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This is a blog for all the cool, but minor, things that your creators do for you.

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Unseen Killers, posted on Tue Mar 22 10:18:35 2016
Posted by: Borealis
Category: Guilds
Members of the Last Order of the Unseen University who reach the NPK advancement cap prior to 2 days of age may now enlist as player killers in their order lounge, provided that they have reached a suitable guild level.

Berserk, posted on Sat Feb 20 15:49:19 2016
Posted by: Pit
Category: Guilds
The berserk command has seen some internal changes. In addition, two noticeable things have been changed:

* focus now no longer works while berserking (nor will you receive the focus penalty)

* the difficulty of defending yourself from specials is a bit larger than before, and you will not be able to avoid getting hit at all (although this should not be difficult to the point of impossibility)

If you notice other ways the command has changed, please do let me know, since those may not be intende...

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Assassin Guildhouse Defenses., posted on Tue Jan 12 21:55:23 2016
Posted by: Aristophanes
Category: Guilds
The existing defences for the Assassin specialisations' guildhouses have been upgraded.

All specialisations now have the ability to ban players from their grounds entirely. This is in addition to the previous ability to ban other specialisations or individuals from using guild facilities.

All specialisations have also had their guard NPCs upgraded so that bans can be better enforced.

The AM assassins also now possess stronger guard assassin NPCs. An extra feature of these is that they can al...

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Beat And Nearly Feinted? Go Berserk!, posted on Thu Oct 15 16:05:26 2015
Posted by: Kirves
Category: Guilds
Feint and beat no longer work while berserked, putting them in line with other fighting commands.

From a role-play perspective, as feinting is a tactical decision requiring some amount of thought, it makes little sense for it to be available while berserking. The same applies to beat.

Cutting Yourself For Magic, posted on Mon Sep 14 16:44:02 2015
Posted by: Junquan
Category: Guilds
The spell Narquin's Mist of Doom now correctly interacts with Chrenedict's Corporeal Covering, just as it did with Chrenedict's Calcareous Covering.

If you try using the rubber version of the spell with NMD though, you may be delightfully surprised.

Ironing Out Berserking, posted on Thu Sep 10 19:11:31 2015
Posted by: Kirves
Category: Guilds
The stat loss from berserk no longer interferes with stat changes from iron gauntlets, bless and other similar things.

Chrenedict's Corporeal Covering, posted on Sun Aug 23 19:28:58 2015
Posted by: Pit
Category: Guilds
A recent discovery of the original research notes of the renowned wizard Chrenedict has unearthed evidence that his famous Calcareous Covering spell was in fact merely a first attempt at a more sophisticated spell.

The Librarian of Unseen University has already replaced the spell by its finalised version, Chrenedict's Corporeal Covering.

Wizards and those who cast from scrolls should be warned that the older CCC spell will continue to work only for a short period. It is advised to replace any lin...

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Pfffffffffffffffffffffhut. Ach, There Goes Another One., posted on Fri Feb 27 18:52:22 2015
Posted by: Aristophanes
Category: Guilds
I was originally intending, when implementing the "seal distortion" idea, to make it suck people in once in a while when they failed.

I've found a way around the problem that stopped me from doing this initially (and people told me they thought it would be fun!), so I've added it.

In short: If you fail a distortion, you might get sucked inside!

Have MORE fnu. :)

Distorted Reality, posted on Thu Feb 26 18:59:22 2015
Posted by: Aristophanes
Category: Guilds
Wizards are now able to seal distortions shut in the Unseen University's library.

This uses your magic.spells.special skill, costs a reasonably large number of magic GP per attempt, and varies in difficulty.

Have fnu :)

Brutal Beheadings, posted on Fri Feb 6 13:15:32 2015
Posted by: Pit
Category: Guilds

Warriors who have been having trouble with behead since the changes to specials may be pleased to learn that beheadings can now be executed in a variety of styles, ranging from rather easy (for untargeted beheadings) to rather hard (for brutal beheadings). As before, the difficulty also depends on the weapon you use.

(Translation for the warrior types with 8 int: Ug! You must now say HOW to behead, or it'll be a soft whack. But it'll mostly be easier. Ugh!)



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