means that while you might manage to gain the highest damage message when casting NES on a rat (because that ...

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Who New?, posted on Fri Jan 10 21:24:41 2014
Posted by: Tof
Category: Special
The 'who' command (and its brief cousin 'qwho') have had some new options added. See 'help who' for all of its new powers.

Goldsmithing, posted on Sat Jan 4 08:04:26 2014
Posted by: Kaylar
Category: Special
In order for future developments to go ahead, several changes to goldsmithing (forging items in the Sto Lat Wizards' Guild) have been made.

These are:

- sculpting must now be done with the aid of a pattern book

- sculpting now uses the skill crafts.arts.sculpture for all items rather than one of two skills ( or cr.smithing.silver - these are still used in the forging of items), the bonuses needed for each pattern has been lowered to compensate

- items will only be damaged when s...

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