Skip to main content

Developer Blogs

Recent Developments

This is a blog for all the cool, but minor, things that your creators do for you.

[ Am | Council | Cwc | Developers | Fluffos | Forn | General | Guilds | Klatch | Learning | Liaison | Mudlib | Playerkillers | Playtesters | Quiz | Ram | Special | Sur | Underworld | Waterways | Web ]

Warning: A Fix To Over-full Vaults, posted on Fri Dec 4 22:52:19 2020
Posted by: Pit
Category: General

We have fixed a bug in vaults (and similar storage places like high priest wardrobes) which caused most of the checks on whether an item can be put in to be bypassed.

This bug not only led to rather curious situations like a complete elephant corpse fitting into a small drawer; more importantly, it also meant that people could put more items in than the MUD can load in one go -- potentially leading to items being quietly lost when the vault is opened again.

So, please be aware that if a vault is over-full (that is, when looking at it you see a line starting with "The drawer is over-full with"), you will not be able to put items back in after you take them out. Also when a vault is not overfull, items larger than 3 by 10 feet will not fit in it.




Subscribe to this blog through RSSRSS

Back to list of blogs.