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This is a blog for all the cool, but minor, things that your creators do for you.

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Broadening The Mind, posted on Fri Dec 25 19:18:32 2015
Posted by: Aristophanes
Category: Special
A new means of single-player transportation has been put into game on this rainy (for me, at least) Christmas day.

There are travel agencies in Ankh-Morpork, Djelibeybi, Ephebe, Bes Pelargic, Ohulan Cutash, and Genua.

Each agency transports you in a thematically different way, and most have quirky - and hopefully fun -features beyond the actual transportation functionality.

Typing ‘help here’ in the room should give you all the assistance you need to use them.

A few warnings, though...

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Brainiacs, posted on Fri Dec 11 23:50:46 2015
Posted by: Kirves
Category: General
Some NPCs now fight a wee bit more intelligently.

Those few NPCs that were unarmed and set to parry only should now parry unarmed. Specifically, this affects Shades trolls, Tsimo wrestlers and some Ephebe athletes. There may be others.

Some other NPCs will also parry unarmed now if they lose their weapons. A great number of NPCs are affected by this change.

Additionally, some NPCs are now slightly more careful in how they decide to attack. A great number of NPCS are also affected by this as well....

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Avian Pets Are Birds, posted on Thu Dec 10 22:55:29 2015
Posted by: Borealis
Category: Am (domain pages)
In a fit of existential discovery, Ducks and Chickens purchased from Mrs Puddlesocks have realised that they are also birds.

In a related event, wearable pets have realised that they are in fact pets, although deities still fail to recognise them as such.

XP Theft, posted on Sun Dec 6 12:57:50 2015
Posted by: Pit
Category: Mudlib
By popular request, death and burial XP will no longer be shared by people who are not in or near the room when an NPC dies. Here, "near" means at most one room away.

What this means is that if someone runs through an area with aggressive NPCs, and the NPCs are later killed by other players, the runner will not be given XP (and the group will not lose XP for it). It also means that if you walk out of a room to reshield or heal while your groupmates continue to fight, you should ideally avoid g...

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