Skip to main content

Developer Blogs

Recent Developments

This is a blog for all the cool, but minor, things that your creators do for you.

[ Am | Council | Cwc | Developers | Fluffos | Forn | General | Guilds | Klatch | Learning | Liaison | Mudlib | Playerkillers | Playtesters | Quiz | Ram | Special | Sur | Underworld | Waterways | Web ]

Behind Closed Doors..., posted on Tue Oct 11 15:24:16 2011
Posted by: Tavish
Category: Guilds
Probing, picking and disabling of locks and traps has been updated. The general principles remain the same but you should gain more of an advantage than before by successfully probing before picking a lock or disabling a trap.

As part of the update, the skill requirements across the range of lock and trap difficulty levels has been fixed and rationalised. For this reason you may find that you're unable to pick/disable some traps that you previously could and may need to train you skills a bit m...

Read The Rest Of This Entry

Oh For Good Sake!, posted on Tue Sep 27 23:28:26 2011
Posted by: Osore
Category: Cwc (domain pages)
Many years ago a small shop was set up somewhere near Dragon Head Square. Until now no-one has noticed this shop, but a plucky young boy and his dog made a sign and now the shop is known to all.

Teaching Doesn't Include Math!, posted on Sat Sep 17 18:26:24 2011
Posted by: Epic
Category: Special
The teach command should now be easier to use. Two things have changed.

a, You can now check 'teach bonus primaries'

b, There is a new syntax available: teach skill to level n, teaching you up to a certain level. If you have insufficient xp it will offer you however many levels you can afford.

There Is Hope!, posted on Sun Sep 11 02:56:57 2011
Posted by: Epic
Category: Guilds
All the poor sinners on the disc can now hope for absolvement. They should contact other members of their faith for that. Those might be able to pray for the lost souls.

Reporting For Duty, posted on Wed Sep 7 21:51:19 2011
Posted by: Woom
Category: Mudlib
The report commands (bug, typo, idea) have been changed to tell you the ID of any new report you make.

You can turn this notification off with the option output report_id.

Gammer Shorga's Clever Creeper, posted on Tue Sep 6 10:19:24 2011
Posted by: Kaylar
Category: Guilds
An expedition by a group of witches to discover the whereabouts of Gammer Shorga's cottage has been successful. It was found in the centre of what was thought to be a dense jungle, but actually turned out to be magical vines growing rampant. Granny Weatherwax was called in to tame the cheeky creepers and in the process discovered a new spell created by Gammer Shorga. She may be willing to teach it to worthy witches.

Warpaint And HEB, posted on Tue Sep 6 01:08:50 2011
Posted by: Kaylar
Category: Guilds
The warpaint command can now be used with camouflage paint sticks (some are available in the Hunters' guild and Lancre Highland Regiment).

A few bugs have been fixed with the shield created with Heezlewurst's Elemental Buffer. It should now protect against lightning correctly, and recasting with a certain colour crystal will only increase the duration for the matching element.

As posted, all ordered wizards can now vote in any Senior Wizard election. The votes of a wizard belonging to the ord...

Read The Rest Of This Entry

Ignore This Post, posted on Sun Aug 28 01:10:47 2011
Posted by: Presto
Category: Special
If you ignore someone and give a reason, and you really want them to know

what the reason is, you can now let them know.

Set options personal ignore_explain to "on" and when they someone you are

ignoring tries to tell you something, they will be told why you are

ignoring them.

Completely independent of the new option; if you are ignoring someone for a

period of time, they will be told how much time is left if they try to send

you a tell.

Raising The Dead, posted on Tue Jul 26 01:26:49 2011
Posted by: Kaylar
Category: Guilds
Raise dead can now only be performed on a player ghost if the priest (or other performer of the ritual) has been permitted by that player.

Also, there is a new syntax at high altars to allow you to meditate to remove divine protection.

And as a reminder...

Thieves' Guild heavies are now heavying thieves with excessive fines. Individuals with excessive fines will be treated like unlicensed thieves and will be heavied whenever they steal in AM.

Successful Excavation Mission In The Desert, posted on Wed Jul 13 22:51:13 2011
Posted by: Aristophanes
Category: Klatch (domain pages)
An excavation mission exploring the desert have stumbled across the ruins of an old combat arena, a structure once thought to have been lost forever under the sands. Upon hearing this news a team of enthusiastic explorers from many different nations have travelled out to help get the place back in working order.

Whilst much is still to be done, it has been reported that it is at least ready for brave warriors to engage in battle with each other in, and an open invite stands those who feel they ...

Read The Rest Of This Entry



1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81

Subscribe to this blog through RSSRSS

Back to list of blogs.