Developer Blogs
This is a blog for all the cool, but minor, things that your creators do for you.
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Fairy Tales Now *more* Fair, posted on Wed Jun 28 14:50:32 2023 | Posted by: Fran | Category: Forn (domain pages) | I have fixed a bug that caused some players to be locked out of some of the quests in Bois for much longer than was intended.
I have also reset the lockouts for all players for these quests to let those of you who were already affected start these quests.
Fran. |
Scroll Right To The End., posted on Sat Jun 10 09:16:58 2023 | Posted by: Fran | Category: Web | I've fixed a bug in the DecafMUD client (accessible with the Play Now link) that was preventing the automatic scrolling from working in some browsers.
Enjoy! |
Visualising The Good And The Bad, posted on Wed May 31 07:33:55 2023 | Posted by: Fran | Category: Web | For creators: I have updated the bug statistics graphs page so it works once again.
For players: I have made the creator bug graphs available to everyone so the curious can now see how many bugs we fix, how many bug reports players make and more! Check out the Bug graphs link in the Creating menu to load it up.
Enjoy,
Fran. |
Recovering Mortal Remains, posted on Thu May 11 17:05:11 2023 | Posted by: Fran | Category: Guilds | The find corpse ritual has been updated:
- It now requires a target when you perform it instead of asking at the end. See help find corpse for details on the syntax.
- A bug with some of the distance indicators is fixed.
- It now is clearer when some poor soul happens to have more than one corpse.
- You can now find your own corpse if you lose track of it.
Fran. |
Dead Letter Update, Part III, posted on Mon Mar 27 12:02:23 2023 | Posted by: Fran | Category: Am (domain pages) | The vague address letters for delivery in Djelibeybi, Ephebe and Genua have been updated to work with the recent skill update.
Enjoy!
Fran. |
Less Picky Paperwork., posted on Sun Oct 30 13:58:18 2022 | Posted by: Fran | Category: General | I have updated how you can refer to scrolls by the spell they hold. You no longer have to fully specify the spell name and may just use parts of the name.
This fixes a bug that made it impossible to refer to a Cherry Blossoms in Bloom scroll (or A Cup of Tea and Sake scroll if you had options input andascomma=on).
Existing scrolls will only be updated when they next load, so if you have any issues with a scroll you can su with it in your inventory to fix it.
Fran. |
AM Parks Spawns, posted on Sun Jul 3 13:17:00 2022 | Posted by: Fran | Category: Am (domain pages) | Some parks in Ankh-Morpork were not spawning NPCs properly, affecting some sausage missions.
This has been fixed. |
Witches, Drink And Song!, posted on Mon Jan 17 15:34:34 2022 | Posted by: Fran | Category: Guilds | I've fixed two bugs in the hedgehog command:
* Hidden NPCs and players who can't resist the music will now come out of hiding when dancing.
* The punishment for singing the hedgehog song in Ankh-Morpork is fixed. You will now be contracted if you ignore the warnings given by the Musicians' Guild enforcers.
Enjoy/beware,
Fran! |
Like Magic, But Less Annoying., posted on Sun Dec 19 14:00:49 2021 | Posted by: Fran | Category: General | I have updated how spell casting works with respect to consumable components.
The checks for consumable components now happen up front - before the scroll is emptied (where applicable), GP is spent or components that can be used are consumed.
When specifying which components to use with the using syntax, components that cannot be consumed will generate an error message now.
When not specifying which components to use with the using syntax, components that cannot be consumed (because they are k...Read The Rest Of This Entry |
What's In A Name? Part II, posted on Wed Dec 8 15:37:05 2021 | Posted by: Fran | Category: Special | You may now claim identifiers that someone else set if you have possession of the object:
> identify claim <object>
For shoppers who want to claim the identifiers in their newly purchased p-shop goods:
> identify claim <container>, all in <container>
Fran.
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