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This is a blog for all the cool, but minor, things that your creators do for you.

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In Hot Pursuit, posted on Sat May 12 14:16:40 2018
Posted by: Pit
Category: Special
Bing!

Due to the discovery and subsequent fixing of a bug, you may find that pursuing has now become a little easier.

The effect should not be extreme, but may well be enough to be noticeable.

Your diligent bugfixer team.

New Zmp/gmcp Data, posted on Wed May 9 14:26:57 2018
Posted by: Pit
Category: General
Bing!

Those of you who like to develop plugins or enjoy fiddling with client features for their own benefit may want to look into the new zmp/gmcp features:

* new commands char.login and char.info will be sent on character logins

* the room.info mapping also includes whether a room is terrain or not

* Char.Vitals has been renamed to char.vitals and now also includes alignment

Full information regarding zmp and gmcp commands is available in help zmp / help gmcp.

Please note that while we will c...

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Beer Helmets, posted on Sat Apr 28 18:22:58 2018
Posted by: Capita
Category: Special
The Hat temple shop in AM now stocks the latest in getting-drunk technology.

Caught Them All Again, posted on Mon Apr 9 17:10:27 2018
Posted by: Capita
Category: Special
Professor Shrub's imps have all been put on the incinerator again, thanks to the adventurers that helped capture them.

You Call That A Knife? II., posted on Sun Apr 1 11:04:24 2018
Posted by: Aristophanes
Category: Special
PS. As part of the selected weapon updates, I have also added two new weapons.

HAPPY HUNTING.

You Call That A Knife?, posted on Sun Apr 1 10:51:14 2018
Posted by: Aristophanes
Category: Special
As I'm sure many of you are aware, some melee types (e.g. polearm, axe, misc, and flail) have been in a bad spot for a long time. This is, at least in part, due to the lack of decently-damaging, heavier weapon choices in these weapon classes.

I have therefore selected a very limited number of weapons in these melee classes and updated them.

Please note that this is a stop-gap measure intended to help some neglected melee classes until combat changes further down the line are ready :)


Magical Experiment Goes Wrong Again, Again, posted on Sat Mar 31 19:29:58 2018
Posted by: Capita
Category: Special
Another magical experiment by the Bes Pelargic wizards has gone wrong. Your intrepid reporter isolated the head researcher responsible for the accident for an exclusive interview.

Q: Did this experiment -

A: You again!

The interview ended at this point. However, the head researcher is available in the Bes Pelargic wizards' guild again for further questions.

Marjorie Baxter., posted on Thu Mar 29 00:35:00 2018
Posted by: Aristophanes
Category: Klatch (domain pages)
There is a hidden artifacts stall somewhere in Ephebe.

Happy hunting!

Light It Up!, posted on Wed Mar 28 19:04:26 2018
Posted by: Aristophanes
Category: Special
After getting a few separate people to repeat the calculation that I made myself to make sure I wasn't crazy(ier), I have reduced the weight of lightable torches slightly.

They were rather too heavy for what they were, so this should be more convenient for those of you who want to carry them for whatever nefarious purpose.

Glorious Rainbows, posted on Wed Mar 28 18:36:27 2018
Posted by: Aristophanes
Category: Guilds
The Wizard spell Heezlewurst's Elemental Buffer has been changed so that it absorbs a greater amount of lightning damage.

The description of the colours that appear around the player after casting has also been tweaked, and it now gives duration feedback via the "shields" command.

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