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This is a blog for all the cool, but minor, things that your creators do for you.

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AM Crimes, posted on Sun Feb 8 16:30:48 2009
Posted by: Thoreksken
Category: Am (domain pages)
When you commit a crime in AM it can get added to your wrap sheet in two ways: either a watchman is present to see you commit it and he should act immediately, or a random law-abiding citizen notices it and reports it to the watch.

This does not mean there has to be an actual NPC present - it can just be one of the "people in the background". The chance of this happening is fairly small though.

This is not a completely new development as some code was already doing it. However I added it to t...

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Watchmen, posted on Sun Feb 8 16:27:31 2009
Posted by: Thoreksken
Category: Am (domain pages)
I implemented some changes in the way watchmen handle arrests.

It should now be far less likely that they arrest the poor victimised NPC's instead of the evil players that are trying to kill them.

They should also be able to cooperate with each other more easily.

Do note that it will require a reboot before every watchman in the city acts this way.

Polling Login Inforn, posted on Sun Feb 8 10:33:04 2009
Posted by: Drakkos
Category: General

Those of you who hate the login inform for the polls may now choose to suppress them through 'options output suppress_poll = on'. However, bear in mind that polling is your chance to have a say in MUD development decisions, and as such it's better for everyone if you don't switch it off 'just because'.


BP Language Institute, posted on Fri Feb 6 22:50:35 2009
Posted by: Qna
Category: Cwc (domain pages)
There have been some changes to the dictionary and exams because of the evil, evil, Ephebian capitalisation methods. The idea is not to make the exams any harder (easier for Ephebian for certain) so if these seem suddenly much harder then the bug command is your friend.

Puppeteer, posted on Fri Feb 6 11:33:57 2009
Posted by: Kake
Category: Ram (domain pages)
Nicholas Winston, the puppet-maker in Mad Stoat, is slowing down in his old age, and can no longer create puppets unrealistically quickly. However, old age also brings compassion, and so there's now an extra incentive for buying a deluxe puppet.

Polling, posted on Thu Feb 5 11:35:29 2009
Posted by: Drakkos
Category: Web and General
Sometimes, we would like to know things from the playerbase, and we don't have any way of putting simple questions across. In the spirit of addressing this, we've added a polling system to the web page (you may have to force a page refresh to see it) and to the MUD (the 'poll' command).

The current poll is just a test - please take a few minutes to try and break it before we start using it for Important Things.



Djelibeybi Bazaar, posted on Tue Feb 3 22:39:54 2009
Posted by: Hagi
Category: Klatch (domain pages)
Hey all,

Not quite a new development, more of an ongoing one. The Djelibeybi Bazaar has been giving us some headaches of late (and of later)... there occasionally seems to be stalls which are enterable from two places at the same time (but with only one exit).

If you find such a stall and you can find Hagi, Kake, Jewels, or other keen creator online to look into it, we would be most grateful. (By the time you've bug reported and we've got round to looking at it, the problem is frequently ...

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Conlegium Sicariorum Renovations, posted on Tue Feb 3 22:15:41 2009
Posted by: Kaylar
Category: Guilds
Changed the climbing wall in the Conlegium Sicariorum to use the climbing method

that allows climb assess to be used. This means that exits will no longer be

displayed, but there are still ways of seeing which way you can climb.

Added some Modern Art to the courtyard as well.

Votes And Topmudsites, posted on Tue Feb 3 16:29:52 2009
Posted by: Drakkos
Category: General
This isn't really a development, just a bit of commentary. Perhaps there should be a blog for that, but there isn't (yet).

We managed to hit 3,200 votes last month - we usually hit the 2,000 mark. As a result of your diligent voting, upon the refresh of the site we hit #1 and kept it for a day and a half. Not bad when you consider the #2 MUD at the time has about double our playerbase! You guys rock.

Thank you all for your continued support of the MUD, and remember those of you who want...

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Refreshing And Achievements, Revisited, posted on Tue Feb 3 16:08:00 2009
Posted by: Drakkos
Category: General
So, the change to restrict the spending of achievement XP based on guild level turned out to be a lot clunkier in practise than it was in theory, so I have reverted it. Sadly, this means that login and age achievements are no longer awarded upon refresh. Sad, but alas neccessary to prevent abuse. Those who have already been awarded their experience for the achievements will be grandfathered in.

Now, your login date and age achievements count from your first login, *or* your most recent refr...

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