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This is a blog for all the cool, but minor, things that your creators do for you.

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Brutal Beheadings, posted on Fri Feb 6 13:15:32 2015
Posted by: Pit
Category: Guilds

Warriors who have been having trouble with behead since the changes to specials may be pleased to learn that beheadings can now be executed in a variety of styles, ranging from rather easy (for untargeted beheadings) to rather hard (for brutal beheadings). As before, the difficulty also depends on the weapon you use.

(Translation for the warrior types with 8 int: Ug! You must now say HOW to behead, or it'll be a soft whack. But it'll mostly be easier. Ugh!)

Rearranging Your Stats, posted on Mon Feb 2 19:45:59 2015
Posted by: Pit
Category: General
Those who seek to rearrange can now do so using the "rearrange" command rather than visiting the retrophenologist.

We do hope that this will not tempt people to rearrange lightly - remember, it will still only be a one-time decision!

CCC, posted on Sun Jan 11 12:08:01 2015
Posted by: Pit
Category: Guilds
The spell Chrenedict's Calcareous Covering has seen some changes.

Most importantly, it is no longer weak around the neck or especially vulnerable to pierce attacks.

Instead, there is always a weak point, which changes every so often.

Looking at a CCC-shielded person will tell you where they are weak, and attackers are informed when the weak zone changes.

Good luck!

Defend And Protect, posted on Sun Dec 28 09:40:52 2014
Posted by: Pit
Category: General
Bodyguards who defend and protect their charge will now be slightly more effective at doing so.

This counts both for players and NPCs!

You Have Been Warned.

Meddling With The Combat Formulas, posted on Mon Dec 8 10:36:19 2014
Posted by: Pit
Category: General
Three new changes to the combat system have made their way into the game!

* Heavy weapons should now be a bit easier to use, even with strength well below the maximum.

* A bug which caused the effect of both enchantment and weapon damage to be doubled, has been fixed.

* If you focus on a fixed zone, you may now occasionally find yourself missing.

Beware that the same holds for NPCs: if there were previously any NPCs who were using a weapon they did not have the strength for, you may now find th...

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Reading Unread Blogs, posted on Sun Dec 7 15:48:30 2014
Posted by: Pit
Category: General
From now on, you can see new blog entries in the game using the "blog [new]" or "blog new <blog>" syntaxes.

This will still show you the blog if you have already seen it on the web pages, but not if you have read it using the "blog view" syntax.

Neutral Response, posted on Sun Dec 7 15:31:24 2014
Posted by: Pit
Category: General
Players and NPCs set to a neutral defensive response will now automatically adapt their response to the situation better.

That is, while someone set to neutral response should still both parry and dodge, against a given opponent you may now see one of the two much more often than the other. For example, when you're fighting something with a big sword while you yourself hold a tiny knife, you're probably going to be dodging instead of parrying.

It is worth noting that NPCs have *also* been adapt...

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Iconographic Innovations, posted on Fri Dec 6 22:35:26 2013
Posted by: Pit
Category: General
An innovative entrepeneur, after realising that if people will pay good money for the ability to make junk, they will pay even more to bring some order back in their lives, has invented a new storage device. Although its introduction has been met with some controversy, with the High Priest of Disorganisia, Goddess of Cluttered Desk Drawers, initiating a hunger strike in protest, vendors on multiple continents have started selling these new "iconograph albums".

Clerical Error In Noble Families, posted on Wed Aug 14 20:22:20 2013
Posted by: Pit
Category: Cwc (domain pages)
The leaders of the noble families in Bes Pelargic have discovered that their clerics have been making some systematical errors for years.

In particular, they learned that they have given out ranks to their loyal supporters when these were not yet truly earned.

Naturally, the clerics have been executed and the errors corrected. Some of their followers may see consequently a minor regression in rank within the family.

(Translation: due to a bugfix, it is possible that some players' titles in the ...

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Roleplaying!, posted on Sat Apr 20 14:27:40 2013
Posted by: Pit
Category: General
In order to make the wonders of roleplaying mode available to those who may not, perhaps, be comfortable going all the way, roleplaying mode has seen some changes.

- "options output numbers = descriptive" will replace numbers in skills and scores by descriptive texts

- "options personal roleplaying" has been removed

- the command "roleplaying immersive" gives roughly the same functionality as the old "options personal roleplaying"



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