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This is a blog for all the cool, but minor, things that your creators do for you.

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Tactics Response Block, posted on Sun Mar 27 12:52:28 2016
Posted by: Pit
Category: Special
For those whose primary defense is blocking, it is now possible to set your combat tactics response to block.

This has the same effect as setting your response to parrying and your parry hand to the hand holding your shield, except in that it does not matter what hand you hold the shield in. :)

Parry, dodge and neutral response still work as they always have. Thus, you don't *need* to set blocking response. The primary reason for this change was simply consistency and avoiding confusion. :)


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Berserk, posted on Sat Feb 20 15:49:19 2016
Posted by: Pit
Category: Guilds
The berserk command has seen some internal changes. In addition, two noticeable things have been changed:

* focus now no longer works while berserking (nor will you receive the focus penalty)

* the difficulty of defending yourself from specials is a bit larger than before, and you will not be able to avoid getting hit at all (although this should not be difficult to the point of impossibility)

If you notice other ways the command has changed, please do let me know, since those may not be intende...

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XP Theft, posted on Sun Dec 6 12:57:50 2015
Posted by: Pit
Category: Mudlib
By popular request, death and burial XP will no longer be shared by people who are not in or near the room when an NPC dies. Here, "near" means at most one room away.

What this means is that if someone runs through an area with aggressive NPCs, and the NPCs are later killed by other players, the runner will not be given XP (and the group will not lose XP for it). It also means that if you walk out of a room to reshield or heal while your groupmates continue to fight, you should ideally avoid g...

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Bugfix Weekend Changes, posted on Mon Nov 9 13:19:47 2015
Posted by: Pit
Category: General
Bugfix Weekend has come and gone, and your friendly creator team have fixed many bugs and implemented several ideas from our helpful, reporting playerbase!

Most noticeably:

- BP children will now acknowledge their elders in a personality-appropriate fashion.

- The furniture of the Lobster Pot restaurant in Bes Pelargic can now be used to assist in changing your 'position' in the room.

- The sailors of Bes Pelargic now have a little more swagger, and will lounge in rooms with new positions.

- Put...

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Spam Spam Spam., posted on Tue Nov 3 19:58:14 2015
Posted by: Pit
Category: Special
A new option has been added, which causes you to ignore (that is, not see) chatting of items in other players' inventory.

To use it, set options output itemchatter to off.

Note: this is intended to only suppress "background noise" kinds of chats, not chats which are intended to give you information. If you feel that it causes you to miss anything important, please bugreport the item in question.

Shield Weights, posted on Sat Sep 12 19:57:48 2015
Posted by: Pit
Category: General
Players who use blocking as their primary defense might find themselves pleasantly surprised.

Players who fight NPCs with shields might find themselves unpleasantly surprised.

Chrenedict's Corporeal Covering, posted on Sun Aug 23 19:28:58 2015
Posted by: Pit
Category: Guilds
A recent discovery of the original research notes of the renowned wizard Chrenedict has unearthed evidence that his famous Calcareous Covering spell was in fact merely a first attempt at a more sophisticated spell.

The Librarian of Unseen University has already replaced the spell by its finalised version, Chrenedict's Corporeal Covering.

Wizards and those who cast from scrolls should be warned that the older CCC spell will continue to work only for a short period. It is advised to replace any lin...

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Into The Arena, posted on Fri May 8 21:46:30 2015
Posted by: Pit
Category: Klatch (domain pages)
Non-playerkillers wishing to engage in some combative action against worthy opponents may now do so in the PK arena in the Tsortean desert.

The PK rules have been amended with a "Temporary PK Status" section, explaining the limits of PK/NPK interaction in such areas.

Special Abilities, posted on Sun Apr 12 18:30:23 2015
Posted by: Pit
Category: General
As part of the ongoing project to update combat, a new feature has been added: special abilities.

Players can learn a specific ability, suited to their playing style, to increase their aptitude in a specific area of combat.

A more explanation is given in "help special abilities".

Four statues with corresponding abilities have already been made available: one in the Djelibeybi harbour, one in the Sto Lat cemetery, one in Morpork and one in Genua.


Further Fiddling With The Combat Formulas, posted on Sat Feb 14 09:48:39 2015
Posted by: Pit
Category: General
The difficulty of parrying unarmed, and parrying someone who is fighting unarmed, has changed a little.

Additionally, the speed of defending with a shield has been improved.



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