Developer Blogs
This is a blog for all the cool, but minor, things that your creators do for you.
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AFK, posted on Wed Jun 3 14:48:04 2009 | Posted by: Ptoink | Category: General | Skade has recently implemented the 'afk' command. Not only can you
inform people who talk you you of your afk status, you can also
write a custom message for their amusement.
Ptoink
On Behalf of Skade
|
The Quick And The Saved, posted on Mon Jun 1 17:02:05 2009 | Posted by: Ptoink | Category: General | As hinted in my last post, there is a Second Phase to the changes. New
players no longer have to play for 30 minutes before saving. This is to
work around abusable bugs.
Cheers,
Ptoink
|
Weight Watching, posted on Mon Jun 1 16:07:20 2009 | Posted by: Ptoink | Category: General | The weight of _new_ players is no longer random. All new players will
begin with a weight of 80 kilos. Rearranging will affect this in the
usual way.
This change was made to remove the incentive to create a swarm of throw-away
characters, searching for a high initial number of hitpoints. Without such
swarms, we can make some other changes that we need to make to close some
abusable loopholes.
Cheers,
Ptoink
|
Makeup Remover, posted on Mon Jun 1 00:24:39 2009 | Posted by: Ptoink | Category: General | Some kinds of makeup were not being properly washed off by water. Now they
are.
Ptoink
|
Under Achievers, posted on Sun May 31 17:15:16 2009 | Posted by: Drakkos | Category: General | You can now view the list of all achievements that have never been achieved, both through the web interface and through the 'list never achieved' syntax of the achievements command. |
Band Aid II, posted on Sun May 24 21:06:35 2009 | Posted by: Drakkos | Category: General | And as a result of Popular Demand, bandaging will also automatically draw bandages from your identified component pouch as well as an identified medicine bag. |
Band Aid, posted on Sun May 24 12:08:52 2009 | Posted by: Drakkos | Category: General | You can now identify a container as a 'medicine bag', and have the bandage command automatically pull bandages from there. The syntax is simply 'bandage <target>'. You can also choose to bandage targets with specific bandages as before. |
Blog Latest, posted on Sun May 24 01:36:19 2009 | Posted by: Drakkos | Category: General | You can now view the latest blog on a blog using the 'blog view 'blog' latest'. Keep up to date with the news! |
Colours And Combat Feedback, posted on Fri May 22 17:42:46 2009 | Posted by: Drakkos | Category: General | You can now set the colour of the combat feedback messages - it's 'combatfeedback' for a flag, and can be done using the 'colours' command in the normal fashion. You'll need to SU to do it if you're online at the time of this being posted! |
Combat Feedback, posted on Fri May 22 13:06:19 2009 | Posted by: Drakkos | Category: General | There's a lot of stuff going on in the combat system that you never get any kind of feedback on. Well, to go along with the modified 'you struggle to hold' message, I've added more feedback throughout the process so you can see some of the things that get taken into account in the process. You switch them on in the same way you switch on the 'struggle to hold' by using 'options combat weapon_warnings'.
Now, some caveats!
1) There's a combat option that has been added to the bug/idea/typo ...Read The Rest Of This Entry |
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