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This is a blog for all the cool, but minor, things that your creators do for you.

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Steal, Snatch And Filch., posted on Sat Apr 10 01:26:55 2010
Posted by: Kaylar
Category: Guilds
Steal, snatch and filch have had some minor changes to their messages and all three commands now use the same method of determining the modifier for the skillcheck based on value. Also, you will no longer be told of everything inside a container that you steal when you steal it.

Sand Scrubs, posted on Tue Apr 6 21:32:38 2010
Posted by: Aristophanes
Category: Klatch (domain pages)
The mystics in the Oasis have been Behind the Times for a while now, and were shocked when they recieved the memo about Witches' ability to summon bugs to protect themselves in battle.

They have given the sand around the Oasis a good talking-to, and so it now has an adverse effect on any insect swarms that are in orbit of any murderous players.

(Translation: Oasis mystics' sand blasts now remove bugshield as well as TPA and major shield)

Enjoy!

City Guards Fail To Earn Their Keep, posted on Sun Mar 14 19:42:48 2010
Posted by: Loutre
Category: Klatch (domain pages)
Due to recent economic developments around the Sto plains, there has been an unprecedented amount of vagrant movement around the roads. Consequently, major centres at the intersection of commercial routes, such as Sto Lat, seem to be experiencing a rise in groups of unsavoury types hanging around leering at people. City guards seem disinclined to intervene, and when asked to comment, one muttered something about not getting paid enough for this.

Attn: Apex Club (ex) Residents, posted on Sat Mar 13 21:08:54 2010
Posted by: Gin
Category: Am (domain pages)
Further to various requests, should you lapse your payments your items will now be returned in a box, rather than uncerimoniously dumped on the floor.

Of course, to avoid this entirely it is much better to keep up your payments!

Yours,

Jarvis

Apex Club Doorman


Shoplifting, posted on Thu Mar 4 23:55:38 2010
Posted by: Kaylar
Category: Guilds
The difficulty in shoplifting some items should now better reflect the cost of the item as seen when listing.

This will most likely affect items sold in containers and the difficulty for shoplifting most other items should be unchanged.

Some Facts About Coffee Nostra Deaths, posted on Sun Feb 28 05:16:38 2010
Posted by: Ptoink
Category: Forn (domain pages)
Revenant Crime Auditing has completed a study of the lifetimes of important

figures in the Coffee Nostra. Their results may be viewed at

http://discworld.atuin.net/lpc/~ptoink/death_data.html

by interested parties.

Ptoink


Bring Me A Drink And Make It SNAPPY!, posted on Sat Feb 27 17:07:27 2010
Posted by: Aristophanes
Category: Klatch (domain pages)
And it shall be known throughout the land that new creatures have been spotted lurking near the Djel, waiting for unwary prey.

You would be wise to be on your guard when wandering in these areas.

HUUUUUUUUURRRRRRRRRRRRRUUUUUUUGH, posted on Thu Feb 25 19:51:28 2010
Posted by: Aristophanes
Category: Klatch (domain pages)
The Creator has decided that it is about time that a greater range of creatures inhabit the luscious shores of the Djel.

So let it be, whisper words of wisdom, let it be.

(Translation for those of an impatient nature: There are some new water pastures to the west of Djelibeybi on the banks of the Djel.)

Skills Changes!, posted on Wed Feb 24 20:42:14 2010
Posted by: Pit
Category: Liaison (domain pages)
To convenience players with screenreaders (and possibly some others as well), "skills" can now be set to show its output as a list rather than a columned tree.

To see this new output, set options output skills = list.

Safeguarding Sequestrated Staffs, posted on Fri Feb 19 09:07:31 2010
Posted by: Kake
Category: General
Star sapphire rings have been fixed so they now answer to "jewellery" - if you'd been relying on this bug to keep them safe when fencing, please use "keep" instead, or change your aliases.

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