Skip to main content

Developer Blogs

Recent Developments

This is a blog for all the cool, but minor, things that your creators do for you.

[ Am | Council | Cwc | Developers | Fluffos | Forn | General | Guilds | Klatch | Learning | Liaison | Mudlib | Playerkillers | Playtesters | Quiz | Ram | Special | Sur | Underworld | Waterways | Web ]

Fixing Fix And Repairing Repair, posted on Thu Nov 20 01:09:21 2014
Posted by: Borealis
Category: General
Due to various discrepancies with fixing / repairing things, some changes are taking place. The following are some of the most significant changes:

Wooden weapons, armours, scabbards and shields can no longer be fixed in a smithy, but will need to be repaired in a woodworkshop instead.

Leather armour and scabbards will need to be leatherworked.

Bone items are currently repairable in woodworking shops, because this is less daft than fixing them in a smithy.

Stone weapons and shields should be fix...

Read The Rest Of This Entry


Hag Stones, posted on Sun Nov 16 15:39:29 2014
Posted by: Ruse
Category: Guilds
The chances of holding onto a hag stone after attempting to educe a spell or trick from it have been slightly improved, in particular when a certain amount of your mind-space is already taken up with other spells.

Remedial Changes, posted on Thu Nov 13 21:59:29 2014
Posted by: Aristophanes
Category: Guilds
As per various idea reps and my own thoughts on the subject, the messages you get when healed with a hp-curing ritual (cure light wounds, cure medium wounds, cure serious wounds, and heal) are now differentiated by deity.

They also change according to how much the ritual is healing you.

There are a few other changes to messages and things as well, but I'll let you investigate those yourselves :)

Floating Utensils, posted on Sun Nov 9 23:19:58 2014
Posted by: Ruse
Category: Guilds
A bug in the floating defense code making certain utensils invincible has been fixed. Items that might have previously remained in excellent condition will degrade over time so witches beware! If however you notice a particular sort of item degrading very quickly please submit a report against it.

Charming But Irrational, posted on Sat Nov 8 13:28:27 2014
Posted by: Thoreksken
Category: Am (domain pages)
In a feat of transtemporal creator cooperation, Treacle Mine Road's former grubby appearance got replaced by a sligthtly more polished grubby appearance.


Guild Office Storage, posted on Tue Sep 23 15:09:40 2014
Posted by: Aristophanes
Category: Guilds
Admin offices in most guilds come with wardrobes or cabinets that the occupiers can use as storage.

Some of these (Thieves, Hashishim, Conlegium Sicariorum, Mano Rossa) previously allowed you to inadvertently lose your stored possessions if you were to resign from your position, or otherwise be removed, before you had the chance to retrieve your belongings.

This has now been changed somewhat - if you are removed from your position (and therefore lose access to your office and storage) before you ...

Read The Rest Of This Entry


Felonious Feefs, posted on Fri Sep 19 00:57:47 2014
Posted by: Borealis
Category: Guilds
Various NPCs in the thieves guild may take more notice of various miscreants, and summon guards or heavies more frequently than they used to. If you have upset the guild, this means that it may be harder to navigate unpunished than it was previously.

On a similar theme, all members of the guild are reminded to pay any quota fines promptly, as the above changes may make it harder to reach artan than was previously the case.

~/B

Arcane Appliances, posted on Thu Sep 18 21:29:46 2014
Posted by: Borealis
Category: Guilds
Buckets are now be considered as utensils for the purposes of household guard, although in some cases it may take time for the changes concerned to propogate through the system.

Utensils which are also containers may be reluctant to act as both a container and a shield simultaneously.

~/B

Floater Fun, posted on Thu Sep 18 04:26:19 2014
Posted by: Borealis
Category: Guilds
A new chat has been added to the floating defense code. Should a situation arise in combat where queued commands result in you moving between rooms in the interval between the blow that knocks your shield or utensil out of orbit and the chat informing you of this event, you should now receive a chat similar to the one below upon entering the room which you moved to. Those who use floating defenses may wish to add suitable sound or colour triggers to their clients to highlight this chat.

You re...

Read The Rest Of This Entry


Lancre Real Estate, posted on Sun Aug 31 14:04:46 2014
Posted by: Borealis
Category: Ram (domain pages)
King Verence has recently been made aware that some enterprising tenants, having acquired property within his Kingdom and related areas, have then taken up occupancy of property elsewhere.

He feels that this is against the spirit of his intent when setting rules concerning the tenancy of property in his realm and associated regions, and has now instructed that his clerks carry out an audit of properties to identify those involved and take action to return affected properties to the market.

Whil...

Read The Rest Of This Entry


RSS feedRSS

Archives

1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93

Subscribe to this blog through RSSRSS


Back to list of blogs.