Skip to main content

Developer Blogs

Recent Developments

This is a blog for all the cool, but minor, things that your creators do for you.

[ Am | Council | Cwc | Developers | Fluffos | Forn | General | Guilds | Klatch | Learning | Liaison | Mudlib | Playerkillers | Playtesters | Quiz | Ram | Special | Sur | Underworld | Waterways | Web ]

House Security, posted on Mon Aug 23 13:41:49 2010
Posted by: Pit
Category: Mudlib
Playerhouses and commercial property belonging to playerkillers should be a little more safe now, as theft from playerhouses has been disabled.

This was done in recognition of the investment players make in playerhouses, and to make it more viable for playerkillers to run a playershop.

Relocation Of Remains, posted on Fri Aug 20 18:31:16 2010
Posted by: Pit
Category: Mudlib
Playerkiller corpses have become a bit more resilient to unwanted moving.

Henceforth player corpses can not be dragged without explicit permission

from the corpse's owner, whether the owner is a PK or not.

Renovating Your House, posted on Wed Jun 16 20:38:30 2010
Posted by: Pit
Category: General
Those players who have always wanted to turn their spare bedroom into

a library or walk-in closet will be pleased to find that they can now

do so! Playerhouse owners can use the "label" command to change the

function of a room in their house.

Note that, to avoid absurdity, only rooms with standard names can be


Artful Alternatives, posted on Mon May 31 21:35:56 2010
Posted by: Pit
Category: Mudlib
For those using screenreaders or variable-width fonts, an option has been added to replace ascii art by a fully textual description.

This does not (yet) work for games, but signs and maps should be fine.

If you have the option turned on and still see ascii art somewhere, please bugreport it (using the bug command).

The option is: options output asciiart = off

Skills Changes!, posted on Wed Feb 24 20:42:14 2010
Posted by: Pit
Category: Liaison (domain pages)
To convenience players with screenreaders (and possibly some others as well), "skills" can now be set to show its output as a list rather than a columned tree.

To see this new output, set options output skills = list.

Banishing Barrel Bugs, posted on Fri Feb 5 18:41:48 2010
Posted by: Pit
Category: Mudlib
Some bugs were fixed with barrels (the playerhouse furniture variant), which didn't save when they should and didn't have the right ownership checks before.

As a consequence, taking items from barrels in a playerhouse/-shop where you are not allowed will now be considered theft.

And The Winner Isn't..., posted on Fri Jan 15 19:09:03 2010
Posted by: Pit
Category: Liaison (domain pages)
The osrics 2009 have closed!

You can find the results at

Birthday Beats, posted on Sat Feb 28 11:23:52 2009
Posted by: Pit
Category: General
For all those who don't like cake, birthday cards, blowing out candles and everyone congratulating them, it is now possible to reset your birthday; simply use: options personal birthday = none.

Please note that it is still impossible to change your birthday more than once every 30 days, and this includes setting it to none.

Greedier Pumpkins, posted on Mon Jan 26 18:11:08 2009
Posted by: Pit
Category: Liaison (domain pages)
The pumpkin dummy in Pumpkin Town will now only give up to 3 levels in each fighting skill "for free" (normal tms, at a much slower rate, are still possible though).

On the upside, it will also give you these three levels if you have done the fighting guild task first!

Kissing Receipts, posted on Sat Jan 24 13:56:37 2009
Posted by: Pit
Category: General and Liaison (domain pages)
Missing item receipts can now be kissed by anyone, rather than just the original cloner as it used to be!

This follows on a recent development that made receipts try to fix themselves on every load, and will mainly affect receipts in playerhouses.



1 | 2 | 3 | 4 | 5 | 6

Subscribe to this blog through RSSRSS

Back to list of blogs.