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This is a blog for all the cool, but minor, things that your creators do for you.

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Mushclient Users: Please Clean Your IP Cache!, posted on Wed Sep 18 08:06:56 2024
Posted by: Pit
Category: General
Hello all,

If you are using Mushclient and find yourself unable to connect to Discworld later today, we advise that you go to File => World properties, where you may find a button "refresh cached IP", which you should press!

Explanation: the MUD is always reachable on discworld.starturtle.net, but to deal with network issues, we sometimes have to change which IP this address points to.

Unfortunately, some MUD clients -- of which Mushclient is the commonly used one -- cache the IP you have conne...

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Leave Poor Prinscilla Alone :(, posted on Sat Aug 17 17:27:47 2024
Posted by: Pit
Category: Am (domain pages)
After being viciously murdered one too many times, Prinscilla has decided that enough is enough.

She will now refresh her collection of horses on her own initiative.

Disconnection Detection, posted on Sat Aug 10 13:21:27 2024
Posted by: Pit
Category: General
Hello all,

We are aware that there is a problem where players repeatedly get disconnected, and are discussing solutions with the ISP.

For the time being, we have implemented some functionality to protect players from dying in combat when a disconnect is detected by marking them as unconscious. This code is still in beta, and therefore may still have some flaws, but we are rolling it out now because we hope that it will help you.

If you would rather not have this code apply to you, please cont...

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Experimental Outbreak!!!!!, posted on Mon Apr 1 10:39:31 2024
Posted by: Pit
Category: General
In an unexpected and totally unforeseeable turn of events, the Bes Pelargic wizards guild reports an unfortunate accident with the results of a scientific experiment breaking free.

"I've never seen anything like this! The catastrophe needs to be contained as soon as possible! We need everyone's help!" according to the junior spokesperson to the guild.

Everyone interested in helping out is asked to report to Professor Shrub in the courtyard. He was not open for commentary when our reporters asked...

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Teaching Changes, posted on Wed Dec 27 12:02:46 2023
Posted by: Pit
Category: Special
Hello all!

There have been some changes to the way teaching works. Specifically:

* The goodness of teachers is now capped based on your own bonus.

* Teachers can specialise in a skilltree. The cap is higher for skills in the tree they specialise in.

* Both the teaching XP and the learning cost formulas have been adjusted slightly.

* There is now a "teachers" command to help you find online teachers for skills you want to learn.

To help those who manage learning-oriented websites, we will publi...

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Replacing Beds, posted on Sun Jun 4 17:05:52 2023
Posted by: Pit
Category: Liaison (domain pages)
Hello all!

As part of some updates to furniture, several beds have been improved: you can now put things on them! This may prove quite useful for those of you who would like to have a pillow on their bed. :)

Unfortunately, as an unintended side effect of this change, many existing beds have become unplaced...

So, for those of you houseowners who have beds in their houses: please check in your house if the bed is still properly placed. If not, just replace it; the placement should not be lost ...

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Foolish Upgrades, posted on Sat Apr 1 09:53:42 2023
Posted by: Pit
Category: Guilds
For the 4th year anniversary of the Fools' Guild, its primary guild command has received some upgrades.

Most importantly, the skillchecks for juggling multiple and non-round objects have been increased, and it is now more likely that you will kill yourself if you're going to juggle knives or other sharp objects.

Happy juggling!

P.S. Okay, okay, we also added some new juggling patterns. Go ask Auguste to teach you.

Skill Changes, posted on Sun Mar 26 20:25:22 2023
Posted by: Pit
Category: Special
Hello all,

We have made a number of small changes to the skill tree and to some guild

primaries:

* We have removed fighting.range.bow, and merged existing levels into the

fighting.range.fired skill, considering the relative XP costs of both skills to

replace players' existing levels. Guilds which had fighting.range.bow as a

primary now have fighting.range.fired instead.

* We have removed both people.culture.djelian and people.culture.ephebian, and

moved existing levels into the new s...

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Divine Tolerance Thresholds Increased, posted on Tue Jan 11 15:04:50 2022
Posted by: Pit
Category: Guilds
After a meeting on Cori Celesti, Gapp, Sandelfon, Fish and Hat have decided to be a bit more tolerant of their followers' shifts in alignment.

Hence, priests of these gods should now find it a bit easier to stay in your gods' good graces!

The score align command now reflects the new status quo more accurately.

Changes To PK, posted on Wed Dec 23 15:04:35 2020
Posted by: Pit
Category: General
(The information in this blog post has largely been posted to the boards before,

but since the boards scroll fast we replicate it here.)

Hello everyone!

After many discussions we have decided to make some significant changes to the

way Playerkilling works in Discworld.

Most importantly at this moment:

* Assassins and wizards of the last order no longer have a PK requirement.

* Everyone is free to stop being PK using the command "clan leave".

However, if you do so you will not be allowed to ...

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