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This is a blog for all the cool, but minor, things that your creators do for you.

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What's In A Name?, posted on Thu Sep 16 18:20:31 2021
Posted by: Fran
Category: Special
I have changed how the identify command works. Items you identify will now only lose their identity when someone uses the identify command again or the unidentify command. This means that identities won't be lost if you give an item to a cloud, bat or horse nor if another player handles the item.

Note that other players can overwrite or unidentify items, so only hand over your precious items to people that you trust.

Also note that identifiers used to leak to other players when an item was so...

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Paint The Town Red. Or Green. Black, Perhaps?, posted on Tue Apr 13 15:47:46 2021
Posted by: Fran
Category: General
A bug with paint, causing it to forget the colour it had, has been fixed. If you bought paint in the last week and a bit it will be assigned a new random colour when it next reloads.

If you have some you really want set back to its original colour, ask me or another liaison for help.

Fran

Buggy Blocking, posted on Sat Mar 6 13:43:29 2021
Posted by: Fran
Category: General
I have fixed a bug affecting the cost of blocking with a shield. This was using the parry skill instead of the block skill. Low level block users in particular are likely to notice a difference.

Note: Most NPCs are unaffected but a few may now be improved. Approach at your own risk.

Good luck and happy hunting!


Tang Bay Spawns, posted on Wed Feb 24 16:56:13 2021
Posted by: Fran
Category: Cwc (domain pages)
Tang bay terrains were also not spawning npcs properly, affecting some sausage missions.

This has been fixed.

Never A Kindly Word., posted on Sat Jun 20 10:40:15 2020
Posted by: Fran
Category: Guilds
Mocking can be a hit or miss affair sometimes, so I've added in some hints to help out. Witches may now mull over their targets' shortcomings with additional eye-ings. This will show the witch where they might best apply some verbal jabs.

Enjoy!

Fran.

Klein Bottle Bugfix, posted on Sun Apr 5 18:33:26 2020
Posted by: Fran
Category: Guilds
Klein bottles no longer break when attacking unarmed since you can't attack with them at all. This should make them less annoying to use when harvesting components or casting NES in combat.

You may need to su to update any bottles already in your possession.

Fran.

Dead Letter Update, Part II, posted on Sun Apr 5 16:57:26 2020
Posted by: Fran
Category: Am (domain pages)
Hello all!

I have made a small tweak to the new dead letter missions. The two "only the city" letters are now a little bit easier and correspondingly pay a slightly lower reward.

Enjoy!

Fran.

Dead Letter Update, posted on Thu Mar 5 15:58:21 2020
Posted by: Fran
Category: Am (domain pages)
Hello all!

The dead letter office delivery missions have been heavily reworked. They are now better balanced across the guilds and pay rewards that are consistent with the mission system. Overall, this means that they will give less XP, but on the upside, there are more of them so you will not run into the repetition timer quite so quickly!

It is possible that the missions and rewards will be tweaked a bit more in the weeks to come (but this could go in either direction).

Fran & Pit.

Accounting For Death., posted on Tue Feb 4 17:30:44 2020
Posted by: Fran
Category: Guilds
All assassins may now "check" the status of their specialisation's inhumation fund in its private and public inhumation offices. Specialisation admin will also find similar facilities at their disposal in their offices.

Fran.


Be On Your Guard., posted on Fri Dec 27 15:03:12 2019
Posted by: Fran
Category: Cwc (domain pages)
A bug that made it possible to slip past the guarding NPCs in the Snail has been fixed. It is now as dangerous as it should have been, so be careful.

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